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Indiana Computer Science 2 Standards Mapping

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Video Game Design in JavaScript

61 Standards in this Framework 32 Standards Mapped 52% Mapped to Course


Standard Lessons
CSII-1.1 Document problem analysis through industry standards such as: flowcharts, functional specifications, user stories, etc.
CSII-1.2 Outline the problem assigned and describe the solution.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
CSII-1.3 Use puzzles and games to enhance problem solving skills.
  1. 6.1 Breakout
  2. 7.1 Fun Snake
  3. 9.1 Tic Tac Toe
CSII-1.4 Recognize language appropriate planning and designing tools (for example: flowcharts, UML diagrams, pseudocode, use cases).
  1. 1.6 Top Down Design and Decomposition in Karel
CSII-1.5 Modify an existing program, such as a template, to add additional functionality and discuss intended and unintended implications.
  1. 2.16 Functions and Parameters 1
  2. 2.19 Functions and Return Values 1
CSII-1.6 Justify what programming methodology to use (object oriented or procedural).
CSII-2.1 Design a solution to a problem by working in a team.
CSII-2.2 Explore technologies that can be used to collaborate with others of various cultures and career fields.
CSII-2.3 Utilize a problem solving approach to develop a solution using technology.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.13 Control Structures Example
CSII-2.4 Analyze the work of peers and provide feedback.
CSII-2.5 Use version control systems, integrated development environments (IDEs), and collaborative tools and practices in a group software project.
CSII-3.1 Develop algorithms to determine a solution.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 2.19 Functions and Return Values 1
  3. 2.20 Functions and Return Values 2
  4. 6.1 Breakout
CSII-3.2 Assess the use of algorithms to provide a solution.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.13 Control Structures Example
  3. 6.1 Breakout
CSII-3.3 Create pseudocode to describe a solution.
  1. 1.6 Top Down Design and Decomposition in Karel
CSII-3.4 Create a program flowchart using ANSI standard flowcharting symbols to define a solution.
CSII-3.5 Explain how the algorithm can be used to solve a problem.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.13 Control Structures Example
CSII-3.6 Apply Boolean logic and relational operations.
  1. 2.6 Booleans
  2. 2.7 Logical Operators
  3. 2.8 Comparison Operators
CSII-3.7 Demonstrate iteration in an algorithm.
  1. 2.10 For Loops in JavaScript
  2. 2.11 General For Loops
  3. 2.14 While Loops
  4. 2.15 Loop and a Half
CSII-3.8 Evaluate algorithms in terms of their efficiency, correctness, and clarity.
CSII-3.9 Illustrate the flow of execution of a recursive algorithm.
CSII-3.10 Integrate classic algorithms (sorting and searching) to solve computational problems.
  1. 8.6 Finding an Element in a List
CSII-3.11 Demonstrate the different methods for encoding data such as binary, decimal, hexadecimal, ASCII, and Unicode.
CSII-4.1 Define the process of programming.
  1. 1.1 Introduction to Programming With Karel
  2. 1.5 The Start Function
CSII-4.2 Plan and develop programs for broad audiences using a software development lifecycle process (such as: Agile, waterfall, and spiral).
CSII-4.3 Adhere to industry standard programming conventions for accuracy and readability.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
  3. 1.15 How to Indent Your Code
CSII-4.4 Demonstrate code reuse by creating programming solutions using libraries and APIs.
  1. 1.8 Super Karel
CSII-4.5 Create an advanced computer program that corresponds to an algorithm or proposed solution.
  1. 6.1 Breakout
  2. 7.1 Fun Snake
CSII-4.6 Implement fundamental programming constructs, including data types, control structures, methods, and arrays.
  1. 2.19 Functions and Return Values 1
  2. 2.20 Functions and Return Values 2
  3. 8.1 Intro to Lists/Arrays
  4. 8.8 Intro to Objects/Maps
CSII-4.7 Compare local scope and global scope.
  1. 2.21 Local Variables and Scope
CSII-4.8 Create programmer defined functions and methods to break down program logic and support reuse.
  1. 2.16 Functions and Parameters 1
  2. 2.17 Functions and Parameters 2
  3. 2.18 Functions and Parameters 3
  4. 2.19 Functions and Return Values 1
  5. 2.20 Functions and Return Values 2
CSII-4.9 Recognize the order of operations used by a computer when performing calculations.
  1. 2.4 Basic Math in JavaScript
CSII-4.10 Implement simple and compound conditionals (Boolean - not, and, or).
  1. 2.6 Booleans
  2. 2.7 Logical Operators
  3. 2.8 Comparison Operators
CSII-4.11 Demonstrate the relationship between classes and objects (instances).
CSII-4.12 Demonstrate the differences between instance variables and class variables
CSII-4.13 Demonstrate the differences between instance methods and class methods.
CSII-4.14 Apply inheritance, polymorphism, encapsulation, and abstraction in the context of Object Oriented Programming.
CSII-4.15 Compare the graphical user interface and the command line interface.
CSII-5.1 Predict and explain programming outcomes.
  1. 2.3 User Input
  2. 2.9 If Statements
  3. 2.14 While Loops
CSII-52 Identify cause/effect for input/output.
  1. 2.3 User Input
CSII-5.3 Understand input validation
  1. 2.3 User Input
CSII-5.4 Develop and use a series of test cases to verify that a program performs according to its design specifications.
  1. 6.1 Breakout
  2. 11.1 Final Project
CSII-5.5 Peer review documentation and code.
CSII-5.6 Differentiate between syntax, logic, and semantic errors.
CSII-5.7 Debug code using techniques such as: code tracing, print statements, boundary testing, breakpoints, etc.
  1. 1.13 Control Structures Example
CSII-5.8 Review computing artifacts to reduce bias, increase equity, and support accessibility.
CSII-6.1 Describe the function of a computing artifact (for example, code or design).
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
CSII-6.2 Identify the purposes of a computing artifact.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
  3. 6.1 Breakout
CSII-6.3 Explain concepts related to a computing artifact.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 6.1 Breakout
CSII-6.4 Describe how to use a computing artifact.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.13 Control Structures Example
CSII-6.5 Explain cause/effect by interpreting input and output.
  1. 2.3 User Input
  2. 2.16 Functions and Parameters 1
  3. 2.17 Functions and Parameters 2
CSII-6.6 Create documentation for computing artifact such as comments or user manual/readme.
  1. 1.7 Commenting Your Code
CSII-7.1 Examine the dynamic between privacy and security.
CSII-7.2 Explain the privacy concerns related to the collection and generation of data through implicit and explicit processes.
CSII-7.3 Evaluate the social and emotional implications of privacy in the context of safety, law, and ethics.
CSII-7.4 Give examples to illustrate how sensitive data can be affected by malware and other attacks.
CSII-7.5 Discuss the concepts and justifications for using secure design techniques.
CSII-7.6 Discuss the laws surrounding intellectual property.
CSII-8.1 Identify computer science occupations and the roles and responsibilities of each.
CSII-8.2 Report job outlook, demand, and projected wages for computer science careers.
CSII-8.3 Explore the job opportunities that are available in computer science.
CSII-8.4 Investigate post-secondary training opportunities and industry certifications that are available.