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Mississippi 9-10 Standards Mapping


Creative Computing (HS)

30 Standards in this Framework 16 Standards Mapped 53% Mapped to Course

Standard Lessons
CS.3A.1 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 10.2 Computer Organization
  2. 11.3 Encoding Text with Binary
  3. 11.4 Pixel Images
  4. 11.6 Pixel Colors!
  5. 12.2 Internet Hardware
  6. 12.3 Internet Addresses
CS.3A.2 Compare levels of abstraction and interactions between application software, system software, and hardware layers
  1. 10.2 Computer Organization
  2. 10.3 Software
  3. 10.4 Hardware
  4. 12.2 Internet Hardware
CS.3A.3 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
NI.3A.1 Evaluate the scalability and reliability of networks by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 10.2 Computer Organization
  2. 10.4 Hardware
  3. 12.2 Internet Hardware
  4. 12.3 Internet Addresses
  5. 12.4 DNS
  6. 12.5 Routing
  7. 13.2 Internet Hardware and Sending Information
  8. 13.3 Internet Addresses
  9. 13.4 Domain Name System (DNS)
  10. 13.5 Routing
NI.3A.2 Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 13.9 Impact of Cybersecurity
NI.3A.3 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
NI.3A.4 Compare various security measures considering tradeoffs between the usability and security of a computing system.
NI.3A.5 Explain tradeoffs when selecting and implementing cybersecurity recommendations.
DA.3A.1 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 10.4 Hardware
  2. 11.2 Number Systems
  3. 11.3 Encoding Text with Binary
  4. 11.4 Pixel Images
  5. 11.5 Hexadecimal
  6. 11.6 Pixel Colors!
  7. 11.7 Image Manipulation
DA.3A.2 Evaluate the tradeoffs in how data elements are organized and where data is stored.
DA.3A.3 Collect, transform, and organize data to help others better understand a problem.
DA.3A.4 Create and evaluate computational models that represent real-world systems.
AP.3A.1 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 6.19 Putting Together Control Structures
AP.3A.2 Use lists and functions to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 2.4 Functions in Karel
  2. 2.14 More Karel Examples and Testing
  3. 2.16 Karel Challenges
  4. 6.8 Functions
AP.3A.3 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 2.9 For Loops
  2. 2.11 If/Else Statements
  3. 2.12 While Loops in Karel
  4. 2.13 Control Structures Example
AP.3A.4 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 1.14 Project: Your First Website
AP.3A.5 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 6.8 Functions
  3. 6.10 Top Down Design
AP.3A.6 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 6.8 Functions
  2. 6.13 Parameters
AP.3A.7 Systematically design and develop programs for broad audiences by incorporating feedback from users
AP.3A.8 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
AP.3A.9 Evaluate and refine computational artifacts to make them more usable and accessible.
AP.3A.10 Design and develop computational artifacts working in team roles using collaborative tools.
  1. 6.19 Putting Together Control Structures
AP.3A.11 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 2.7 Commenting Your Code
  2. 6.6 Comments
IC.3A.1 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 12.7 The Impact of the Internet
  2. 12.8 Project: The Effects of the Internet
IC.3A.2 Test and refine computational artifacts to reduce bias and equity deficits.
IC.3A.3 Demonstrate ways a given algorithm applies to problems across disciplines.
IC.3A.4 Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
IC.3A.5 Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 10.5 Future of Computing
  2. 12.7 The Impact of the Internet
  3. 12.8 Project: The Effects of the Internet
IC.3A.6 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. [
IC.3A.7 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 12.7 The Impact of the Internet
  2. 12.8 Project: The Effects of the Internet