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Pennsylvania 3A Standards Mapping

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Creative Computing (HS)

30 Standards in this Framework 15 Standards Mapped 50% Mapped to Course


Standard Lessons
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 2.16 Karel Challenges
  2. 3.1 Hello World
  3. 3.2 Variables
  4. 3.3 User Input
  5. 3.4 Basic Math in JavaScript
  6. 3.5 Using Graphics in JavaScript
  7. 6.19 Putting Together Control Structures
  8. 11.7 Image Manipulation
3A-AP-14 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
3A-AP-15 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
3A-AP-16 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 1.14 Project: Your First Website
  2. 6.19 Putting Together Control Structures
3A-AP-17 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 2.4 Functions in Karel
  2. 2.5 The Start Function
  3. 2.6 Top Down Design and Decomposition in Karel
  4. 2.7 Commenting Your Code
  5. 2.8 Super Karel
  6. 2.9 For Loops
  7. 2.10 If Statements
  8. 2.11 If/Else Statements
  9. 2.12 While Loops in Karel
  10. 2.13 Control Structures Example
  11. 2.14 More Karel Examples and Testing
  12. 2.15 How to Indent Your Code
  13. 3.1 Hello World
  14. 3.2 Variables
  15. 3.3 User Input
  16. 3.4 Basic Math in JavaScript
  17. 3.5 Using Graphics in JavaScript
  18. 4.1 Extra Karel Practice
  19. 6.10 Top Down Design
3A-AP-18 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 2.1 Introduction to Programming With Karel
  2. 2.2 More Basic Karel
  3. 2.3 Karel Can't Turn Right
  4. 2.4 Functions in Karel
  5. 2.5 The Start Function
  6. 2.6 Top Down Design and Decomposition in Karel
  7. 2.7 Commenting Your Code
  8. 2.8 Super Karel
  9. 2.9 For Loops
  10. 2.10 If Statements
  11. 2.11 If/Else Statements
  12. 3.5 Using Graphics in JavaScript
  13. 6.10 Top Down Design
  14. 6.19 Putting Together Control Structures
3A-AP-19 Systematically design and develop programs for broad audiences by incorporating feedback from users.
3A-AP-20 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
3A-AP-21 Evaluate and refine computational artifacts to make them more usable and accessible.
3A-AP-22 Design and develop computational artifacts working in team roles using collaborative tools.
3A-AP-23 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.14 Project: Your First Website
  2. 2.7 Commenting Your Code
  3. 2.8 Super Karel
  4. 2.9 For Loops
  5. 2.10 If Statements
  6. 2.11 If/Else Statements
  7. 2.12 While Loops in Karel
  8. 2.13 Control Structures Example
  9. 2.14 More Karel Examples and Testing
  10. 2.15 How to Indent Your Code
  11. 3.1 Hello World
  12. 3.2 Variables
  13. 3.3 User Input
  14. 3.4 Basic Math in JavaScript
  15. 3.5 Using Graphics in JavaScript
  16. 4.1 Extra Karel Practice
  17. 5.1 Extra Karel Puzzles
  18. 6.6 Comments
  19. 6.13 Parameters
3A-CS-01 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 2.8 Super Karel
3A-CS-02 Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 10.2 Computer Organization
  2. 10.3 Software
  3. 10.4 Hardware
  4. 13.2 Internet Hardware and Sending Information
3A-CS-03 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
3A-DA-09 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 11.1 Intro to Digital Information
  2. 11.2 Number Systems
  3. 11.3 Encoding Text with Binary
  4. 11.4 Pixel Images
  5. 11.5 Hexadecimal
  6. 11.6 Pixel Colors!
3A-DA-10 Evaluate the tradeoffs in how data elements are organized and where data is stored.
3A-DA-11 Create interactive data visualizations using software tools to help others better understand real-world phenomena.
3A-DA-12 Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
3A-IC-24 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 13.1 What is Cybersecurity?
  2. 13.8 The CIA Triad
  3. 13.9 Impact of Cybersecurity
3A-IC-25 Test and refine computational artifacts to reduce bias and equity deficits.
3A-IC-26 Demonstrate ways a given algorithm applies to problems across disciplines.
3A-IC-27 Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
3A-IC-28 Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
3A-IC-29 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 13.1 What is Cybersecurity?
  2. 13.7 Network Attacks
  3. 13.8 The CIA Triad
  4. 13.9 Impact of Cybersecurity
3A-IC-30 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 13.8 The CIA Triad
  2. 13.9 Impact of Cybersecurity
3A-NI-04 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 13.3 Internet Addresses
  2. 13.4 Domain Name System (DNS)
  3. 13.5 Routing
  4. 13.6 Packets & Protocols
3A-NI-05 Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 13.1 What is Cybersecurity?
  2. 13.7 Network Attacks
3A-NI-06 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 13.1 What is Cybersecurity?
3A-NI-07 Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 13.8 The CIA Triad
3A-NI-08 Explain tradeoffs when selecting and implementing cybersecurity recommendations.