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Elementary Standards Mapping

for KS CS 2

24

Standards in this Framework

Standard Lessons
2.CS.D.01
Select and use a computing device to perform a variety of tasks for an intended outcome.
    Computer Basics
2.CS.HS.01
Model the use of components of a computing system, its basic functions, peripherals, and storage features.(e.g. using the hard drive, memory/storage, printers, scanners, wireless and cabled connections, and cloud storage).
    Input Devices Computer Basics
2.CS.HS.02
Self-select and use appropriate software/apps for an intended outcome. (e.g., programs, browsers, websites, and applications).
    Digital Research 2: Choice Research
2.CS.IO.01
Understand and use varying input/output skills. Examples: Input (keyboarding, mouse, touchscreen, voice, voice typing, camera, robotics, interactive board). Output (monitor, screen, printer, 3D printer, robotics, audio).
    Computer Basics How Computing Systems Work Computer Detectives: Computer Problems Mouse Practice Keyboard Introduction
2.CS.T.01
Using accurate terminology, identify and resolve simple hardware and software problems and strategies for solving these problems.
    Computer Detectives: Computer Problems
2.NI.NCO.01
Use computing devices to share information and communicate with others using a network.
    Networks and the Internet
2.NI.C.01
Demonstrate use of strong authentication methods to access and protect devices and data. Understand the effects of retaining password privacy.
    Passwords
2.DA.S.01
Manipulate existing files while use appropriate file-naming conventions. With guidance, develop and modify an organizational structure by creating, copying, moving, and deleting files and folders.
    Get Organized with Files
2.DA.C.01
With guidance, collect and present the same data in various visual formats.
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
2.DA.CVT.01
Collect data over time and organize it on a chart or graph in order to make a prediction.
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
2.DA.IM.01
Use patterns in data to make inferences or predictions based on data collected from users or simulations
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
2.AP.A.01
Both independently and collaboratively construct and follow algorithms that include sequencing and simple loops to accomplish a task verbally, kinesthetically, with robot devices, or a programing language.
    Introduction to Computer Science and Scratch Sequences (Unplugged) Introduction to Message Events Properties of Matter Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Counting with Mazes Light and Shadows Story Problems: Add and Subtract within 100 Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Adding within 20 and Sequences (Unplugged) Loops Original Story Animations - Fiction Story Cardinal Directions Events and Money Wildlife Scene Project Communities Modify Their Environment Ozobot® Programming 7 Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Weather with Bee-Bot® Introduction to Kibo® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Space Travel Project Punctuation: Write a Great Sentence! Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages About Me Project Chicken Crossing Game River Crossing Game Racing Game Create a Map Hide and Seek Game 3D Shapes Digital Greeting Card Design an Adventure Game Preventing Erosion Geographic Effects on Early Civilizations Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Programming a Cycle Create an Original Story Animation Message Events: Scout Plays in the Forest Pages: Scout's Travels Message Events: Simon Says Pages: Dragon Story Maze Game Project Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Introduction to Events Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail Winter Celebrations Around the World
2.AP.V.01
Use and model the way a computer program stores, accesses, and manipulates data that is represented as a variable.
    Data Storage with Symbols Variables: Keeping Score
2.AP.C.01
Independently and collaboratively create programs to accomplish tasks using a programming language such as block based programming using a robot device, or unplugged activity that includes simple loops, sequencing, and repetition.
    Comparing Organisms Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Ozobot® Programming 1: Introduction Changes in the Environment Phonics: Digraphs VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Divide Shapes into Equal Parts Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Identify Shapes by Attributes Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers Introduction to Pages About Me Project Chicken Crossing Game Garden Project River Crossing Game Create a Map Hide and Seek Game Digital Greeting Card Tap-a-Mole Game Design an Adventure Game Algebraic Thinking: Finding a Two-Digit Unknown Patterns and Music Preventing Erosion Events (Alpine UT updates) Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Loops: Follow the Path Message Events: Scout Plays in the Forest Pages: Scout's Travels Message Events: Simon Says Pages: Dragon Story Maze Game Project Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
2.AP.M.01
Independently decompose (break down) a larger problem into smaller subproblems and steps needed to solve those problems
    Sequences (Unplugged) Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr: Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
2.AP.PD.01
Independently create a grade-level appropriate artifact to illustrate thoughts, ideas, or stories in a sequential (step-by- step) manner (e.g., story map, storyboard, and sequential graphic organizer).
    Comparing Organisms Animal Life Cycles Light and Shadows Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Weather and Seasons Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Changes in the Environment Space Travel Project Seed Dispersal Introduction to Pages About Me Project Create a Map Design an Adventure Game Programming a Cycle Pages: Dragon Story All About Me!
2.AP.PD.02
Give credit to ideas, creation (such as code, music, or pictures) and solutions of others while writing and developing programs.
    Giving Credit Through Attributions
2.AP.PD.03
Independently and collaboratively construct, execute, analyze and debug (fix) an algorithm using a programming language and/or unplugged activity that includes sequencing and simple loops.
    Comparing Organisms Maze Game Project Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Ozobot® Programming 1: Introduction Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Forever Loop Dance Party Code Block Review Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Introduction to Debugging Events (Alpine UT updates) Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops
2.AP.PD.04
Use correct terminology (debug, program input/output, code) to explain the development of an algorithm to solve a problem in an unplugged activity, hands on manipulatives, or a programming language.
    Sequences (Unplugged) Ozobot® Programming 2: More Color Codes Space Travel Project Moving Targets Game Debugging LEGO® SPIKE Essential: Design for Changing Weather Kibo®: Adding and Subtracting Garden Project Create a Map Tap-a-Mole Game Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Moving Targets Game
2.IC.C.01
Recognize and describe how different technologies used daily in work and at home are used to solve problems or make work and life easier.
    Impacts of Technology in Our World Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
2.IC.SI.01
Aid in developing an appropriate code of conduct, explain and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior (Digital Citizenship - review Digital Literacy and Digital Etiquette, but focus on Rights and Responsibilities and Digital Health and Wellness).
    Online Etiquette
2.IC.H.01
Recognize how technologies have changed the world, and explore how the needs of society have impacted the changes in technology.
    Impacts of Technology in Our World Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
2.IC.SLE.01
Practice responsible digital citizenship in all technology use. Understand digital data has intellectual property rights (belongs to others) and it cannot be claimed as your own.
    Online Etiquette
2.IC.CP.01
Investigate how computer science has impacted your daily life and the jobs in your community and the world around you.
    Impacts of Technology in Our World Training AI Using Data Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail