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Introduction to Game Design with p5play

Lesson 3.5 The Physics of Sprites

Description

In this lesson, students will learn about more sprite properties and how they relate to p5play’s built-in physics engine.


Objective

Students will be able to:

  • Describe what a physics engine is and how it impacts program development
  • Turn on gravity in their programs
  • Identify and use the different sprite colliders
  • Identify and use additional sprite properties that change the sprite’s behavior in the scene