1.01 |
Describe the function of common physical components of computing systems (hardware) with appropriate terminology. |
1.02 |
Utilize the design thinking process to develop an understanding of a problem or user need in order to design an optimal solution. |
1.03 |
Recall the variety of inputs that a computer takes in and the outputs a computer sends to the user. |
1.04 |
Understand the importance of documenting, commenting, and debugging code to make the program easier to read. |
2.01 |
Evaluate the social and economic implications of privacy in the context of safety, law, and ethics. |
2.02 |
Utilize public domain or creative commons media to avoid copying or using material created by others without permission. |
3.01 |
Define an algorithm as a sequence of instructions that can be processed by a computer. |
3.02 |
Implement flowcharts and pseudocode to address complex problems as algorithms. |
4.01 |
Declare, initialize, and assign values to constants and variables using meaningful names. |
4.02 |
Apply basic mathematical operators for variable values. |
4.03 |
Create programs that use variables to store and modify data. |
5.01 |
Utilize ‘If…then’ and ‘If…then…else’ statements to yield specified outcomes. |
5.02 |
Create a program that correctly and effectively implements conditionals. |
6.01 |
Analyze when to implement loops as a form of iteration. |
6.02 |
Create a program that uses iteration and looping, including nested loops. |
6.03 |
Construct programs that include events. |
7.01 |
Evaluate how a sprite or game character moves across the output screen using a coordinate system. |
7.02 |
Create a program that uses coordinates. |
8.01 |
Apply Boolean expressions inside conditional (If/then and loops). |
8.02 |
Create a program that uses Booleans and Boolean operators. |
9.01 |
Analyze the base-2 (binary) number system. |
9.02 |
Convert numbers from base-10 (decimal) to binary and decimal. |
10.01 |
Understand common list operations. |
10.02 |
Practice creating, storing and retrieving list values. |
11.01 |
Recognize functions in programs as a form of abstration. |
11.02 |
Explain why and how functions can make code easier to read and maintain. |
11.03 |
Define and call simple functions. |