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Standards Mapping

for North Carolina Computer Programming I

25

Standards in this Framework

13

Standards Mapped

52%

Mapped to Course

Standard Lessons
NCCTE.BP10.01.01
Understand the evolution of computers and computer programming languages.
NCCTE.BP10.01.02
Understand numbering systems.
NCCTE.BP10.01.03
Understand ethics and security in the programming process
NCCTE.BP10.02.01
Understand the programming process.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.13 Control Structures Example
  3. 2.1 Challenge Problems
  4. 8.1 Functions Challenges
NCCTE.BP10.02.02
Understand problem solving tools to design programming solutions
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.13 Control Structures Example
  3. 2.1 Challenge Problems
  4. 8.1 Functions Challenges
NCCTE.BP10.02.03
Understand proper program documentation, code comments, Use Cases, and Requirements Definition
  1. 1.7 Commenting Your Code
NCCTE.BP10.03.01
Apply controls associated with the Windows form.
NCCTE.BP10.03.02
Apply the properties associated with controls.
NCCTE.BP10.04.01
Understand variables and data types
  1. 3.2 Variables
  2. 5.1 Booleans
  3. 7.6 Local Variables and Scope
NCCTE.BP10.04.02
Understand object naming and naming conventions and standards
  1. 1.4 Functions in Karel
  2. 3.2 Variables
NCCTE.BP10.05.01
Understand different types of programming errors
NCCTE.BP10.05.02
Understand breakpoint, watch window, and try and catch to find errors.
NCCTE.BP10.05.03
Apply operators and Boolean expressions.
  1. 5.1 Booleans
  2. 5.2 Logical Operators
  3. 5.3 Comparison Operators
  4. 5.4 If Statements
NCCTE.BP10.05.04
Apply decision-making structures.
  1. 1.10 If Statements
  2. 1.11 If/Else Statements
  3. 1.13 Control Structures Example
  4. 2.1 Challenge Problems
  5. 5.4 If Statements
  6. 8.1 Functions Challenges
  7. 11.1 Breakout
NCCTE.BP10.05.05
Apply looping statements.
  1. 1.9 For Loops
  2. 1.12 While Loops in Karel
  3. 1.13 Control Structures Example
  4. 2.1 Challenge Problems
  5. 5.5 For Loops in JavaScript
  6. 5.6 General For Loops
  7. 5.7 For Loop Practice
  8. 5.9 While Loops
  9. 5.10 Loop and a Half
  10. 8.1 Functions Challenges
  11. 11.1 Breakout
NCCTE.BP10.06.01
Apply tools to develop menus, List Box, and Combo Box objects.
NCCTE.BP10.06.02
Apply tools to develop message, input, and dialog boxes.
NCCTE.BP10.06.03
Apply procedures for validation of user input.
  1. 3.3 User Input
NCCTE.BP10.07.01
Apply sub procedures/methods and user defined functions.
  1. 1.4 Functions in Karel
  2. 2.1 Challenge Problems
  3. 7.1 Functions and Parameters 1
  4. 7.2 Functions and Parameters 2
  5. 7.3 Functions and Parameters 3
  6. 7.4 Functions and Return Values 1
  7. 7.5 Functions and Return Values 2
  8. 8.1 Functions Challenges
  9. 11.1 Breakout
NCCTE.BP10.07.02
Apply one-dimensional arrays.
  1. 25.1 Intro to Lists/Arrays
  2. 25.2 Indexing Into an Array
  3. 25.3 Adding/Removing From an Array
  4. 25.4 Array Length and Looping Through Arrays
  5. 25.5 Iterating Over an Array
  6. 25.6 Finding an Element in a List
  7. 25.7 Removing an Element From an Array
NCCTE.BP10.07.03
Apply built-in Math functions
NCCTE.BP10.07.04
Apply built-in String Methods.
NCCTE.BP10.08.01
Understand coordinate systems
  1. 3.5 Using Graphics in JavaScript
  2. 5.5 For Loops in JavaScript
  3. 8.1 Functions Challenges
  4. 9.2 Random Circles
  5. 9.3 Random Ghosts
  6. 11.1 Breakout
NCCTE.BP10.08.02
Apply procedures to create picture boxes using images.
NCCTE.BP10.08.03
Apply animation and graphic methods in a Windows form.
  1. 9.1 Timers
  2. 9.2 Random Circles
  3. 9.3 Random Ghosts
  4. 9.4 Bouncing Ball
  5. 9.5 Mouse Events: Mouse Clicked
  6. 9.6 Mouse Events: Mouse Moved
  7. 9.7 Drawing Lines
  8. 9.8 Key Events
  9. 9.9 Crazy Ball Game
  10. 11.1 Breakout