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Standards Mapping

for Oklahoma 6

23

Standards in this Framework

23

Standards Mapped

100%

Mapped to Course

Standard Lessons
6.CS.D.01
Evaluate existing computing devices and recommend improvements to the design based on personal interaction with the device.
  1. 2.3 Hardware
  2. 2.8 Internet of Things
  3. 2.11 Quiz: Exploring Computing
6.CS.HS.01
Model multiple methods of combining hardware and software to collect and exchange data
  1. 2.3 Hardware
  2. 2.8 Internet of Things
  3. 2.11 Quiz: Exploring Computing
  4. 3.1 Project: Using Technology to Solve Problems
6.CS.T.01
Identify and resolve software and hardware problems with computing devices and their components involving settings and connections
  1. 2.4 Troubleshooting Methodology
  2. 2.11 Quiz: Exploring Computing
6.NI.NCO.01
Model a simple protocol for transferring information using packets.
  1. 4.10 Exploring the Internet Quiz
6.NI.CY.01
Identify existing cybersecurity concerns with the Internet and systems it uses.
  1. 4.6 Cybersecurity
  2. 4.7 Common Cyber Attacks and Prevention
  3. 4.10 Exploring the Internet Quiz
6.NI.CY.02
Explain the importance of secured websites and describe how encryption works.
  1. 4.7 Common Cyber Attacks and Prevention
  2. 4.8 Encryption
  3. 4.10 Exploring the Internet Quiz
  4. 5.4 Privacy & Security
  5. 5.9 Digital Citizenship and Cyber Hygiene Quiz
6.DA.S.01
Create multiple representations of the same data.
  1. 2.5 Computers Speak Binary
  2. 2.6 Bits, Text, and Numbers
  3. 2.11 Quiz: Exploring Computing
6.DA.CVT.01
Collect data using computational tools and transform the data to make it more useful.
  1. 1.21 Using Data to Refine Game Mechanics
  2. 3.1 Project: Using Technology to Solve Problems
  3. 6.5 Preparing and Conducting the Investigation
  4. 6.6 Telling Your Story
6.DA.IM.01
Use data to highlight or propose cause-and-effect relationships, predict outcomes, and communicate ideas.
  1. 1.21 Using Data to Refine Game Mechanics
  2. 3.1 Project: Using Technology to Solve Problems
  3. 6.5 Preparing and Conducting the Investigation
  4. 6.6 Telling Your Story
6.AP.A.01
Use an existing algorithm in natural language or pseudocode to solve complex problems.
  1. 1.22 Program Planning
  2. 1.23 Project: Remix
  3. 1.24 Intro to Programming with Turtle Graphics Quiz
6.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.
  1. 1.12 Variables
  2. 1.13 User Input
  3. 1.24 Intro to Programming with Turtle Graphics Quiz
6.AP.C.01
Develop programs that utilize combinations of repetition, conditionals, and the manipulation of variables representing different data types
  1. 1.5 For Loops
  2. 1.18 If/ Else Statements
  3. 1.19 While Loops
  4. 1.20 Putting Together Control Structures
  5. 1.21 Using Data to Refine Game Mechanics
  6. 1.22 Program Planning
  7. 1.24 Intro to Programming with Turtle Graphics Quiz
6.AP.M.01
Decompose problems into parts to facilitate the design, implementation, and review of programs.
  1. 1.11 Top Down Design
  2. 1.22 Program Planning
  3. 1.24 Intro to Programming with Turtle Graphics Quiz
6.AP.PD.01
Seek and incorporate feedback from team members to refine a solution to a problem.
  1. 1.21 Using Data to Refine Game Mechanics
  2. 1.22 Program Planning
  3. 3.1 Project: Using Technology to Solve Problems
6.AP.PD.02
Incorporate existing code, media, and libraries into original programs and give attribution.
  1. 1.23 Project: Remix
  2. 1.24 Intro to Programming with Turtle Graphics Quiz
6.AP.PD.03
Test and refine programs using teacher provided inputs.
  1. 1.3 Testing Tracy Programs
  2. 1.20 Putting Together Control Structures
  3. 1.24 Intro to Programming with Turtle Graphics Quiz
6.AP.PD.04
Break down tasks and follow an individual timeline when developing a computational artifact.
  1. 1.21 Using Data to Refine Game Mechanics
  2. 1.23 Project: Remix
  3. 2.3 Hardware
  4. 2.8 Internet of Things
  5. 3.1 Project: Using Technology to Solve Problems
  6. 5.8 Project: Public Service Announcement
  7. 6.5 Preparing and Conducting the Investigation
  8. 6.6 Telling Your Story
6.AP.PD.05
Document text-based programs in order to make them easier to follow, test, and debug.
  1. 1.7 Comments
  2. 1.23 Project: Remix
  3. 1.24 Intro to Programming with Turtle Graphics Quiz
6.IC.CU.01
Explain how computing impacts people's everyday activities and careers.
  1. 2.1 History of Computing
  2. 2.7 Cloud Computing
  3. 2.10 The Future of Computing
  4. 2.11 Quiz: Exploring Computing
  5. 4.5 Impact of the Internet
  6. 4.10 Exploring the Internet Quiz
6.IC.CU.02
Identify and discuss the technology proficiencies needed in the classroom and the workplace, and how to meet the needs of different users.
  1. 2.3 Hardware
  2. 2.8 Internet of Things
  3. 2.11 Quiz: Exploring Computing
  4. 3.1 Project: Using Technology to Solve Problems
6.IC.SI.01
Describe and use safe, appropriate, and responsible practices (i.e., netiquette) when participating in online communities.
  1. 5.1 Digital Footprint and Reputation
  2. 5.2 Cyberbullying
  3. 5.3 Internet Safety
  4. 5.9 Digital Citizenship and Cyber Hygiene Quiz
6.IC.SI.02
Individually and collaboratively develop and conduct an online survey that seeks input from a broad audience. Use the survey to evaluate whether it is feasible to solve a problem computationally.
  1. 1.21 Using Data to Refine Game Mechanics
  2. 3.1 Project: Using Technology to Solve Problems
  3. 6.5 Preparing and Conducting the Investigation
6.IC.SLE.01
Differentiate between appropriate and inappropriate content on the Internet, and identify the characteristics of unethical and illegal online behavior.
  1. 5.1 Digital Footprint and Reputation
  2. 5.2 Cyberbullying
  3. 5.3 Internet Safety
  4. 5.6 Creative Credit & Copyright
  5. 5.7 Hacking Ethics
  6. 5.9 Digital Citizenship and Cyber Hygiene Quiz