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Virginia Computer Science Foundations Standards Mapping

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Creative Computing (HS)

25 Standards in this Framework 17 Standards Mapped 68% Mapped to Course


Standard Lessons
CSF.1 The student will a) compare the structures, functions, and interactions between application software, system software, and hardware; and b) explore the relationship between hardware and software using the Internet of Things.
  1. 12.2 Internet Hardware
  2. 12.3 Internet Addresses
CSF.2 The student will model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the Internet, and reassembled at the destination.
  1. 1.13 Viewing Websites
  2. 13.6 Packets & Protocols
CSF.3 The student will explain the role of protocols in transmitting data across networks and the Internet.
  1. 1.13 Viewing Websites
  2. 12.6 Packets and Protocols
  3. 13.3 Internet Addresses
  4. 13.4 Domain Name System (DNS)
  5. 13.6 Packets & Protocols
CSF.4 The student will evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology and addressing.
  1. 12.3 Internet Addresses
  2. 12.4 DNS
  3. 12.5 Routing
  4. 13.2 Internet Hardware and Sending Information
  5. 13.3 Internet Addresses
  6. 13.4 Domain Name System (DNS)
  7. 13.5 Routing
CSF.5 The student will identify and explain ways that sensitive data (assets) can be threatened by malware and other computer attacks, using appropriate terminology.
  1. 13.1 What is Cybersecurity?
  2. 13.7 Network Attacks
  3. 13.9 Impact of Cybersecurity
CSF.6 The student will give examples of ways to protect sensitive data (assets) from malware and other computer attacks and evaluate them according to multiple criteria.
  1. 13.7 Network Attacks
CSF.7 The student will explain typical tradeoffs between usability and security and recommend security measures in a given scenario based on these (or other) tradeoffs.
CSF.8 The student will write or adapt a program to validate its input and to avoid certain kinds of vulnerabilities.
  1. 3.3 User Input
CSF.9 The student will evaluate the tradeoffs in how data elements are organized and where data is stored.
CSF.10 The student will create interactive data visualizations using software tools to help others better understand real-world phenomena.
CSF.11 The student will use data analysis tools and techniques to identify patterns in data representing complex systems.
CSF.12 The student will develop a program working individually and in teams using a text-based language.
  1. 1.14 Project: Your First Website
  2. 6.19 Putting Together Control Structures
CSF.13 The student will identify the expected output of a program given a problem and some input.
  1. 2.10 If Statements
  2. 2.11 If/Else Statements
  3. 2.12 While Loops in Karel
  4. 2.13 Control Structures Example
  5. 2.14 More Karel Examples and Testing
  6. 2.16 Karel Challenges
  7. 3.3 User Input
  8. 6.12 User Input
  9. 6.13 Parameters
  10. 6.16 If Statements
  11. 6.17 If/ Else Statements
  12. 6.18 While Loops
  13. 6.19 Putting Together Control Structures
CSF.14 The student will design and iteratively develop programs for practical intent or personal expression, incorporating feedback from users.
  1. 6.19 Putting Together Control Structures
CSF.15 The student will design and implement algorithms using a) sequencing of instructions; b) conditional execution; and c) iteration.
  1. 2.9 For Loops
  2. 2.10 If Statements
  3. 2.11 If/Else Statements
  4. 2.13 Control Structures Example
  5. 2.14 More Karel Examples and Testing
  6. 2.16 Karel Challenges
  7. 6.4 For Loops
  8. 6.10 Top Down Design
  9. 6.14 Using i in For Loops
  10. 6.15 Extended Loop Control
  11. 6.16 If Statements
  12. 6.17 If/ Else Statements
  13. 6.18 While Loops
  14. 6.19 Putting Together Control Structures
CSF.16 The student will implement a program that accepts input values, stores them in appropriately named variables, and produces output.
  1. 3.3 User Input
  2. 6.11 Variables
  3. 6.12 User Input
  4. 6.13 Parameters
CSF.17 The student will trace the execution of an algorithm, illustrating output and changes in values of named variables.
  1. 2.9 For Loops
  2. 2.12 While Loops in Karel
  3. 2.13 Control Structures Example
  4. 2.16 Karel Challenges
  5. 6.11 Variables
  6. 6.14 Using i in For Loops
  7. 6.18 While Loops
  8. 6.19 Putting Together Control Structures
CSF.18 The student will apply the basic operations used with numeric and non-numeric data types in developing programs.
  1. 3.4 Basic Math in JavaScript
CSF.19 The student will use predefined functions to simplify the solution of a complex problem.
  1. 2.4 Functions in Karel
  2. 2.5 The Start Function
  3. 6.8 Functions
  4. 6.13 Parameters
CSF.20 The student will apply simple algorithms to a collection of data.
CSF.21 The student will create programs a) demonstrating an understanding that program development is an ongoing process that requires adjusting and debugging along the way; and b) using version control to create and refine programs.
CSF.22 The student will use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
CSF.23 The student will evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 12.7 The Impact of the Internet
  2. 12.8 Project: The Effects of the Internet
CSF.24 The student will explain the beneficial and harmful effects that intellectual property laws can have on innovation, including the impact of open source software.
CSF.25 The student will explain the privacy concerns related to the collection and generation of data through automated processes that are not always evident to users
  1. 13.7 Network Attacks