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Standards Framework

for Florida Game And Simulation Foundations

38

Standards in this Framework

Standard Description
16.01 Identify, categorize and discuss art and animation tools commonly used in game design.
17.01 Understand the use of “Fair Use and Fair Dealing”.
17.02 Understand the transfer and licensing of creative works.
17.03 Understand the use of “exclusive rights” to intellectual creations.
17.04 Demonstrate the use of digital watermarking.
18.01 Identify and demonstrate positive work behaviors needed to be employable.
18.02 Maintain a career portfolio to document knowledge, skills, and experience.
18.03 Evaluate and compare employment opportunities that match career goals.
18.04 Identify and exhibit traits for retaining employment.
19.01 Identify and discuss the popular game development tools currently used in the industry.
19.02 Identify and discuss popular gaming engines.
19.03 Identify and discuss popular world building tools.
20.01 Describe job requirements for a variety of occupations within the game development industry.
20.02 Identify current employment trends and career opportunities in the game industry.
21.01 Play games to research and collect game play data.
21.02 Evaluate, analyze and document game styles and playability.
21.03 Determine the dramatic elements in games, including kinds of fun, player types and nonlinear storytelling.
22.01 Test and analyze games to determine the quality of rules, interfaces, navigation, performance, play, artistry and longevity in design and structure.
22.02 Research and evaluate the game analysis techniques used by the video game industry.
22.03 Identify the key elements in a game and make intelligent judgments about whether the game succeeded or failed in its objectives.
22.04 Evaluate professional reviews and write a critical analysis of a current video game.
23.01 Research and define the term “player immersion”.
23.02 Explore and explain the factors that create player immersion in a game.
23.03 Examine popular games and explain the methods each game uses to increase player immersion.
24.01 Identify steps in the pre-production process including the proof of concept and market research.
24.02 Describe the iterative prototyping process – Alpha, Beta, RTM.
24.03 Determine platform, technology and scripting requirements.
24.04 Implement techniques of scenario development, levels, and missions.
24.05 Discuss game testing requirements and methods.
24.06 Identify and describe maintenance, upgrade and sequel issues.
25.01 Use listening, speaking, telecommunication and nonverbal skills and strategies to communicate effectively with supervisors, co-workers, and customers.
25.02 Organize ideas and communicate oral and written messages appropriate for the game development industry environment.
26.01 Identify and define the roles and responsibilities of team members on a video game design team.
26.02 Explore and discuss methods of communications and scheduling for design teams.
27.01 Employ leadership skills to accomplish organizational goals and objectives.
27.02 Establish and maintain effective working relationships with others in order to accomplish objectives and tasks.
27.03 Conduct and participate in meetings to accomplish work tasks.
27.04 Employ mentoring skills to inspire and teach others.