Standards in this Framework
Standard | Lessons |
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6.DC.a.1
interact with awareness and empathy when using technology |
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6.DC.a.2
identify impacts of excessive screen time and create and follow a personal plan around screen time |
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6.DC.a.3
recognize and discuss how inappropriate technology use affects themselves and others |
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6.DC.a.4
manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online |
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6.DC.b.1
cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world |
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6.DC.b.2
consider how decisions around the future use of technology can have unintended or unexpected consequences |
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6.DC.b.3
demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property, including simple citations |
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6.DC.c.1
customize their digital learning environments in ways that support the learning process |
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6.DC.c.2
use technology to seek feedback that informs and improves their practice |
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6.DC.c.3
demonstrate the ability to choose, use and troubleshoot current technologies |
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6.DC.d.1
Brainstorm and create ways to improve the accessibility and usability of technology products for the diverse needs and wants of users |
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6.DC.d.2
Discuss computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices |
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6.DT.a.1
be expected to search and evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources |
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6.DT.a.2
develop skills to plan and employ effective research strategies to locate information and other resources |
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6.DT.a.3
Using technology, build knowledge by actively exploring real-world issues and problems, developing ideas and pursuing answers and solutions |
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6.DT.b.1
be expected to communicate, information and ideas effectively to intended audiences using a variety of digital tools |
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6.DT.b.2
use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints |
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6.DT.c.1
understand and demonstrate how to choose the most effective tool for the intended audience |
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6.DT.c.2
plan, develop, test and refine prototypes as part of a cyclical design process. |
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6.DT.c.3
be expected to use grade-appropriate digital tools to plan, organize and create products both individually and collaboratively |
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6.CT.a.1
be expected to use grade appropriate ICT terminology |
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6.CT.a.2
be expected to use grade appropriate technology skills |
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6.CT.b.1
break complex problems into smaller parts and extract key information to facilitate problem-solving |
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6.CT.b.2
collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making |
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6.CT.b.3
compare and refine multiple programs for the same task and determine which is the most appropriate |
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6.CT.c.1
create programs that include sequences, events, loops, conditionals, variables, and functions |
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6.CT.c.2
modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features |
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6.CT.c.3
debug (identify and fix) errors in an algorithm or program that includes sequences, simple loops, events, conditions , variables or functions |
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6.CT.c.4
communicate choices made during program development |
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