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Nevada 9-12 Standards Mapping

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Creative Computing (HS)

31 Standards in this Framework 14 Standards Mapped 45% Mapped to Course


Standard Lessons
9-12.AP.A.1 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 3.1 Hello World
  2. 3.2 Variables
  3. 3.3 User Input
  4. 3.4 Basic Math in JavaScript
  5. 3.5 Using Graphics in JavaScript
  6. 6.1 Intro to Python with Tracy the Turtle
  7. 6.2 Tracy's Grid World
  8. 6.3 Turning Tracy
  9. 6.4 For Loops
  10. 6.5 Turning Tracy Using Angles
  11. 6.6 Comments
  12. 6.7 Naming Guidelines
  13. 6.8 Functions
  14. 6.9 Artistic Effects
  15. 6.10 Top Down Design
  16. 6.11 Variables
  17. 6.12 User Input
  18. 6.13 Parameters
  19. 6.14 Using i in For Loops
  20. 6.15 Extended Loop Control
  21. 6.16 If Statements
  22. 6.17 If/ Else Statements
  23. 6.18 While Loops
  24. 6.19 Putting Together Control Structures
9-12.AP.V.1 Demonstrate the use of both linked lists and arrays to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
9-12.AP.C.1 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 2.9 For Loops
  2. 2.10 If Statements
  3. 2.11 If/Else Statements
  4. 2.12 While Loops in Karel
  5. 2.13 Control Structures Example
  6. 2.16 Karel Challenges
  7. 6.4 For Loops
  8. 6.14 Using i in For Loops
  9. 6.15 Extended Loop Control
  10. 6.16 If Statements
  11. 6.17 If/ Else Statements
  12. 6.18 While Loops
  13. 6.19 Putting Together Control Structures
9-12.AP.C.2 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 1.14 Project: Your First Website
  2. 6.12 User Input
  3. 6.16 If Statements
  4. 6.17 If/ Else Statements
  5. 6.18 While Loops
  6. 6.19 Putting Together Control Structures
  7. 10.6 Computer Model
  8. 12.8 Project: The Effects of the Internet
9-12.AP.M.1 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 6.8 Functions
  3. 6.10 Top Down Design
  4. 6.13 Parameters
9-12.AP.M.2 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 6.8 Functions
  2. 6.13 Parameters
9-12.AP.PD.1 Systematically design and develop programs for broad audiences by incorporating feedback from users.
9-12.AP.PD.2 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
9-12.AP.PD.3 Evaluate and refine computational artifacts to make them more usable by all and accessible to people with disabilities.
9-12.AP.PD.4 Design and develop computational artifacts working in team roles using collaborative tools.
9-12.AP.PD.5 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 2.7 Commenting Your Code
  2. 2.15 How to Indent Your Code
  3. 6.6 Comments
  4. 6.10 Top Down Design
9-12.CS.D.1 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 11.1 Intro to Digital Information
  2. 11.2 Number Systems
  3. 11.3 Encoding Text with Binary
  4. 11.4 Pixel Images
  5. 11.5 Hexadecimal
  6. 11.6 Pixel Colors!
  7. 11.7 Image Manipulation
9-12.CS.HS.1 Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 11.1 Intro to Digital Information
  2. 11.3 Encoding Text with Binary
9-12.CS.T.1 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.7 Commenting Your Code
  3. 2.14 More Karel Examples and Testing
  4. 6.6 Comments
  5. 6.10 Top Down Design
9-12.DA.S.1 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images (e.g., convert hexadecimal colors to decimal percentages, ASCII/Unicode representation).
  1. 11.1 Intro to Digital Information
  2. 11.2 Number Systems
  3. 11.3 Encoding Text with Binary
  4. 11.4 Pixel Images
  5. 11.5 Hexadecimal
  6. 11.6 Pixel Colors!
  7. 11.7 Image Manipulation
9-12.DA.S.2 Evaluate the tradeoffs in how data elements are organized and where data is stored.
9-12.DA.CVT.1 Create interactive data visualizations or alternative representations using software tools to help others better understand real-world phenomena.
9-12.DA.IM.1 Create computational models that represent the relationships among different elements of data collected from a phenomenon, process, or model.
9-12.IC.C.1 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 12.7 The Impact of the Internet
  2. 13.9 Impact of Cybersecurity
9-12.IC.C.2 Test and refine computational artifacts to reduce bias and equity deficits.
9-12.IC.C.3 Demonstrate ways a given algorithm applies to problems across disciplines.
9-12.IC.C.4 Explain the potential impacts of artificial intelligence on society.
9-12.IC.SI.1 Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
9-12.IC.SLE.1 Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
9-12.IC.SLE.2 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
9-12.IC.SLE.3 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
9-12.NI.NCO.1 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 12.1 Intro to the Internet
  2. 12.2 Internet Hardware
  3. 12.3 Internet Addresses
  4. 12.4 DNS
  5. 12.5 Routing
  6. 12.6 Packets and Protocols
  7. 13.2 Internet Hardware and Sending Information
  8. 13.3 Internet Addresses
  9. 13.4 Domain Name System (DNS)
  10. 13.5 Routing
  11. 13.6 Packets & Protocols
9-12.NI.C.1 Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 13.7 Network Attacks
9-12.NI.C.2 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
9-12.NI.C.3 Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 13.7 Network Attacks
9-12.NI.C.4 Explain tradeoffs when selecting and implementing cybersecurity recommendations.