Standard |
Lessons |
1A-CSN-H-1
Identify the inputs and outputs of a computer system.
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Input Devices
Computer Basics
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Introduction to Kibo®
Kibo®: Communicating Across Distances (Light and Sound)
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design for Changing Weather
Mouse Practice
Keyboard Introduction
Ozobot® Timeline
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1A-CSN-HS-1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).
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Computer Basics
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Introduction to Kibo®
Mouse Practice
Keyboard Introduction
Ozobot® Timeline
Ozobot® Cycle
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1A-CSN-N-1
Describe the Internet as a place to share and find information.
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Impacts of Technology in Our World
Minecraft: Education Edition® Basic Gameplay
Training AI Using Data
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1A-CSN-T-1
Describe basic hardware and software problems using appropriate terminology.
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Computer Basics
Computer Detectives: Computer Problems
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1A-CT-C-1
Develop simple programs with sequences and simple repetitions.
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Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Scout's Scratch Expedition Part 3
Loops: Predator and Prey
Programming a Cycle
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Create an Original Story Animation
Scout Adventures 6: Scout Celebrates with Friends
Pong Game
Create a Maze
Loops: Follow the Path
Speed Block: Bouncy Ball
Click-a-Mole
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Introduction to Clones
Program an AI Chatbot
Pages: Create a Tapping Game
Snake Game
Functions: Paint by Numbers
Growing Garden
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Clones: Throwing Acorns Game
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Events: Traveling with Scout
Code Tunes
Bowling Game
All About Me!
Introduction to Repeat Loops
Functions: About Me
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
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1A-CT-CD-1
Develop a plan that describes what a computational artifact should look like and how it should perform.
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Research Presentations
Who Keeps Us Safe?
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
About Me Project
Chicken Crossing Game
Garden Project
River Crossing Game
Tap-a-Mole Game
Garden Project
Transportation Speeds and Sounds
All About Me!
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1A-CT-M-1
Decompose a task into a set of smaller tasks.
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Sequences (Unplugged)
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Pong Game
Create a Maze
Loops: Follow the Path
Speed Block: Bouncy Ball
Click-a-Mole
Message Events: Scout Plays in the Forest
Program an AI Chatbot
Functions: Paint by Numbers
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Acting with Events
Code Tunes
Bowling Game
All About Me!
Introduction to Repeat Loops
Functions: About Me
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Computational Thinking: Design an Obstacle Course
CS Innovators: Grace Hopper
Careers in CS: Coding for Fashion-Retail
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
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1A-CT-V-1
Model real-world data and how it is stored.
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Advanced Data and Programming
Data Storage and Variables
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
Variables: Keeping Score
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1A-CY-R-1
Keep login and personal information private, and log off of devices appropriately.
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Passwords
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1A-CY-RP-1
Identify situations with applications and devices that should be reported to a responsible adult.
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1A-CY-S-1
Recognize basic digital security features.
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Strong Usernames and Passwords
Digital Identity
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1A-DA-CVT-1
Collect and present the same data in multiple formats.
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Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
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1A-DA-IM-1
Identify and describe patterns in data presentations, such as charts or graphs, to make predictions.
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Advanced Data and Programming
Data Patterns and Predictions
Training AI Using Data
Basic Data and Programming Project
Basic Data and Programming Project
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1A-DA-ST-1
Identify data as information that is stored by software.
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Digital Research 1: Guided Research
Get Organized with Files
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1A-DL-CU-1
Use software tools to create simple digital artifacts
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Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Scout Adventures 1: Introducing Scout
Programming a Cycle
Create an Original Story Animation
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Introduction to Clones
Pages: Create a Tapping Game
Snake Game
Functions: Paint by Numbers
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Clones: Throwing Acorns Game
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Events: Traveling with Scout
Bowling Game
All About Me!
Introduction to Repeat Loops
Functions: About Me
Star Brightness and Distance
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
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1A-DL-SDI-1
Conduct basic digital searches.
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Research Presentations
Digital Research 1: Guided Research
Digital Research 2: Choice Research
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1A-RC-CU-1
Compare and contrast how individuals live and work before and after the implementation or adoption of new computing technology.
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Impacts of Technology in Our World
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1A-RC-SI-1
Work respectfully and responsibly with others online.
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Impacts of Technology in Our World
Minecraft: Education Edition® Basic Gameplay
Training AI Using Data
Sequences: Digital Responsibilities
Online Etiquette
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1A-RC-SLE-1
Discuss ownership and attribution of digital artifacts.
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Giving Credit Through Attributions
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1B-CSN-H-1
Describe how people interact with the various parts of computing systems to accomplish tasks.
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How Computing Systems Work
Networks, Packets, and the Internet
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1B-CSN-HS-1
Model how computer hardware and software work together as a system to accomplish tasks.
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Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Minecraft: Education Edition® Basic Gameplay
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
micro:bit®: Graphing Points on a Coordinate Plane
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
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1B-CSN-T-1
Determine potential solutions to solve simplehardware and software problems using common troubleshooting strategies.
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Introduction to micro:bit®
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Computer Detectives: Hardware and Software Problems
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1B-CT-A-1
Compare and refine multiple algorithms for the same task and determine which is more appropriate to complete the task.
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Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
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1B-CT-C-1
Create programs that combine sequences, loops, conditionals, and/or events.
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Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Scratch Expedition Part 3
Loops: Predator and Prey
Pong Game
Loops: Follow the Path
I-Spy with Lists
Click-a-Mole
Message Events: Scout Plays in the Forest
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Message Events: Simon Says
Scout's Quest: Functions with Boolean Inputs
Loops: Frog and Rabbit
Broadcast Messages: Marco Polo
Forever Loops: Fireworks
Loops: Play in the Park
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Drawing Tools: Sea Creatures
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
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1B-CT-CD-2
Debug errors in an algorithm or program that includes sequences and simple loops.
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Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Digital Greeting Card Project
Classifying Rocks
Nutrition Maze
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Create an Original Story Animation
Pong Game
Debugging: Events and Loops
Click-a-Mole
Debugging: Mazes
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Debugging: Make a Pizza
Creating Turtle Graphics
Sequences: Snowball Fight
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Bowling Game
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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1B-CT-CD-3
Describe steps taken and choices made during the process of creating a computational artifact.
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3D Design: Recreate an Animal
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Programming and Data Project
Classes and Objects in Games
LEGO® SPIKE Essential: Design a Car Sensor
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Balanced Ecosystems
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1B-CT-V-1
Create programs that use variables
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Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Skills Practice: Variables
Skills Practice: Operators
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Game Design Project
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
Introduction to Clones
Program an AI Chatbot
Functions: Paint by Numbers
Scout's Quest: Variables
Clones: Throwing Acorns Game
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
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1B-CY-R-1
Describe the risks of sharing personal information, on websites or other public forums.
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Strong Usernames and Passwords
Digital Identity
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1B-CY-R-2
Describe ways personal information can be obtained digitally.
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Strong Usernames and Passwords
Digital Identity
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1B-CY-R-3
Describe the risks of others using one’s personal resources or devices.
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Strong Usernames and Passwords
Digital Identity
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1B-CY-RP-1
Identify and describe unusual data or behaviors of applications and devices that should be reported to a responsible adult.
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1B-CY-S-1
Explain individual actions that protect personal electronic information and devices.
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Strong Usernames and Passwords
Digital Identity
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1B-DA-IM-1
Use data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea.
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Research: Informational Programs
Scale of Planets in the Solar System
Training AI Using Data
Machine Learning: What is a Blorg?
The Sorting Game
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1B-DA-ST-1
Store, copy, search, retrieve, modify, and delete data using a computing device.
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Digital Research 1: Guided Research
Get Organized with Files
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1B-DL-CU-1
Use software tools to create and share multimedia artifacts
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Creative Storytelling
Digital Greeting Card Project
Animating Poetry
Nonfiction Animated Recordings
Pair Programming: Create a Band
Plan a Quest
Multimedia Book Report
Introduction to Google Slides™
Introduction to Microsoft PowerPoint™
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1B-DL-SDI-1
Conduct and refine multi-criteria searches over digital information.
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Research: Effective Keywords
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1B-DL-US-1
Describe the different high-level tasks that are common to software tools that students use.
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1B-RC-CU-1
Compare and contrast computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
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Design an App
Training AI Using Data
Technology Timeline
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
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1B-RC-CU-2
Identify ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
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How Computing Systems Work
3D Design: Keyboard Accommodations
Design an App
Training AI Using Data
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1B-RC-SI-1
Seek diverse perspectives for the purpose of improving computational artifacts.
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3D Design: Recreate an Animal
Maze Game Project
Platform Game Design
Digital Pet Project
3D Design: Keyboard Accommodations
Design an App
Maze Game Project
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1B-RC-SLE-1
Incorporate public domain or creative commons media into a digital artifact, and refrain from copying or using material created by others without permission.
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Giving Credit Through Attributions
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