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Elementary Standards Mapping

for Georgia CS K-2

63

Standards in this Framework

Standard Lessons
CSS.EL.K-2.1
Recognize that technology provides the opportunity to enhance relevance, increase confidence, offer authentic choice, and produce positive impacts in learning.
  1. Training AI Using Data
  2. Scout Adventures 1: Introducing Scout
  3. Scout Adventures 2: Scout Starts Exploring
  4. Scout Adventures 3: Scout Meets a Friend
  5. Scout Adventures 4: Scout Explores the Forest
  6. Scout Adventures 5: Scout and Bluebird Help
  7. Scout Adventures 6: Scout Celebrates with Friends
  8. Machine Learning: AutoDraw
  9. Machine Learning: What is a Blorg?
  10. Machine Learning: Teachable Machine
CSS.KC.K-2.2
Use digital tools (e.g. computers, tablets, cameras, software, 3D printers, etc.…) to build knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.
  1. Impacts of Technology in Our World
  2. How Living Things Survive
  3. Adaptations and Survival: Camouflage
  4. Designing Solutions from Nature
  5. Story Problems: Add and Subtract within 20
  6. Greater Than and Less Than: Single-Digit Numbers
  7. Animal Life Cycles
  8. Place Value: Ones, Tens, and Hundreds
  9. Build a Sentence
  10. Light and Shadows
  11. Research Presentations
  12. Who Keeps Us Safe?
  13. Math Story Problems: Add and Subtract within 100
  14. Create Your Own Story Problem
  15. Weather and Seasons
  16. Decompose Numbers Up to 10
  17. Sun and Moon, Day and Night
  18. Ozobot® Programming 2: More Color Codes
  19. Changes in the Environment
  20. Introduction to Bee-Bot®: Basic Movements
  21. Counting with Bee-Bot®
  22. Introduction to Bee-Bot®: Planning a Program
  23. Patterns with Bee-Bot®
  24. Seasons with Bee-Bot®
  25. 3D Design: Introduction
  26. Comparing Length with Bee-Bot®
  27. Introduction to Coding with LEGO® SPIKE Essential
  28. VEX 123®: Math Word Problems
  29. Weather with Bee-Bot®
  30. Introduction to Kibo®
  31. Kibo®: Communicating Across Distances (Light and Sound)
  32. Needs of Living Things with Bee-Bot®
  33. Push and Pull with Bee-Bot®
  34. Minecraft® Coding Fundamentals - Basic Moves
  35. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  36. Skills Practice: ScratchJr Drawing Tools
  37. Data Storage and Variables
  38. LEGO® SPIKE Essential: Design a Moving Statue
  39. Space Travel Project
  40. 3D Design: Create a Bubble Wand
  41. Divide Shapes into Equal Parts
  42. Moving Targets Game
  43. Punctuation: Write a great sentence!
  44. VEX 123®: Patterns of Living Things
  45. Seed Dispersal
  46. LEGO® SPIKE Essential: Design for Changing Weather
  47. Kibo®: Adding and Subtracting
  48. Shapes with Bee-Bot®
  49. Seasonal Project (Summer): Pop the Balloons
  50. Making Ten with Bee-Bot®
  51. Seasonal Project (Spring): Create a Chase Game
  52. Seasonal Project (Fall): Gathering Apples Game
  53. Using the Go To Page Block
  54. Introduction to the Grid
  55. Identify Shapes by Attributes
  56. Minecraft: Education Edition® - Trailblazer
  57. Introduction to Speed Blocks
  58. VEX 123®: Defining Shape Attributes
  59. Introduction to Show and Hide Blocks
  60. Introduction to Grow and Shrink Blocks
  61. Forever Loop Dance Party
  62. Code Block Review
  63. Catching Butterflies
  64. Greater Than and Less Than: Two-Digit Numbers
  65. Greater Than and Less Than: Three-Digit Numbers
  66. Introduction to Pages
  67. End Block: Program a Race
  68. About Me Project
  69. Create a Chicken Crossing Game
  70. River Crossing Game
  71. Racing Game
  72. Create a Map
  73. Hide and Seek Game
  74. Digital Greeting Card Project
  75. Algebraic Thinking: Finding a Two-Digit Unknown
  76. Patterns and Music
  77. Preventing Erosion
  78. Drawing Tools: Fairy Tale Painting
  79. ScratchJr Drawing Tools: Farm Scene
  80. Training AI Using Data
  81. Seasons with Code & Go® Robot Mouse
  82. Weather with Code & Go® Robot Mouse
  83. Introduction to Code & Go® Robot Mouse: Basic Movements
  84. Counting with Code & Go® Robot Mouse
  85. Introduction to Code & Go® Robot Mouse: Planning a Program
  86. Patterns with Code & Go® Robot Mouse
  87. Comparing Length with Code & Go® Robot Mouse
  88. Needs of Living Things with Code & Go® Robot Mouse
  89. Push and Pull with Code & Go® Robot Mouse
  90. Shapes with Code & Go® Robot Mouse
  91. Making Ten with Code & Go® Robot Mouse
  92. Ozobot® Timeline
  93. Park Cleanup STEM Project with Bee-Bot®
  94. Park Cleanup STEM Project with Code & Go® Robot Mouse
  95. Debugging: Events and Sequences
  96. Loops: Predator and Prey
  97. Programming a Cycle
  98. Debugging: Message Events and Loops
  99. Loops: Follow the Path
  100. Speed Block: Bouncy Ball
  101. Create a Mini Golf Game
  102. Message Events: Scout Plays in the Forest
  103. Pages: Scout's Travels
  104. Pages: Create a Tapping Game
  105. Growing Garden
  106. Debugging: Events and Motion
  107. Message Events: Simon Says
  108. Pages: Dragon Story
  109. Loops: Frog and Rabbit
  110. Grid: Arctic Animation
  111. Forever Loops: Fireworks
  112. Loops: Play in the Park
CSS.KC.K-2.2.1
Recognize the letters, numbers, and basic functions of a keyboard, touchpad/trackpad, mouse, and other input devices.
  1. Input Devices
  2. Computer Basics
  3. Minecraft: Education Edition® Basic Gameplay
  4. Mouse Practice
  5. Keyboard Introduction
CSS.KC.K-2.2.2
Use the letters, numbers, and basic functions of the keyboard effectively (shift, space, tab, enter/return).
  1. Computer Basics
  2. Minecraft: Education Edition® Basic Gameplay
CSS.KC.K-2.2.3
Identify and use the home row of the keyboard effectively.
CSS.KC.K-2.2.4
Build (use, modify and/or create) collections of digital images and words to communicate learning using a variety of media types.
  1. Impacts of Technology in Our World
  2. Story Problems: Add and Subtract within 20
  3. Changing Landforms
  4. Creating Shapes
  5. Animal Life Cycles
  6. Story Problems: Add and Subtract within 10
  7. Build a Sentence
  8. Light and Shadows
  9. Research Presentations
  10. Math Story Problems: Add and Subtract within 100
  11. Phases of the Moon
  12. Create Your Own Story Problem
  13. Digital Research 2: Choice Research
  14. Events and Money
  15. Changes in the Environment
  16. Place Value: Adding Up to 20
  17. Telling Time
  18. Identify Shapes by Attributes
  19. Introduction to Speed Blocks
  20. Preventing Erosion
  21. Programming a Cycle
CSS.KC.K-2.2.5
Analyze collections of digital images and words for how well each collection communicates learning.
CSS.KC.K-2.2.6
Identify a problem of interest to the learner and create a solution using digital tools.
  1. LEGO® SPIKE Essential: Design a Moving Statue
CSS.DC.K-2.3
Identify the rights, responsibilities, and opportunities of living, learning, and working in an interconnected society and model behaviors that are safe, legal, and ethical.
  1. Our Responsibilities
CSS.DC.K-2.3.1
Identify personal information, understand the need to keep it private, and engage in activities for keeping personal information private.
  1. Passwords
CSS.DC.K-2.3.2
Participate in systems for keeping personal information private and protected (for example: passwords, biometric sensors).
  1. Passwords
CSS.DC.K-2.3.3
Understand shared information on the Internet can be permanent.
CSS.DC.K-2.3.4
Recognize and avoid harmful behaviors in online environments (e.g. viruses, in-app purchases, cyber-bullying, etc).
CSS.DC.K-2.3.5
Follow safety rules and exhibit responsibility when using a device.
  1. Training AI Using Data
CSS.DC.K-2.3.6
Create an artifact that shows the use of positive safe behavior when using technology.
  1. Impacts of Technology in Our World
CSS.DC.K-2.3.7
Recognize work that is created by others.
  1. Giving Credit Through Attributions
CSS.DC.K-2.3.8
Recognize that credit is given for the work of others found online.
  1. Giving Credit Through Attributions
CSS.DC.K-2.3.9
Create an artifact that demonstrates a positive personal digital identity.
CSS.IDC.K-2.4
Use the Design Process (use, modify, create) with a variety of tools to identify and solve problems by creating new, modified, or imaginative solutions.
  1. Introduction to LEGO® Spike Essential
  2. Introduction to Coding with LEGO® SPIKE Essential
  3. LEGO® SPIKE Essential: Design a Moving Statue
  4. Space Travel Project
  5. LEGO® SPIKE Essential: Design for Changing Weather
  6. Design an Adventure Game
  7. Park Cleanup STEM Project with Bee-Bot®
  8. Park Cleanup STEM Project with Code & Go® Robot Mouse
CSS.IDC.K-2.4.1
Understand that a model is used for developing and testing ideas for a diverse range of users.
CSS.IDC.K-2.4.2
Modify an existing model for a specific purpose or for a specific group of users.
CSS.IDC.K-2.4.3
Create and test a model and analyze it from the perspective of an end user.
CSS.IDC.K-2.4.4
Recognize that innovation in technology meets a range of needs (3D printing, coding, robotics, drones, etc.).
  1. Impacts of Technology in Our World
  2. 3D Design: Introduction
  3. 3D Design: Create a Bubble Wand
  4. LEGO® SPIKE Essential: Design for Changing Weather
CSS.IDC.K-2.4.5
Understand that innovation follows a process such as system life cycle, engineering design (use, modify, create) or design thinking (empathize, define, ideate, prototype and test).
  1. Introduction to LEGO® Spike Essential
  2. Introduction to Coding with LEGO® SPIKE Essential
  3. LEGO® SPIKE Essential: Design a Moving Statue
  4. LEGO® SPIKE Essential: Design for Changing Weather
CSS.CT.K-2.5
Develop and employ Computational Thinking strategies (break-down, find patterns, and create algorithms) to identify and solve problems.
  1. Sequences (Unplugged)
  2. Properties of Matter
  3. Animal Life Cycles
  4. Events
  5. Loops Part 2
  6. Counting with Mazes
  7. Research Presentations
  8. Adding within 20 and Sequences (Unplugged)
  9. Loops
  10. Wildlife Scene Project
  11. VEX 123®: Math Word Problems
  12. Minecraft® Coding Fundamentals - Basic Moves
  13. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  14. Space Travel Project
  15. Moving Targets Game
  16. VEX 123®: Patterns of Living Things
  17. Unplugged Introduction to ScratchJr Part 1
  18. Unplugged Introduction to ScratchJr Part 2
  19. LEGO® SPIKE Essential: Design for Changing Weather
  20. Seasonal Project (Summer): Pop the Balloons
  21. Seasonal Project (Fall): Gathering Apples Game
  22. Using the Go To Page Block
  23. Introduction to the Grid
  24. Introduction to Speed Blocks
  25. VEX 123®: Defining Shape Attributes
  26. Forever Loop Dance Party
  27. Code Block Review
  28. End Block: Program a Race
  29. Design an Adventure Game
  30. Patterns and Music
  31. Events (Alpine UT updates)
  32. Programming a Cycle
  33. Loops: Follow the Path
CSS.CT.K-2.5.1
Recognize that problems can be broken down into smaller parts in order to create a solution. Vocabulary Term: Decompose (to break down)
  1. Sequences (Unplugged)
  2. Adaptations and Survival: Camouflage
  3. Designing Solutions from Nature
  4. Introduction to Message Events
  5. Properties of Matter
  6. Animal Life Cycles
  7. Events
  8. Loops Part 2
  9. Counting with Mazes
  10. Research Presentations
  11. Storytelling Animations
  12. Create Your Own Story Problem
  13. Adding within 20 and Sequences (Unplugged)
  14. Loops
  15. Storytelling Animations Part 2
  16. Original Story Animations - Fiction Story
  17. Advanced Data and Programming
  18. Wildlife Scene Project
  19. Changes in the Environment
  20. VEX 123®: Introduction
  21. Introduction to Bee-Bot®: Basic Movements
  22. Counting with Bee-Bot®
  23. Introduction to Bee-Bot®: Planning a Program
  24. Patterns with Bee-Bot®
  25. Comparing Length with Bee-Bot®
  26. VEX 123®: Math Word Problems
  27. Weather with Bee-Bot®
  28. Needs of Living Things with Bee-Bot®
  29. Minecraft® Coding Fundamentals - Basic Moves
  30. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  31. Skills Practice: Sequences
  32. Skills Practice: Repeat Loops
  33. Skills Practice: Message Events
  34. LEGO® SPIKE Essential: Design a Moving Statue
  35. Space Travel Project
  36. Moving Targets Game
  37. VEX 123®: Patterns of Living Things
  38. Seed Dispersal
  39. Unplugged Introduction to ScratchJr Part 1
  40. Debugging
  41. Unplugged Introduction to ScratchJr Part 2
  42. Shapes with Bee-Bot®
  43. Seasonal Project (Summer): Pop the Balloons
  44. Making Ten with Bee-Bot®
  45. Seasonal Project (Spring): Create a Chase Game
  46. Seasonal Project (Fall): Gathering Apples Game
  47. Using the Go To Page Block
  48. Introduction to the Grid
  49. Introduction to Speed Blocks
  50. VEX 123®: Defining Shape Attributes
  51. Forever Loop Dance Party
  52. Code Block Review
  53. End Block: Program a Race
  54. About Me Project
  55. Garden Project
  56. Create a Map
  57. Tap-a-Mole Game
  58. Design an Adventure Game
  59. Preventing Erosion
  60. Introduction to Debugging
  61. Events (Alpine UT updates)
  62. Grow and Shrink Blocks in Motion
  63. Introduction to Code & Go® Robot Mouse: Basic Movements
  64. Counting with Code & Go® Robot Mouse
  65. Introduction to Code & Go® Robot Mouse: Planning a Program
  66. Patterns with Code & Go® Robot Mouse
  67. Comparing Length with Code & Go® Robot Mouse
  68. Needs of Living Things with Code & Go® Robot Mouse
  69. Shapes with Code & Go® Robot Mouse
  70. Making Ten with Code & Go® Robot Mouse
  71. Debugging: Events and Sequences
  72. Programming a Cycle
  73. Debugging: Message Events and Loops
  74. Message Events: Scout Plays in the Forest
  75. Garden Project
  76. Debugging: Events and Motion
  77. Message Events: Simon Says
CSS.CT.K-2.5.2
Identify patterns.
  1. Loops Part 2
  2. Skills Practice: Repeat Loops
  3. Telling Time
  4. Space Travel Project
  5. Debugging
  6. Kibo®: Adding and Subtracting
  7. Patterns and Music
  8. Introduction to Debugging
  9. Data Patterns and Predictions
  10. Loops: Follow the Path
  11. Debugging: Events and Motion
  12. Machine Learning: What is a Blorg?
  13. Loops: Frog and Rabbit
  14. Forever Loops: Fireworks
  15. Loops: Play in the Park
CSS.CT.K-2.5.3
Create and use Algorithms (a set of step-by-step instructions) to complete a task.
  1. Sequences (Unplugged)
  2. Impacts of Technology in Our World
  3. How Living Things Survive
  4. Adaptations and Survival: Camouflage
  5. Designing Solutions from Nature
  6. Introduction to Message Events
  7. Maze Game Project
  8. Story Problems: Add and Subtract within 20
  9. Greater Than and Less Than: Single-Digit Numbers
  10. Types of Motion
  11. Animal Life Cycles
  12. Events
  13. Story Problems: Add and Subtract within 10
  14. Loops Part 2
  15. Build a Sentence
  16. Light and Shadows
  17. Research Presentations
  18. Math Story Problems: Add and Subtract within 100
  19. Phases of the Moon
  20. Create Your Own Story Problem
  21. Our Responsibilities
  22. Living and Nonliving
  23. Weather and Seasons
  24. Original Story Animations - Personal Story
  25. Digital Research 2: Choice Research
  26. Loops
  27. Storytelling Animations Part 2
  28. Original Story Animations - Fiction Story
  29. Events and Money
  30. Wildlife Scene Project
  31. Ozobot® Programming 2: More Color Codes
  32. Changes in the Environment
  33. VEX 123®: Introduction
  34. Introduction to Bee-Bot®: Basic Movements
  35. Counting with Bee-Bot®
  36. Introduction to Bee-Bot®: Planning a Program
  37. Patterns with Bee-Bot®
  38. ScratchJr to Scratch: Events and Loops
  39. Seasons with Bee-Bot®
  40. Place Value: Adding Up to 20
  41. Comparing Length with Bee-Bot®
  42. Introduction to Coding with LEGO® SPIKE Essential
  43. VEX 123®: Math Word Problems
  44. Weather with Bee-Bot®
  45. Kibo®: Communicating Across Distances (Light and Sound)
  46. Needs of Living Things with Bee-Bot®
  47. Push and Pull with Bee-Bot®
  48. Skills Practice: Repeat Loops
  49. Skills Practice: Events
  50. Moving Targets Game
  51. Punctuation: Write a great sentence!
  52. VEX 123®: Patterns of Living Things
  53. Seed Dispersal
  54. Unplugged Introduction to ScratchJr Part 1
  55. Unplugged Introduction to ScratchJr Part 2
  56. Shapes with Bee-Bot®
  57. Seasonal Project (Summer): Pop the Balloons
  58. Making Ten with Bee-Bot®
  59. Seasonal Project (Spring): Create a Chase Game
  60. Seasonal Project (Fall): Gathering Apples Game
  61. Using the Go To Page Block
  62. Introduction to the Grid
  63. Introduction to Speed Blocks
  64. VEX 123®: Defining Shape Attributes
  65. Introduction to Show and Hide Blocks
  66. Introduction to Grow and Shrink Blocks
  67. Forever Loop Dance Party
  68. CodeHS Coding Card Game: Sequences
  69. CodeHS Coding Card Game: Sequences 2
  70. CodeHS Coding Card Game: Loops
  71. CodeHS Coding Card Game: Loops 2
  72. CodeHS Coding Card Game: Conditionals
  73. CodeHS Coding Card Game: Conditionals 2
  74. Code Block Review
  75. Catching Butterflies
  76. Greater Than and Less Than: Two-Digit Numbers
  77. Greater Than and Less Than: Three-Digit Numbers
  78. About Me Project
  79. Create a Chicken Crossing Game
  80. Garden Project
  81. Combining Shapes
  82. River Crossing Game
  83. Racing Game
  84. Create a Map
  85. Hide and Seek Game
  86. 3D Shapes
  87. Tap-a-Mole Game
  88. Design an Adventure Game
  89. Patterns and Music
  90. Preventing Erosion
  91. Events (Alpine UT updates)
  92. Seasons with Code & Go® Robot Mouse
  93. Weather with Code & Go® Robot Mouse
  94. Introduction to Code & Go® Robot Mouse: Basic Movements
  95. Counting with Code & Go® Robot Mouse
  96. Introduction to Code & Go® Robot Mouse: Planning a Program
  97. Patterns with Code & Go® Robot Mouse
  98. Comparing Length with Code & Go® Robot Mouse
  99. Needs of Living Things with Code & Go® Robot Mouse
  100. Push and Pull with Code & Go® Robot Mouse
  101. Shapes with Code & Go® Robot Mouse
  102. Making Ten with Code & Go® Robot Mouse
  103. Ozobot® Timeline
  104. Loops: Predator and Prey
  105. Programming a Cycle
  106. Create an Original Story Animation
  107. Loops: Follow the Path
  108. Speed Block: Bouncy Ball
  109. Create a Mini Golf Game
  110. Garden Project
  111. Pages: Create a Tapping Game
  112. Maze Game Project
  113. Loops: Frog and Rabbit
  114. Grid: Arctic Animation
  115. Forever Loops: Fireworks
  116. Loops: Play in the Park
CSS.CT.K-2.5.4
Use Algorithms (a set of step-by-step instructions) to construct programs (using a block-based programming language or unplugged activities) that accomplish a task as ameans of creative expression.
  1. Sequences (Unplugged)
  2. Impacts of Technology in Our World
  3. How Living Things Survive
  4. Adaptations and Survival: Camouflage
  5. Designing Solutions from Nature
  6. Introduction to Message Events
  7. Maze Game Project
  8. Story Problems: Add and Subtract within 20
  9. Greater Than and Less Than: Single-Digit Numbers
  10. Changing Landforms
  11. Creating Shapes
  12. Types of Motion
  13. Animal Life Cycles
  14. Events
  15. Story Problems: Add and Subtract within 10
  16. Place Value: Ones, Tens, and Hundreds
  17. Loops Part 2
  18. Counting with Mazes
  19. Build a Sentence
  20. Light and Shadows
  21. From ScratchJr to Scratch
  22. Research Presentations
  23. Who Keeps Us Safe?
  24. Sound and Pitch
  25. Math Story Problems: Add and Subtract within 100
  26. Storytelling Animations
  27. Phases of the Moon
  28. Create Your Own Story Problem
  29. Our Responsibilities
  30. Living and Nonliving
  31. Weather and Seasons
  32. Original Story Animations - Personal Story
  33. Digital Research 2: Choice Research
  34. Loops
  35. Storytelling Animations Part 2
  36. Decompose Numbers Up to 10
  37. Sun and Moon, Day and Night
  38. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  39. Original Story Animations - Fiction Story
  40. Economic Choices
  41. Advanced Data and Programming
  42. Phonics: Letter Sounds
  43. Cardinal Directions
  44. Events and Money
  45. Wildlife Scene Project
  46. Place Value: Ones and Tens
  47. Finding an Unknown in a Word Problem
  48. Ozobot® Programming 1: Introduction
  49. Changes in the Environment
  50. Phonics: Digraphs
  51. Counting with Bee-Bot®
  52. Introduction to Bee-Bot®: Planning a Program
  53. Patterns with Bee-Bot®
  54. ScratchJr to Scratch: Events and Loops
  55. Seasons with Bee-Bot®
  56. Place Value: Adding Up to 20
  57. Comparing Length with Bee-Bot®
  58. Introduction to Coding with LEGO® SPIKE Essential
  59. VEX 123®: Math Word Problems
  60. Weather with Bee-Bot®
  61. Introduction to Kibo®
  62. Kibo®: Communicating Across Distances (Light and Sound)
  63. Needs of Living Things with Bee-Bot®
  64. Push and Pull with Bee-Bot®
  65. Minecraft® Coding Fundamentals - Basic Moves
  66. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  67. Skills Practice: Sequences
  68. Skills Practice: Repeat Loops
  69. Skills Practice: Events
  70. Skills Practice: Message Events
  71. Skills Practice: ScratchJr Drawing Tools
  72. Data Storage and Variables
  73. Telling Time
  74. LEGO® SPIKE Essential: Design a Moving Statue
  75. Space Travel Project
  76. Divide Shapes into Equal Parts
  77. Moving Targets Game
  78. VEX 123®: Patterns of Living Things
  79. Seed Dispersal
  80. Unplugged Introduction to ScratchJr Part 1
  81. Unplugged Introduction to ScratchJr Part 2
  82. LEGO® SPIKE Essential: Design for Changing Weather
  83. Kibo®: Adding and Subtracting
  84. Shapes with Bee-Bot®
  85. Seasonal Project (Summer): Pop the Balloons
  86. Making Ten with Bee-Bot®
  87. Seasonal Project (Spring): Create a Chase Game
  88. Seasonal Project (Fall): Gathering Apples Game
  89. Using the Go To Page Block
  90. Introduction to the Grid
  91. Identify Shapes by Attributes
  92. Minecraft: Education Edition® - Trailblazer
  93. Introduction to Speed Blocks
  94. VEX 123®: Defining Shape Attributes
  95. Introduction to Show and Hide Blocks
  96. Introduction to Grow and Shrink Blocks
  97. Forever Loop Dance Party
  98. CodeHS Coding Card Game: Sequences
  99. CodeHS Coding Card Game: Sequences 2
  100. CodeHS Coding Card Game: Loops
  101. CodeHS Coding Card Game: Loops 2
  102. CodeHS Coding Card Game: Conditionals
  103. CodeHS Coding Card Game: Conditionals 2
  104. Code Block Review
  105. Catching Butterflies
  106. Introduction to the Wait Block
  107. Greater Than and Less Than: Two-Digit Numbers
  108. Greater Than and Less Than: Three-Digit Numbers
  109. Introduction to Pages
  110. End Block: Program a Race
  111. About Me Project
  112. Create a Chicken Crossing Game
  113. Garden Project
  114. Combining Shapes
  115. River Crossing Game
  116. Racing Game
  117. Create a Map
  118. Hide and Seek Game
  119. 3D Shapes
  120. Digital Greeting Card Project
  121. Tap-a-Mole Game
  122. Design an Adventure Game
  123. Algebraic Thinking: Finding a Two-Digit Unknown
  124. Patterns and Music
  125. Preventing Erosion
  126. Events (Alpine UT updates)
  127. Grow and Shrink Blocks in Motion
  128. Basic Data and Programming Project
  129. Seasons with Code & Go® Robot Mouse
  130. Weather with Code & Go® Robot Mouse
  131. Introduction to Code & Go® Robot Mouse: Basic Movements
  132. Counting with Code & Go® Robot Mouse
  133. Introduction to Code & Go® Robot Mouse: Planning a Program
  134. Patterns with Code & Go® Robot Mouse
  135. Comparing Length with Code & Go® Robot Mouse
  136. Needs of Living Things with Code & Go® Robot Mouse
  137. Push and Pull with Code & Go® Robot Mouse
  138. Shapes with Code & Go® Robot Mouse
  139. Making Ten with Code & Go® Robot Mouse
  140. Loops: Predator and Prey
  141. Programming a Cycle
  142. Create an Original Story Animation
  143. Loops: Follow the Path
  144. Speed Block: Bouncy Ball
  145. Create a Mini Golf Game
  146. Garden Project
  147. Pages: Create a Tapping Game
  148. Pages: Dragon Story
  149. Maze Game Project
  150. Grid: Arctic Animation
  151. Basic Data and Programming Project
CSS.CT.K-2.5.5
Identify multiple ways solutions can be applied to solve problems. Vocabulary Term: Abstraction
  1. Counting and Sequences (Unplugged)
  2. Adding within 20 and Sequences (Unplugged)
  3. Debugging
  4. Introduction to Debugging
CSS.CT.K-2.5.6
Analyze and debug (identify and fix) with or without a computing device.
  1. Introduction to Message Events
  2. Events
  3. Counting with Mazes
  4. Build a Sentence
  5. Research Presentations
  6. Create Your Own Story Problem
  7. Loops
  8. Advanced Data and Programming
  9. Wildlife Scene Project
  10. Ozobot® Programming 1: Introduction
  11. Ozobot® Programming 2: More Color Codes
  12. Introduction to Bee-Bot®: Planning a Program
  13. Minecraft® Coding Fundamentals - Basic Moves
  14. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  15. Skills Practice: Sequences
  16. Skills Practice: Repeat Loops
  17. Skills Practice: Events
  18. Skills Practice: Message Events
  19. Telling Time
  20. Space Travel Project
  21. Moving Targets Game
  22. VEX 123®: Patterns of Living Things
  23. Seed Dispersal
  24. Debugging
  25. Kibo®: Adding and Subtracting
  26. Seasonal Project (Summer): Pop the Balloons
  27. Forever Loop Dance Party
  28. Code Block Review
  29. End Block: Program a Race
  30. Create a Chicken Crossing Game
  31. River Crossing Game
  32. Create a Map
  33. Tap-a-Mole Game
  34. Design an Adventure Game
  35. Introduction to Debugging
  36. Events (Alpine UT updates)
  37. Introduction to Code & Go® Robot Mouse: Planning a Program
  38. Ozobot® Timeline
  39. Debugging: Events and Sequences
  40. Create an Original Story Animation
  41. Debugging: Message Events and Loops
  42. Speed Block: Bouncy Ball
CSS.CC.K-2.6
Use digital tools to creatively share and express ideas.
  1. Impacts of Technology in Our World
  2. Adaptations and Survival: Camouflage
  3. Designing Solutions from Nature
  4. Types of Motion
  5. Events
  6. From ScratchJr to Scratch
  7. Research Presentations
  8. Weather and Seasons
  9. Original Story Animations - Personal Story
  10. Digital Research 2: Choice Research
  11. Loops
  12. Decompose Numbers Up to 10
  13. Original Story Animations - Fiction Story
  14. Introduction to ScratchJr
  15. Economic Choices
  16. Advanced Data and Programming
  17. Cardinal Directions
  18. Wildlife Scene Project
  19. Skills Practice: Events
  20. Skills Practice: Message Events
  21. Skills Practice: ScratchJr Drawing Tools
  22. Data Storage and Variables
  23. Telling Time
  24. LEGO® SPIKE Essential: Design a Moving Statue
  25. Space Travel Project
  26. LEGO® SPIKE Essential: Design for Changing Weather
  27. Seasonal Project (Spring): Create a Chase Game
  28. Introduction to Speed Blocks
  29. Forever Loop Dance Party
  30. Code Block Review
  31. Introduction to Pages
  32. End Block: Program a Race
  33. About Me Project
  34. Racing Game
  35. Hide and Seek Game
  36. Design an Adventure Game
  37. Algebraic Thinking: Finding a Two-Digit Unknown
  38. Patterns and Music
  39. Drawing Tools: Fairy Tale Painting
  40. Events (Alpine UT updates)
  41. Data Patterns and Predictions
  42. ScratchJr Drawing Tools: Farm Scene
  43. Basic Data and Programming Project
  44. Create an Original Story Animation
  45. Pages: Dragon Story
  46. Grid: Arctic Animation
  47. Basic Data and Programming Project
CSS.CC.K-2.6.1
Create a variety of artifacts.
  1. Maze Game Project
  2. Types of Motion
  3. Animal Life Cycles
  4. Events
  5. Counting with Mazes
  6. From ScratchJr to Scratch
  7. Research Presentations
  8. Create Your Own Story Problem
  9. Loops
  10. Introduction to ScratchJr
  11. Advanced Data and Programming
  12. Wildlife Scene Project
  13. Changes in the Environment
  14. 3D Design: Introduction
  15. Skills Practice: Events
  16. Skills Practice: Message Events
  17. Skills Practice: ScratchJr Drawing Tools
  18. Data Storage and Variables
  19. Space Travel Project
  20. 3D Design: Create a Bubble Wand
  21. Divide Shapes into Equal Parts
  22. Moving Targets Game
  23. Punctuation: Write a great sentence!
  24. Seed Dispersal
  25. Seasonal Project (Summer): Pop the Balloons
  26. Seasonal Project (Spring): Create a Chase Game
  27. Seasonal Project (Fall): Gathering Apples Game
  28. Introduction to Speed Blocks
  29. Introduction to Show and Hide Blocks
  30. Introduction to Grow and Shrink Blocks
  31. Code Block Review
  32. Introduction to the Wait Block
  33. Introduction to Pages
  34. End Block: Program a Race
  35. About Me Project
  36. Create a Chicken Crossing Game
  37. River Crossing Game
  38. Racing Game
  39. Create a Map
  40. Hide and Seek Game
  41. Design an Adventure Game
  42. Algebraic Thinking: Finding a Two-Digit Unknown
  43. Patterns and Music
  44. Preventing Erosion
  45. Drawing Tools: Fairy Tale Painting
  46. Events (Alpine UT updates)
  47. ScratchJr Drawing Tools: Farm Scene
  48. Basic Data and Programming Project
  49. Programming a Cycle
  50. Create an Original Story Animation
  51. Loops: Follow the Path
  52. Speed Block: Bouncy Ball
  53. Create a Mini Golf Game
  54. Message Events: Scout Plays in the Forest
  55. Pages: Create a Tapping Game
  56. Message Events: Simon Says
  57. Pages: Dragon Story
  58. Maze Game Project
  59. Loops: Frog and Rabbit
  60. Grid: Arctic Animation
  61. Forever Loops: Fireworks
  62. Loops: Play in the Park
  63. Basic Data and Programming Project
CSS.CC.K-2.6.2
Exchange information or ideas clearly and creatively using digital tools while considering audience and intended purpose.
  1. Research Presentations
  2. Kibo®: Communicating Across Distances (Light and Sound)
CSS.CC.K-2.6.3
Present information using a digital device.
  1. Types of Motion
  2. Research Presentations
  3. Phases of the Moon
  4. Living and Nonliving
  5. Digital Research 2: Choice Research
  6. Introduction to ScratchJr
  7. Advanced Data and Programming
  8. Patterns and Music
  9. Basic Data and Programming Project
  10. Basic Data and Programming Project
CSS.CC.K-2.6.4
Create artifacts for specific purposes that give and receive feedback.
  1. Maze Game Project
  2. Maze Game Project
CSS.GC.K-2.7
Use digital tools to collaborate with others both locally and globally.
CSS.GC.K-2.7.1
Identify technology (hardware and software) that allows collaboration with others.
  1. Computer Basics
CSS.GC.K-2.7.2
Use digital tools to connect with individuals from different backgrounds and cultures.
CSS.GC.K-2.7.3
Understand features of online environments.
CSS.GC.K-2.7.4
Participate in various roles on a team to work on a common goal and create an inclusive environment.
CSS.GC.K-2.7.5
Participate in an online collaborative learning environment.
  1. Minecraft: Education Edition® Basic Gameplay
  2. Training AI Using Data
CSS.RR.K-2.8
Select appropriate sources to conduct authentic research to produce a relevant and credible product.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
CSS.RR.K-2.8.1
Understand that answers to questions can be found through research from a variety of sources.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
CSS.RR.K-2.8.2
Understand that resources on the Internet vary in quality and are found in a variety of places so care is needed in selection.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
CSS.RR.K-2.8.3
Understand there is an appropriate place to find information to research the answer to a question.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
CSS.RR.K-2.8.4
Progress from using a teacher developed list of resources, to selecting resources independently.
CSS.RR.K-2.8.5
Select digital and analog resources, explain why a source was selected, and describe why it was the best source.
  1. Digital Research 2: Choice Research
CSS.RR.K-2.8.6
Collect and organize data.
  1. Digital Research 1: Guided Research
  2. Advanced Data and Programming
  3. Data Storage and Variables
  4. Data Patterns and Predictions
  5. Basic Data and Programming Project
  6. Basic Data and Programming Project
CSS.RR.K-2.8.7
Create a product of research collaboratively or independently. (e.g., table of data, writing assignment, collection of resources).
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
  3. Advanced Data and Programming
  4. Basic Data and Programming Project
  5. Basic Data and Programming Project
CSS.RR.K-2.8.8
Create and share a research project reflecting and crediting a variety of quality resources.
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
CSS.DA.K-2.9
Understand how people can use technology.
  1. Impacts of Technology in Our World
  2. Properties of Matter
  3. Training AI Using Data
CSS.DA.K-2.9.1
Understand that technology is everywhere and changes our lives
  1. Computer Basics
  2. Impacts of Technology in Our World
  3. Properties of Matter
  4. Training AI Using Data
  5. Machine Learning: What is a Blorg?
CSS.DA.K-2.9.2
Understand that there is a connection between people and devices
  1. Computer Basics
  2. Impacts of Technology in Our World
  3. Networks and the Internet
CSS.DA.K-2.9.3
Practice using and identifying basic hardware and software using accurate terminology
  1. Computer Basics
  2. Ozobot® Programming 1: Introduction
  3. Ozobot® Programming 2: More Color Codes
  4. Introduction to Kibo®
  5. Computer Detectives: Computer Problems
  6. Mouse Practice
  7. Keyboard Introduction
CSS.DA.K-2.9.4
Create simple artifacts using a computing device
  1. Digital Research 2: Choice Research
  2. 3D Design: Introduction
  3. 3D Design: Create a Bubble Wand
  4. Message Events: Scout Plays in the Forest
CSS.DA.K-2.9.5
Identify that technological innovation changes how people live and work
  1. Impacts of Technology in Our World
  2. Training AI Using Data
CSS.DA.K-2.9.6
Understand that when you are on a networked device you are connected to other people
  1. Networks and the Internet
CSS.DA.K-2.9.7
Practice using a variety of computing hardware and software to achieve personal learning goals
CSS.DA.K-2.9.8
Identify and describe solutions to simple hardware and software problems (ex. volume control)
  1. Computer Basics
  2. Computer Detectives: Computer Problems
CSS.DA.K-2.9.9
Describe how technology can impact an individual’s life positively and negatively
  1. Impacts of Technology in Our World
CSS.DA.K-2.9.10
Use devices appropriately
  1. Computer Basics
CSS.DA.K-2.9.11
Choose and use appropriate hardware and software tools for a given purpose using accurate terminology
  1. 3D Design: Introduction
  2. 3D Design: Create a Bubble Wand