Standard |
Lessons |
2.CS.D.01
Select and use a computing device to perform a variety of tasks for an intended outcome.
|
Computer Basics
|
2.CS.HS.01
Model the use of components of a computing system, its basic
functions, peripherals, and storage features.(e.g. using the hard drive,
memory/storage, printers, scanners, wireless and cabled connections,
and cloud storage).
|
Input Devices
Computer Basics
|
2.CS.HS.02
Self-select and use appropriate software/apps for an intended outcome. (e.g., programs, browsers, websites, and applications).
|
Digital Research 2: Choice Research
|
2.CS.IO.01
Understand and use varying input/output skills. Examples: Input (keyboarding, mouse, touchscreen, voice, voice typing,
camera, robotics, interactive board). Output (monitor, screen, printer, 3D printer, robotics, audio).
|
Computer Basics
How Computing Systems Work
Computer Detectives: Computer Problems
Mouse Practice
Keyboard Introduction
|
2.CS.T.01
Using accurate terminology, identify and resolve simple hardware and
software problems and strategies for solving these problems.
|
Computer Detectives: Computer Problems
|
2.NI.NCO.01
Use computing devices to share information and communicate with
others using a network.
|
Networks and the Internet
|
2.NI.C.01
Demonstrate use of strong authentication methods to access and
protect devices and data. Understand the effects of retaining password
privacy.
|
Passwords
|
2.DA.S.01
Manipulate existing files while use appropriate file-naming conventions. With guidance, develop and modify an organizational structure by creating, copying, moving, and deleting files and folders.
|
Get Organized with Files
|
2.DA.C.01
With guidance, collect and present the same data in various visual
formats.
|
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
2.DA.CVT.01
Collect data over time and organize it on a chart or graph in order to
make a prediction.
|
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
2.DA.IM.01
Use patterns in data to make inferences or predictions based on data
collected from users or simulations
|
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
2.AP.A.01
Both independently and collaboratively construct and follow algorithms that include sequencing and simple loops to accomplish a task verbally, kinesthetically, with robot devices, or a programing language.
|
Introduction to Computer Science and Scratch
Sequences (Unplugged)
Introduction to Message Events
Properties of Matter
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Counting with Mazes
Light and Shadows
Story Problems: Add and Subtract within 100
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Adding within 20 and Sequences (Unplugged)
Loops
Original Story Animations - Fiction Story
Cardinal Directions
Events and Money
Wildlife Scene Project
Communities Modify Their Environment
Ozobot® Programming 7
Changes in the Environment
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Weather with Bee-Bot®
Introduction to Kibo®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Skills Practice: Events
Skills Practice: ScratchJr Drawing Tools
Space Travel Project
Punctuation: Write a Great Sentence!
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
About Me Project
Chicken Crossing Game
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Design an Adventure Game
Preventing Erosion
Geographic Effects on Early Civilizations
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Programming a Cycle
Create an Original Story Animation
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Transportation Speeds and Sounds
Sequences (Unplugged)
Introduction to Events
Acting with Events
All About Me!
Drawing Tools: Nature Walk
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
Winter Celebrations Around the World
|
2.AP.V.01
Use and model the way a computer program stores, accesses, and manipulates data that is represented as a variable.
|
Data Storage with Symbols
Variables: Keeping Score
|
2.AP.C.01
Independently and collaboratively create programs to accomplish tasks
using a programming language such as block based programming using
a robot device, or unplugged activity that includes simple loops,
sequencing, and repetition.
|
Comparing Organisms
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Ozobot® Programming 1: Introduction
Changes in the Environment
Phonics: Digraphs
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Divide Shapes into Equal Parts
Moving Targets Game
Punctuation: Write a Great Sentence!
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Unplugged Introduction to ScratchJr: Part 2
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Identify Shapes by Attributes
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
Introduction to Pages
About Me Project
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Hide and Seek Game
Digital Greeting Card
Tap-a-Mole Game
Design an Adventure Game
Algebraic Thinking: Finding a Two-Digit Unknown
Patterns and Music
Preventing Erosion
Events (Alpine UT updates)
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Pages: Scout's Travels
Message Events: Simon Says
Pages: Dragon Story
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
|
2.AP.M.01
Independently decompose (break down) a larger problem into smaller
subproblems and steps needed to solve those problems
|
Sequences (Unplugged)
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr: Part 1
Debugging
Unplugged Introduction to ScratchJr: Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
End Block: Program a Race
About Me Project
Create a Map
Design an Adventure Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Creating Algorithms
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
2.AP.PD.01
Independently create a grade-level appropriate artifact to illustrate
thoughts, ideas, or stories in a sequential (step-by- step) manner (e.g.,
story map, storyboard, and sequential graphic organizer).
|
Comparing Organisms
Animal Life Cycles
Light and Shadows
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Weather and Seasons
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Changes in the Environment
Space Travel Project
Seed Dispersal
Introduction to Pages
About Me Project
Create a Map
Design an Adventure Game
Programming a Cycle
Pages: Dragon Story
All About Me!
|
2.AP.PD.02
Give credit to ideas, creation (such as code, music, or pictures) and
solutions of others while writing and developing programs.
|
Giving Credit Through Attributions
|
2.AP.PD.03
Independently and collaboratively construct, execute, analyze and
debug (fix) an algorithm using a programming language and/or
unplugged activity that includes sequencing and simple loops.
|
Comparing Organisms
Maze Game Project
Events
Loops Part 2
Counting with Mazes
Build a Sentence
Research Presentations
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Ozobot® Programming 1: Introduction
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to Speed Blocks
Forever Loop Dance Party
Code Block Review
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Introduction to Debugging
Events (Alpine UT updates)
Debugging: Events and Sequences
Create an Original Story Animation
Debugging: Message Events and Loops
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
|
2.AP.PD.04
Use correct terminology (debug, program input/output, code) to explain
the development of an algorithm to solve a problem in an unplugged
activity, hands on manipulatives, or a programming language.
|
Sequences (Unplugged)
Ozobot® Programming 2: More Color Codes
Space Travel Project
Moving Targets Game
Debugging
LEGO® SPIKE Essential: Design for Changing Weather
Kibo®: Adding and Subtracting
Garden Project
Create a Map
Tap-a-Mole Game
Introduction to Debugging
Debugging: Events and Sequences
Debugging: Message Events and Loops
Moving Targets Game
|
2.IC.C.01
Recognize and describe how different technologies used daily in work
and at home are used to solve problems or make work and life easier.
|
Impacts of Technology in Our World
Training AI Using Data
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
2.IC.SI.01
Aid in developing an appropriate code of conduct, explain and practice grade-level appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior (Digital Citizenship - review Digital Literacy and Digital Etiquette, but focus on Rights and Responsibilities and Digital Health and Wellness).
|
Online Etiquette
|
2.IC.H.01
Recognize how technologies have changed the world, and explore how the needs of society have impacted the changes in technology.
|
Impacts of Technology in Our World
Training AI Using Data
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
2.IC.SLE.01
Practice responsible digital citizenship in all technology use. Understand
digital data has intellectual property rights (belongs to others) and it
cannot be claimed as your own.
|
Online Etiquette
|
2.IC.CP.01
Investigate how computer science has impacted your daily life and the
jobs in your community and the world around you.
|
Impacts of Technology in Our World
Training AI Using Data
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|