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Elementary Standards Mapping

for MT CS K-5

155

Standards in this Framework

Standard Lessons
CS.DA.K.2
Retrieve information
CS.DA.K.3
Identify patterns in data
CS.IC.K.1
Work respectfully and responsibly in groups
CS.IC.K.2
Keep login information private and log off devices appropriately
CS.AP.1.1
Retell step-by-step instructions to complete a task
CS.AP.1.2
Use numbers and symbols to represent information
CS.AP.1.3
Arrange sequences and simple loops in correct order
CS.CS.1.1
Identify tasks that can be performed by computing devices
CS.CS.1.2
Use appropriate terminology in identifying common hardware and software problems
CS.CS.1.3
Identify simple hardware and software problems
CS.DA.1.1
Collect and categorize data in up to three categories
CS.DA.1.2
Retrieve, arrange, and modify information
CS.DA.1.3
Identify patterns in data
CS.IC.1.1
Work respectfully and responsibly in groups
CS.IC.1.2
Keep login information private and log off devices appropriately
CS.AP.2.1
Model daily processes by creating and following sets of step-by-step instructions to complete tasks
CS.AP.2.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information
CS.AP.2.3
Develop programs with sequences and simple loops to express ideas or address a problem
CS.AP.2.4
Break down the steps needed to solve a problem into a precise sequence of instructions
CS.CS.2.1
Select and operate appropriate tools to perform a variety of tasks
CS.CS.2.2
Use appropriate terminology in identifying and describing the function of common hardware and software
CS.CS.2.3
Describe basic hardware and software problems using accurate terminology
CS.DA.2.1
Collect and present the data in various visual formats
CS.DA.2.2
Define data as gathered and stored information
CS.DA.2.3
identify and describe patterns in data visualizations, such as charts or graphs, to make predictions
CS.IC.2.1
Identify how computing technology has changed how people live and work
CS.IC.2.2
Work respectfully and responsibly online
CS.IC.2.3
Keep login information private and log off devices appropriately
CS.NI.2.1
Explain what passwords are and why they are used
CS.NI.2.2
Recognize that computing devices and the internet enable people to connect with other people, places, information, and ideas
CS.AP.3.1
Compare and contrast multiple algorithms to complete the same task
CS.AP.3.2
Break down problems into smaller, manageable subproblems to facilitate the program development process
CS.AP.3.3
Describe steps taken and choices made during the process of program development
CS.AP.3.4
Identify intellectual property rights and give appropriate credit when creating or remixing programs
CS.CS.3.1
Identify the internal and external parts of computing devices
CS.CS.3.2
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies
CS.DA.3.1
Collect data from multiple sources and display the data in graphs
CS.DA.3.2
Describe multiple types of data
CS.DA.3.3
Understand the accuracy of predictions and how they are influenced by the amount of data collected
CS.IC.3.1
Collect diverse perspectives for the purpose of improving computational artifacts
CS.AP.K.1
Follow step-by-step instructions
    Sequences (Unplugged) Introduction to Message Events Properties of Matter Changing Landforms Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Original Story Animations - Fiction Story Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Introduction to Kibo® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Design an Adventure Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CS.AP.K.2
Recognize that numbers and symbols represent information
    Advanced Data and Programming Data Storage and Variables Training AI Using Data Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
CS.CS.K.1
Identify computing devices
    Digital Research 1: Guided Research Training AI Using Data Get Organized with Files
CS.CS.K.2
Iidentify examples of common hardware and software
    Computer Basics Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Introduction to Kibo® Computer Detectives: Computer Problems Mouse Practice Ozobot® Timeline
CS.DA.K.1
Collect and categorize data
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions
CS.DA.K.2
Retrieve information
    Research Presentations Digital Research 1: Guided Research Digital Research 2: Choice Research Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
CS.DA.K.3
Identify patterns in data
    Advanced Data and Programming Data Patterns and Predictions Training AI Using Data Basic Data and Programming Project Basic Data and Programming Project
CS.IC.K.1
Work respectfully and responsibly in groups
    Impacts of Technology in Our World Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette
CS.IC.K.2
Keep login information private and log off devices appropriately
    Passwords
CS.AP.1.1
Retell step-by-step instructions to complete a task
    Sequences (Unplugged) Introduction to Message Events Properties of Matter Changing Landforms Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Original Story Animations - Fiction Story Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Introduction to Kibo® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Design an Adventure Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CS.AP.1.2
Use numbers and symbols to represent information
    Advanced Data and Programming Data Storage and Variables Training AI Using Data Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
CS.AP.1.3
Arrange sequences and simple loops in correct order
    Exploring Ecosystems Maze Game Project Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create an Original Story Animation Pong Game Debugging: Events and Loops Click-a-Mole Debugging: Mazes Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Debugging: Make a Pizza Creating Turtle Graphics Sequences: Snowball Fight Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Bowling Game Functions: About Me Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
CS.CS.1.1
Identify tasks that can be performed by computing devices
    Digital Research 1: Guided Research Training AI Using Data Get Organized with Files
CS.CS.1.2
Use appropriate terminology in identifying common hardware and software problems
    Computer Basics Computer Detectives: Computer Problems
CS.CS.1.3
Identify simple hardware and software problems
    Computer Basics Computer Detectives: Computer Problems
CS.DA.1.1
Collect and categorize data in up to three categories
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Training AI Using Data Basic Data and Programming Project Machine Learning: AutoDraw Machine Learning: Teachable Machine Basic Data and Programming Project
CS.DA.1.2
Retrieve, arrange, and modify information
    Research Presentations Digital Research 1: Guided Research Digital Research 2: Choice Research Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
CS.DA.1.3
Identify patterns in data
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions Training AI Using Data Basic Data and Programming Project Machine Learning: AutoDraw Machine Learning: Teachable Machine Basic Data and Programming Project
CS.IC.1.1
Work respectfully and responsibly in groups
    Impacts of Technology in Our World Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette
CS.IC.1.2
Keep login information private and log off devices appropriately
    Passwords
CS.AP.2.1
Model daily processes by creating and following sets of step-by-step instructions to complete tasks
    Sequences (Unplugged) Introduction to Message Events Properties of Matter Changing Landforms Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Original Story Animations - Fiction Story Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Introduction to Kibo® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Design an Adventure Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CS.AP.2.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information
    Data Storage and Variables Data Storage with Symbols
CS.AP.2.3
Develop programs with sequences and simple loops to express ideas or address a problem
    Exploring Ecosystems Maze Game Project Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create an Original Story Animation Pong Game Debugging: Events and Loops Click-a-Mole Debugging: Mazes Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Debugging: Make a Pizza Creating Turtle Graphics Sequences: Snowball Fight Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Bowling Game Functions: About Me Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
CS.AP.2.4
Break down the steps needed to solve a problem into a precise sequence of instructions
    Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
CS.CS.2.1
Select and operate appropriate tools to perform a variety of tasks
    3D Design: Create a Bubble Wand Mouse Practice Keyboard Introduction Training AI Using Data Training AI Using Data Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
CS.CS.2.2
Use appropriate terminology in identifying and describing the function of common hardware and software
    Computer Basics Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Introduction to Kibo® Computer Detectives: Computer Problems Mouse Practice Ozobot® Timeline
CS.CS.2.3
Describe basic hardware and software problems using accurate terminology
    Computer Basics Computer Detectives: Computer Problems
CS.DA.2.1
Collect and present the data in various visual formats
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Patterns and Predictions
CS.DA.2.2
Define data as gathered and stored information
    Data Storage and Variables Get Organized with Files Data Storage with Symbols
CS.DA.2.3
identify and describe patterns in data visualizations, such as charts or graphs, to make predictions
    Advanced Data and Programming Patterns with Bee-Bot® VEX 123®: Patterns of Living Things Patterns and Music Data Patterns and Predictions Patterns with Code & Go® Robot Mouse
CS.IC.2.1
Identify how computing technology has changed how people live and work
    Impacts of Technology in Our World
CS.IC.2.2
Work respectfully and responsibly online
    Impacts of Technology in Our World Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette
CS.IC.2.3
Keep login information private and log off devices appropriately
    Passwords
CS.NI.2.1
Explain what passwords are and why they are used
    Passwords
CS.NI.2.2
Recognize that computing devices and the internet enable people to connect with other people, places, information, and ideas
    Digital Research 1: Guided Research Training AI Using Data Get Organized with Files
CS.AP.3.1
Compare and contrast multiple algorithms to complete the same task
    Multiple Algorithms Dash® Robot 1 - Movement Cue Robot 1 - Movement Creating Algorithms Loops: Falling Objects KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.6 - The Rabbit Chase: Help
CS.AP.3.2
Break down problems into smaller, manageable subproblems to facilitate the program development process
    Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
CS.AP.3.3
Describe steps taken and choices made during the process of program development
    Maze Game Project Advanced Data and Programming Wildlife Scene Project Debugging Code Block Review About Me Project Introduction to Debugging Debugging: Events and Motion Maze Game Project All About Me!
CS.AP.3.4
Identify intellectual property rights and give appropriate credit when creating or remixing programs
    Giving Credit Through Attributions
CS.CS.3.1
Identify the internal and external parts of computing devices
    Introduction to micro:bit® Drawing with micro:bit® and Scratch Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Ozobot® Programming 1: Introduction Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Create a Drawing App LEGO® SPIKE Essential: Design a Moving Statue LEGO® SPIKE Essential: Design a Car Sensor Ozobot® Timeline Ozobot® Cycle Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
CS.CS.3.2
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies
    Introduction to micro:bit® Computer Detectives: Hardware and Software Problems
CS.DA.3.1
Collect data from multiple sources and display the data in graphs
    Using Digital Tools to Create Line Graphs Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CS.DA.3.2
Describe multiple types of data
    Research: Effective Keywords Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project Scale of Planets in the Solar System Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
CS.DA.3.3
Understand the accuracy of predictions and how they are influenced by the amount of data collected
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
CS.IC.3.1
Collect diverse perspectives for the purpose of improving computational artifacts
    3D Design: Recreate an Animal Platform Game Design Digital Pet Project Design an App
CS.IC.3.2
Identify rules associated with the appropriate use of digital information when creating computational artifacts
    Giving Credit Through Attributions
CS.IC.3.3
Describe ethical issues that relate to computing devices and networks
    Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
CS.NI.3.1
Identify how personal information can be protected
    Strong Usernames and Passwords Digital Identity
CS.AP.4.1
Compare and refine multiple algorithms for the same task and determine which is the most appropriate
    Multiple Algorithms Dash® Robot 1 - Movement Cue Robot 1 - Movement Creating Algorithms Loops: Falling Objects KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.6 - The Rabbit Chase: Help
CS.AP.4.2
Break down problems into smaller, manageable subproblems to facilitate the program development process
    Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
CS.AP.4.3
Test and debug a program or algorithm to ensure it runs as intended
    Exploring Ecosystems Sound Frequency & Amplitude Platform Game Design Scratch Digital Greeting Card Classifying Rocks Nutrition Maze Digital Flashcards Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Pong Game Debugging: Events and Loops Create a Maze Click-a-Mole Debugging: Mazes Events: Dot in Space Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Debugging: Make a Pizza Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Functions: About Me Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project
CS.CS.4.1
Explain the function of individual internal and external parts
    Introduction to micro:bit® Drawing with micro:bit® and Scratch Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Ozobot® Programming 1: Introduction Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Create a Drawing App LEGO® SPIKE Essential: Design a Moving Statue LEGO® SPIKE Essential: Design a Car Sensor Ozobot® Timeline Ozobot® Cycle Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
CS.CS.4.2
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies
    Introduction to micro:bit® Computer Detectives: Hardware and Software Problems
CS.DA.4.1
Select and use appropriate non-digital and digital tools to collect and represent data
    Introduction to Google Sheets™ Introduction to Microsoft Excel™ Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CS.DA.4.2
Identify and use multiple types of data to complete a task
    Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
CS.DA.4.3
Evaluate the validity of data based on accuracy and relevance
    Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
CS.IC.4.1
Collect diverse perspectives for the purpose of improving computational artifacts
    3D Design: Recreate an Animal Platform Game Design Digital Pet Project Design an App
CS.IC.4.2
Identify rules associated with the appropriate use of digital information when creating computational artifacts
    Giving Credit Through Attributions
CS.IC.4.3
Describe ethical issues that relate to computing devices and networks
    Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
CS.NI.4.1
Identify cybersecurity problems
CS.AP.5.1
Compare and refine multiple algorithms for the same task and determine which is the most appropriate
    Multiple Algorithms Dash® Robot 1 - Movement Cue Robot 1 - Movement Creating Algorithms Loops: Falling Objects KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.6 - The Rabbit Chase: Help
CS.AP.5.2
Create programs that use variables to store and modify data
    Conditionals: Sphero® Shark Race Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph
CS.AP.5.3
Create programs that include sequences, events, loops, and conditionals
    Conditionals: Sphero® Shark Race
CS.AP.5.4
Modify, remix, or incorporate portions of an existing program to develop something new or add more advanced features
    Game Mechanics with Comparison Operators 3D Design: Codeblocks Animating Poetry Multiple Algorithms Game Effects Clones in Games Digital Pet Project Giving Credit Through Attributions Classes and Objects in Games Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Functions Dance Project Animating Poetry Loops: Falling Objects
CS.AP.5.5
Describe choices made during program development
    3D Design: Recreate an Animal Platform Game Design Dash® Robot Storytelling Dash® Robot Mazes Programming and Data Project Classes and Objects in Games LEGO® SPIKE Essential: Design a Car Sensor Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Design an App Balanced Ecosystems
CS.CS.5.1
Describe how internal and external parts of computing devices function to form a system
    Introduction to micro:bit® Drawing with micro:bit® and Scratch Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies with the BBC micro:bit® Ozobot® Programming 1: Introduction Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Create a Drawing App LEGO® SPIKE Essential: Design a Moving Statue LEGO® SPIKE Essential: Design a Car Sensor Ozobot® Timeline Ozobot® Cycle Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
CS.CS.5.2
Model how computer hardware and software work together as a system to accomplish tasks
    Conditionals: Sphero® Shark Race
CS.CS.5.3
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies
    Introduction to micro:bit® Computer Detectives: Hardware and Software Problems
CS.DA.5.1
Organize and present collected data visually to highlight relationships and support a claim
    Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CS.DA.5.2
Demonstrate how to store, copy, search, retrieve, modify, and delete information using a computing device
    Data Storage
CS.DA.5.3
Use accurate and relevant data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea
    Inquiry Project: Survey Bar Graph Inquiry Project: Data Bar Graph Inquiry Project: Line Graph Productivity Software Inquiry Project
CS.IC.5.1
Explain how computing technologies have changed Montana and the world, and express how those technologies influence and are influenced by, cultural practices
    Our Words Have Power (Cyberbullying) How Computing Systems Work Training AI Using Data Technology Timeline Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
CS.IC.5.2
Identify ways to improve the accessibility and usability of technology products for the diverse needs and wants of users
    How Computing Systems Work 3D Design: Keyboard Accommodations Design an App
CS.IC.5.3
Utilize diverse perspectives for the purpose of improving computational artifacts
    3D Design: Recreate an Animal Platform Game Design Digital Pet Project Design an App
CS.IC.5.4
Apply laws associated with digital information and intellectual property
CS.IC.5.5
Describe ethical issues that relate to computing devices and networks
    Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
CS.NI.5.1
Explain cybersecurity problems
CS.NI.5.2
Explain how personal information can be protected
    Strong Usernames and Passwords Digital Identity
CS.IC.3.2
Identify rules associated with the appropriate use of digital information when creating computational artifacts
CS.IC.3.3
Describe ethical issues that relate to computing devices and networks
CS.NI.3.1
Identify how personal information can be protected
CS.AP.4.1
Compare and refine multiple algorithms for the same task and determine which is the most appropriate
CS.AP.4.2
Break down problems into smaller, manageable subproblems to facilitate the program development process
CS.AP.4.3
Test and debug a program or algorithm to ensure it runs as intended
CS.CS.4.1
Explain the function of individual internal and external parts
CS.CS.4.2
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies
CS.DA.4.1
Select and use appropriate non-digital and digital tools to collect and represent data
CS.DA.4.2
Identify and use multiple types of data to complete a task
CS.AP.K.2
Recognize that numbers and symbols represent information
CS.DA.4.3
Evaluate the validity of data based on accuracy and relevance
CS.IC.4.1
Collect diverse perspectives for the purpose of improving computational artifacts
CS.IC.4.2
Identify rules associated with the appropriate use of digital information when creating computational artifacts
CS.IC.4.3
Describe ethical issues that relate to computing devices and networks
CS.NI.4.1
Identify cybersecurity problems
CS.AP.5.1
Compare and refine multiple algorithms for the same task and determine which is the most appropriate
CS.AP.5.2
Create programs that use variables to store and modify data
CS.AP.5.3
Create programs that include sequences, events, loops, and conditionals
CS.AP.5.4
Modify, remix, or incorporate portions of an existing program to develop something new or add more advanced features
CS.AP.5.5
Describe choices made during program development
CS.CS.K.1
Identify computing devices
CS.CS.5.1
Describe how internal and external parts of computing devices function to form a system
CS.CS.5.2
Model how computer hardware and software work together as a system to accomplish tasks
CS.CS.5.3
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies
CS.DA.5.1
Organize and present collected data visually to highlight relationships and support a claim
CS.DA.5.2
Demonstrate how to store, copy, search, retrieve, modify, and delete information using a computing device
CS.DA.5.3
Use accurate and relevant data to highlight or propose cause-and-effect relationships, predict outcomes, or communicate an idea
CS.IC.5.1
Explain how computing technologies have changed Montana and the world, and express how those technologies influence and are influenced by, cultural practices
CS.IC.5.2
Identify ways to improve the accessibility and usability of technology products for the diverse needs and wants of users
CS.IC.5.3
Utilize diverse perspectives for the purpose of improving computational artifacts
CS.IC.5.4
Apply laws associated with digital information and intellectual property
CS.CS.K.2
Iidentify examples of common hardware and software
CS.IC.5.5
Describe ethical issues that relate to computing devices and networks
CS.NI.5.1
Explain cybersecurity problems
CS.NI.5.2
Explain how personal information can be protected
CS.DA.K.1
Collect and categorize data