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Standards Mapping

for Mississippi 9-10

30

Standards in this Framework

18

Standards Mapped

60%

Mapped to Course

Standard Lessons
CS.3A.1
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 7.1 Operating Systems
  2. 9.2 Notational Systems
CS.3A.2
Compare levels of abstraction and interactions between application software, system software, and hardware layers
  1. 7.1 Operating Systems
  2. 10.1 Internal Components
  3. 10.2 Peripheral Devices
CS.3A.3
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 11.1 Methodology
  2. 11.2 Support Practice
NI.3A.1
Evaluate the scalability and reliability of networks by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 9.4 Internet Hardware and Sending Information
  2. 9.5 Internet Addresses
  3. 9.6 Domain Name System (DNS)
  4. 9.7 Routing
  5. 10.3 Network Devices
  6. 10.5 Network Options
NI.3A.2
Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 1.3 Impact of Cybersecurity
  2. 8.9 Common Security Problems
  3. 8.10 SQL Injection Overview
  4. 8.11 Types of SQLi and Prevention
NI.3A.3
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 7.6 Application Security
  2. 7.7 Browser Configuration
  3. 7.8 System Administration
  4. 10.6 Network Communication
  5. 10.7 Network Management
NI.3A.4
Compare various security measures considering tradeoffs between the usability and security of a computing system.
  1. 7.7 Browser Configuration
  2. 7.8 System Administration
  3. 10.6 Network Communication
  4. 10.7 Network Management
NI.3A.5
Explain tradeoffs when selecting and implementing cybersecurity recommendations.
  1. 7.7 Browser Configuration
  2. 10.6 Network Communication
  3. 10.7 Network Management
DA.3A.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 9.2 Notational Systems
  2. 9.3 Data Representation
DA.3A.2
Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 8.5 Clients and Servers
  2. 10.4 Storage Options
DA.3A.3
Collect, transform, and organize data to help others better understand a problem.
DA.3A.4
Create and evaluate computational models that represent real-world systems.
AP.3A.1
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
AP.3A.2
Use lists and functions to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
AP.3A.3
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 22.4 If Statements
  2. 22.5 For Loops in JavaScript
  3. 22.6 General For Loops
  4. 22.7 For Loop Practice
AP.3A.4
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 3.1 Project: Public Service Announcement
  2. 6.1 Project: Classic Cipher Newscast
  3. 19.15 Your First Website
AP.3A.5
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
AP.3A.6
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
AP.3A.7
Systematically design and develop programs for broad audiences by incorporating feedback from users
AP.3A.8
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 2.6 Creative Credit & Copyright
AP.3A.9
Evaluate and refine computational artifacts to make them more usable and accessible.
AP.3A.10
Design and develop computational artifacts working in team roles using collaborative tools.
  1. 3.1 Project: Public Service Announcement
AP.3A.11
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
IC.3A.1
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 9.10 Impact of the Internet
IC.3A.2
Test and refine computational artifacts to reduce bias and equity deficits.
IC.3A.3
Demonstrate ways a given algorithm applies to problems across disciplines.
IC.3A.4
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
IC.3A.5
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 2.6 Creative Credit & Copyright
  2. 7.5 Software Licenses
IC.3A.6
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. [
  1. 2.4 Privacy & Security
  2. 7.5 Software Licenses
  3. 7.7 Browser Configuration
IC.3A.7
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 2.1 Digital Footprint and Reputation
  2. 2.4 Privacy & Security