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Elementary Standards Mapping

for KY CS K-5

20

Standards in this Framework

Standard Lessons
E-NI-01
Understand the basic components of how networks operate to protect physical and digital information.
    Strong Usernames and Passwords Networks and the Internet Networks, Packets, and the Internet Passwords
E-NI-02
Model how information is broken down into smaller pieces (data packets), transmitted over various paths (physical and/or wireless), and reassembled at the destination.
    Networks and the Internet Networks, Packets, and the Internet Networks Part 2: Network Protocols
E-IC-02
Discover how computing devices have affected the way people communicate.
    Impacts of Technology in Our World Training AI Using Data Training AI Using Data Online Collaboration
E-IC-03
Evaluate the relevance and appropriateness of electronic information sources and digital media.
    Research: Effective Keywords Digital Research 1: Guided Research Digital Research 2: Choice Research Research: Informational Programs
E-IC-04
Understand the importance of proper use of data and information in a computing society.
    Giving Credit Through Attributions Giving Credit Through Attributions Training AI Using Data Training AI Using Data Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
E-IC-01
Discuss how computing has impacted society.
    Impacts of Technology in Our World Our Words Have Power (Cyberbullying) Digital Identity Training AI Using Data Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
E-DA-01
Appropriately store and modify digital files.
    Using Digital Tools to Create Line Graphs Data Storage Get Organized with Files
E-DA-03
Analyze data for trends and relationships
    Weather and Climate Using Digital Tools to Create Line Graphs Advanced Data and Programming Programming and Data Project Data Storage and Variables Scale of Planets in the Solar System Basic Data and Programming Project Machine Learning: What is a Blorg? Basic Data and Programming Project The Sorting Game Star Brightness and Distance
E-DA-02
Collect and visually display data using appropriate applications.
    Research: Informational Programs Using Digital Tools to Create Line Graphs Advanced Data and Programming Programming and Data Project Data Storage and Variables Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score Conditionals: Sphero® Shark Race
E-CS-03
Describe basic hardware and software problems using accurate terminology.
    Computer Detectives: Hardware and Software Problems Computer Detectives: Computer Problems
E-CS-02
Identify and describe the function of common physical components of computing systems (hardware) using appropriate terminology.
    Input Devices Computer Basics How Computing Systems Work Introduction to micro:bit® Ozobot® Programming 1: Introduction Introduction to Coding with LEGO® SPIKE Essential Introduction to Kibo® Mouse Practice Keyboard Introduction
E-CS-01
Select and operate appropriate software and hardware to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
    Using Digital Tools to Create Line Graphs 3D Design: Introduction Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
E-AP-02
Explore and use variables in a program.
    Game Mechanics with Comparison Operators 3D Design: Codeblocks Balanced and Unbalanced Forces Sound Frequency & Amplitude Fractions and Variables Introduction to Comparison Operators Variables Wave Generator Unit Converter Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Cue Robot 3 - Loops and Functions Skills Practice: Variables Data Storage and Variables Skills Practice: Operators Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Forever Loop Dance Party Pinball Game Project Mad Libs Project Flower Garden Functions Project Design an App Game Design Project Naming Numbers Game Rates and Unit Rates Positive and Negative Numbers Scale of Planets in the Solar System Balanced Ecosystems micro:bit® Reaction Game Pong Game I-Spy with Lists Click-a-Mole Garden Project Introduction to Clones Program an AI Chatbot Snake Game Scout's Quest: Variables Clones: Throwing Acorns Game Lists: Shopping with Scout Transportation Speeds and Sounds Lists: Spelling Bee Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Variables: Keeping Score Race Track Game House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race
E-AP-06
Modify, remix or reuse part of an existing program to create a new program, giving attribution to others.
    Giving Credit Through Attributions Giving Credit Through Attributions
E-AP-07
Document, share and reflect when creating programs using correct terminology.
    Platform Game Design Creative Storytelling Research Presentations Digital Research 2: Choice Research Game Effects LEGO® SPIKE Essential: Design a Car Sensor Choose Your Own Path: Elements of Culture Plan a Quest Design an Adventure Game Design an App Game Design Project
E-AP-08
Identify and correct errors in an algorithm.
    Exploring Ecosystems Maze Game Project Sound Frequency & Amplitude Platform Game Design Events Digital Greeting Card Project Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Classifying Rocks Nutrition Maze Create Your Own Story Problem Digital Flashcards Loops Nonfiction Animated Recordings Grammar Quiz Game Advanced Data and Programming Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Wildlife Scene Project Digital Pet Project Animating Unit Fractions Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Changes in the Environment Introduction to Bee-Bot®: Planning a Program Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Message Events Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games Space Travel Project Moving Targets Game micro:bit® Rounding to the Nearest Ten Punctuate a Title Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred VEX 123®: Patterns of Living Things micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! Seed Dispersal Debugging Kibo®: Adding and Subtracting LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Seasonal Project (Summer): Pop the Balloons The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy VEX GO®: Lines and Angles Plan a Quest Animation Loops Project Forever Loop Dance Party Code Block Review Pinball Game Project End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Hide and Seek Game Tap-a-Mole Game Design an Adventure Game Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Patterns and Music Punctuation Game State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Timeline Ozobot® Cycle Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Debugging: Events and Sequences Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Create an Original Story Animation Debugging: Message Events and Loops Pong Game Debugging: Events and Loops Create a Maze Speed Block: Bouncy Ball Click-a-Mole Animating Poetry Garden Project Debugging: Mazes Program an AI Chatbot Events: Dot in Space Debugging: Events and Motion Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Scout's Quest: Conditionals Grid: Solving Mazes Debugging: Make a Pizza Events: Submarine Sequences Moving Targets Game Creating Turtle Graphics Conditionals: Flying Bird Sequences: Snowball Fight Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Bowling Game Introduction to Repeat Loops Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects KA1.2.1 - Karel Error Messages Part 1 KA1.2.2 - Karel Error Messages Part 2 KA1.2.3 - Karel Error Messages Part 3 House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
E-AP-04
Decompose precise steps needed to solve a problem.
    Comparing Organisms Sequences (Unplugged) Adaptations and Survival: Camouflage Game Mechanics with Comparison Operators Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Decimal Multiplication and Conditionals Storytelling Animations Plant and Animal Cells Create Your Own Story Problem Animating Poetry Simple Algorithms Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Multiple Algorithms Original Story Animations - Fiction Story Grammar Quiz Game Advanced Data and Programming Loops Dash® Robot Mazes Cycle of Matter Multi-digit Multiplication and Conditionals Clones in Games Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Wildlife Scene Project Digital Pet Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® VEX GO®: Introduction VEX GO®: Measurement Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter LEGO® SPIKE Essential: Design a Moving Statue Classes and Objects in Games Space Travel Project Moving Targets Game micro:bit®: Animal Response to the Environment Pair Programming: Create a Band VEX 123®: Patterns of Living Things VEX GO®: Speed and Energy Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Debugging Unplugged Introduction to ScratchJr Part 2 How We See: Light Reflection Shapes with Bee-Bot® LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® The US Government Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Choose Your Own Path: Elements of Culture Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX GO®: Lines and Angles Plan a Quest VEX 123®: Defining Shape Attributes Forever Loop Dance Party Pinball Game Project End Block: Program a Race About Me Project Garden Project Create a Map Tap-a-Mole Game Design an Adventure Game Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Punctuation Game State Project Preventing Erosion Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Multimedia Book Report micro:bit® Reaction Game Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Debugging: Events and Sequences Scout's Scratch Expedition Part 3 Scout's Scratch Expedition Part 4 Programming a Cycle Debugging: Message Events and Loops Pong Game Create a Maze Loops: Follow the Path Speed Block: Bouncy Ball Click-a-Mole Animating Poetry Message Events: Scout Plays in the Forest Creating Algorithms Garden Project Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Broadcast Messages: Marco Polo Forever Loops: Fireworks Loops: Play in the Park Scout's Quest: Functions with Number Inputs Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Creating Turtle Graphics Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Broadcast Messages: Tell a Joke Events: Traveling with Scout Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Bowling Game All About Me! Introduction to Repeat Loops Functions: About Me House Design with Area and Perimeter Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Health and Fitness Careers in CS: Litter Free Communities Computational Thinking: Design an Obstacle Course Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines CS Innovators: Grace Hopper Careers in CS: Coding for Fashion-Retail Computational Thinking: Design a School Computational Thinking: Design a Neighborhood CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
E-AP-05
Use a process when creating programs or computational artifacts.
    Comparing Organisms Sequences (Unplugged) 3D Design: Recreate an Animal Maze Game Project Platform Game Design Creative Storytelling Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Dash® Robot Storytelling Dash® Robot Mazes Clones in Games Wildlife Scene Project Digital Pet Project Coding with LEGO® Spike Prime LEGO® SPIKE Essential: Design a Moving Statue Classes and Objects in Games 3D Design: Keyboard Accommodations Pair Programming: Create a Band Seed Dispersal Debugging LEGO® SPIKE Essential: Design a Car Sensor VEX GO®: Lines and Angles Plan a Quest VEX 123®: Defining Shape Attributes Code Block Review About Me Project Racing Game Digital Greeting Card Design an Adventure Game Design an App Game Design Project Naming Numbers Game Multimedia Book Report Introduction to Debugging Debugging: Events and Motion Maze Game Project Game Design Project All About Me!
E-AP-03
Routinely create programs using a variety of tools to express ideas, address a problem or create an artifact, individually and collaboratively.
    Introduction to Computer Science and Scratch Comparing Organisms Practice with Conditionals Part 1 Adding with Loops Adaptations and Survival: Camouflage Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Introduction to Message Events Exploring Ecosystems Maze Game Project Balanced and Unbalanced Forces Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Sound Frequency & Amplitude Events Types of Motion Animal Life Cycles Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Events Weather and Climate Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Digital Greeting Card Project Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Introduction to Comparison Operators Research Presentations Who Keeps Us Safe? Sound and Pitch Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Story Problems: Add and Subtract within 100 Exploring Heat Decimal Multiplication and Conditionals Storytelling Animations Exploring Adaptations Phases of the Moon Physical Changes Variables Plant and Animal Cells Create Your Own Story Problem Living and Nonliving Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Weather and Seasons Parts of Speech: Random Sentence Generator Original Story Animations - Personal Story Introduction to Conditionals Digital Research 2: Choice Research Wave Generator Research: Informational Programs Division and Conditionals Loops Storytelling Animations Part 2 Multiple Algorithms Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Using Digital Tools to Create Line Graphs Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Economic Choices Advanced Data and Programming Drawing with the BBC micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Phonics: Letter Sounds Cardinal Directions Earth Systems Classifying Shapes by Category Day and Night Cycle of Matter Events and Money Programming and Data Project Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Wildlife Scene Project Digital Pet Project Place Value: Ones and Tens Animating Unit Fractions Finding an Unknown in a Word Problem Multiplication Quiz Game Ozobot® Programming 2: More Color Codes Changes in the Environment Phonics: Digraphs VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Dash® Robot 1 - Movement Place Value: Adding Up to 20 Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® VEX GO®: Introduction VEX GO®: Measurement Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter LEGO® SPIKE Essential: Design a Moving Statue Classes and Objects in Games Space Travel Project 3D Design: Create a Bubble Wand Moving Targets Game 3D Design: Keyboard Accommodations micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred VEX 123®: Patterns of Living Things micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Unplugged Introduction to ScratchJr Part 2 How We See: Light Reflection LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting Practice with Conditionals Part 2 Shapes with Bee-Bot® Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Practice with Conditionals Part 3 The US Government Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Using the Go To Page Block Identify Shapes by Attributes Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX GO®: Lines and Angles Plan a Quest VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Animation Loops Project Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Pinball Game Project Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages End Block: Program a Race About Me Project Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Algebraic Thinking: Finding a Two-Digit Unknown Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments Patterns and Music Punctuation Game State Project Preventing Erosion Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Multiplying and Dividing Fractions Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Drawing Tools: Fairy Tale Painting Events (Alpine UT updates) Grow and Shrink Blocks in Motion Drawing Tools: Farm Scene Animating Sprites with Factors Animating Sprites with Division Basic Data and Programming Project Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Makey Makey®: Introduction Makey Makey®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 1 micro:bit®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Loops: Predator and Prey Scout's Scratch Expedition Part 4 Programming a Cycle Create an Original Story Animation Pong Game KA1.1.1 - Karel's Coding Environment: Example Program Create a Maze Loops: Follow the Path Speed Block: Bouncy Ball I-Spy with Lists Click-a-Mole Create a Mini Golf Game Animating Poetry Message Events: Scout Plays in the Forest Creating Algorithms Pages: Scout's Travels Garden Project Introduction to Clones Program an AI Chatbot Events: Dot in Space Pages: Create a Tapping Game Snake Game Functions: Paint by Numbers Growing Garden Loops: Catch the Ball Message Events: Simon Says Pages: Dragon Story Scout's Quest: Functions with Boolean Inputs Maze Game Project Loops: Frog and Rabbit Broadcast Messages: Marco Polo Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Scout's Quest: Variables Clones: Throwing Acorns Game Basic Data and Programming Project Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Creating Turtle Graphics Transportation Speeds and Sounds Conditionals: Flying Bird Introduction to Events Sequences: Snowball Fight Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Technology Timeline Game Design Project Operators: Coin Flip Code Tunes Bowling Game All About Me! Introduction to Repeat Loops Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects KA1.2.1 - The Rabbit Chase: Time to Clean Up KA1.2.2 - The Rabbit Chase: Riley the Troublemaker KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.4 - The Rabbit Chase: Tracking Riley KA1.2.5 - The Rabbit Chase: Over the Wall KA1.2.6 - The Rabbit Chase: Help KA1.2.7 - The Rabbit Chase: Making Friends KA1.3.1 - Lost in Space: A Call from Space KA1.3.2a - Lost in Space: Directions to Mars KA1.3.2b - Lost in Space: Asteroid Field KA1.3.2c - Lost in Space: Asteroid Field 2 KA1.3.3a - Lost in Space: Landing Systems Engaged KA1.3.3b - Lost in Space: Perimeter Check KA1.3.4a - Lost in Space: Putting Out Fires Part 1 KA1.3.4b - Lost in Space: Putting Out Fires Part 2 KA1.3.5b - Lost in Space: Tracking Tracy Part 2 KA1.3.6 - Lost in Space: Martian Sand Worms KA1.4.1 - Evaluation: Supplies Drop Off KA1.4.2 - Evaluation: Create Karel Adventures House Design with Area and Perimeter KA1.1.2 - Karel's Coding Environment: Walk Around the Pond Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Changing Environments with Bee-Bot® Seasonal Project (Winter): Design a Snowman Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Health and Fitness Careers in CS: Litter Free Communities Careers in CS: Major League Baseball Drawing Tools: Sea Creatures Careers in CS: Coding for Fashion-Retail CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
E-AP-01
Create, follow, compare and refine algorithms for a task.
    Sequences (Unplugged) Simple Algorithms Multiple Algorithms Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement LEGO® SPIKE Essential: Design a Car Sensor Making Ten with Bee-Bot® Create a Map Design an App Creating Algorithms Sequences (Unplugged) Sequences: Snowball Fight Acting with Events Bowling Game Loops: Falling Objects KA1.2.3a - The Rabbit Chase: Riley's Escape Part 1 KA1.2.3b - The Rabbit Chase: Riley's Escape Part 2 KA1.2.6 - The Rabbit Chase: Help Computational Thinking: Design an Obstacle Course Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines Computational Thinking: Design a School Computational Thinking: Design a Neighborhood