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Mississippi 11-12 Standards Mapping


Creative Computing (HS)

28 Standards in this Framework 13 Standards Mapped 46% Mapped to Course

Standard Lessons
CS.3B.1 Categorize the roles of operating system software
  1. 10.3 Software
CS.3B.2 Illustrate ways computing systems implement logic, input, and output through hardware components.
  1. 10.2 Computer Organization
  2. 10.3 Software
  3. 10.4 Hardware
  4. 10.5 Future of Computing
  5. 12.2 Internet Hardware
  6. 12.5 Routing
NI.3B.1 Describe the issues that impact network functionality (e.g., bandwidth, load, delay, topology).
  1. 12.2 Internet Hardware
  2. 13.2 Internet Hardware and Sending Information
NI.3B.2 Compare ways software developers protect devices and information from unauthorized access
  1. 10.3 Software
DA.3B.1 Use data analysis tools and techniques to identify patterns in data representing complex systems.
DA.3B.2 Select data collection tools and techniques to generate data sets that support a claim or communicate information.
DA.3B.3 Evaluate the ability of models and simulations to test and support the refinement of hypotheses.
AP.3B.1 Describe how artificial intelligence drives many software and physical systems.
  1. 12.7 The Impact of the Internet
  2. 12.8 Project: The Effects of the Internet
AP.3B.2 Implement an artificial intelligence algorithm to play a game against a human opponent or solve a problem.
AP.3B.3 Use and adapt classic algorithms to solve computational problems.
AP.3B.4 Evaluate algorithms in terms of their efficiency, correctness, and clarity.
AP.3B.5 Compare and contrast fundamental data structures and their uses.
AP.3B.6 Illustrate the flow of execution of a recursive algorithm.
AP.3B.7 Construct solutions to problems using student-created components, such as procedures, modules and/or objects.
  1. 6.8 Functions
AP.3B.8 Analyze a large-scale computational problem and identify generalizable patterns that can be applied to a solution.
  1. 6.19 Putting Together Control Structures
AP.3B.9 Demonstrate code reuse by creating programming solutions using libraries and APIs.
  1. 2.8 Super Karel
AP.3B.10 Plan and develop programs for broad audiences using a software life cycle process.
AP.3B.11 Explain security issues that might lead to compromised computer programs
  1. 10.5 Future of Computing
  2. 12.7 The Impact of the Internet
  3. 13.7 Network Attacks
AP.3B.12 Develop programs for multiple computing platforms
AP.3B.13 Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (code documentation) in a group software project
AP.3B.14 Develop and use a series of test cases to verify that a program performs according to its design specifications.
  1. 6.19 Putting Together Control Structures
AP.3B.15 Modify an existing program to add additional functionality and discuss intended and unintended implications (e.g., breaking other functionality).
AP.3B.16 Evaluate key qualities of a program through a process such as a code review
AP.3B.17 Compare multiple programming languages and discuss how their features make them suitable for solving different types of problems.
IC.3B.1 Evaluate computational artifacts to maximize their beneficial effects and minimize harmful effects on society.
  1. 10.5 Future of Computing
  2. 12.7 The Impact of the Internet
  3. 12.8 Project: The Effects of the Internet
IC.3B.2 Evaluate the impact of equity, access, and influence on the distribution of computing resources in a global society
  1. 10.5 Future of Computing
  2. 12.7 The Impact of the Internet
  3. 12.8 Project: The Effects of the Internet
IC.3B.3 Predict how computational innovations that have revolutionized aspects of our culture might evolve.
  1. 10.5 Future of Computing
  2. 12.7 The Impact of the Internet
  3. 12.8 Project: The Effects of the Internet
IC.3B.4 Debate laws and regulations that impact the development and use of software