Standard |
Lessons |
4-6.CT.1
Develop a computational model of a system that shows changes in output when there are changes in inputs.
|
House Design with Area and Perimeter
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Naming Numbers Game
Rates and Unit Rates
Scale of Planets in the Solar System
Balanced Ecosystems
House Design with Area and Perimeter
micro:bit® Butterfly Migration Simulator
Conditionals: Sphero® Shark Race
|
4-6.CT.10
Describe the steps taken and choices made to design and develop a solution using an iterative design process.
|
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Design an App
Game Design Project
Game Design Project
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
|
4-6.CT.2
Collect digital data related to a reallife question or need.
|
Training AI Using Data
|
4-6.CT.3
Visualize a simple data set in order to highlight relationships and persuade an audience.
|
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Constructive and Destructive Processes
Scale of Planets in the Solar System
|
4-6.CT.4
Decompose a problem into smaller named tasks, some of which can themselves be decomposed into smaller steps.
|
Adding with Loops
Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
Moving Targets Game
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Pong Game
Click-a-Mole
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Moving Targets Game
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Functions: About Me
House Design with Area and Perimeter
Computational Thinking: Design an Obstacle Course
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
|
4-6.CT.5
Identify and name a task within a problem that gets performed multiple times while solving that problem, but with slightly different concrete details each time.
|
Adding with Loops
Animating Unit Fractions
House Design with Area and Perimeter
House Design with Area and Perimeter
Unit Fractions with Variables
|
4-6.CT.6
Compare two or more algorithms and discuss the advantages and disadvantages of each for a specific task.
|
Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
|
4-6.CT.7
Identify pieces of information that might change as a program or process runs.
|
Sound Frequency & Amplitude
Physical Changes
Digital Flashcards
Wave Generator
Unit Converter
Animating Unit Fractions
Data Storage
Skills Practice: Variables
House Design with Area and Perimeter
Classes and Objects in Games
The US Government
Game Design Project
Scale of Planets in the Solar System
Balanced Ecosystems
Introduction to Clones
Scout's Quest: Variables
Clones: Throwing Acorns Game
Variables in Dance
Game Design Project
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Conditionals: Sphero® Shark Race
|
4-6.CT.8
Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem.
|
Practice with Conditionals Part 1
Game Mechanics with Comparison Operators
Platform Game Design
Fractions and Variables
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Decimal Multiplication and Conditionals
Physical Changes
Digital Flashcards
Introduction to Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Effects of Pollution
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Day and Night
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Multiplication Quiz Game
Create a Drawing App
Skills Practice: If/Then Conditionals
Skills Practice: If/Then/Else Conditionals
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
House Design with Area and Perimeter
Classes and Objects in Games
Moving Targets Game
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Complex Conditionals: Balloon Game
Plan a Quest
Pinball Game Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Functions: Paint by Numbers
Scout's Quest: Functions with Boolean Inputs
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Conditionals
Moving Targets Game
Conditionals: Flying Bird
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
House Design with Area and Perimeter
Star Brightness and Distance
Digital Vocabulary Flashcard Quiz
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
|
4-6.CT.9
Explain each step of an algorithm or program that includes repetition and conditionals for the purposes of debugging.
|
Game Mechanics with Comparison Operators
Platform Game Design
Game Effects
Clones in Games
Digital Pet Project
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Game Design Project
Naming Numbers Game
State Project
Balanced Ecosystems
Multimedia Book Report
Pong Game
Click-a-Mole
Animating Poetry
Program an AI Chatbot
Game Design Project
Code Tunes
|
4-6.CY.1
Explain why different types of information might need to be protected.
|
Strong Usernames and Passwords
Digital Identity
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
|
4-6.CY.2
Describe common safeguards for protecting personal information.
|
Strong Usernames and Passwords
Digital Identity
Training AI Using Data
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
|
4-6.CY.3
Describe trade-offs between allowing information to be public and keeping information private and secure.
|
Strong Usernames and Passwords
Digital Identity
|
4-6.CY.4
Model and explain the purpose of simple cryptographic methods.
|
|
4-6.CY.5
Explain suspicious activity of applications and devices.
|
|
4-6.DL.1
Type on a keyboard while demonstrating proper keyboarding technique.
|
|
4-6.DL.2
Select appropriate digital tools to communicate and collaborate while learning with others.
|
|
4-6.DL.3
Conduct and refine advanced multicriteria digital searches to locate content relevant to varied learning goals.
|
Research: Effective Keywords
|
4-6.DL.4
Use a variety of digital tools and resources to create and revise digital artifacts.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Original Story Animations - Personal Story
Introduction to Conditionals
Wave Generator
Research: Informational Programs
Division and Conditionals
Multiple Algorithms
Original Story Animations - Fiction Story
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Using Digital Tools to Create Line Graphs
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Programming and Data Project
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
3D Design: Create a Bubble Wand
3D Design: Keyboard Accommodations
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design for Changing Weather
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Creating Algorithms
Introduction to Clones
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
|
4-6.DL.5
Identify common features of digital technologies.
|
How Computing Systems Work
Training AI Using Data
|
4-6.DL.6
Describe persistence of digital information and explain how actions in online spaces can have consequences.
|
Internet Positivity (Unplugged)
Our Words Have Power (Cyberbullying)
Digital Identity
|
4-6.DL.7
Identify and describe actions in online spaces that could potentially be unsafe or harmful.
|
Internet Positivity (Unplugged)
Strong Usernames and Passwords
Digital Identity
Training AI Using Data
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
|
4-6.IC.1
Describe computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
|
Technology Timeline
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
|
4-6.IC.2
Explain how laws impact the use of computing technologies and digital information.
|
|
4-6.IC.3
Explain current events that involve computing technologies.
|
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
|
4-6.IC.4
Explain who has access to data in different digital spaces.
|
|
4-6.IC.5
Explain how computer systems play a role in human decision-making
|
Training AI Using Data
|
4-6.IC.6
Identify and explain ways to improve the accessibility and usability of a computing device or software application for the diverse needs and wants of users.
|
How Computing Systems Work
3D Design: Keyboard Accommodations
Design an App
|
4-6.IC.7
Identify a diverse range of role models in computer science.
|
CS Innovators: Grace Hopper
|
4-6.NSD.1
Propose improvements to the design of a computing technology based on an analysis of user interactions with that technology.
|
3D Design: Keyboard Accommodations
Design an App
Game Design Project
Game Design Project
|
4-6.NSD.2
Model how computer hardware and software work together as a system to accomplish tasks.
|
Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Minecraft: Education Edition® Basic Gameplay
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
micro:bit®: Graphing Points on a Coordinate Plane
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
|
4-6.NSD.3
Determine potential solutions to solve hardware and software problems using common troubleshooting strategies.
|
Introduction to micro:bit®
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Computer Detectives: Hardware and Software Problems
|
4-6.NSD.4
Model how data is structured to transmit through a network.
|
Networks, Packets, and the Internet
Networks Part 2: Network Protocols
|
4-6.NSD.5
Describe that data can be stored locally or remotely in a network.
|
Data Storage
|