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Standards Framework

for Texas Digital Art and Animation

43

Standards in this Framework

Standard Description
126.42.c.1.A evaluate, edit, and create scripts for animations
126.42.c.1.B identify and apply color theories, harmony rules tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format
126.42.c.1.C compare, contrast, and integrate the basic sound editing principles, including mixing and manipulations forms, audio tracks, and effects
126.42.c.1.D compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance
126.42.c.1.E evaluate the fundamental concepts of a digital art and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast
126.42.c.1.F analyze digital art designs to interpret the point of to interpret, the prominence of the the subject and visual parallels between the structures of natural and human-made environments
126.42.c.1.G distinguish among typefaces while recognizing typefaces while recognizing and resolving conflicts that occur through the use of use of typography as a design element
126.42.c.1.H use perspective, including backgrounds, light, shades and shadows, hue and saturation, and scale, to capture a focal point and create depth
126.42.c.1.I use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space
126.42.c.1.J edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style
126.42.c.1.K identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs
126.42.c.2.A use vocabulary as it relates to digital art, audio, and animation
126.42.c.2.B demonstrate the use of technology to participate in self-directed and collaborative activities within the global community
126.42.c.2.C participate in electronic communities
126.42.c.2.D create technology specifications for tasks and rubrics for the evaluation of products
126.42.c.2.E design and implement procedures to track trends, set timelines, and evaluate products
126.42.c.2.F collaborate with peers in delineating technological tasks
126.42.c.2.G publish and save information in a variety of ways, including print or digital formats
126.42.c.2.H analyze and evaluate projects for design, content delivery, purpose, and audience
126.42.c.2.I critique original digital artwork, portfolios, and products with peers
126.42.c.3.A distinguish between and correctly apply process color (RGB and CYMK), spot color, and black or white
126.42.c.3.B research the history of digital art and animation
126.42.c.3.C research career choices in digital art and animation
126.42.c.3.D use the Internet to retrieve information in an electronic format
126.42.c.3.E demonstrate the appropriate use of digital imaging, video integration, and sound retrieved from an electronic format
126.42.c.3.F import sounds from a variety of sources
126.42.c.3.G create planning designs such as rough sketches, digital tools to gather, storyboards, and brainstorming materials
126.42.c.4.A distinguish between and use the components of animation software programs such as cast, score, stage, and the animation manipulation interface
126.42.c.4.B distinguish between and use different animation techniques such as path and cell animation, onion skinning, and tweening
126.42.c.4.C create three-dimensional effects by layering images such as foreground, middle distance, and background images
126.42.c.4.D apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs
126.42.c.4.E use the basic concepts of color and design theory such as working in a bitmapped and vector mode to create backgrounds, characters, and other cast members as needed for the animation
126.42.c.4.F use the appropriate scripting language or program code to create an animation
126.42.c.4.G use a variety of lighting techniques such as shadows and shading to create effects
126.42.c.4.H define the design attributes and requirements of products created for a variety of purposes such as posters, billboards, logos, corporate identity, advertisements, book jackets, brochures, and magazines
126.42.c.5.A discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods
126.42.c.5.B define plagiarism and model respect of intellectual property
126.42.c.5.C demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology
126.42.c.5.D evaluate the validity and reliability of sources
126.42.c.6.A demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components
126.42.c.6.B make decisions regarding the selection and use of software and Internet resources
126.42.c.6.C make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and crossplatform compatibility
126.42.c.6.D read, use, and develop technical documentation