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Standards Mapping

for Florida Game Development Design

212

Standards in this Framework

135

Standards Mapped

63%

Mapped to Course

Standard Lessons
01.01
Evaluate game concepts.
  1. 1.2 Types of Games
  2. 1.3 MDA Framework
  3. 1.4 Game Design Document (GDD)
  4. 1.5 Design Accessible Games
01.02
Compare different game concepts.
  1. 1.2 Types of Games
  2. 1.3 MDA Framework
  3. 1.4 Game Design Document (GDD)
  4. 1.5 Design Accessible Games
01.03
Compose a game concept document.
  1. 1.4 Game Design Document (GDD)
  2. 6.1 Design Core Gameplay
  3. 6.3 Refine Your Game Design
  4. 10.1 Finish Your Game
01.04
Present and justifying the game concept.
  1. 8.2 Develop a Prototype and Test
  2. 10.1 Finish Your Game
01.05
Identify and compare the different genres of games.
  1. 1.2 Types of Games
02.01
Identify different computer programming languages used for game development.
  1. 2.6 Code Editors and Unity
  2. 3.1 Scripting API
02.02
Review different development environments for game development.
  1. 2.1 Game Engines
  2. 2.6 Code Editors and Unity
02.03
Study automation software for game and software development.
  1. 2.4 Unity Basics
  2. 4.2 Tilemaps
  3. 7.1 Developing for VR
03.01
Distinguish the different stages of the game development process.
  1. 6.1 Design Core Gameplay
  2. 8.1 Prototyping and Testing
  3. 10.1 Finish Your Game
03.02
Create a generic plan for developing a game.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
04.01
Reproduce simple objects in different coordinate systems.
  1. 4.1 Sprites and Animations
  2. 4.2 Tilemaps
  3. 5.1 Scene Building with Prefabs
  4. 5.2 Game Physics
  5. 7.1 Developing for VR
04.02
Manipulate screen coordinates to create new game levels.
  1. 4.7 Level Up: Zany Slopes
  2. 5.6 Cameras and Multiplayers
04.03
Convert and export objects and levels between different 3D environments.
  1. 5.3 Projectiles and Character Controllers
  2. 5.6 Cameras and Multiplayers
  3. 5.11 Make It Your Own
04.04
Create simple shapes and structures that can be exported to games or game editors.
  1. 4.1 Sprites and Animations
  2. 5.1 Scene Building with Prefabs
04.05
Modify an existing level in a game using editing tools.
  1. 4.7 Level Up: Zany Slopes
04.06
Create a level that can be ported to an existing game engine or editor.
  1. 4.7 Level Up: Zany Slopes
04.07
Create conditional statements and loops for games.
  1. 3.5 Player Controls
  2. 4.4 Scripting Mechanics
  3. 4.5 AI in Games
  4. 5.3 Projectiles and Character Controllers
  5. 5.11 Make It Your Own
  6. 7.2 Create a 3D World for VR
  7. 8.2 Develop a Prototype and Test
  8. 8.3 Develop a Minimum Viable Product
04.08
Modify sprites to add simple motion to games.
  1. 4.1 Sprites and Animations
  2. 4.4 Scripting Mechanics
04.09
Develop a simple 2D side scrolling game using a game development software kit.
  1. 4.2 Tilemaps
  2. 4.4 Scripting Mechanics
  3. 4.5 AI in Games
  4. 4.6 Menu and Heads-up Display
  5. 4.7 Level Up: Zany Slopes
05.01
Create texture maps for objects in games.
  1. 5.2 Game Physics
05.02
Modify existing texture maps to work with new designs.
05.03
Apply new textures for changing the look and feel of existing game levels.
  1. 5.6 Cameras and Multiplayers
05.04
Distinguish between the different types of texture mapping.
06.01
Distinguish the different level building tools.
  1. 4.2 Tilemaps
  2. 5.1 Scene Building with Prefabs
  3. 7.2 Create a 3D World for VR
06.02
Examine the game development process and application to help design new tools for building levels.
06.03
Distinguish the different types of levels in terms of fun factor.
  1. 4.7 Level Up: Zany Slopes
  2. 5.11 Make It Your Own
  3. 8.3 Develop a Minimum Viable Product
06.04
Discuss how to decrease and increase the difficulty for players in each type of game level.
  1. 1.3 MDA Framework
  2. 1.5 Design Accessible Games
  3. 4.7 Level Up: Zany Slopes
  4. 5.11 Make It Your Own
06.05
Create a new level for an existing game that is going to address all the issues of difficulty.
  1. 4.7 Level Up: Zany Slopes
06.06
Create building blocks for game level editors and existing engines.
  1. 5.1 Scene Building with Prefabs
06.07
Create program that will be able to convert and export levels into game engines and level editors.
06.08
Modify existing items to make them exportable into game engines and level editors.
  1. 4.1 Sprites and Animations
  2. 4.6 Menu and Heads-up Display
  3. 5.10 Heads-up Display (HUD) Score
07.01
Write pseudocode and flow charts.
  1. 4.3 Game Mechanics
  2. 6.1 Design Core Gameplay
  3. 6.2 Storyboard Gameplay
07.02
Apply the techniques of functional decomposition to break a programming design problem into smaller pieces.
  1. 3.2 Functions
  2. 4.3 Game Mechanics
  3. 4.4 Scripting Mechanics
  4. 4.5 AI in Games
07.03
Write code documentation.
  1. 4.4 Scripting Mechanics
  2. 5.2 Game Physics
07.04
Create programs that use all data types (float points, integers, long, double, Boolean, characters, and strings) and operators.
  1. 4.4 Scripting Mechanics
  2. 4.5 AI in Games
  3. 5.2 Game Physics
  4. 5.3 Projectiles and Character Controllers
  5. 5.4 Character Rigging and Animation
  6. 5.6 Cameras and Multiplayers
07.05
Create programs that use all existing operators.
  1. 4.4 Scripting Mechanics
  2. 4.5 AI in Games
  3. 5.2 Game Physics
  4. 5.3 Projectiles and Character Controllers
  5. 5.6 Cameras and Multiplayers
07.06
Explain the properties of a variable, such as its name, value, scope, persistence, and size.
  1. 3.1 Scripting API
  2. 3.3 Declaring Variables
07.07
Create programs that use if, else if, and else statements to evaluate conditions.
  1. 4.4 Scripting Mechanics
  2. 4.5 AI in Games
  3. 4.6 Menu and Heads-up Display
  4. 5.3 Projectiles and Character Controllers
  5. 5.6 Cameras and Multiplayers
07.08
Create programs that use logical operators (and, not, or), functions, conditional statements, structured and unstructured data types, and loops.
  1. 4.4 Scripting Mechanics
  2. 4.5 AI in Games
  3. 4.6 Menu and Heads-up Display
  4. 5.3 Projectiles and Character Controllers
  5. 5.6 Cameras and Multiplayers
07.09
Write programs that use classes, data abstraction, encapsulation and polymorphism.
  1. 3.1 Scripting API
  2. 3.4 Defining Classes
  3. 4.4 Scripting Mechanics
  4. 4.5 AI in Games
  5. 4.6 Menu and Heads-up Display
  6. 5.3 Projectiles and Character Controllers
  7. 5.6 Cameras and Multiplayers
07.10
Test and design tests of software solutions.
  1. 8.1 Prototyping and Testing
  2. 8.2 Develop a Prototype and Test
07.11
Debug program code.
  1. 3.2 Functions
  2. 3.3 Declaring Variables
  3. 3.4 Defining Classes
  4. 4.5 AI in Games
  5. 4.7 Level Up: Zany Slopes
  6. 5.11 Make It Your Own
  7. 7.3 VR Catch Game
  8. 8.3 Develop a Minimum Viable Product
08.01
Apply principles of object oriented programming (OOP).
  1. 3.1 Scripting API
  2. 3.4 Defining Classes
09.01
Analyze existing games and applications for interface usability and intuitiveness.
  1. 1.3 MDA Framework
  2. 1.5 Design Accessible Games
  3. 4.3 Game Mechanics
  4. 5.5 Gameplay and Effects
09.02
Compare the requirements and limitations of games and application interfaces.
  1. 1.3 MDA Framework
  2. 1.5 Design Accessible Games
  3. 4.3 Game Mechanics
  4. 4.6 Menu and Heads-up Display
  5. 5.5 Gameplay and Effects
09.03
Compare the requirements and limitations of PC games and console games interfaces.
09.04
Use existing libraries to create new interfaces.
  1. 4.6 Menu and Heads-up Display
  2. 5.10 Heads-up Display (HUD) Score
09.05
Create reusable libraries for new interfaces.
09.06
Create new interfaces for existing applications.
09.07
Create new interfaces for PC and console games.
  1. 4.6 Menu and Heads-up Display
  2. 5.10 Heads-up Display (HUD) Score
  3. 7.3 VR Catch Game
09.08
Analyze existing input devices with respect to usability for different game genres.
  1. 3.5 Player Controls
  2. 5.6 Cameras and Multiplayers
  3. 7.1 Developing for VR
  4. 7.2 Create a 3D World for VR
09.09
Analyze the restriction created by using different hardware for input such as, but not limited to: mouse’s, trackballs, joysticks, and game pads.
  1. 3.5 Player Controls
  2. 5.6 Cameras and Multiplayers
  3. 7.1 Developing for VR
  4. 7.2 Create a 3D World for VR
09.10
Write small games that use different input interfaces such as: mice, trackballs, joysticks, and game pads.
  1. 3.5 Player Controls
  2. 4.7 Level Up: Zany Slopes
  3. 5.11 Make It Your Own
  4. 7.3 VR Catch Game
09.11
Analyze existing output devices with respect to usability for different game genres.
  1. 7.1 Developing for VR
09.12
Analyze the restrictions created by using different hardware for output such as, but not limited to: touch screens, 3D glasses, sound, and motion simulation devices.
  1. 3.5 Player Controls
  2. 7.1 Developing for VR
09.13
Write small games that use different output interfaces such as: touch screens, 3D glasses, sound, and motion simulation devices.
  1. 3.5 Player Controls
  2. 4.7 Level Up: Zany Slopes
  3. 5.11 Make It Your Own
  4. 7.3 VR Catch Game
  5. 8.3 Develop a Minimum Viable Product
09.14
Analyze the programming and interface limitations of the console.
  1. 7.1 Developing for VR
09.15
Analyze different libraries and development tools for different game consoles.
  1. 7.1 Developing for VR
09.16
Write code that takes advantage of the console hardware for improving performance.
  1. 7.2 Create a 3D World for VR
  2. 7.3 VR Catch Game
09.17
Use existing programming libraries to communicate with hardware.
  1. 3.5 Player Controls
  2. 4.4 Scripting Mechanics
  3. 5.2 Game Physics
  4. 5.3 Projectiles and Character Controllers
  5. 5.6 Cameras and Multiplayers
  6. 7.1 Developing for VR
09.18
Create new reusable programming libraries and classes for handling hardware input and output.
09.19
Research past interface hardware.
  1. 1.1 History of Video Games
09.20
Analyze the failures of past computer input/output hardware.
  1. 1.1 History of Video Games
09.21
Research current developments in interface hardware.
  1. 7.1 Developing for VR
09.22
Research trends regarding the future of interfaces and game consoles.
  1. 9.6 Impact of Video Games
10.01
Use popular existing 3D libraries to draw, move, rotate, scale, and render 2D and 3D graphics.
  1. 4.5 AI in Games
  2. 5.1 Scene Building with Prefabs
  3. 5.2 Game Physics
  4. 5.3 Projectiles and Character Controllers
  5. 7.2 Create a 3D World for VR
10.02
Create 3D data files for storing simple 3D objects.
10.03
Discuss articles about techniques and methods of programming 3D graphics.
10.04
Create a design document for their final project using 3D graphics.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
  3. 10.1 Finish Your Game
10.05
Create programs that will read in 3D items from data files and display the items in 3D on the screen.
10.06
Create their own 3D items to display in the program they write.
  1. 5.2 Game Physics
  2. 5.3 Projectiles and Character Controllers
  3. 7.2 Create a 3D World for VR
  4. 8.2 Develop a Prototype and Test
10.07
Convert real coordinates to virtual and screen coordinates.
10.08
Discuss different notation for 3D coordinate systems in games.
10.09
Create a 3D world with multiple 3D items and moving cameras.
  1. 5.1 Scene Building with Prefabs
  2. 5.3 Projectiles and Character Controllers
  3. 5.6 Cameras and Multiplayers
  4. 5.11 Make It Your Own
  5. 7.2 Create a 3D World for VR
10.10
Scale and skew all the 3D items in the 3D virtual world relative to their location to the camera to create realism.
  1. 5.3 Projectiles and Character Controllers
  2. 7.2 Create a 3D World for VR
10.11
Apply hidden surface removal algorithms.
  1. 4.2 Tilemaps
  2. 5.6 Cameras and Multiplayers
10.12
Develop the 3D rendering pipeline.
10.13
Summarize articles about new and current 3D rendering hardware on the market.
10.14
Distinguish 3D rendering software and hardware available for developing games.
  1. 7.1 Developing for VR
10.15
Modify programs that do texture mapping.
10.16
Develop 3D texture mapped objects.
10.17
Apply their own texture maps to objects they create.
  1. 5.1 Scene Building with Prefabs
10.18
Use texture mapping in the final project a 3D game.
  1. 5.11 Make It Your Own
  2. 7.3 VR Catch Game
10.19
Extract 3D objects in from a file.
  1. 2.5 Asset Library
  2. 5.4 Character Rigging and Animation
  3. 8.2 Develop a Prototype and Test
  4. 8.3 Develop a Minimum Viable Product
10.20
Create 3D objects in a file.
10.21
Use C++ structures to store 3D objects in memory.
10.22
Use C++ classes to store 3D objects in memory.
10.23
Use data files and classes/structures to store 3D objects in the final project.
10.24
Create 3D objects that have curved surfaces and adding them to their 3D world of objects.
10.25
Discuss papers on different ways to program curved surfaces.
10.26
Use curved surfaces in the final project.
  1. 8.2 Develop a Prototype and Test
  2. 8.3 Develop a Minimum Viable Product
10.27
Create a design document for a 3D game that they are going to develop.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
  3. 10.1 Finish Your Game
10.28
Create a 3D game that uses multiple 3D objects and textures.
  1. 8.2 Develop a Prototype and Test
  2. 8.3 Develop a Minimum Viable Product
  3. 10.1 Finish Your Game
10.29
Modify and writing programming that uses matrices multiplication for moving rotating, scaling objects in 3D.
10.30
Use matrix multiplication for converting from the real coordinate system to screen coordinates.
11.01
Summarize research papers on multi-player game development, client/server and peer-to-peer networking.
11.02
Explain the future of networking and multi-player game development.
11.03
Create a presentation on a game networking topic for the class.
11.04
Modify existing programs that use different protocols to communicate between computers.
11.05
Use existing network programming libraries for creating a network messaging program.
11.06
Create simple games that use the TCP and IPX protocols to communicate between computers.
11.07
Distinguish different types of ISP provider connections.
11.08
Examine the limitations of game development for certain types of ISP connections.
11.09
Distinguish all of the layers of the OSI Model in terms of what is the function of each layer and how they work together.
11.10
Summarize each of the layers of the OSI model.
11.11
Relate the application layer and game development.
11.12
Modify existing programs that use the application layer.
11.13
Diagram the application layer of the OSI model.
11.14
Modify existing programs that use peer-to-peer application programming.
11.15
Write peer-to-peer based programs and games.
11.16
Modify existing programs that use the client server model for network application.
11.17
Install the DirectX Standard Development Kit (SDK) and its programming libraries.
11.18
Modify existing programs that uses the DirectX’s DirectPlay for network and game applications. Writing small games that use DirectX’s DirectPlay to communicate over the network for their final project.
11.19
Identify lobby based games and application.
11.20
Explain code for lobby initialization and startup.
11.21
Retrieve connection information for lobby based games and applications.
11.22
Modify existing program that uses the sockets for application communication.
11.23
Write sockets base programs for game communication.
11.24
Use built in C++ libraries for creating a simple network based game.
11.25
Examine new network technologies for game development.
11.26
Summarize articles by giving a class presentation on future of networking and game development.
12.01
Examine the origins of artificial intelligence for games, and the first games to use artificial intelligence.
  1. 4.5 AI in Games
12.02
Analyze how AI is used in games.
  1. 4.5 AI in Games
12.03
Distinguish the different methods used to create AI for games.
  1. 4.5 AI in Games
12.04
Modify existing AI methods for games.
  1. 4.5 AI in Games
12.05
Create new AI methods games.
  1. 4.5 AI in Games
12.06
Discuss at what level of programming AI starts.
13.01
Research path planning.
13.02
Discuss the advantages and disadvantages of path planning.
13.03
Modify existing path planning code to change the behavior of the game’s computer controlled characters.
  1. 4.5 AI in Games
13.04
Enhance existing games by creating computer controlled characters.
  1. 4.5 AI in Games
14.01
Modify code for different stimulus-response agent.
  1. 4.4 Scripting Mechanics
  2. 4.5 AI in Games
14.02
Create computer controlled characters using stimulus-response agents.
  1. 4.5 AI in Games
  2. 8.2 Develop a Prototype and Test
  3. 8.3 Develop a Minimum Viable Product
14.03
Combine aspects of stimulus-response agents systems with other artificial intelligence methods to create new systems for computer controlled characters.
  1. 4.5 AI in Games
14.04
Modify code for different stimulus-response agents.
  1. 4.5 AI in Games
14.05
Create computer controlled characters using stimulus-response agents.
  1. 4.5 AI in Games
14.06
Combine aspects of stimulus-response agents systems with other artificial intelligence methods to create new systems for computer controlled characters.
15.01
Modify code for different agent architectures.
  1. 3.4 Defining Classes
  2. 5.3 Projectiles and Character Controllers
15.02
Create computer controlled characters using agent architectures.
  1. 4.5 AI in Games
  2. 5.3 Projectiles and Character Controllers
15.03
Combine aspects of agent architectures systems with other AI methods to create new systems for computer controlled characters.
16.01
Modify code for different decision making systems.
  1. 4.4 Scripting Mechanics
  2. 4.5 AI in Games
  3. 4.6 Menu and Heads-up Display
  4. 5.3 Projectiles and Character Controllers
16.02
Create computer controlled characters using decision making systems.
  1. 4.5 AI in Games
16.03
Combine aspects of decision-making systems with other AI methods to create new systems for computer controlled characters.
17.01
Create and modify game tree systems.
18.01
Modify code for artificial neural networks (ANNs).
18.02
Create computer controlled characters using ANNs.
18.03
Combine aspects of neural networks systems with other AI methods to create new systems for computer controlled characters.
19.01
Modify code for genetic algorithms systems.
19.02
Create computer controlled characters using genetic algorithms.
19.03
Combine aspects of genetic algorithms systems with other AI methods to create new systems for computer controlled characters.
20.01
Modify programs that use different graphics libraries.
  1. 4.4 Scripting Mechanics
  2. 4.5 AI in Games
  3. 5.3 Projectiles and Character Controllers
  4. 5.4 Character Rigging and Animation
  5. 5.11 Make It Your Own
20.02
Use different graphics libraries in the final project and programming assignments.
  1. 8.2 Develop a Prototype and Test
  2. 8.3 Develop a Minimum Viable Product
  3. 10.1 Finish Your Game
20.03
Develop libraries to use with 3D software development.
20.04
Modify existing programs that use sound and music to add realism in game development.
  1. 4.5 AI in Games
  2. 5.9 Sound Effects
20.05
Modify sound systems to add direction and distance to sound effects.
  1. 5.9 Sound Effects
20.06
Use sound effects in programming assignments.
  1. 5.9 Sound Effects
20.07
Distinguish different sound file formats with respects to quality, and size.
  1. 5.9 Sound Effects
20.08
Use sound effects and music in the final project.
  1. 5.11 Make It Your Own
  2. 8.3 Develop a Minimum Viable Product
  3. 10.1 Finish Your Game
20.09
Modify existing programs that use different types of input devices in game development.
  1. 3.5 Player Controls
20.10
Use different input devices in the final project and programming assignments.
  1. 3.5 Player Controls
  2. 5.11 Make It Your Own
  3. 7.3 VR Catch Game
20.11
Use forced feedback devices for input.
20.12
Summarize papers on the future of input devices.
20.13
Create 3D transparent objects.
  1. 5.3 Projectiles and Character Controllers
  2. 5.8 Particle Systems
  3. 7.2 Create a 3D World for VR
20.14
Summarize papers on alpha blending programming methods.
20.15
Use transparency or fog in the final project.
  1. 5.8 Particle Systems
20.16
Distinguish partial systems in terms of their uses such as fire and explosions.
  1. 5.8 Particle Systems
20.17
Modify and write programs that use partial systems for special effects.
20.18
Apply physics to particle systems for realism.
  1. 5.8 Particle Systems
20.19
Distinguish different methods for creating shadows.
  1. 5.7 Lighting Effects
  2. 7.2 Create a 3D World for VR
20.20
Experiment with different lighting effects.
  1. 5.7 Lighting Effects
  2. 7.2 Create a 3D World for VR
20.21
Modify 3D programs to include lighting and shadow effects in a 3D world.
  1. 5.7 Lighting Effects
  2. 7.2 Create a 3D World for VR
20.22
Apply light and shadow effects in games to add realism.
  1. 5.7 Lighting Effects
  2. 7.2 Create a 3D World for VR
20.23
Create light sources and shadows in the final project.
  1. 7.3 VR Catch Game
  2. 8.3 Develop a Minimum Viable Product
  3. 10.1 Finish Your Game
20.24
Modify existing programs that use reflection and refraction.
20.25
Develop programs that use light reflection and refraction.
20.26
Use light reflection and refraction in the final project.
  1. 5.7 Lighting Effects
  2. 5.11 Make It Your Own
  3. 10.1 Finish Your Game
20.27
Modify programs that use texture mapping.
20.28
Create 3D texture-mapped surfaces.
20.29
Use texture mapping in the final project.
20.30
Modify programs that use collision detection and reaction.
  1. 4.5 AI in Games
  2. 5.2 Game Physics
  3. 5.3 Projectiles and Character Controllers
  4. 7.2 Create a 3D World for VR
20.31
Compare different collision detection algorithms in terms of CPU usage and accuracy.
  1. 4.5 AI in Games
  2. 5.2 Game Physics
  3. 5.3 Projectiles and Character Controllers
  4. 7.2 Create a 3D World for VR
20.32
Use collision detection in the final project.
  1. 8.2 Develop a Prototype and Test
  2. 8.3 Develop a Minimum Viable Product
  3. 10.1 Finish Your Game
20.33
Discuss advantages of different collision methods.
  1. 4.5 AI in Games
  2. 5.2 Game Physics
  3. 5.3 Projectiles and Character Controllers
  4. 7.2 Create a 3D World for VR
20.34
Modify programs that use visible-surface determination.
  1. 4.2 Tilemaps
20.35
Apply different algorithms for visible-surface determination to determine their effect on the performance of games and the game engines.
  1. 4.2 Tilemaps
  2. 5.6 Cameras and Multiplayers
20.36
Modify programs that use hidden line removal.
  1. 4.2 Tilemaps
20.37
Apply different algorithms for hidden line removal to determine their effects on the performance on games and the game engines.
  1. 4.2 Tilemaps
20.38
Apply basic physics to a 3D game environment.
  1. 5.2 Game Physics
  2. 5.3 Projectiles and Character Controllers
20.39
Create simplified calculations to mimic real life physics.
  1. 4.4 Scripting Mechanics
20.40
Manipulate physics functions to be applied to existing data structures that store the 3D world.
  1. 5.3 Projectiles and Character Controllers
21.01
Distinguish game development projects.
  1. 1.4 Game Design Document (GDD)
  2. 6.1 Design Core Gameplay
  3. 8.1 Prototyping and Testing
  4. 10.1 Finish Your Game
21.02
Discuss case studies on game development projects.
  1. 1.4 Game Design Document (GDD)
  2. 1.5 Design Accessible Games
  3. 9.3 Copyright Rules
21.03
Evaluate different types of projects in game development.
  1. 1.4 Game Design Document (GDD)
  2. 1.5 Design Accessible Games
  3. 6.1 Design Core Gameplay
21.04
Create a game proposal document for a game development project.
  1. 6.1 Design Core Gameplay
21.05
Present and justifying the final completed project to the class.
  1. 10.1 Finish Your Game
  2. 10.2 Launch Your Game
21.06
Distinguish different team structures used in game development.
  1. 9.1 Careers in Game Development
  2. 9.2 Game Industry Insights
21.07
Work on a team project to develop a game from start to finish.
  1. 10.1 Finish Your Game
  2. 11.1 Game Jam!
21.08
Discuss case studies on team game development structures.
  1. 9.2 Game Industry Insights
  2. 9.5 Representation in Technology
21.09
Develop a game in teams from start to finish.
  1. 8.2 Develop a Prototype and Test
  2. 8.3 Develop a Minimum Viable Product
  3. 10.1 Finish Your Game
  4. 11.1 Game Jam!
21.10
Subdivide a game development project into parts.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
  3. 8.1 Prototyping and Testing
  4. 8.2 Develop a Prototype and Test
21.11
Research different game development processes.
  1. 6.1 Design Core Gameplay
  2. 8.1 Prototyping and Testing
21.12
Apply one of the existing processes to develop a game from start to finish.
  1. 6.1 Design Core Gameplay
  2. 8.1 Prototyping and Testing
  3. 10.1 Finish Your Game
  4. 10.2 Launch Your Game
  5. 10.3 Promote Your Game
21.13
Justify the game development process that was chosen for the project.
21.14
Distinguish the stages of game development.
  1. 10.1 Finish Your Game
21.15
Develop a game from start to end and working through all the stages of game development.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
  3. 8.1 Prototyping and Testing
  4. 10.1 Finish Your Game
  5. 10.2 Launch Your Game
  6. 10.3 Promote Your Game
21.16
Create a fully working game using all the skills gained in the game programming courses.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
  3. 8.1 Prototyping and Testing
  4. 10.1 Finish Your Game
  5. 10.2 Launch Your Game
  6. 10.3 Promote Your Game
  7. 11.1 Game Jam!
21.17
Use all aspects of game programming development including graphics, sound, networking, software analysis, level building and design.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
  3. 8.1 Prototyping and Testing
  4. 10.1 Finish Your Game
  5. 10.2 Launch Your Game
  6. 10.3 Promote Your Game
  7. 11.1 Game Jam!
21.18
Create a timeline, and meeting deadlines on their project.
  1. 6.1 Design Core Gameplay
  2. 6.3 Refine Your Game Design
  3. 8.3 Develop a Minimum Viable Product
  4. 10.1 Finish Your Game
21.19
Use professional scheduling tools to communicate with the project team.
21.20
Prepare progress reports.
21.21
Use existing code from previous projects and publicly available code.
  1. 4.7 Level Up: Zany Slopes
  2. 5.11 Make It Your Own
  3. 7.2 Create a 3D World for VR
  4. 7.3 VR Catch Game
  5. 8.2 Develop a Prototype and Test
  6. 8.3 Develop a Minimum Viable Product
  7. 10.1 Finish Your Game
21.22
Give credits or request permission to use codes.
  1. 9.3 Copyright Rules
  2. 10.1 Finish Your Game