Standards in this Framework
Standard | Description |
---|---|
126.42.c.1.A | evaluate, edit, and create scripts for animations |
126.42.c.1.B | identify and apply color theories, harmony rules tints, shades, gradients, color mixing, new color creation, and the visual impacts of specific color combinations using a digital format |
126.42.c.1.C | compare, contrast, and integrate the basic sound editing principles, including mixing and manipulations forms, audio tracks, and effects |
126.42.c.1.D | compare and contrast the rules of composition such as the rule of thirds or the golden section/rectangle with respect to harmony and balance |
126.42.c.1.E | evaluate the fundamental concepts of a digital art and design such as composition, perspective, angles, lighting, repetition, proximity, white space, balance, and contrast |
126.42.c.1.F | analyze digital art designs to interpret the point of to interpret, the prominence of the the subject and visual parallels between the structures of natural and human-made environments |
126.42.c.1.G | distinguish among typefaces while recognizing typefaces while recognizing and resolving conflicts that occur through the use of use of typography as a design element |
126.42.c.1.H | use perspective, including backgrounds, light, shades and shadows, hue and saturation, and scale, to capture a focal point and create depth |
126.42.c.1.I | use the basic principles of design such as proportion, balance, variety, emphasis, harmony, symmetry, and unity in type, color, size, line thickness, shape, and space |
126.42.c.1.J | edit files using appropriate digital editing tools and established design principles such as consistency, repetition, alignment, proximity, white space, image file size, color use, font size, type, and style |
126.42.c.1.K | identify pictorial qualities in a design such as shape and form, space and depth, or pattern and texture to create visual unity and desired effects in designs |
126.42.c.2.A | use vocabulary as it relates to digital art, audio, and animation |
126.42.c.2.B | demonstrate the use of technology to participate in self-directed and collaborative activities within the global community |
126.42.c.2.C | participate in electronic communities |
126.42.c.2.D | create technology specifications for tasks and rubrics for the evaluation of products |
126.42.c.2.E | design and implement procedures to track trends, set timelines, and evaluate products |
126.42.c.2.F | collaborate with peers in delineating technological tasks |
126.42.c.2.G | publish and save information in a variety of ways, including print or digital formats |
126.42.c.2.H | analyze and evaluate projects for design, content delivery, purpose, and audience |
126.42.c.2.I | critique original digital artwork, portfolios, and products with peers |
126.42.c.3.A | distinguish between and correctly apply process color (RGB and CYMK), spot color, and black or white |
126.42.c.3.B | research the history of digital art and animation |
126.42.c.3.C | research career choices in digital art and animation |
126.42.c.3.D | use the Internet to retrieve information in an electronic format |
126.42.c.3.E | demonstrate the appropriate use of digital imaging, video integration, and sound retrieved from an electronic format |
126.42.c.3.F | import sounds from a variety of sources |
126.42.c.3.G | create planning designs such as rough sketches, digital tools to gather, storyboards, and brainstorming materials |
126.42.c.4.A | distinguish between and use the components of animation software programs such as cast, score, stage, and the animation manipulation interface |
126.42.c.4.B | distinguish between and use different animation techniques such as path and cell animation, onion skinning, and tweening |
126.42.c.4.C | create three-dimensional effects by layering images such as foreground, middle distance, and background images |
126.42.c.4.D | apply a variety of color schemes such as monochromatic, analogous, complementary, primary/secondary triads, cool/warm colors, and split complements to digital designs |
126.42.c.4.E | use the basic concepts of color and design theory such as working in a bitmapped and vector mode to create backgrounds, characters, and other cast members as needed for the animation |
126.42.c.4.F | use the appropriate scripting language or program code to create an animation |
126.42.c.4.G | use a variety of lighting techniques such as shadows and shading to create effects |
126.42.c.4.H | define the design attributes and requirements of products created for a variety of purposes such as posters, billboards, logos, corporate identity, advertisements, book jackets, brochures, and magazines |
126.42.c.5.A | discuss copyright laws/issues and use of digital information such as attributing ideas and citing sources using established methods |
126.42.c.5.B | define plagiarism and model respect of intellectual property |
126.42.c.5.C | demonstrate proper digital etiquette and knowledge of acceptable use policies when using technology |
126.42.c.5.D | evaluate the validity and reliability of sources |
126.42.c.6.A | demonstrate knowledge and appropriate use of operating systems, software applications, and communication and networking components |
126.42.c.6.B | make decisions regarding the selection and use of software and Internet resources |
126.42.c.6.C | make necessary adjustments regarding compatibility issues with digital file formats, importing and exporting data, and crossplatform compatibility |
126.42.c.6.D | read, use, and develop technical documentation |