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Elementary Standards Mapping

for Nova Scotia ICT 1

19

Standards in this Framework

Standard Lessons
1.DC.a.1
understand and participate in classroom and school activities establishing safe and healthy routines as they use technology for learning.
    Online Etiquette
1.DC.a.2
co-construct, with teacher assitance, and follow simple online safety and behaviour expectations while completing learning tasks.
    Online Etiquette
1.DC.a.3
discuss the need for individual passwords and keeping them private
    Passwords
1.DC.a.4
understand the need for individual and secure passwords and the importance of keeping them private
    Passwords
1.DC.b.1
demonstrate with teacher assistance responsible and appropriate use of technology while participating in online activities lead by the teacher.
    Online Etiquette
1.DC.b.2
develop awareness, with teacher assistance , that not all information online is true.
1.DC.b.3
define what being positive means and looks like online and offline.
    Online Etiquette
1.DC.b.4
show some understanding that individuals own their works and can indicate how their works can be used.
    Giving Credit Through Attributions
1.DT.a.1
with teacher assistance, use grade appropriate digital tools to explore ideas, think critically and reflect.
    Impacts of Technology in Our World How Living Things Survive Adaptations and Survival: Camouflage Designing Solutions from Nature Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Animal Life Cycles Place Value: Ones, Tens, and Hundreds Build a Sentence Light and Shadows Research Presentations Who Keeps Us Safe? Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Decompose Numbers Up to 10 Sun and Moon, Day and Night Ozobot® Programming 2: More Color Codes Changes in the Environment Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® 3D Design: Introduction Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Introduction to Kibo® Kibo®: Communicating Across Distances (Light and Sound) Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: ScratchJr Drawing Tools Data Storage and Variables LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project 3D Design: Create a Bubble Wand Divide Shapes into Equal Parts Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Identify Shapes by Attributes Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages End Block: Program a Race About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game Digital Greeting Card Algebraic Thinking: Finding a Two-Digit Unknown Patterns and Music Preventing Erosion Drawing Tools: Fairy Tale Painting Drawing Tools: Farm Scene Training AI Using Data Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Ozobot® Timeline Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse Debugging: Events and Sequences Loops: Predator and Prey Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Pages: Create a Tapping Game Growing Garden Debugging: Events and Motion Message Events: Simon Says Pages: Dragon Story Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Animal Sounds Moving Targets Game Transportation Speeds and Sounds Variables: Keeping Score All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
1.DT.a.2
with teacher assistance, investigate ways to search for specific information, images or other media.
    Research Presentations Digital Research 1: Guided Research Digital Research 2: Choice Research
1.DT.b.1
with teacher assistance, use digital tools to share and exchange information.
    Types of Motion Research Presentations Phases of the Moon Digital Research 1: Guided Research Living and Nonliving Digital Research 2: Choice Research Introduction to ScratchJr Advanced Data and Programming Kibo®: Communicating Across Distances (Light and Sound) Patterns and Music Basic Data and Programming Project Basic Data and Programming Project
1.DT.c.1
with some teacher assistance create original works using grade appropriate digital tools.
    Impacts of Technology in Our World Adaptations and Survival: Camouflage Designing Solutions from Nature Maze Game Project Types of Motion Animal Life Cycles Events Counting with Mazes From ScratchJr to Scratch Research Presentations Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Decompose Numbers Up to 10 Original Story Animations - Fiction Story Introduction to ScratchJr Economic Choices Advanced Data and Programming Cardinal Directions Wildlife Scene Project Changes in the Environment 3D Design: Introduction Skills Practice: Events Skills Practice: Message Events Skills Practice: ScratchJr Drawing Tools Data Storage and Variables Telling Time LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project 3D Design: Create a Bubble Wand Divide Shapes into Equal Parts Moving Targets Game Punctuation: Write a Great Sentence! Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Introduction to the Wait Block Introduction to Pages End Block: Program a Race About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game Design an Adventure Game Algebraic Thinking: Finding a Two-Digit Unknown Patterns and Music Preventing Erosion Drawing Tools: Fairy Tale Painting Events (Alpine UT updates) Data Patterns and Predictions Drawing Tools: Farm Scene Basic Data and Programming Project Programming a Cycle Create an Original Story Animation Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Create a Tapping Game Message Events: Simon Says Pages: Dragon Story Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Basic Data and Programming Project Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Data Storage with Symbols Variables: Keeping Score All About Me! Drawing Tools: Nature Walk Seasonal Project (Winter): Build a Snowman Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
1.CCT.a.1
use grade appropriate ICT terminology
    Computer Basics Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Introduction to Kibo® Computer Detectives: Computer Problems Mouse Practice Keyboard Introduction
1.CCT.a.2
use grade appropriate technology skills
    Input Devices Computer Basics Impacts of Technology in Our World Dash® Robot 1 - Movement 3D Design: Introduction Introduction to Coding with LEGO® SPIKE Essential Networks and the Internet LEGO® SPIKE Essential: Design a Moving Statue 3D Design: Create a Bubble Wand Computer Detectives: Computer Problems LEGO® SPIKE Essential: Design for Changing Weather Mouse Practice Keyboard Introduction Training AI Using Data Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends Get Organized with Files Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
1.CCT.b.1
use digital tools, students will be expected to collect and record , with teacher support, information and view results.
1.CCT.b.2
explore a sequence of events to reach an expected goal
1.CCT.b.3
decompose (break down) the steps needed to solve a problem into a precise sequence of instructions
1.CCT.c.1
create sequences to express ideas or address a problem
1.CCT.c.2
debug (identify and fix) errors in a sequence