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Standards Mapping

for Virginia Game Design

54

Standards in this Framework

54

Standards Mapped

100%

Mapped to Course

Standard Lessons
39
Define a game.
  1. 1.1 History of Video Games
  2. 1.2 Types of Games
  3. 1.3 MDA Framework
40
Differentiate between entertainment, serious games, and simulation.
  1. 1.1 History of Video Games
  2. 1.2 Types of Games
41
Define terms associated with the game industry.
  1. 1.3 MDA Framework
  2. 1.4 Game Design Document (GDD)
  3. 4.3 Game Mechanics
  4. 5.5 Gameplay and Effects
  5. 9.1 Careers in Game Development
  6. 9.2 Game Industry Insights
42
Examine the cultural connections and/or sensitivities of games.
  1. 1.3 MDA Framework
  2. 9.5 Representation in Technology
43
Analyze the influence of the game industry and serious games on society.
  1. 1.1 History of Video Games
  2. 9.6 Impact of Video Games
44
Summarize the history of game development.
  1. 1.1 History of Video Games
45
Interpret the significant role of controversy in the development of games.
  1. 9.3 Copyright Rules
  2. 9.4 Ethical Considerations
46
Differentiate between public domain and intellectual property.
  1. 9.3 Copyright Rules
47
Adhere to intellectual property laws.
  1. 9.3 Copyright Rules
  2. 9.4 Ethical Considerations
48
Describe ethical issues related to the game industry.
  1. 9.4 Ethical Considerations
  2. 9.5 Representation in Technology
49
Analyze the implications of ethical and unethical behavior.
  1. 9.4 Ethical Considerations
50
Identify game genres.
  1. 1.2 Types of Games
51
Differentiate among the classifications of games.
  1. 1.2 Types of Games
  2. 1.3 MDA Framework
52
Describe trends in the gaming industry.
  1. 7.1 Developing for VR
  2. 9.2 Game Industry Insights
  3. 9.6 Impact of Video Games
53
Describe gaming hardware.
  1. 1.1 History of Video Games
  2. 1.5 Design Accessible Games
  3. 3.5 Player Controls
  4. 7.1 Developing for VR
54
Identify organizational components associated with game design.
  1. 1.4 Game Design Document (GDD)
  2. 6.1 Design Core Gameplay
  3. 6.2 Storyboard Gameplay
  4. 10.1 Finish Your Game
55
Explain the foundations of a successful game.
  1. 1.2 Types of Games
  2. 1.3 MDA Framework
  3. 1.4 Game Design Document (GDD)
  4. 1.5 Design Accessible Games
56
Describe the components of game design.
  1. 1.3 MDA Framework
  2. 1.4 Game Design Document (GDD)
  3. 1.5 Design Accessible Games
57
Design a game prototype.
  1. 8.1 Prototyping and Testing
  2. 8.2 Develop a Prototype and Test
58
Create a physical model/mock-up of a game.
  1. 8.3 Develop a Minimum Viable Product
59
Develop a production plan for the game design.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
  3. 8.3 Develop a Minimum Viable Product
60
Perform quality assurance (QA).
  1. 8.2 Develop a Prototype and Test
  2. 8.3 Develop a Minimum Viable Product
61
Examine a game for accessibility.
  1. 1.5 Design Accessible Games
62
Create user documentation.
  1. 10.1 Finish Your Game
  2. 10.2 Launch Your Game
63
Define narrative design.
  1. 6.2 Storyboard Gameplay
64
Identify the components of storytelling.
  1. 6.1 Design Core Gameplay
  2. 6.2 Storyboard Gameplay
65
Explain perspective.
  1. 1.2 Types of Games
  2. 1.3 MDA Framework
  3. 5.6 Cameras and Multiplayers
66
Plan the setting.
  1. 4.2 Tilemaps
  2. 4.7 Level Up: Zany Slopes
  3. 5.1 Scene Building with Prefabs
  4. 6.1 Design Core Gameplay
  5. 6.3 Refine Your Game Design
67
Evaluate game assets.
  1. 2.5 Asset Library
  2. 6.3 Refine Your Game Design
  3. 8.3 Develop a Minimum Viable Product
68
Design game assets.
  1. 4.1 Sprites and Animations
  2. 5.1 Scene Building with Prefabs
  3. 6.1 Design Core Gameplay
  4. 6.2 Storyboard Gameplay
  5. 6.3 Refine Your Game Design
  6. 7.2 Create a 3D World for VR
69
Analyze a storyboard.
  1. 6.2 Storyboard Gameplay
70
Animate game assets.
  1. 4.1 Sprites and Animations
  2. 5.4 Character Rigging and Animation
71
Create art for a game.
  1. 4.1 Sprites and Animations
  2. 7.3 VR Catch Game
  3. 8.3 Develop a Minimum Viable Product
72
Create a sprite.
  1. 4.1 Sprites and Animations
73
Edit an image using image editing software.
  1. 4.6 Menu and Heads-up Display
  2. 5.8 Particle Systems
74
Apply the elements of design.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
  3. 8.2 Develop a Prototype and Test
  4. 8.3 Develop a Minimum Viable Product
  5. 10.1 Finish Your Game
  6. 10.2 Launch Your Game
  7. 10.3 Promote Your Game
75
Apply the principles of design.
  1. 4.7 Level Up: Zany Slopes
  2. 6.1 Design Core Gameplay
  3. 6.3 Refine Your Game Design
  4. 8.2 Develop a Prototype and Test
  5. 10.1 Finish Your Game
76
Describe the components of 3D images.
  1. 5.1 Scene Building with Prefabs
  2. 5.4 Character Rigging and Animation
  3. 8.2 Develop a Prototype and Test
77
Create visual effects (VFX) for games.
  1. 5.6 Cameras and Multiplayers
  2. 5.7 Lighting Effects
  3. 5.8 Particle Systems
  4. 7.2 Create a 3D World for VR
78
Manipulate sounds.
  1. 5.9 Sound Effects
79
Incorporate sounds appropriate to a particular game scenario.
  1. 4.5 AI in Games
  2. 5.9 Sound Effects
80
Evaluate the role of sound and music.
  1. 5.9 Sound Effects
81
Identify types of game engines.
  1. 2.1 Game Engines
82
Identify game engines.
  1. 2.1 Game Engines
83
Identify game development techniques.
  1. 2.1 Game Engines
  2. 2.6 Code Editors and Unity
  3. 4.1 Sprites and Animations
  4. 4.2 Tilemaps
  5. 4.4 Scripting Mechanics
  6. 4.5 AI in Games
  7. 4.6 Menu and Heads-up Display
  8. 5.2 Game Physics
  9. 5.3 Projectiles and Character Controllers
  10. 5.4 Character Rigging and Animation
  11. 5.6 Cameras and Multiplayers
  12. 5.7 Lighting Effects
  13. 5.8 Particle Systems
  14. 5.9 Sound Effects
  15. 7.2 Create a 3D World for VR
84
Describe different platforms for game development.
  1. 4.7 Level Up: Zany Slopes
  2. 7.1 Developing for VR
  3. 10.2 Launch Your Game
85
Apply a script.
  1. 3.1 Scripting API
  2. 3.2 Functions
  3. 3.3 Declaring Variables
  4. 3.4 Defining Classes
  5. 3.5 Player Controls
  6. 4.4 Scripting Mechanics
  7. 5.2 Game Physics
  8. 5.3 Projectiles and Character Controllers
  9. 6.2 Storyboard Gameplay
86
Complete a game design document.
  1. 1.4 Game Design Document (GDD)
  2. 6.1 Design Core Gameplay
  3. 6.3 Refine Your Game Design
  4. 10.1 Finish Your Game
87
Develop storyboards.
  1. 6.2 Storyboard Gameplay
88
Create games.
  1. 4.7 Level Up: Zany Slopes
  2. 7.3 VR Catch Game
  3. 8.3 Develop a Minimum Viable Product
  4. 10.1 Finish Your Game
  5. 11.1 Game Jam!
89
Explain how market segmentation is used to identify a target market.
  1. 1.2 Types of Games
  2. 1.3 MDA Framework
  3. 1.4 Game Design Document (GDD)
  4. 10.3 Promote Your Game
90
Examine marketing strategies and their importance.
  1. 10.3 Promote Your Game
91
Compile a multimedia portfolio.
  1. 4.7 Level Up: Zany Slopes
  2. 7.3 VR Catch Game
  3. 10.2 Launch Your Game
92
Explore careers associated with game design.
  1. 9.1 Careers in Game Development
  2. 9.2 Game Industry Insights