In this lesson, students learn about the online gaming platform, Roblox. Students explore examples of immersive 3D worlds and reflect on what they would like to learn and achieve in the course.
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In this lesson, students discuss the difference between game design and game development, two different fields that play a significant role in building a fun, immersive game. From the lens of a game designer, students critique their favorite games and existing Roblox games.
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In this lesson, students are introduced to Roblox studio — familiarizing them with the different options and menus need to design their Roblox creations.
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In this lesson, students review the Roblox Studio interface and explore the transformation tools while editing their first part and model.
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In this lesson, students will learn how to adjust part properties and manipulate models using the properties.
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In this lesson, students will learn how to customize and join parts in order to create their own models.
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In this lesson, students will learn about 3D obstacle course games, known as an “obby”, and create their own obby using a variety of models and parts.
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In this lesson, students will learn more about checkpoints and create functional checkpoint areas.
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In this lesson, students learn about scripting and how they can customize their code using basic scripts. Students will then make a customized color brick using a basic script.
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In this lesson, students learn more details on scripting and make a script that causes a platform to disappear and reappear using a basic loop.
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In this lesson, students expand their toolbag by adding touch events created when a player touches an object. Students are also introduced to boolean variables.
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In this lesson, students expand their scripts to identify a player object and have them respawn (start over) in the game if they touch certain objects.
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In this lesson, students get the chance to apply all that they’ve learned in Roblox and create their very own, unique obby!
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In this lesson, students explore and think about what’s next for them in game design – the possible pathways and their particular interests!
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