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Standards Mapping

for Natrona CS in the Physical World

13

Standards in this Framework

13

Standards Mapped

100%

Mapped to Course

Standard Lessons
8.IC.C.01
Describe impacts associated with computing technologies that affect people's everyday activities and career options.
  1. 2.1 History of Computers
  2. 4.1 Digital Footprint and Reputation
  3. 9.1 Intro to the Internet
  4. 9.7 The Impact of the Internet
  5. 13.2 What is Cybersecurity?
  6. 13.3 Impact of Cybersecurity
8.AP.V.01
Using grade appropriate content and complexity, create clearly named variables that represent different data types and perform operations on their values.
  1. 1.11 Variables
  2. 1.12 User Input
  3. 1.13 Parameters
  4. 1.14 Using i in For Loops
  5. 1.15 Extended Loop Control
  6. 1.16 If Statements
  7. 1.17 If/ Else Statements
  8. 1.18 While Loops
  9. 1.19 Putting Together Control Structures
  10. 3.4 Variables
  11. 14.1 For Loops
  12. 14.2 While Loops
  13. 14.3 Operators
  14. 14.4 If/Else Statements
  15. 14.5 Functions
  16. 15.1 micro:bit Challenges
8.DA.S.01
Represent data using multiple encoding schemes (e.g., ASCII, binary, HTML, HEX, URL).
  1. 8.1 Intro to Digital Information
  2. 8.2 Number Systems
  3. 8.3 Encoding Text with Binary
  4. 8.4 Pixel Images
  5. 8.5 Hexadecimal
  6. 8.6 Pixel Colors!
8.AP.PD.01
Using grade appropriate content and complexity, seek and incorporate feedback from team members and users to refine a solution to a problem.
  1. 7.6 Test
  2. 15.3 Follow a Step-by-Step Project
  3. 15.4 Final Project
8.AP.PD.03
Systematically test and refine programs using a range of test cases.
  1. 1.19 Putting Together Control Structures
  2. 11.11 If/Else Statements
  3. 11.12 While Loops in Karel
  4. 11.13 Control Structures Example
  5. 11.14 More Karel Examples and Testing
  6. 11.16 Karel Challenges
  7. 15.3 Follow a Step-by-Step Project
  8. 15.4 Final Project
8.AP.A.01
Create flowcharts and pseudocode to design algorithms to solve complex problems.
  1. 1.10 Top Down Design
  2. 3.3 Comments & Pseudocode
  3. 11.6 Top Down Design and Decomposition in Karel
  4. 11.16 Karel Challenges
8.AP.M.01
Using grade appropriate content and complexity, decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
  1. 1.8 Functions
  2. 1.10 Top Down Design
  3. 1.13 Parameters
  4. 3.3 Comments & Pseudocode
  5. 11.4 Functions in Karel
  6. 11.6 Top Down Design and Decomposition in Karel
  7. 14.5 Functions
  8. 15.3 Follow a Step-by-Step Project
8.AP.M.02
Using grade appropriate content and complexity, create procedures with parameters to organize code and make it easier to reuse.
  1. 1.8 Functions
  2. 1.13 Parameters
  3. 14.5 Functions
8.AP.C.01
Using grade appropriate content and complexity, design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.
  1. 1.4 For Loops
  2. 1.14 Using i in For Loops
  3. 1.15 Extended Loop Control
  4. 1.16 If Statements
  5. 1.17 If/ Else Statements
  6. 1.18 While Loops
  7. 1.19 Putting Together Control Structures
  8. 1.20 Using Data to Refine Game Mechanics
  9. 11.13 Control Structures Example
  10. 11.14 More Karel Examples and Testing
  11. 11.16 Karel Challenges
  12. 15.1 micro:bit Challenges
8.CS.HS.01
Design and refine a project that combines hardware and software components to collect and exchange data.
  1. 15.2 Explore a New Sensor
8.AP.PD.04
Using grade appropriate content and complexity, document programs in order to make them easier to follow, test, and debug.
  1. 1.6 Comments
  2. 3.3 Comments & Pseudocode
  3. 11.7 Commenting Your Code
  4. 15.2 Explore a New Sensor
  5. 15.3 Follow a Step-by-Step Project
  6. 15.4 Final Project
8.AP.PD.05
Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.
  1. 7.7 Build Your Website!
  2. 15.4 Final Project
8.CS.T.01
Systematically identify, resolve, and document increasingly complex software and hardware problems with computing devices and their components.
  1. 15.1 micro:bit Challenges
  2. 15.2 Explore a New Sensor
  3. 15.3 Follow a Step-by-Step Project
  4. 15.4 Final Project