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Mississippi 6-8 Standards Mapping

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Foundations of Computer Science

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23 Standards in this Framework 10 Standards Mapped 43% Mapped to Course


Standard Lessons
CS.2.1 Recommend improvements to the design of computing devices based on an analysis of how users interact with the devices
CS.2.2 Design projects that combine hardware and software components to collect and exchange data.
CS.2.3 Systematically identify and fix problems with computing devices and their components.
NI.2.1 Model the role of protocols in transmitting data across networks and the Internet
NI.2.2 Explain how physical and digital security measures protect electronic information
  1. 1.6 Privacy & Security
NI.2.3 Apply multiple methods of encryption to model the secure transmission of information.
DA.2.1 Represent data using multiple encoding schemes.
DA.2.2 Collect data using computational tools and transform the data to make it more useful and reliable.
DA.2.3 Refine computational models based on the data they have generated.
AP.2.1 Use flowcharts and/or pseudocode to address complex problems as algorithms.
  1. 2.6 Top Down Design and Decomposition in Karel
AP.2.2 Create clearly named variables that represent different data types and perform operations on their values.
  1. 5.2 Variables
AP.2.3 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals. [
  1. 2.14 Control Structures Example
  2. 7.3 Comparison Operators
  3. 7.4 If Statements
  4. 7.7 For Loop Practice
AP.2.4 Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs. [
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 9.1 Functions and Parameters 1
  3. 9.2 Functions and Parameters 2
AP.2.5 Create procedures with parameters to organize code and make it easier to reuse
  1. 9.1 Functions and Parameters 1
  2. 9.2 Functions and Parameters 2
  3. 9.3 Functions and Parameters 3
AP.2.6 Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
  1. 3.1 Collaborative Programming
AP.2.7 Incorporate existing code, media, and libraries into original programs and give attribution.
  1. 2.9 Super Karel
  2. 5.4 Basic Math in JavaScript
AP.2.8 Systematically test and refine programs using a range of test cases. [
AP.2.9 Distribute tasks and maintain a project timeline when collaboratively developing computational artifacts.
AP.2.10 Document programs in order to make them easier to follow, test, and debug
  1. 2.7 Commenting Your Code
IC.2.1 Compare tradeoffs associated with computing technologies that affect people's everyday activities and career options.
IC.2.2 Discuss issues of bias and accessibility in the design of existing technologies.
IC.2.3 Collaborate with many contributors through strategies such as crowdsourcing or surveys when creating a computational artifact.
IC.2.4 Describe tradeoffs between allowing information to be public and keeping information private and secure.
  1. 1.5 Internet Safety
  2. 1.6 Privacy & Security