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North Carolina Computer Programming I Standards Mapping

to

Creative Computing (HS)

25 Standards in this Framework 14 Standards Mapped 56% Mapped to Course


Standard Lessons
NCCTE.BP10.01.01 Understand the evolution of computers and computer programming languages.
  1. 10.1 History of Computers
NCCTE.BP10.01.02 Understand numbering systems.
  1. 11.2 Number Systems
NCCTE.BP10.01.03 Understand ethics and security in the programming process
NCCTE.BP10.02.01 Understand the programming process.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 6.1 Intro to Python with Tracy the Turtle
  3. 6.10 Top Down Design
  4. 6.19 Putting Together Control Structures
NCCTE.BP10.02.02 Understand problem solving tools to design programming solutions
  1. 2.13 Control Structures Example
  2. 2.14 More Karel Examples and Testing
  3. 6.10 Top Down Design
  4. 6.19 Putting Together Control Structures
NCCTE.BP10.02.03 Understand proper program documentation, code comments, Use Cases, and Requirements Definition
  1. 2.7 Commenting Your Code
  2. 6.6 Comments
NCCTE.BP10.03.01 Apply controls associated with the Windows form.
NCCTE.BP10.03.02 Apply the properties associated with controls.
NCCTE.BP10.04.01 Understand variables and data types
  1. 3.2 Variables
  2. 6.11 Variables
  3. 6.12 User Input
NCCTE.BP10.04.02 Understand object naming and naming conventions and standards
  1. 2.4 Functions in Karel
  2. 3.2 Variables
  3. 6.7 Naming Guidelines
  4. 6.8 Functions
  5. 6.11 Variables
NCCTE.BP10.05.01 Understand different types of programming errors
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.14 More Karel Examples and Testing
NCCTE.BP10.05.02 Understand breakpoint, watch window, and try and catch to find errors.
NCCTE.BP10.05.03 Apply operators and Boolean expressions.
  1. 6.17 If/ Else Statements
NCCTE.BP10.05.04 Apply decision-making structures.
  1. 2.13 Control Structures Example
  2. 2.16 Karel Challenges
  3. 6.16 If Statements
  4. 6.17 If/ Else Statements
  5. 6.19 Putting Together Control Structures
NCCTE.BP10.05.05 Apply looping statements.
  1. 2.9 For Loops
  2. 2.12 While Loops in Karel
  3. 2.13 Control Structures Example
  4. 6.4 For Loops
  5. 6.14 Using i in For Loops
  6. 6.15 Extended Loop Control
  7. 6.18 While Loops
  8. 6.19 Putting Together Control Structures
NCCTE.BP10.06.01 Apply tools to develop menus, List Box, and Combo Box objects.
NCCTE.BP10.06.02 Apply tools to develop message, input, and dialog boxes.
NCCTE.BP10.06.03 Apply procedures for validation of user input.
  1. 3.3 User Input
  2. 6.12 User Input
NCCTE.BP10.07.01 Apply sub procedures/methods and user defined functions.
  1. 6.8 Functions
  2. 6.13 Parameters
NCCTE.BP10.07.02 Apply one-dimensional arrays.
NCCTE.BP10.07.03 Apply built-in Math functions
NCCTE.BP10.07.04 Apply built-in String Methods.
NCCTE.BP10.08.01 Understand coordinate systems
  1. 2.1 Introduction to Programming With Karel
  2. 3.5 Using Graphics in JavaScript
  3. 6.2 Tracy's Grid World
  4. 6.19 Putting Together Control Structures
NCCTE.BP10.08.02 Apply procedures to create picture boxes using images.
NCCTE.BP10.08.03 Apply animation and graphic methods in a Windows form.