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Nevada Computer Science 2

The CodeHS Computer Science II course provides intermediate computer science students with instruction in advanced techniques and processes, particularly as it relates to the language of Java.

Overview & Highlights

High School
Contact Hours

Course Overview

To view the entire syllabus, click here or click to explore the full course.

System Administration
Students will compare and contrast common operating systems (Windows, Linux, OS) and explain the importance of application security. They will investigate security options and implement user accounts to enforce authentication and authorization. Students will also demonstrate how to work with basic and advanced command prompts.
Networking Fundamentals
Students explore the structure and design of the internet and networks, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Introduction to Programming in Java with Karel the Dog
Students learn the basics of java commands, control structures, and problem solving by solving puzzles with Karel.
Basic Java
Students learn the basics of the Java programming language, including printing, variables, types, and basic control structures.
Students learn how to define and test methods in their Java programs.
Classes and Object-Oriented Programming
Students learn how objects store data and interact with each other in Java programs.
Data Structures
Students learn basic data structures in Java including arrays, ArrayLists, 2 dimensional arrays and HashMaps.
Steganography Lab
Students use the code from Picture Lab to explore the concepts of steganography and 2D arrays, hiding images or text inside of other images.
Algorithms and Recursion
Students learn fundamental searching and sorting algorithms, as well as the important concept of recursion.
Celebrity Lab
Students discuss class design as it relates to the game Celebrity, where a person or team tries to guess the name of a celebrity from a given clue or set of clues.
Final Project
Students create a website of their own choosing, go through a feedback process, and learn about making their websites more accessible to a wide array of users.
Project: Pokemon Simulation
Create your own version of the Nintendo game Pokemon!
Project: Mad Libs
In this project you'll write a program that allows users to create their own Mad Lib stories!
Project: Quiz Creation
In this project, you'll write a program that allows users to take quizzes that are generated from a template file.
Java Pretest
Java Posttest
In the Elevens lab, you will use Object Oriented design to create a solitaire card game. At the end of the lab, you'll use a Graphical User Interface to play the game you create!
In the Magpie lab, you will use String methods and pattern matching to create a chat bot that you can have a conversation with.
Picture Lab
In this lab, you will write methods to modify pictures. You'll explore the way pictures are stored in memory, nested loops, interfaces, and inheritance.
Consumer Review Lab
The persuasive power of words can be seen in a variety of places such as entertainment, news, social media, and even reviews and comments. Students learn about sentiment value and how this can be used to construct or modify a review to be more positive or negative using String manipulation. This lab can be used after Unit 4: Iteration in Nitro, and Unit 3 Methods in Mocha

Offline Handouts

Demo Programs

Explore programs that your students will build throughout this course!

Course Resources

Here are a few examples of teacher resources and materials to use in the Nevada Computer Science 2 course


Nevada Computer Science 2 is aligned with the following standards

Standards Framework View Alignment
Nevada CS II View (100%)

Customizable Assignments

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Actions for Teachers

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