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Standards Mapping

for Florida Digital Discoveries in Society

114

Standards in this Framework

96

Standards Mapped

84%

Mapped to Course

Standard Lessons
1.01
Identify and explain the four parts of the problem solving process (Define, Prepare, Try, and Reflect).
  1. Introduction to Game Design with p5play
  2. 4.1 Mini Golf - Setup
1.02
Describe the strategies and processes to become a more effective problem solver.
  1. Introduction to Game Design with p5play
  2. 2.1 How to Think Like a Programmer
  3. 2.6 Basic Functions
  4. Introduction to Physical Computing with micro:bit
  5. 1.3 Comments & Pseudocode
1.03
Explain how computers help people to solve problems.
  1. Mix and Match Middle School Course
  2. 4.1 History of Computing
1.04
Compare and contrast how people and computers approach problems differently.
  1. Introduction to Game Design with p5play
  2. 2.1 How to Think Like a Programmer
1.05
Explain what a computer needs from people in order to solve problems effectively.
  1. Introduction to Game Design with p5play
  2. 2.1 How to Think Like a Programmer
2.01
Define "computer," and explain why it is important to have a basic understanding of how computers work.
  1. Fundamentals of Cybersecurity
  2. 6.1 Internal Components
  3. Mix and Match Middle School Course
  4. 4.1 History of Computing
2.02
Describe the four functions of the computing cycle (i.e., input, processing, output, storage).
  1. Fundamentals of Cybersecurity
  2. 6.1 Internal Components
  3. 6.3 Peripheral Devices
  4. 6.4 Storage Options
  5. Mix and Match Middle School Course
  6. 4.3 Hardware
  7. 4.4 Cloud Computing
2.03
Identify the internal components of a computer (e.g., case, CPU, RAM, ROM, power supply, hard drive, motherboard, expansion cards, cabling).
  1. Fundamentals of Cybersecurity
  2. 6.1 Internal Components
  3. Mix and Match Middle School Course
  4. 4.3 Hardware
2.04
Identify and know how to connect various computer input devices (e.g., mouse, keyboard, phone, camera, scanner, microphone, game controller, stylus, barcode reader, finger print scanner, GPS device, touch pad, graphics tablet) and describe their use.
  1. Fundamentals of Cybersecurity
  2. 6.3 Peripheral Devices
  3. Mix and Match Middle School Course
  4. 4.3 Hardware
2.05
Identify and know how to connect various computer output devices (e.g., monitor, printer, projector, speakers, and headphones) and describe their use.
  1. Fundamentals of Cybersecurity
  2. 6.3 Peripheral Devices
2.06
Identify and know how to connect various storage devices (e.g., flash drive, external hard drive (SSD, network drive), memory card, discs, and cloud).
  1. Fundamentals of Cybersecurity
  2. 6.4 Storage Options
2.07
Identify various computer connection ports, including USB, FireWire, parallel, serial, Ethernet (RJ-45), RJ-11, HDMI, audio.
  1. Fundamentals of Cybersecurity
  2. 6.5 Network Devices
2.08
Illustrate and correctly label the parts of a computer system.
  1. Fundamentals of Cybersecurity
  2. 6.1 Internal Components
  3. Mix and Match Middle School Course
  4. 4.7 The Future of Computing
2.09
Describe how people use computers at home, school and work.
  1. Mix and Match Middle School Course
  2. 4.1 History of Computing
2.10
Define the term "cloud storage" and explain the advantages and disadvantages of using cloud storage.
  1. Fundamentals of Cybersecurity
  2. 6.4 Storage Options
  3. Mix and Match Middle School Course
  4. 4.4 Cloud Computing
3.01
Identify types of networks and how they work.
  1. Fundamentals of Cybersecurity
  2. 6.7 Network Options
3.02
Define “privacy” and relate it to the term “digital footprint.”
  1. Fundamentals of Cybersecurity
  2. 1.1 Digital Footprint and Responsibility
  3. 1.2 Personal Data and Collection
  4. Mix and Match Middle School Course
  5. 7.1 Digital Footprint and Reputation
  6. 7.4 Privacy & Security
3.03
Practice cyber safety techniques to protect your personal information when using internet searches, email, chat rooms, and social network websites.
  1. Fundamentals of Cybersecurity
  2. 1.2 Personal Data and Collection
  3. 1.5 Personal Data Security
  4. Mix and Match Middle School Course
  5. 7.3 Internet Safety
  6. 7.4 Privacy & Security
3.04
Describe cyberbullying, its impact on perpetrators and victims and ways to respond.
  1. Fundamentals of Cybersecurity
  2. 1.1 Digital Footprint and Responsibility
  3. Mix and Match Middle School Course
  4. 7.2 Cyberbullying
3.05
Describe risks associated with online gaming, and identify ways to reduce these risks.
  1. Mix and Match Middle School Course
  2. 7.3 Internet Safety
3.06
Discuss issues related to downloading music, videos, or images from the Internet, including unethical vs. illegal actions.
  1. Fundamentals of Cybersecurity
  2. 1.3 Can All Information Be Trusted?
  3. 1.4 Cyber Ethics and Laws
  4. Mix and Match Middle School Course
  5. 7.6 Creative Credit & Copyright
3.07
Compare and contrast rules for copyright and fair use, especially in relation to using online resources for school and educational purposes.
  1. Fundamentals of Cybersecurity
  2. 1.3 Can All Information Be Trusted?
  3. Mix and Match Middle School Course
  4. 7.6 Creative Credit & Copyright
3.08
Properly cite sources used for images and information obtained from the internet for projects and research.
  1. Fundamentals of Cybersecurity
  2. 1.3 Can All Information Be Trusted?
  3. Mix and Match Middle School Course
  4. 7.6 Creative Credit & Copyright
3.09
Review your district/school Acceptable Use Policies when accessing the Internet and adhere to the AUP while using school equipment, internet and software.
  1. Fundamentals of Cybersecurity
  2. 1.3 Can All Information Be Trusted?
  3. Mix and Match Middle School Course
  4. 7.6 Creative Credit & Copyright
4.01
Identify and use web terminology (WWW, Web Browser, Internet, Web Server, Web Page, Address Bar, Hyperlinks, Navigation Buttons, Search Bar, Bookmarks/Favorites, Tab, Downloading, Plug-ins, and Social Media Plug-ins).
  1. Fundamentals of Cybersecurity
  2. 5.4 What is the Internet?
  3. 5.5 IP Addresses
4.02
Define Universal Resource Locators (URLs) and associated protocols (e.g., http, https, ftp, telnet, mailto).
  1. Fundamentals of Cybersecurity
  2. 5.4 What is the Internet?
  3. 5.5 IP Addresses
4.03
Compare and contrast the types of Internet domains (e.g., .com, .org, .edu, .gov, .net, .mil).
  1. Mix and Match Middle School Course
  2. 7.5 Information Literacy
4.04
Demonstrate proficiency using search engines, including Boolean and other advanced search techniques.
  1. Fundamentals of Cybersecurity
  2. 1.3 Can All Information Be Trusted?
  3. Mix and Match Middle School Course
  4. 7.5 Information Literacy
4.05
Demonstrate proficiency in uploading and downloading files, images, documents and music for class projects and collaboration.
  1. Fundamentals of Cybersecurity
  2. 5.1 Computers Speak Binary
  3. Mix and Match Middle School Course
  4. 7.8 Project: Public Service Announcement
4.06
Compare and contrast the roles of web browsers and search engines.
  1. Fundamentals of Cybersecurity
  2. 5.4 What is the Internet?
4.07
Evaluate online information for relevance, credibility and quality using basic guidelines and indicators (e.g. authority, affiliation, purpose, bias, date).
  1. Fundamentals of Cybersecurity
  2. 1.3 Can All Information Be Trusted?
  3. Mix and Match Middle School Course
  4. 7.5 Information Literacy
4.08
Distinguish between copyright infringement, plagiarism and fair use in an educational setting and in relation to school projects, especially with music and pictures.
  1. Fundamentals of Cybersecurity
  2. 1.3 Can All Information Be Trusted?
  3. Mix and Match Middle School Course
  4. 7.6 Creative Credit & Copyright
4.09
Identify and apply copyright and fair use guidelines, and explain plagiarism as an ethical and legal violation.
  1. Fundamentals of Cybersecurity
  2. 1.3 Can All Information Be Trusted?
  3. Mix and Match Middle School Course
  4. 7.6 Creative Credit & Copyright
4.10
Incorporate results from Internet searches into a research project (e.g., report, summary, website design, app creation, etc.).
  1. Mix and Match Middle School Course
  2. 7.8 Project: Public Service Announcement
4.11
Download images as needed to support a research project, complying with copyright notices.
  1. Mix and Match Middle School Course
  2. 7.6 Creative Credit & Copyright
  3. 7.8 Project: Public Service Announcement
4.12
Properly cite internet sources used to obtain information for a research project.
  1. Mix and Match Middle School Course
  2. 7.8 Project: Public Service Announcement
4.13
Explain what creative commons licensing is and why it is important to web designers and programmers.
  1. Fundamentals of Cybersecurity
  2. 1.3 Can All Information Be Trusted?
  3. Mix and Match Middle School Course
  4. 7.6 Creative Credit & Copyright
5.01
Identify website domains, and relate a site’s domain name and domain category to its purpose (.gov, .mil, .org, .com, etc.)
  1. Mix and Match Middle School Course
  2. 7.5 Information Literacy
5.02
Relate basic components of a webpage (e.g. color, space, written content, typography, images, links, multimedia) to aesthetic, functional and/or usable design principals.
5.03
Define aesthetic design, and explain how aesthetics can affect a visitors’ perception of a website’s information.
5.04
Demonstrate knowledge of color wheel concepts and effective use of color on a website.
5.05
Explain the CARP principles of design (contrast, alignment, repetition, proximity), and give an example of how each principle is used in designing aesthetic layouts.
5.06
Critique the aesthetic design, usability and accessibility of sample websites.
5.07
Define multimedia, and identify its role in webpage interactivity.
5.08
Explain the primary steps of the website planning process.
5.09
Apply the website planning process to plan the design for basic website.
5.10
Build the site navigation scheme for a website.
5.11
Define “HTML (Hypertext Markup Language)” and related terms, including tag vs. element, container vs. empty tag, block-level vs. inline element, attribute value, semantic tag.
  1. Mix and Match Middle School Course
  2. 10.1 Introduction to HTML
5.12
Identify HTML elements required to create webpage structure (!DOCTYPE, html, head, title, body)
  1. Mix and Match Middle School Course
  2. 10.2 Structure of an HTML Page
5.13
Create webpages using basic HTML tags (e.g., headings, lists, character styles, text alignment, tables, and comments).
  1. Mix and Match Middle School Course
  2. 10.3 Formatting Text
  3. 10.6 Using Lists
5.14
Use HTML to create hyperlinks to multiple pages in a website or to outside sources.
  1. Mix and Match Middle School Course
  2. 10.4 Creating Links
5.15
Use HTML to insert common image file formats into webpages, and use an image as a hyperlink.
  1. Mix and Match Middle School Course
  2. 10.5 Incorporating Images
5.16
Explain Cascading Style Sheet (CSS) technology.
  1. Mix and Match Middle School Course
  2. 10.8 Introduction to CSS Styling
5.17
Apply CSS styles to an HTML page.
  1. Mix and Match Middle School Course
  2. 10.7 Applying Styling
  3. 10.8 Introduction to CSS Styling
5.18
Review webpage content, verify copyright restrictions, and create meta-data before publishing a site to the internet.
5.19
Test webpages for display, functionality, and accessibility before publishing a site to the Internet.
5.20
Validate webpage code using W3C validation tools before publishing a site to the Internet.
5.21
Describe network issues relating to websites, including bandwidth, compression, streaming, web hosting.
5.22
Explain the purpose of File Transfer Protocol (FTP) in accessing information on the Internet.
  1. Fundamentals of Cybersecurity
  2. 6.10 Network Communication
5.23
Design and create a personal website using HTML and CSS with at least three different pages that are hyperlinked to the homepage.
5.24
Publish a website.
  1. Mix and Match Middle School Course
  2. 10.2 Structure of an HTML Page
6.01
Describe the role of games in modern society (e.g., education, task training, social networking, therapy, recreation).
  1. Mix and Match Middle School Course
  2. 9.1 Intro to Games
  3. 9.3 Categorizing Games
  4. Introduction to Game Design with p5play
  5. 1.1 Intro to Games
  6. 1.3 Categorizing Games
  7. Game Development in Unity
  8. 1.2 Types of Games
6.02
Identify various types of games (e.g., chance, skill, knowledge, role-playing, and storytelling).
  1. Mix and Match Middle School Course
  2. 9.1 Intro to Games
  3. 9.3 Categorizing Games
  4. Introduction to Game Design with p5play
  5. 1.1 Intro to Games
  6. 1.3 Categorizing Games
  7. Game Development in Unity
  8. 1.2 Types of Games
6.03
Identify the steps of the design process for creating a game.
  1. Mix and Match Middle School Course
  2. 9.2 Unpacking a Game
  3. Introduction to Game Design with p5play
  4. 1.2 Unpacking a Game
  5. Game Development in Unity
  6. 1.3 MDA Framework
  7. 1.4 Game Design Document (GDD)
6.04
Apply the design process to solving a problem.
  1. Mix and Match Middle School Course
  2. 9.2 Unpacking a Game
  3. Introduction to Game Design with p5play
  4. 1.2 Unpacking a Game
  5. Game Development in Unity
  6. 1.4 Game Design Document (GDD)
6.05
Analyze (deconstruct) existing games.
  1. Mix and Match Middle School Course
  2. 9.1 Intro to Games
  3. 9.2 Unpacking a Game
  4. 9.3 Categorizing Games
  5. Introduction to Game Design with p5play
  6. 1.1 Intro to Games
  7. 1.2 Unpacking a Game
  8. 1.3 Categorizing Games
  9. Game Development in Unity
  10. 1.2 Types of Games
  11. 1.3 MDA Framework
  12. 1.4 Game Design Document (GDD)
6.06
Identify the tools and skills needed for creating games.
6.07
Identify design criteria and constraints.
  1. Mix and Match Middle School Course
  2. 9.2 Unpacking a Game
  3. Introduction to Game Design with p5play
  4. 1.2 Unpacking a Game
  5. Game Development in Unity
  6. 1.3 MDA Framework
  7. 1.4 Game Design Document (GDD)
6.08
Create storyboards to model a game’s program flow and functionality.
  1. Game Development in Unity
  2. 6.2 Storyboard Gameplay
6.09
Identify the programmer’s role in creating games.
  1. Introduction to Game Design with p5play
  2. 2.1 How to Think Like a Programmer
6.10
Identify common programming languages and applications used to create computer games.
  1. Mix and Match Middle School Course
  2. 9.6 Introducing Libraries
  3. Introduction to Game Design with p5play
  4. 3.1 Introducing Libraries
6.11
Compare sequential, iteration (loop) and selection programming structures.
  1. Introduction to Game Design with p5play
  2. 4.4 If/Else Statements
  3. 5.6 Projectiles - Destroying Tiles
6.12
Define the term algorithm (i.e., a set of repeatable steps) and how it applies to problem solving.
  1. Introduction to Game Design with p5play
  2. 2.1 How to Think Like a Programmer
  3. 5.6 Projectiles - Destroying Tiles
6.13
Create an algorithm to solve a problem or complete a task.
  1. Introduction to Game Design with p5play
  2. 2.1 How to Think Like a Programmer
  3. 5.6 Projectiles - Destroying Tiles
  4. Introduction to Physical Computing with micro:bit
  5. 2.5 Functions
6.14
Use pseudo-code to model a game program’s flow.
  1. Introduction to Game Design with p5play
  2. 2.6 Basic Functions
  3. 4.5 Mini Golf - Interactions
  4. Introduction to Physical Computing with micro:bit
  5. 1.3 Comments & Pseudocode
6.15
Define logic errors and identify them in a game program or model.
  1. Introduction to Game Design with p5play
  2. 2.6 Basic Functions
6.16
Explain the types and uses of variables in game programming.
  1. Mix and Match Middle School Course
  2. 9.5 Variables
  3. Introduction to Game Design with p5play
  4. 2.3 Variables
6.17
Describe basic Boolean concepts, including logical operators, order of precedence, expressions.
  1. Introduction to Game Design with p5play
  2. 4.3 Booleans
6.18
Describe the use of events, event handlers and functions in game programming.
  1. Introduction to Game Design with p5play
  2. 2.6 Basic Functions
6.19
Describe the use of parameters and arguments in game programming.
6.20
Describe the use of objects, classes and instances in game programming.
6.21
Describe the use of properties and methods with objects in game programming.
6.22
Write appropriate code to create a simple game using structured programming.
  1. Mix and Match Middle School Course
  2. 9.7 Program Structure
  3. 9.9 Your First Sprites
  4. 9.10 The Physics of Sprites
  5. Introduction to Game Design with p5play
  6. 3.2 Program Structure
  7. 3.4 Your First Sprites
  8. 3.5 The Physics of Sprites
  9. 4.5 Mini Golf - Interactions
  10. 5.6 Projectiles - Destroying Tiles
6.23
Test and evaluate the game program you created.
  1. Introduction to Game Design with p5play
  2. 4.2 Mini Golf - Sprites
  3. 5.6 Projectiles - Destroying Tiles
6.24
Modify the game program as needed to solve a problem.
  1. Introduction to Game Design with p5play
  2. 4.2 Mini Golf - Sprites
  3. 5.6 Projectiles - Destroying Tiles
6.25
Create an animated object (i.e., sprite) to be used in a game program.
  1. Mix and Match Middle School Course
  2. 9.9 Your First Sprites
  3. 9.10 The Physics of Sprites
  4. Introduction to Game Design with p5play
  5. 3.4 Your First Sprites
  6. 3.5 The Physics of Sprites
  7. 4.2 Mini Golf - Sprites
6.26
Use programming code to control the behavior of an animated object (i.e., sprite) in a game program.
  1. Mix and Match Middle School Course
  2. 9.9 Your First Sprites
  3. 9.10 The Physics of Sprites
  4. Introduction to Game Design with p5play
  5. 3.4 Your First Sprites
  6. 3.5 The Physics of Sprites
  7. 4.5 Mini Golf - Interactions
  8. 4.7 Mini Golf - Hole #2 Challenge
  9. 5.6 Projectiles - Destroying Tiles
7.01
Define “programming” and discuss its role in computing.
  1. Mix and Match Middle School Course
  2. 5.1 Introduction to Karel
  3. Introduction to Game Design with p5play
  4. 2.1 How to Think Like a Programmer
  5. Introduction to Computer Science in JavaScript (Corgi)
  6. 1.1 Introduction to Programming With Karel
7.02
Explain the binary representation of data and programs in computers.
  1. Fundamentals of Cybersecurity
  2. 5.1 Computers Speak Binary
  3. 5.2 Bits, Text, and Numbers
7.03
Distinguish among the three types of programming languages (machine, assembly, high-level), and give examples.
  1. Fundamentals of Cybersecurity
  2. 13.1 The Language of Computers
7.04
Compare and contrast languages that are usually compiled (e.g., C++, Java) and interpreted (e.g., JavaScript, Python).
  1. Fundamentals of Cybersecurity
  2. 13.1 The Language of Computers
7.05
Describe the structure of a simple program, and explain why sequencing is important.
  1. Mix and Match Middle School Course
  2. 5.3 Functions
  3. 5.4 Multiple Functions
  4. Introduction to Game Design with p5play
  5. 2.6 Basic Functions
  6. Introduction to Computer Science in JavaScript (Corgi)
  7. 1.4 Functions in Karel
  8. 1.5 The Main Function
  9. Introduction to Physical Computing with micro:bit
  10. 2.5 Functions
7.06
Write a program design document using pseudo-code that shows program flow.
  1. Introduction to Game Design with p5play
  2. 2.6 Basic Functions
  3. Introduction to Computer Science in JavaScript (Corgi)
  4. 1.6 Top Down Design and Decomposition in Karel
  5. Introduction to Physical Computing with micro:bit
  6. 1.3 Comments & Pseudocode
  7. AP Computer Science Principles in Python
  8. 2.1 Practice PT: Pair-Programming Paint!
7.07
Define the term “algorithm,” and explain how it relates to problem-solving.
  1. Introduction to Game Design with p5play
  2. 2.1 How to Think Like a Programmer
  3. Introduction to Computer Science in JavaScript (Corgi)
  4. 1.15 More Karel Examples and Testing
  5. AP Computer Science Principles in Python
  6. 1.16 Algorithms
7.08
Explain the three types of programming errors (i.e., logic, syntax, runtime), and describe the forms of testing that can be used to locate and debug errors.
  1. Introduction to Game Design with p5play
  2. 2.6 Basic Functions
  3. AP Computer Science Principles in Python
  4. 1.15 Debugging Strategies
7.09
Solve a problem using logic by planning a strategy, designing and testing a hypothesis, and/or creating a set of step-by-step instructions to perform a task.
  1. Introduction to Game Design with p5play
  2. 4.1 Mini Golf - Setup
  3. 4.7 Mini Golf - Hole #2 Challenge
  4. Introduction to Computer Science in JavaScript (Corgi)
  5. 1.6 Top Down Design and Decomposition in Karel
  6. 1.15 More Karel Examples and Testing
  7. Introduction to Physical Computing with micro:bit
  8. 3.3 Follow a Step-by-Step Project
7.10
Define “structured programming” and discuss the advantages of this approach.
  1. Mix and Match Middle School Course
  2. 9.7 Program Structure
  3. Introduction to Game Design with p5play
  4. 3.2 Program Structure
7.11
Define the three main programming control structures used in structured programming: sequential, selection (decision), and iteration (loops).
  1. Introduction to Game Design with p5play
  2. 2.6 Basic Functions
  3. 4.4 If/Else Statements
  4. 5.6 Projectiles - Destroying Tiles
  5. Introduction to Computer Science in JavaScript (Corgi)
  6. 1.5 The Main Function
  7. 1.9 For Loops
  8. 1.11 If/Else Statements
  9. 1.12 While Loops
7.12
Describe iterative programming structures (e.g., while, do/while) and how they are used in programming.
  1. Introduction to Game Design with p5play
  2. 5.6 Projectiles - Destroying Tiles
  3. Introduction to Computer Science in JavaScript (Corgi)
  4. 1.12 While Loops
  5. Introduction to Physical Computing with micro:bit
  6. 2.2 While Loops
7.13
Describe selection programming structures (e.g., if/then, else) and explain the logic used for if statements.
  1. Introduction to Game Design with p5play
  2. 4.4 If/Else Statements
  3. Introduction to Computer Science in JavaScript (Corgi)
  4. 1.10 If Statements and Conditionals
  5. 1.11 If/Else Statements
  6. Introduction to Physical Computing with micro:bit
  7. 2.4 If/Else Statements
7.14
Write a simple program in pseudo-code that uses structured programming to solve a problem.
  1. Introduction to Game Design with p5play
  2. 2.6 Basic Functions
  3. 5.6 Projectiles - Destroying Tiles
  4. Introduction to Computer Science in JavaScript (Corgi)
  5. 1.6 Top Down Design and Decomposition in Karel
  6. Introduction to Physical Computing with micro:bit
  7. 1.3 Comments & Pseudocode
7.15
Explain the types and uses of variables in programming.
  1. Mix and Match Middle School Course
  2. 9.5 Variables
  3. Introduction to Game Design with p5play
  4. 2.3 Variables
  5. Introduction to Computer Science in JavaScript (Corgi)
  6. 3.2 Variables
7.16
Describe fundamental Boolean concepts, including Boolean algebra, operators, and logic.
  1. Introduction to Game Design with p5play
  2. 4.3 Booleans
7.17
Convert a simple program from pseudo-code into a common high-level programming environment.
  1. Introduction to Game Design with p5play
  2. 2.6 Basic Functions
  3. Introduction to Physical Computing with micro:bit
  4. 1.3 Comments & Pseudocode
  5. 2.5 Functions
  6. 3.1 micro:bit Challenges
7.18
Troubleshoot and debug errors in code.
  1. Mix and Match Middle School Course
  2. 9.4 Intro to JavaScript
  3. Introduction to Game Design with p5play
  4. 2.2 Intro to JavaScript
  5. AP Computer Science Principles in Python
  6. 1.15 Debugging Strategies
7.19
Define “programming” and discuss its role in computing.
  1. Introduction to Physical Computing with micro:bit
  2. 1.1 Welcome to micro:bit!
8.01
View hardware as an approachable and fun topic in computing.
  1. Introduction to Physical Computing with micro:bit
  2. 1.1 Welcome to micro:bit!
8.02
Believe that anyone can contribute to innovation.
  1. Introduction to Physical Computing with micro:bit
  2. 1.1 Welcome to micro:bit!
8.03
Use physical computing (aka: Microbits, Circuit Playgrounds, Arduino, Lilypads, Makey-Makey, Piper Kits, Raspberry Pi’s, etc.) to solve problems.
  1. Introduction to Physical Computing with micro:bit
  2. 1.1 Welcome to micro:bit!
8.04
Determine how computers sense and respond to their environment.
  1. Introduction to Physical Computing with micro:bit
  2. 3.1 micro:bit Challenges
  3. 3.2 Explore a New Sensor
  4. 4.1 Sensing and Making Sound
8.05
Determine the kind of information that can be communicated with hardware outputs.
  1. Introduction to Physical Computing with micro:bit
  2. 3.1 micro:bit Challenges
8.06
Analyze how simple hardware can be used to develop innovative new products.
  1. Introduction to Physical Computing with micro:bit
  2. 3.3 Follow a Step-by-Step Project
8.07
Define prototype in relation to digital design.
  1. Introduction to Physical Computing with micro:bit
  2. 3.4 Final Project
8.08
Create a prototype of an original game that can be played using a physical computing device.
  1. Introduction to Physical Computing with micro:bit
  2. 3.4 Final Project