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Mississippi 9-10 Standards Mapping

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Foundations of Computer Science

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30 Standards in this Framework 14 Standards Mapped 46% Mapped to Course


Standard Lessons
CS.3A.1 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
CS.3A.2 Compare levels of abstraction and interactions between application software, system software, and hardware layers
CS.3A.3 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.7 Commenting Your Code
NI.3A.1 Evaluate the scalability and reliability of networks by describing the relationship between routers, switches, servers, topology, and addressing.
NI.3A.2 Give examples to illustrate how sensitive data can be affected by malware and other attacks.
NI.3A.3 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
NI.3A.4 Compare various security measures considering tradeoffs between the usability and security of a computing system.
NI.3A.5 Explain tradeoffs when selecting and implementing cybersecurity recommendations.
DA.3A.1 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
DA.3A.2 Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 1.8 Visualizing and Interpreting Data
DA.3A.3 Collect, transform, and organize data to help others better understand a problem.
  1. 1.8 Visualizing and Interpreting Data
  2. 1.9 Data Collection & Limitations
DA.3A.4 Create and evaluate computational models that represent real-world systems.
AP.3A.1 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
AP.3A.2 Use lists and functions to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 9.11 Intro to Lists/Arrays
  2. 9.14 Iterating Over an Array
  3. 16.2 Finding an Element in a List
AP.3A.3 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 2.14 Control Structures Example
  2. 7.4 If Statements
  3. 7.5 For Loops in JavaScript
  4. 7.6 General For Loops
  5. 7.7 For Loop Practice
AP.3A.4 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 1.12 Project: Public Service Announcement
AP.3A.5 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 9.1 Functions and Parameters 1
  3. 9.2 Functions and Parameters 2
  4. 9.3 Functions and Parameters 3
AP.3A.6 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 9.1 Functions and Parameters 1
  2. 9.2 Functions and Parameters 2
  3. 9.3 Functions and Parameters 3
  4. 9.4 Functions and Return Values 1
  5. 9.5 Functions and Return Values 2
AP.3A.7 Systematically design and develop programs for broad audiences by incorporating feedback from users
AP.3A.8 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 1.10 Creative Credit & Copyright
AP.3A.9 Evaluate and refine computational artifacts to make them more usable and accessible.
AP.3A.10 Design and develop computational artifacts working in team roles using collaborative tools.
  1. 1.12 Project: Public Service Announcement
  2. 3.1 Collaborative Programming
AP.3A.11 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 2.7 Commenting Your Code
IC.3A.1 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
IC.3A.2 Test and refine computational artifacts to reduce bias and equity deficits.
IC.3A.3 Demonstrate ways a given algorithm applies to problems across disciplines.
IC.3A.4 Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
IC.3A.5 Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 1.10 Creative Credit & Copyright
IC.3A.6 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. [
  1. 1.6 Privacy & Security
IC.3A.7 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 1.3 Digital Footprint and Reputation
  2. 1.6 Privacy & Security