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Standards Mapping

for New York 4-6

34

Standards in this Framework

20

Standards Mapped

58%

Mapped to Course

Standard Lessons
4-6.CT.1
Develop a computational model of a system that shows changes in output when there are changes in inputs.
  1. 13.12 User Input
  2. 13.13 Parameters
  3. 13.16 If Statements
  4. 13.17 If/ Else Statements
  5. 13.18 While Loops
  6. 13.19 Putting Together Control Structures
4-6.CT.10
Describe the steps taken and choices made to design and develop a solution using an iterative design process.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 13.10 Top Down Design
4-6.CT.2
Collect digital data related to a reallife question or need.
4-6.CT.3
Visualize a simple data set in order to highlight relationships and persuade an audience.
4-6.CT.4
Decompose a problem into smaller named tasks, some of which can themselves be decomposed into smaller steps.
  1. 1.5 The Start Function
  2. 1.6 Top Down Design and Decomposition in Karel
  3. 1.16 Karel Challenges
  4. 13.10 Top Down Design
4-6.CT.5
Identify and name a task within a problem that gets performed multiple times while solving that problem, but with slightly different concrete details each time.
  1. 1.16 Karel Challenges
  2. 13.4 For Loops
  3. 13.18 While Loops
  4. 13.19 Putting Together Control Structures
4-6.CT.6
Compare two or more algorithms and discuss the advantages and disadvantages of each for a specific task.
4-6.CT.7
Identify pieces of information that might change as a program or process runs.
  1. 1.10 If Statements
  2. 1.11 If/Else Statements
  3. 1.12 While Loops in Karel
  4. 1.13 Control Structures Example
  5. 13.4 For Loops
  6. 13.14 Using i in For Loops
  7. 13.18 While Loops
  8. 13.19 Putting Together Control Structures
4-6.CT.8
Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem.
  1. 1.9 For Loops
  2. 1.10 If Statements
  3. 1.11 If/Else Statements
  4. 1.12 While Loops in Karel
  5. 1.13 Control Structures Example
  6. 1.16 Karel Challenges
  7. 13.4 For Loops
  8. 13.14 Using i in For Loops
  9. 13.15 Extended Loop Control
  10. 13.16 If Statements
  11. 13.17 If/ Else Statements
  12. 13.18 While Loops
  13. 13.19 Putting Together Control Structures
4-6.CT.9
Explain each step of an algorithm or program that includes repetition and conditionals for the purposes of debugging.
  1. 1.9 For Loops
  2. 1.10 If Statements
  3. 1.11 If/Else Statements
  4. 1.13 Control Structures Example
  5. 1.14 More Karel Examples and Testing
  6. 1.16 Karel Challenges
  7. 13.15 Extended Loop Control
  8. 13.17 If/ Else Statements
  9. 13.18 While Loops
  10. 13.19 Putting Together Control Structures
4-6.CY.1
Explain why different types of information might need to be protected.
  1. 9.4 Privacy & Security
4-6.CY.2
Describe common safeguards for protecting personal information.
  1. 9.3 Internet Safety
  2. 9.4 Privacy & Security
4-6.CY.3
Describe trade-offs between allowing information to be public and keeping information private and secure.
  1. 9.1 Digital Footprint and Reputation
  2. 9.3 Internet Safety
  3. 9.4 Privacy & Security
4-6.CY.4
Model and explain the purpose of simple cryptographic methods.
4-6.CY.5
Explain suspicious activity of applications and devices.
4-6.DL.1
Type on a keyboard while demonstrating proper keyboarding technique.
4-6.DL.2
Select appropriate digital tools to communicate and collaborate while learning with others.
4-6.DL.3
Conduct and refine advanced multicriteria digital searches to locate content relevant to varied learning goals.
  1. 8.1 Project: The Effects of the Internet
  2. 9.5 Information Literacy
  3. 10.1 Project: Public Service Announcement
4-6.DL.4
Use a variety of digital tools and resources to create and revise digital artifacts.
  1. 5.1 Project: Your First Website
  2. 8.1 Project: The Effects of the Internet
  3. 10.1 Project: Public Service Announcement
  4. 14.1 Sports Research
  5. 14.2 Game Events
  6. 14.3 Sound Effects
  7. 14.4 Make a Shot!
  8. 14.5 Air Horn App
  9. 14.6 Event Handlers
  10. 14.7 Putting Game
  11. 14.8 Level Up!
  12. 14.9 Final Touches
  13. 14.10 Make a Game!
4-6.DL.5
Identify common features of digital technologies.
4-6.DL.6
Describe persistence of digital information and explain how actions in online spaces can have consequences.
  1. 9.1 Digital Footprint and Reputation
4-6.DL.7
Identify and describe actions in online spaces that could potentially be unsafe or harmful.
  1. 9.2 Cyberbullying
  2. 9.3 Internet Safety
4-6.IC.1
Describe computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.
  1. 2.1 History of Computers
  2. 2.5 Future of Computing
  3. 7.1 Intro to the Internet
  4. 7.7 The Impact of the Internet
4-6.IC.2
Explain how laws impact the use of computing technologies and digital information.
  1. 9.6 Creative Credit & Copyright
4-6.IC.3
Explain current events that involve computing technologies.
4-6.IC.4
Explain who has access to data in different digital spaces.
4-6.IC.5
Explain how computer systems play a role in human decision-making
  1. 2.5 Future of Computing
4-6.IC.6
Identify and explain ways to improve the accessibility and usability of a computing device or software application for the diverse needs and wants of users.
4-6.IC.7
Identify a diverse range of role models in computer science.
4-6.NSD.1
Propose improvements to the design of a computing technology based on an analysis of user interactions with that technology.
4-6.NSD.2
Model how computer hardware and software work together as a system to accomplish tasks.
  1. 2.2 Computer Organization
  2. 2.3 Software
  3. 2.4 Hardware
4-6.NSD.3
Determine potential solutions to solve hardware and software problems using common troubleshooting strategies.
4-6.NSD.4
Model how data is structured to transmit through a network.
  1. 7.6 Packets and Protocols
4-6.NSD.5
Describe that data can be stored locally or remotely in a network.
  1. 2.2 Computer Organization
  2. 2.4 Hardware