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Standards Mapping

for South Dakota CS Essentials

20

Standards in this Framework

18

Standards Mapped

90%

Mapped to Course

Standard Lessons
SD.CSE.1.1
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 1.9 Abstraction
SD.CSE.1.2
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 1.9 Abstraction
SD.CSE.1.3
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 1.8 Commenting Your Code
  2. 1.16 Debugging Strategies
SD.CSE.2.1
Identify network components by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 11.2 Internet Hardware
  2. 11.3 Internet Addresses
  3. 11.4 Viewing Websites
  4. 11.5 DNS
  5. 11.6 Routing
  6. 11.7 Packets and Protocols
  7. 11.8 Sequential, Parallel & Distributed Computing
SD.CSE.2.2
Give examples to illustrate how sensitive data can be affected by malware and other attacks
  1. 11.9 Cybersecurity
SD.CSE.2.3
Identify security measures to address various scenarios based on the CIA Triad (confidentiality, integrity, and availability).
  1. 8.10 Cryptography
  2. 11.9 Cybersecurity
SD.CSE.2.4
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 8.10 Cryptography
  2. 11.9 Cybersecurity
SD.CSE.3.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 8.1 Intro to Digital Information
  2. 8.2 Number Systems
  3. 8.3 Encoding Text with Binary
  4. 8.4 Pixel Images
  5. 8.5 Hexadecimal
  6. 8.6 Pixel Colors!
  7. 8.7 Image Manipulation
SD.CSE.3.2
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 7.1 Intro to Lists/Arrays
  2. 7.2 Indexing Into an Array
  3. 7.4 Array Length and Looping Through Arrays
  4. 7.5 Iterating Over an Array
  5. 7.6 Finding an Element in a List
  6. 7.7 Removing an Element From an Array
  7. 7.8 Simulation
  8. 33.1 Intro to Objects/Maps
  9. 33.2 Basics of Objects
  10. 33.3 Iterating Over an Object
  11. 33.4 When Do I Use an Object?
  12. 33.5 Intro to Sets
  13. 33.6 Intro to Grids
  14. 33.7 Looping Over a Grid
  15. 33.8 Grid Example: Get a Row
  16. 33.9 Data Structures Challenges
SD.CSE.4.1
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 7.1 Intro to Lists/Arrays
  2. 7.2 Indexing Into an Array
  3. 7.4 Array Length and Looping Through Arrays
  4. 7.5 Iterating Over an Array
  5. 7.6 Finding an Element in a List
  6. 7.7 Removing an Element From an Array
SD.CSE.4.2
Investigate specific control structures and tradeoffs involving implementation, readability, and program performance.
  1. 4.1 Booleans
  2. 4.2 Logical Operators
  3. 4.3 Comparison Operators
  4. 4.4 If Statements
  5. 4.5 Key Events
  6. 4.6 For Loops in JavaScript
  7. 4.7 General For Loops
  8. 4.8 For Loop Practice
  9. 4.9 Random Numbers
  10. 4.10 While Loops
  11. 4.11 Loop and a Half
SD.CSE.4.3
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 5.1 Functions and Parameters 1
  2. 5.2 Functions and Parameters 2
  3. 5.4 Functions and Return Values 1
  4. 5.5 Functions and Return Values 2
  5. 33.1 Intro to Objects/Maps
  6. 33.2 Basics of Objects
  7. 33.3 Iterating Over an Object
  8. 33.4 When Do I Use an Object?
SD.CSE.4.4
Understand the purpose of gathering feedback when creating software
  1. 18.1 Intro to Design Thinking
  2. 18.2 Prototype
  3. 18.3 Test
  4. 18.4 Project Prep and Development
SD.CSE.4.5
Examine software licenses, including copyright, freeware, and open-source licensing.
  1. 11.11 Creative Credit & Copyright
SD.CSE.4.6
Evaluate computer programs for intended outcomes.
  1. 18.1 Intro to Design Thinking
  2. 18.2 Prototype
  3. 18.3 Test
  4. 18.4 Project Prep and Development
SD.CSE.5.1
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 8.10 Cryptography
  2. 11.9 Cybersecurity
  3. 11.10 The Impact of the Internet
  4. 11.11 Creative Credit & Copyright
  5. 15.1 The Impacts of Computing
SD.CSE.5.2
Examine and identify bias and equity deficits in existing computer programs.
  1. 12.1 The Effects of the Internet
  2. 15.1 The Impacts of Computing
SD.CSE.5.3
Identify and use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
SD.CSE.5.4
Explore privacy concerns and intellectual property laws related to computing.
  1. 11.9 Cybersecurity
  2. 11.11 Creative Credit & Copyright
SD.CSE.5.5
Explore careers in computer science.