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Nevada 9-12 Standards Mapping

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Computing Ideas (Lovelace)

31 Standards in this Framework 19 Standards Mapped 61% Mapped to Course


Standard Lessons
9-12.AP.A.1 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 14.1 Intro to Python with Tracy the Turtle
  2. 14.2 Tracy's Grid World
  3. 14.3 Turning Tracy
  4. 14.4 For Loops
  5. 14.5 Turning Tracy Using Angles
  6. 14.6 Comments
  7. 14.7 Naming Guidelines
  8. 14.8 Functions
  9. 14.9 Artistic Effects
  10. 14.10 Top Down Design
  11. 14.11 Variables
  12. 14.12 User Input
  13. 14.13 Parameters
  14. 14.14 Using i in For Loops
  15. 14.15 Extended Loop Control
  16. 14.16 If Statements
  17. 14.17 If/ Else Statements
  18. 14.18 While Loops
  19. 14.19 Putting Together Control Structures
9-12.AP.V.1 Demonstrate the use of both linked lists and arrays to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
9-12.AP.C.1 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 1.9 For Loops
  2. 1.10 If Statements
  3. 1.11 If/Else Statements
  4. 1.12 While Loops in Karel
  5. 1.13 Control Structures Example
  6. 1.16 Karel Challenges
  7. 14.4 For Loops
  8. 14.14 Using i in For Loops
  9. 14.15 Extended Loop Control
  10. 14.16 If Statements
  11. 14.17 If/ Else Statements
  12. 14.18 While Loops
  13. 14.19 Putting Together Control Structures
9-12.AP.C.2 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 3.1 Computer Model
  2. 5.1 Project: Your First Website
  3. 8.1 Project: The Effects of the Internet
  4. 14.12 User Input
  5. 14.16 If Statements
  6. 14.17 If/ Else Statements
  7. 14.18 While Loops
  8. 14.19 Putting Together Control Structures
9-12.AP.M.1 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 14.8 Functions
  3. 14.10 Top Down Design
  4. 14.13 Parameters
9-12.AP.M.2 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 14.8 Functions
  2. 14.13 Parameters
9-12.AP.PD.1 Systematically design and develop programs for broad audiences by incorporating feedback from users.
9-12.AP.PD.2 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 9.6 Creative Credit & Copyright
9-12.AP.PD.3 Evaluate and refine computational artifacts to make them more usable by all and accessible to people with disabilities.
9-12.AP.PD.4 Design and develop computational artifacts working in team roles using collaborative tools.
  1. 10.1 Project: Public Service Announcement
9-12.AP.PD.5 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.7 Commenting Your Code
  2. 1.15 How to Indent Your Code
  3. 14.6 Comments
  4. 14.10 Top Down Design
9-12.CS.D.1 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 6.1 Intro to Digital Information
  2. 6.2 Number Systems
  3. 6.3 Encoding Text with Binary
  4. 6.4 Pixel Images
  5. 6.5 Hexadecimal
  6. 6.6 Pixel Colors!
  7. 6.7 Image Manipulation
9-12.CS.HS.1 Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 6.1 Intro to Digital Information
  2. 6.3 Encoding Text with Binary
9-12.CS.T.1 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
  3. 1.14 More Karel Examples and Testing
  4. 14.6 Comments
  5. 14.10 Top Down Design
9-12.DA.S.1 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images (e.g., convert hexadecimal colors to decimal percentages, ASCII/Unicode representation).
  1. 6.1 Intro to Digital Information
  2. 6.2 Number Systems
  3. 6.3 Encoding Text with Binary
  4. 6.4 Pixel Images
  5. 6.5 Hexadecimal
  6. 6.6 Pixel Colors!
  7. 6.7 Image Manipulation
9-12.DA.S.2 Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 9.4 Privacy & Security
9-12.DA.CVT.1 Create interactive data visualizations or alternative representations using software tools to help others better understand real-world phenomena.
9-12.DA.IM.1 Create computational models that represent the relationships among different elements of data collected from a phenomenon, process, or model.
9-12.IC.C.1 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 7.7 The Impact of the Internet
  2. 9.6 Creative Credit & Copyright
  3. 16.3 Impact of Cybersecurity
9-12.IC.C.2 Test and refine computational artifacts to reduce bias and equity deficits.
9-12.IC.C.3 Demonstrate ways a given algorithm applies to problems across disciplines.
9-12.IC.C.4 Explain the potential impacts of artificial intelligence on society.
9-12.IC.SI.1 Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
9-12.IC.SLE.1 Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 9.6 Creative Credit & Copyright
9-12.IC.SLE.2 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 9.4 Privacy & Security
9-12.IC.SLE.3 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 9.1 Digital Footprint and Reputation
  2. 9.4 Privacy & Security
9-12.NI.NCO.1 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 7.1 Intro to the Internet
  2. 7.2 Internet Hardware
  3. 7.3 Internet Addresses
  4. 7.4 DNS
  5. 7.5 Routing
  6. 7.6 Packets and Protocols
9-12.NI.C.1 Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 9.3 Internet Safety
  2. 9.4 Privacy & Security
  3. 16.2 What is Cybersecurity?
  4. 16.3 Impact of Cybersecurity
9-12.NI.C.2 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
9-12.NI.C.3 Compare various security measures, considering tradeoffs between the usability and security of a computing system.
9-12.NI.C.4 Explain tradeoffs when selecting and implementing cybersecurity recommendations.