Standards in this Framework
| Standard | Description |
|---|---|
| 16.01 | Identify, categorize and discuss art and animation tools commonly used in game design. |
| 17.01 | Understand the use of “Fair Use and Fair Dealing”. |
| 17.02 | Understand the transfer and licensing of creative works. |
| 17.03 | Understand the use of “exclusive rights” to intellectual creations. |
| 17.04 | Demonstrate the use of digital watermarking. |
| 18.01 | Identify and demonstrate positive work behaviors needed to be employable. |
| 18.02 | Maintain a career portfolio to document knowledge, skills, and experience. |
| 18.03 | Evaluate and compare employment opportunities that match career goals. |
| 18.04 | Identify and exhibit traits for retaining employment. |
| 19.01 | Identify and discuss the popular game development tools currently used in the industry. |
| 19.02 | Identify and discuss popular gaming engines. |
| 19.03 | Identify and discuss popular world building tools. |
| 20.01 | Describe job requirements for a variety of occupations within the game development industry. |
| 20.02 | Identify current employment trends and career opportunities in the game industry. |
| 21.01 | Play games to research and collect game play data. |
| 21.02 | Evaluate, analyze and document game styles and playability. |
| 21.03 | Determine the dramatic elements in games, including kinds of fun, player types and nonlinear storytelling. |
| 22.01 | Test and analyze games to determine the quality of rules, interfaces, navigation, performance, play, artistry and longevity in design and structure. |
| 22.02 | Research and evaluate the game analysis techniques used by the video game industry. |
| 22.03 | Identify the key elements in a game and make intelligent judgments about whether the game succeeded or failed in its objectives. |
| 22.04 | Evaluate professional reviews and write a critical analysis of a current video game. |
| 23.01 | Research and define the term “player immersion”. |
| 23.02 | Explore and explain the factors that create player immersion in a game. |
| 23.03 | Examine popular games and explain the methods each game uses to increase player immersion. |
| 24.01 | Identify steps in the pre-production process including the proof of concept and market research. |
| 24.02 | Describe the iterative prototyping process – Alpha, Beta, RTM. |
| 24.03 | Determine platform, technology and scripting requirements. |
| 24.04 | Implement techniques of scenario development, levels, and missions. |
| 24.05 | Discuss game testing requirements and methods. |
| 24.06 | Identify and describe maintenance, upgrade and sequel issues. |
| 25.01 | Use listening, speaking, telecommunication and nonverbal skills and strategies to communicate effectively with supervisors, co-workers, and customers. |
| 25.02 | Organize ideas and communicate oral and written messages appropriate for the game development industry environment. |
| 26.01 | Identify and define the roles and responsibilities of team members on a video game design team. |
| 26.02 | Explore and discuss methods of communications and scheduling for design teams. |
| 27.01 | Employ leadership skills to accomplish organizational goals and objectives. |
| 27.02 | Establish and maintain effective working relationships with others in order to accomplish objectives and tasks. |
| 27.03 | Conduct and participate in meetings to accomplish work tasks. |
| 27.04 | Employ mentoring skills to inspire and teach others. |