Standards in this Framework
Standard | Description |
---|---|
130.125.1A | evaluate, edit, and create scripts for animations |
130.125.1B | identify and apply color theories, including harmony rules, tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format |
130.125.1C | apply texture, transparency, skinning, and contour along a 3-D object surface |
130.125.1D | compare, contrast, and integrate the basic sound editing principles, including mixing and manipulating wave forms, audio tracks, and effects |
130.125.1E | compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance |
130.125.1F | evaluate the fundamental concepts of 3-D modeling and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast |
130.125.1G | analyze 3-D model objects to interpret the point of interest, the prominence of the subject, and visual parallels between the structures of natural and human-made environments |
130.125.1H | distinguish among typefaces while recognizing and resolving conflicts that occur through the use of typography as a design element |
130.125.1I | use perspective, including spot and directional light, backgrounds, ambience, shades and shadows, and hue and saturation |
130.125.1J | use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space |
130.125.1K | edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style |
130.125.1L | identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs. |
130.125.2A | use vocabulary as it relates to digital art, audio, and animation |
130.125.2B | demonstrate the use of technology to participate in self-directed and collaborative activities within the global community |
130.125.2C | participate in electronic communities |
130.125.2D | create technology specifications for tasks and rubrics for the evaluation of products |
130.125.2E | design and implement procedures to track trends, set timelines, and evaluate products |
130.125.2F | collaborate with peers in delineating technological tasks |
130.125.2G | publish and save information in a variety of ways, including print or digital formats |
130.125.2H | analyze and evaluate projects for design, content delivery, purpose, and audience |
130.125.2I | critique original 3-D digital artwork, portfolios, and products with peers |
130.125.3A | distinguish among and correctly apply process color (RGB and CYMK), spot color, and black or white |
130.125.3B | research the history of 3-D modeling and 3-D animation |
130.125.3C | research career choices in 3-D modeling and 3-D animation |
130.125.3D | use the Internet to retrieve information in an electronic format |
130.125.3E | demonstrate the appropriate use of 3-D objects, digital imaging, video integration, and sound retrieved from an electronic format |
130.125.3F | import sounds from a variety of sources |
130.125.3G | create planning designs such as rough sketches, storyboards, and brainstorming materials |
130.125.4A | distinguish between and use the components of 3-D animation software programs such as cast, score, environment, the X-Y-Z coordinate system, and the animation manipulation interface |
130.125.4B | distinguish between and use the different 3-D modeling techniques such as box modeling, transformation, and polygon primitives using extrusion and rotation |
130.125.4C | distinguish between and use the different 3-D animation techniques such as path and rendering using dynamics and physics |
130.125.4D | apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs |
130.125.4E | use the basic concepts of color and design theory such as working with 3-D models and environments, characters, objects, and other cast members as needed for the animation |
130.125.4F | use the appropriate rendering techniques to create an animation |
130.125.4G | use a variety of lighting techniques such as shadow, shading, point, spot, directional, and ambient to create effects |
130.125.4H | define the design attributes and requirements of a 3-D animation project |
130.125.5A | discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods |
130.125.5B | define plagiarism and model respect of intellectual property |
130.125.5C | demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology |
130.125.5D | evaluate the validity and reliability of sources |
130.125.6A | demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components |
130.125.6B | make decisions regarding the selection and use of software and Internet resources |
130.125.6C | make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and cross-platform compatibility |
130.125.6D | read, use, and develop technical documentatio |