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Standards Mapping

for South Dakota CS Essentials

20

Standards in this Framework

7

Standards Mapped

35%

Mapped to Course

Standard Lessons
SD.CSE.1.1
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
SD.CSE.1.2
Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 1.3 Browsers
  2. 12.2 Internet Hardware
  3. 12.6 Packets and Protocols
SD.CSE.1.3
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 5.8 The Don't Repeat Yourself Principle
  2. 5.11 Reading Documentation
  3. 5.12 Using the Inspector
  4. 9.1 Intro to Design Thinking
  5. 9.5 Prototype
  6. 9.6 Test
SD.CSE.2.1
Identify network components by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 12.2 Internet Hardware
  2. 12.3 Internet Addresses
  3. 12.4 DNS
  4. 12.5 Routing
  5. 12.6 Packets and Protocols
SD.CSE.2.2
Give examples to illustrate how sensitive data can be affected by malware and other attacks
SD.CSE.2.3
Identify security measures to address various scenarios based on the CIA Triad (confidentiality, integrity, and availability).
SD.CSE.2.4
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
SD.CSE.3.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
SD.CSE.3.2
Evaluate the tradeoffs in how data elements are organized and where data is stored.
SD.CSE.4.1
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
SD.CSE.4.2
Investigate specific control structures and tradeoffs involving implementation, readability, and program performance.
SD.CSE.4.3
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
SD.CSE.4.4
Understand the purpose of gathering feedback when creating software
  1. 9.1 Intro to Design Thinking
  2. 9.6 Test
SD.CSE.4.5
Examine software licenses, including copyright, freeware, and open-source licensing.
  1. 2.6 Copyright
SD.CSE.4.6
Evaluate computer programs for intended outcomes.
  1. 9.5 Prototype
  2. 9.6 Test
SD.CSE.5.1
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 12.7 The Impact of the Internet
SD.CSE.5.2
Examine and identify bias and equity deficits in existing computer programs.
SD.CSE.5.3
Identify and use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
SD.CSE.5.4
Explore privacy concerns and intellectual property laws related to computing.
SD.CSE.5.5
Explore careers in computer science.