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Elementary Standards Mapping

for RI CS K-5

41

Standards in this Framework

Standard Lessons
1A-CSN-H-1
Identify the inputs and outputs of a computer system.
  1. Input Devices
  2. Computer Basics
  3. Ozobot® Programming 1: Introduction
  4. Ozobot® Programming 2: More Color Codes
  5. Introduction to Kibo®
  6. Kibo®: Communicating Across Distances (Light and Sound)
  7. Coding with LEGO® Spike Prime
  8. LEGO® SPIKE Essential: Design a Moving Statue
  9. LEGO® SPIKE Essential: Design for Changing Weather
  10. Mouse Practice
  11. Keyboard Introduction
  12. Ozobot® Timeline
1A-CSN-HS-1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).
  1. Computer Basics
  2. Ozobot® Programming 1: Introduction
  3. Ozobot® Programming 2: More Color Codes
  4. Introduction to Kibo®
  5. Mouse Practice
  6. Keyboard Introduction
  7. Ozobot® Timeline
  8. Ozobot® Cycle
1A-CSN-N-1
Describe the Internet as a place to share and find information.
  1. Impacts of Technology in Our World
  2. Minecraft: Education Edition® Basic Gameplay
  3. Training AI Using Data
1A-CSN-T-1
Describe basic hardware and software problems using appropriate terminology.
  1. Computer Basics
  2. Computer Detectives: Computer Problems
1A-CT-C-1
Develop simple programs with sequences and simple repetitions.
  1. Adaptations and Survival: Camouflage
  2. Introduction to Message Events
  3. Maze Game Project
  4. Story Problems: Add and Subtract within 20
  5. Greater Than and Less Than: Single-Digit Numbers
  6. Changing Landforms
  7. Creating Shapes
  8. Types of Motion
  9. Animal Life Cycles
  10. Events
  11. Story Problems: Add and Subtract within 10
  12. Place Value: Ones, Tens, and Hundreds
  13. Loops Part 2
  14. Counting with Mazes
  15. Light and Shadows
  16. From ScratchJr to Scratch
  17. Research Presentations
  18. Who Keeps Us Safe?
  19. Sound and Pitch
  20. Math Story Problems: Add and Subtract within 100
  21. Storytelling Animations
  22. Phases of the Moon
  23. Create Your Own Story Problem
  24. Living and Nonliving
  25. Weather and Seasons
  26. Original Story Animations - Personal Story
  27. Digital Research 2: Choice Research
  28. Loops
  29. Storytelling Animations Part 2
  30. Sun and Moon, Day and Night
  31. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  32. Original Story Animations - Fiction Story
  33. Economic Choices
  34. Advanced Data and Programming
  35. Phonics: Letter Sounds
  36. Cardinal Directions
  37. Events and Money
  38. Wildlife Scene Project
  39. Place Value: Ones and Tens
  40. Finding an Unknown in a Word Problem
  41. Changes in the Environment
  42. Phonics: Digraphs
  43. Counting with Bee-Bot®
  44. Introduction to Bee-Bot®: Planning a Program
  45. Patterns with Bee-Bot®
  46. ScratchJr to Scratch: Events and Loops
  47. Seasons with Bee-Bot®
  48. Place Value: Adding Up to 20
  49. Comparing Length with Bee-Bot®
  50. Introduction to Coding with LEGO® SPIKE Essential
  51. VEX 123®: Math Word Problems
  52. Weather with Bee-Bot®
  53. Needs of Living Things with Bee-Bot®
  54. Push and Pull with Bee-Bot®
  55. Minecraft® Coding Fundamentals - Basic Moves
  56. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  57. Skills Practice: Repeat Loops
  58. Skills Practice: Events
  59. LEGO® SPIKE Essential: Design a Moving Statue
  60. Space Travel Project
  61. Moving Targets Game
  62. VEX 123®: Patterns of Living Things
  63. Seed Dispersal
  64. Unplugged Introduction to ScratchJr Part 1
  65. Unplugged Introduction to ScratchJr Part 2
  66. Kibo®: Adding and Subtracting
  67. Shapes with Bee-Bot®
  68. Seasonal Project (Summer): Pop the Balloons
  69. Making Ten with Bee-Bot®
  70. Seasonal Project (Spring): Create a Chase Game
  71. Seasonal Project (Fall): Gathering Apples Game
  72. Minecraft: Education Edition® - Trailblazer
  73. Introduction to Speed Blocks
  74. VEX 123®: Defining Shape Attributes
  75. Introduction to Show and Hide Blocks
  76. Introduction to Grow and Shrink Blocks
  77. Forever Loop Dance Party
  78. CodeHS Coding Card Game: Sequences
  79. CodeHS Coding Card Game: Sequences 2
  80. CodeHS Coding Card Game: Loops
  81. CodeHS Coding Card Game: Loops 2
  82. CodeHS Coding Card Game: Conditionals
  83. CodeHS Coding Card Game: Conditionals 2
  84. Code Block Review
  85. Catching Butterflies
  86. Greater Than and Less Than: Two-Digit Numbers
  87. Greater Than and Less Than: Three-Digit Numbers
  88. End Block: Program a Race
  89. About Me Project
  90. Create a Chicken Crossing Game
  91. Garden Project
  92. Combining Shapes
  93. River Crossing Game
  94. Racing Game
  95. Create a Map
  96. 3D Shapes
  97. Digital Greeting Card Project
  98. Design an Adventure Game
  99. Patterns and Music
  100. Preventing Erosion
  101. Events (Alpine UT updates)
  102. Grow and Shrink Blocks in Motion
  103. Seasons with Code & Go® Robot Mouse
  104. Weather with Code & Go® Robot Mouse
  105. Introduction to Code & Go® Robot Mouse: Basic Movements
  106. Counting with Code & Go® Robot Mouse
  107. Introduction to Code & Go® Robot Mouse: Planning a Program
  108. Patterns with Code & Go® Robot Mouse
  109. Comparing Length with Code & Go® Robot Mouse
  110. Needs of Living Things with Code & Go® Robot Mouse
  111. Push and Pull with Code & Go® Robot Mouse
  112. Shapes with Code & Go® Robot Mouse
  113. Making Ten with Code & Go® Robot Mouse
  114. Scout's Scratch Expedition Part 3
  115. Loops: Predator and Prey
  116. Programming a Cycle
  117. Scout Adventures 4: Scout Explores the Forest
  118. Scout Adventures 5: Scout and Bluebird Help
  119. Create an Original Story Animation
  120. Scout Adventures 6: Scout Celebrates with Friends
  121. Pong Game
  122. Create a Maze
  123. Loops: Follow the Path
  124. Speed Block: Bouncy Ball
  125. Click-a-Mole
  126. Create a Mini Golf Game
  127. Message Events: Scout Plays in the Forest
  128. Introduction to Clones
  129. Program an AI Chatbot
  130. Pages: Create a Tapping Game
  131. Snake Game
  132. Functions: Paint by Numbers
  133. Growing Garden
  134. Message Events: Simon Says
  135. Maze Game Project
  136. Loops: Frog and Rabbit
  137. Grid: Arctic Animation
  138. Forever Loops: Fireworks
  139. Loops: Play in the Park
  140. Clones: Throwing Acorns Game
1A-CT-CD-1
Develop a plan that describes what a computational artifact should look like and how it should perform.
  1. Research Presentations
  2. Who Keeps Us Safe?
  3. Create Your Own Story Problem
  4. Original Story Animations - Personal Story
  5. Storytelling Animations Part 2
  6. Original Story Animations - Fiction Story
  7. Seed Dispersal
  8. LEGO® SPIKE Essential: Design for Changing Weather
  9. Introduction to Speed Blocks
  10. About Me Project
  11. Create a Chicken Crossing Game
  12. Garden Project
  13. River Crossing Game
  14. Tap-a-Mole Game
  15. Garden Project
1A-CT-M-1
Decompose a task into a set of smaller tasks.
  1. Sequences (Unplugged)
  2. Adaptations and Survival: Camouflage
  3. Designing Solutions from Nature
  4. Introduction to Message Events
  5. Properties of Matter
  6. Animal Life Cycles
  7. Events
  8. Loops Part 2
  9. Counting with Mazes
  10. Research Presentations
  11. Storytelling Animations
  12. Create Your Own Story Problem
  13. Adding within 20 and Sequences (Unplugged)
  14. Loops
  15. Storytelling Animations Part 2
  16. Original Story Animations - Fiction Story
  17. Advanced Data and Programming
  18. Wildlife Scene Project
  19. Changes in the Environment
  20. VEX 123®: Introduction
  21. Introduction to Bee-Bot®: Basic Movements
  22. Counting with Bee-Bot®
  23. Introduction to Bee-Bot®: Planning a Program
  24. Patterns with Bee-Bot®
  25. Comparing Length with Bee-Bot®
  26. VEX 123®: Math Word Problems
  27. Weather with Bee-Bot®
  28. Needs of Living Things with Bee-Bot®
  29. Minecraft® Coding Fundamentals - Basic Moves
  30. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  31. Skills Practice: Sequences
  32. Skills Practice: Repeat Loops
  33. LEGO® SPIKE Essential: Design a Moving Statue
  34. Space Travel Project
  35. Moving Targets Game
  36. VEX 123®: Patterns of Living Things
  37. Seed Dispersal
  38. Unplugged Introduction to ScratchJr Part 1
  39. Debugging
  40. Unplugged Introduction to ScratchJr Part 2
  41. Shapes with Bee-Bot®
  42. Seasonal Project (Summer): Pop the Balloons
  43. Making Ten with Bee-Bot®
  44. Seasonal Project (Spring): Create a Chase Game
  45. Seasonal Project (Fall): Gathering Apples Game
  46. Using the Go To Page Block
  47. Introduction to the Grid
  48. Introduction to Speed Blocks
  49. VEX 123®: Defining Shape Attributes
  50. Forever Loop Dance Party
  51. End Block: Program a Race
  52. About Me Project
  53. Create a Map
  54. Design an Adventure Game
  55. Preventing Erosion
  56. Introduction to Debugging
  57. Events (Alpine UT updates)
  58. Grow and Shrink Blocks in Motion
  59. Introduction to Code & Go® Robot Mouse: Basic Movements
  60. Counting with Code & Go® Robot Mouse
  61. Introduction to Code & Go® Robot Mouse: Planning a Program
  62. Patterns with Code & Go® Robot Mouse
  63. Comparing Length with Code & Go® Robot Mouse
  64. Needs of Living Things with Code & Go® Robot Mouse
  65. Shapes with Code & Go® Robot Mouse
  66. Making Ten with Code & Go® Robot Mouse
  67. Debugging: Events and Sequences
  68. Programming a Cycle
  69. Debugging: Message Events and Loops
  70. Pong Game
  71. Create a Maze
  72. Loops: Follow the Path
  73. Speed Block: Bouncy Ball
  74. Click-a-Mole
  75. Message Events: Scout Plays in the Forest
  76. Program an AI Chatbot
  77. Functions: Paint by Numbers
  78. Debugging: Events and Motion
  79. Message Events: Simon Says
  80. Loops: Frog and Rabbit
  81. Forever Loops: Fireworks
  82. Loops: Play in the Park
1A-CT-V-1
Model real-world data and how it is stored.
  1. Advanced Data and Programming
  2. Data Storage and Variables
  3. Data Patterns and Predictions
  4. Basic Data and Programming Project
  5. Basic Data and Programming Project
1A-CY-R-1
Keep login and personal information private, and log off of devices appropriately.
  1. Passwords
1A-CY-RP-1
Identify situations with applications and devices that should be reported to a responsible adult.
1A-CY-S-1
Recognize basic digital security features.
  1. Strong Usernames and Passwords
  2. Digital Identity
1A-DA-CVT-1
Collect and present the same data in multiple formats.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
  3. Advanced Data and Programming
  4. Data Patterns and Predictions
  5. Basic Data and Programming Project
  6. Basic Data and Programming Project
1A-DA-IM-1
Identify and describe patterns in data presentations, such as charts or graphs, to make predictions.
  1. Advanced Data and Programming
  2. Data Patterns and Predictions
  3. Training AI Using Data
  4. Basic Data and Programming Project
  5. Basic Data and Programming Project
1A-DA-ST-1
Identify data as information that is stored by software.
  1. Digital Research 1: Guided Research
1A-DL-CU-1
Use software tools to create simple digital artifacts
  1. Adaptations and Survival: Camouflage
  2. Introduction to Message Events
  3. Maze Game Project
  4. Story Problems: Add and Subtract within 20
  5. Greater Than and Less Than: Single-Digit Numbers
  6. Changing Landforms
  7. Creating Shapes
  8. Types of Motion
  9. Animal Life Cycles
  10. Events
  11. Story Problems: Add and Subtract within 10
  12. Place Value: Ones, Tens, and Hundreds
  13. Loops Part 2
  14. Counting with Mazes
  15. Light and Shadows
  16. From ScratchJr to Scratch
  17. Research Presentations
  18. Who Keeps Us Safe?
  19. Sound and Pitch
  20. Math Story Problems: Add and Subtract within 100
  21. Storytelling Animations
  22. Phases of the Moon
  23. Create Your Own Story Problem
  24. Living and Nonliving
  25. Weather and Seasons
  26. Original Story Animations - Personal Story
  27. Digital Research 2: Choice Research
  28. Loops
  29. Storytelling Animations Part 2
  30. Sun and Moon, Day and Night
  31. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  32. Original Story Animations - Fiction Story
  33. Economic Choices
  34. Advanced Data and Programming
  35. Phonics: Letter Sounds
  36. Cardinal Directions
  37. Events and Money
  38. Wildlife Scene Project
  39. Place Value: Ones and Tens
  40. Finding an Unknown in a Word Problem
  41. Changes in the Environment
  42. Phonics: Digraphs
  43. Counting with Bee-Bot®
  44. Introduction to Bee-Bot®: Planning a Program
  45. Patterns with Bee-Bot®
  46. ScratchJr to Scratch: Events and Loops
  47. Seasons with Bee-Bot®
  48. Place Value: Adding Up to 20
  49. Comparing Length with Bee-Bot®
  50. Introduction to Coding with LEGO® SPIKE Essential
  51. VEX 123®: Math Word Problems
  52. Weather with Bee-Bot®
  53. Needs of Living Things with Bee-Bot®
  54. Push and Pull with Bee-Bot®
  55. Minecraft® Coding Fundamentals - Basic Moves
  56. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  57. Skills Practice: Repeat Loops
  58. Skills Practice: Events
  59. LEGO® SPIKE Essential: Design a Moving Statue
  60. Space Travel Project
  61. Moving Targets Game
  62. VEX 123®: Patterns of Living Things
  63. Seed Dispersal
  64. Unplugged Introduction to ScratchJr Part 1
  65. Unplugged Introduction to ScratchJr Part 2
  66. Kibo®: Adding and Subtracting
  67. Shapes with Bee-Bot®
  68. Seasonal Project (Summer): Pop the Balloons
  69. Making Ten with Bee-Bot®
  70. Seasonal Project (Spring): Create a Chase Game
  71. Seasonal Project (Fall): Gathering Apples Game
  72. Minecraft: Education Edition® - Trailblazer
  73. Introduction to Speed Blocks
  74. VEX 123®: Defining Shape Attributes
  75. Introduction to Show and Hide Blocks
  76. Introduction to Grow and Shrink Blocks
  77. Forever Loop Dance Party
  78. CodeHS Coding Card Game: Sequences
  79. CodeHS Coding Card Game: Sequences 2
  80. CodeHS Coding Card Game: Loops
  81. CodeHS Coding Card Game: Loops 2
  82. CodeHS Coding Card Game: Conditionals
  83. CodeHS Coding Card Game: Conditionals 2
  84. Code Block Review
  85. Catching Butterflies
  86. Greater Than and Less Than: Two-Digit Numbers
  87. Greater Than and Less Than: Three-Digit Numbers
  88. End Block: Program a Race
  89. About Me Project
  90. Create a Chicken Crossing Game
  91. Garden Project
  92. Combining Shapes
  93. River Crossing Game
  94. Racing Game
  95. Create a Map
  96. 3D Shapes
  97. Digital Greeting Card Project
  98. Design an Adventure Game
  99. Patterns and Music
  100. Preventing Erosion
  101. Events (Alpine UT updates)
  102. Grow and Shrink Blocks in Motion
  103. Seasons with Code & Go® Robot Mouse
  104. Weather with Code & Go® Robot Mouse
  105. Introduction to Code & Go® Robot Mouse: Basic Movements
  106. Counting with Code & Go® Robot Mouse
  107. Introduction to Code & Go® Robot Mouse: Planning a Program
  108. Patterns with Code & Go® Robot Mouse
  109. Comparing Length with Code & Go® Robot Mouse
  110. Needs of Living Things with Code & Go® Robot Mouse
  111. Push and Pull with Code & Go® Robot Mouse
  112. Shapes with Code & Go® Robot Mouse
  113. Making Ten with Code & Go® Robot Mouse
  114. Loops: Predator and Prey
  115. Scout Adventures 1: Introducing Scout
  116. Programming a Cycle
  117. Create an Original Story Animation
  118. Speed Block: Bouncy Ball
  119. Create a Mini Golf Game
  120. Message Events: Scout Plays in the Forest
  121. Pages: Scout's Travels
  122. Introduction to Clones
  123. Pages: Create a Tapping Game
  124. Snake Game
  125. Functions: Paint by Numbers
  126. Message Events: Simon Says
  127. Maze Game Project
  128. Loops: Frog and Rabbit
  129. Grid: Arctic Animation
  130. Forever Loops: Fireworks
  131. Loops: Play in the Park
  132. Clones: Throwing Acorns Game
1A-DL-SDI-1
Conduct basic digital searches.
  1. Research Presentations
  2. Digital Research 1: Guided Research
  3. Digital Research 2: Choice Research
1A-RC-CU-1
Compare and contrast how individuals live and work before and after the implementation or adoption of new computing technology.
  1. Impacts of Technology in Our World
1A-RC-SI-1
Work respectfully and responsibly with others online.
  1. Impacts of Technology in Our World
  2. Minecraft: Education Edition® Basic Gameplay
  3. Training AI Using Data
1A-RC-SLE-1
Discuss ownership and attribution of digital artifacts.
  1. Giving Credit Through Attributions
1B-CSN-H-1
Describe how people interact with the various parts of computing systems to accomplish tasks.
  1. How Systems Work (What is a Computer?)
  2. Networks, Packets, and the Internet
1B-CSN-HS-1
Model how computer hardware and software work together as a system to accomplish tasks.
  1. Introduction to the BBC micro:bit®
  2. Drawing with the BBC micro:bit® and Scratch
  3. Interactive Map of the 13 Colonies with the BBC micro:bit®
  4. Ozobot® Programming 1: Introduction
  5. Minecraft: Education Edition® Basic Gameplay
  6. Coding with LEGO® Spike Prime
  7. LEGO® SPIKE Essential: Design a Moving Statue
  8. micro:bit® Rounding to the Nearest Ten
  9. micro:bit®: Animal Response to the Environment
  10. micro:bit® Rounding to the Nearest Hundred
  11. micro:bit® Rounding with Decimals
  12. Makey Makey®: Introduction
  13. Ozobot® Timeline
  14. Makey Makey®: Graphing Points on a Coordinate Plane
  15. Ozobot® Cycle
  16. micro:bit®: Graphing Points on a Coordinate Plane
1B-CSN-T-1
Determine potential solutions to solve simplehardware and software problems using common troubleshooting strategies.
  1. Introduction to the BBC micro:bit®
  2. Revolutionary War Timeline with the BBC micro:bit®
  3. Interactive Map of the 13 Colonies with the BBC micro:bit®
  4. Computer Detectives: Hardware and Software Problems
1B-CT-A-1
Compare and refine multiple algorithms for the same task and determine which is more appropriate to complete the task.
  1. Multiple Algorithms
  2. Dash Robot 1 - Movement
  3. Cue Robot 1 - Movement
  4. Creating Algorithms
1B-CT-C-1
Create programs that combine sequences, loops, conditionals, and/or events.
  1. Introduction to Computer Science and Scratch
  2. Practice with Conditionals Part 1
  3. Adding with Loops
  4. Game Mechanics with Comparison Operators
  5. Loops (Unplugged)
  6. 3D Design: Codeblocks
  7. Exploring Ecosystems
  8. Balanced and Unbalanced Forces
  9. Sound Frequency & Amplitude
  10. Events
  11. Platform Game Design
  12. Communities Adapt to & Modify their Environment
  13. Fractions and Variables
  14. Creative Storytelling
  15. Weather and Climate
  16. Digital Greeting Card Project
  17. From ScratchJr to Scratch
  18. Introduction to Comparison Operators
  19. Classifying Rocks
  20. Complex Conditionals: If/Then/Else Chase the Star
  21. Nutrition Maze
  22. Exploring Heat
  23. Decimal Multiplication and Conditionals
  24. Exploring Adaptations
  25. Physical Changes
  26. Variables
  27. Plant and Animal Cells
  28. Digital Vocabulary Flashcard Quiz
  29. Animating Poetry
  30. Exploring the Water Cycle
  31. Simple Algorithms
  32. Random Sentence Generator
  33. Introduction to Conditionals
  34. Wave Generator
  35. Division and Conditionals
  36. Multiple Algorithms
  37. Multiplication and Conditionals
  38. Unit Converter
  39. Sensing and Responding to the Environment
  40. Effects of Pollution
  41. Nonfiction Animated Recordings
  42. Measuring Lengths
  43. Grammar Quiz Game
  44. Drawing with the BBC micro:bit® and Scratch
  45. Loops
  46. Dash Robot Storytelling
  47. Dash Robot Mazes
  48. Animating Sprites with Multiplication
  49. Earth Systems
  50. Day and Night
  51. Cycle of Matter
  52. Multi-digit Multiplication and Conditionals
  53. Game Effects
  54. Clones in Games
  55. Constructive and Destructive Processes
  56. Revolutionary War Timeline
  57. Revolutionary War Timeline with the BBC micro:bit®
  58. Animal Classification
  59. Interactive Map of the 13 Colonies
  60. Interactive Map of the 13 Colonies with the BBC micro:bit®
  61. Digital Pet Project
  62. Unit Fractions with Variables
  63. Multiplication Quiz Game
  64. ScratchJr to Scratch: Events and Loops
  65. Dash Robot 1 - Movement
  66. Cue Robot 1 - Movement
  67. Cue Robot 2 - Proximity Sensors
  68. Cue Robot 3 - Loops and Functions
  69. VEX GO®: Introduction
  70. VEX GO®: Measurement
  71. Create a Drawing App
  72. Minecraft® Coding Fundamentals - Basic Moves
  73. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  74. Skills Practice: Events
  75. Skills Practice: Broadcast Events
  76. Skills Practice: If/Then Conditionals
  77. Skills Practice: Repeat Loops
  78. Skills Practice: Functions
  79. Skills Practice: Forever Loops
  80. Skills Practice: If/Then/Else Conditionals
  81. Skills Practice: Variables
  82. Scratch Drawing Tools
  83. Skills Practice: Costumes, Backdrops, and Animations
  84. Coding with LEGO® Spike Prime
  85. Skills Practice: Functions with Boolean Inputs
  86. Skills Practice: Operators
  87. Skills Practice: Functions with Number Inputs
  88. House Design with Area and Perimeter
  89. Introduction to Classes and Objects in Games
  90. micro:bit® Rounding to the Nearest Ten
  91. Punctuate a Title
  92. micro:bit®: Animal Response to the Environment
  93. Pair Programming: Create a Band
  94. micro:bit® Rounding to the Nearest Hundred
  95. micro:bit® Rounding with Decimals
  96. Seasonal Project (Spring): Create a Chase Game!
  97. VEX GO®: Speed and Energy
  98. How We See: Light Reflection
  99. Practice with Conditionals Part 2
  100. Practice with Conditionals Part 4
  101. LEGO® SPIKE Essential: Design a Car Sensor
  102. Seasonal Project (Summer): Pop The Balloons
  103. Practice with Conditionals Part 3
  104. Seasonal Project (Fall): Gathering Apples Game
  105. Complex Conditionals: If/Then/Else Chase the Balloon Game
  106. Choose Your Own Adventure: Elements of Culture
  107. VEX GO®: Lines and Angles
  108. Plan a Quest
  109. Pinball Game Project
  110. Mad Libs Project
  111. Functions Dance Project
  112. Flower Garden Functions Project
  113. Design an App
  114. Game Design Project
  115. Decimal Division and Conditionals
  116. Add and Subtract Fractions
  117. Multiplying Fractions by Whole Numbers
  118. Naming Numbers Game
  119. Modeling Life Cycles
  120. Fossils and Past Environments
  121. State Project
  122. Atoms and Molecules
  123. Rates and Unit Rates
  124. Positive and Negative Numbers
  125. Evaluate Algebraic Equations
  126. Balanced Ecosystems
  127. Multimedia Book Report
  128. micro:bit® Reaction Game
  129. Animating Sprites with Factors
  130. Animating Sprites with Division
  131. Makey Makey®: Introduction
  132. Makey Makey®: Graphing Points on a Coordinate Plane
  133. micro:bit®: Graphing Points on a Coordinate Plane
  134. Scout's Scratch Expedition Part 3
  135. Loops: Predator and Prey
  136. Pong Game
  137. Loops: Follow the Path
  138. I-Spy with Lists
  139. Click-a-Mole
  140. Message Events: Scout Plays in the Forest
  141. Creating Algorithms
  142. Introduction to Clones
  143. Program an AI Chatbot
  144. Events: Dot in Space
  145. Functions: Paint by Numbers
  146. Loops: Catch the Ball
  147. Message Events: Simon Says
  148. Scout's Quest: Functions with Boolean Inputs
  149. Loops: Frog and Rabbit
  150. Broadcast Messages: Marco Polo
  151. Forever Loops: Fireworks
  152. Loops: Play in the Park
  153. Scout's Quest: Variables
  154. Clones: Throwing Acorns Game
  155. Scout's Quest: Functions with Number Inputs
1B-CT-CD-2
Debug errors in an algorithm or program that includes sequences and simple loops.
  1. Exploring Ecosystems
  2. Maze Game Project
  3. Sound Frequency & Amplitude
  4. Platform Game Design
  5. Digital Greeting Card Project
  6. Classifying Rocks
  7. Nutrition Maze
  8. Digital Vocabulary Flashcard Quiz
  9. Nonfiction Animated Recordings
  10. Grammar Quiz Game
  11. Loops
  12. Dash Robot Storytelling
  13. Dash Robot Mazes
  14. Classifying Shapes by Category
  15. Cycle of Matter
  16. Clones in Games
  17. Revolutionary War Timeline
  18. Digital Pet Project
  19. Unit Fractions with Variables
  20. Ozobot® Programming 1: Introduction
  21. Ozobot® Programming 2: More Color Codes
  22. Dash Robot 1 - Movement
  23. Cue Robot 1 - Movement
  24. Cue Robot 2 - Proximity Sensors
  25. Cue Robot 3 - Loops and Functions
  26. Minecraft® Coding Fundamentals - Basic Moves
  27. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  28. Skills Practice: Events
  29. Skills Practice: Sequences
  30. Skills Practice: Broadcast Events
  31. Skills Practice: Repeat Loops
  32. Skills Practice: Functions
  33. Skills Practice: Forever Loops
  34. Skills Practice: Variables
  35. Scratch Drawing Tools
  36. Skills Practice: Costumes, Backdrops, and Animations
  37. Coding with LEGO® Spike Prime
  38. Skills Practice: Functions with Boolean Inputs
  39. Skills Practice: Operators
  40. Skills Practice: Functions with Number Inputs
  41. Area of a Rectangle with Tiles
  42. House Design with Area and Perimeter
  43. Introduction to Classes and Objects in Games
  44. micro:bit® Rounding to the Nearest Ten
  45. Punctuate a Title
  46. Pair Programming: Create a Band
  47. micro:bit® Rounding to the Nearest Hundred
  48. micro:bit® Rounding with Decimals
  49. Seasonal Project (Spring): Create a Chase Game!
  50. LEGO® SPIKE Essential: Design a Car Sensor
  51. Seasonal Project (Summer): Pop The Balloons
  52. The Coordinate Plane
  53. Choose Your Own Adventure: Elements of Culture
  54. Classifying Shapes Using Lines and Angles
  55. Classifying Quadrilaterals in a Hierarchy
  56. Plan a Quest
  57. Animation Loops Project
  58. Pinball Game Project
  59. Mad Libs Project
  60. Functions Dance Project
  61. Flower Garden Functions Project
  62. Design an App
  63. Game Design Project
  64. Add and Subtract Fractions
  65. Multiplying Fractions by Whole Numbers
  66. Naming Numbers Game
  67. Modeling Life Cycles
  68. State Project
  69. Atoms and Molecules
  70. Geographic Effects on Early Civilizations
  71. Rates and Unit Rates
  72. Multiplying and Dividing Fractions
  73. Evaluate Algebraic Equations
  74. Scale of Planets in the Solar System
  75. Balanced Ecosystems
  76. Multimedia Book Report
  77. micro:bit® Reaction Game
  78. Ozobot® Timeline
  79. Ozobot® Cycle
  80. Scout's Scratch Expedition Part 1
  81. Scout's Scratch Expedition Part 2
  82. Scout's Scratch Expedition Part 3
  83. Scout's Scratch Expedition Part 4
  84. Create an Original Story Animation
  85. Pong Game
  86. Debugging: Events and Loops
  87. Click-a-Mole
  88. Debugging: Mazes
  89. Program an AI Chatbot
  90. Events: Dot in Space
  91. Functions: Paint by Numbers
  92. Loops: Catch the Ball
  93. Scout's Quest: Functions with Boolean Inputs
  94. Maze Game Project
  95. Broadcast Messages: Marco Polo
  96. Scout's Quest: Variables
  97. Scout's Quest: Functions with Number Inputs
1B-CT-CD-3
Describe steps taken and choices made during the process of creating a computational artifact.
  1. 3D Design: Recreate an Animal
  2. Platform Game Design
  3. Dash Robot Storytelling
  4. Dash Robot Mazes
  5. Programming and Data Project
  6. Introduction to Classes and Objects in Games
  7. LEGO® SPIKE Essential: Design a Car Sensor
  8. Classifying Shapes Using Lines and Angles
  9. Classifying Quadrilaterals in a Hierarchy
  10. Design an App
  11. Balanced Ecosystems
1B-CT-V-1
Create programs that use variables
  1. Game Mechanics with Comparison Operators
  2. 3D Design: Codeblocks
  3. Balanced and Unbalanced Forces
  4. Sound Frequency & Amplitude
  5. Fractions and Variables
  6. Introduction to Comparison Operators
  7. Digital Vocabulary Flashcard Quiz
  8. Wave Generator
  9. Unit Converter
  10. Revolutionary War Timeline
  11. Revolutionary War Timeline with the BBC micro:bit®
  12. Interactive Map of the 13 Colonies
  13. Interactive Map of the 13 Colonies with the BBC micro:bit®
  14. Digital Pet Project
  15. Unit Fractions with Variables
  16. Multiplication Quiz Game
  17. Cue Robot 3 - Loops and Functions
  18. Skills Practice: Variables
  19. Skills Practice: Operators
  20. Area of a Rectangle with Tiles
  21. House Design with Area and Perimeter
  22. Introduction to Classes and Objects in Games
  23. micro:bit® Rounding to the Nearest Ten
  24. micro:bit® Rounding to the Nearest Hundred
  25. micro:bit® Rounding with Decimals
  26. Seasonal Project (Summer): Pop The Balloons
  27. Seasonal Project (Fall): Gathering Apples Game
  28. Pinball Game Project
  29. Mad Libs Project
  30. Design an App
  31. Game Design Project
  32. Naming Numbers Game
  33. Rates and Unit Rates
  34. Positive and Negative Numbers
  35. Scale of Planets in the Solar System
  36. Balanced Ecosystems
  37. micro:bit® Reaction Game
  38. Pong Game
  39. Introduction to Clones
  40. Program an AI Chatbot
  41. Functions: Paint by Numbers
  42. Scout's Quest: Variables
  43. Clones: Throwing Acorns Game
1B-CY-R-1
Describe the risks of sharing personal information, on websites or other public forums.
  1. Strong Usernames and Passwords
  2. Digital Identity
1B-CY-R-2
Describe ways personal information can be obtained digitally.
  1. Strong Usernames and Passwords
  2. Digital Identity
1B-CY-R-3
Describe the risks of others using one’s personal resources or devices.
  1. Strong Usernames and Passwords
  2. Digital Identity
1B-CY-RP-1
Identify and describe unusual data or behaviors of applications and devices that should be reported to a responsible adult.
1B-CY-S-1
Explain individual actions that protect personal electronic information and devices.
  1. Strong Usernames and Passwords
  2. Digital Identity
1B-DA-IM-1
Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.
  1. Research: Informational Programs
  2. Scale of Planets in the Solar System
  3. Training AI Using Data
  4. Machine Learning: What is a Blorg?
1B-DA-ST-1
Store, copy, search, retrieve, modify, and delete data using a computing device.
  1. Digital Research 1: Guided Research
1B-DL-CU-1
Use software tools to create and share multimedia artifacts
  1. Creative Storytelling
  2. Digital Greeting Card Project
  3. Animating Poetry
  4. Nonfiction Animated Recordings
  5. Pair Programming: Create a Band
  6. Plan a Quest
  7. Multimedia Book Report
1B-DL-SDI-1
Conduct and refine multi-criteria searches over digital information.
  1. Research: Effective Keywords
1B-DL-US-1
Describe the different high-level tasks that are common to software tools that students use.
1B-RC-CU-1
Compare and contrast computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
  1. Design an App
  2. Training AI Using Data
1B-RC-CU-2
Identify ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
  1. Design an App
  2. Training AI Using Data
1B-RC-SI-1
Seek diverse perspectives for the purpose of improving computational artifacts.
  1. 3D Design: Recreate an Animal
  2. Maze Game Project
  3. Platform Game Design
  4. Digital Pet Project
  5. 3D Design: Keyboard Accommodations
  6. Design an App
  7. Maze Game Project
1B-RC-SLE-1
Incorporate public domain or creative commons media into a digital artifact, and refrain from copying or using material created by others without permission.
  1. Giving Credit Through Attributions