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Elementary Standards Mapping

for FL CS K-2

40

Standards in this Framework

Standard Lessons
SC.K2.CS-CC.1.1
Identify a variety of digital tools used for communication and collaboration (e.g., online library catalogs and databases).
  1. Computer Basics
  2. Impacts of Technology in Our World
  3. Digital Research 1: Guided Research
  4. Networks and the Internet
  5. Training AI Using Data
  6. Machine Learning: AutoDraw
  7. Machine Learning: Teachable Machine
SC.K2.CS-CC.1.2
Conduct basic keyword searches, and exchange information and feedback with teachers and other students (e.g., e-mail and text messaging).
  1. Digital Research 1: Guided Research
  2. Digital Research 2: Choice Research
SC.K2.CS-CC.1.3
Collaborate and cooperate with peers, teachers, and others using technology to solve problems.
  1. LEGO® SPIKE Essential: Design a Moving Statue
  2. 3D Design: Keyboard Accommodations
  3. Pair Programming: Create a Band
  4. LEGO® SPIKE Essential: Design for Changing Weather
  5. Park Cleanup STEM Project with Bee-Bot®
  6. Park Cleanup STEM Project with Code & Go® Robot Mouse
SC.K2.CS-CC.1.4
Provide and accept constructive criticism on a collaborative project.
  1. Maze Game Project
  2. Advanced Data and Programming
  3. Space Travel Project
  4. Racing Game
  5. Design an Adventure Game
  6. Basic Data and Programming Project
  7. Maze Game Project
  8. Basic Data and Programming Project
SC.K2.CS-CS.1.1
Define simulation and identify the concepts illustrated by a simple simulation (e.g., growth, human health, and the butterfly life cycle).
SC.K2.CS-CS.1.2
Describe how models and simulations can be used to solve real-world issues in science and engineering.
SC.K2.CS-CS.1.3
Describe how models represent a real-life system (e.g., globe or map).
  1. Animal Life Cycles
  2. Phases of the Moon
  3. Sun and Moon, Day and Night
  4. Cardinal Directions
  5. Seed Dispersal
  6. Create a Map
  7. Programming a Cycle
SC.K2.CS-CS.1.4
Solve questions individually and collaboratively using models.
  1. Advanced Data and Programming
  2. Seed Dispersal
  3. Basic Data and Programming Project
  4. Basic Data and Programming Project
SC.K2.CS-CS.2.1
Arrange or sort information into useful order, such as sorting students by birth date, with or without technology.
  1. Research Presentations
  2. Advanced Data and Programming
  3. Data Patterns and Predictions
  4. Basic Data and Programming Project
  5. Basic Data and Programming Project
SC.K2.CS-CS.2.2
Solve age-appropriate problems (e.g., puzzles and logical thinking programs) with or without technology (i.e., computational thinking).
  1. Maze Game Project
  2. Counting with Mazes
  3. Counting and Sequences (Unplugged)
  4. Ozobot® Programming 2: More Color Codes
  5. Ozobot® Programming 4
  6. Ozobot® Programming 6
  7. Introduction to Grow and Shrink Blocks
  8. CodeHS Coding Card Game: Sequences
  9. CodeHS Coding Card Game: Sequences 2
  10. CodeHS Coding Card Game: Loops
  11. CodeHS Coding Card Game: Loops 2
  12. CodeHS Coding Card Game: Conditionals
  13. CodeHS Coding Card Game: Conditionals 2
  14. Combining Shapes
  15. Introduction to Debugging
  16. Ozobot® Cycle
  17. Debugging: Events and Sequences
  18. Debugging: Message Events and Loops
  19. Loops: Follow the Path
  20. Debugging: Events and Motion
  21. Machine Learning: What is a Blorg?
  22. Maze Game Project
  23. Loops: Frog and Rabbit
  24. Forever Loops: Fireworks
  25. Loops: Play in the Park
  26. The Sorting Robot
SC.K2.CS-CS.2.3
Solve real life issues in science and engineering using computational thinking.
  1. LEGO® SPIKE Essential: Design for Changing Weather
  2. Park Cleanup STEM Project with Bee-Bot®
  3. Park Cleanup STEM Project with Code & Go® Robot Mouse
SC.K2.CS-CS.2.4
Define an algorithm as a sequence of defined steps.
  1. Sequences (Unplugged)
  2. Debugging
  3. Kibo®: Adding and Subtracting
  4. Garden Project
  5. Create a Map
  6. Tap-a-Mole Game
  7. Introduction to Debugging
  8. Debugging: Events and Sequences
  9. Scout's Scratch Expedition Part 4
  10. Debugging: Message Events and Loops
  11. Garden Project
  12. Debugging: Events and Motion
SC.K2.CS-CS.2.5
Create a simple algorithm, individually and collaboratively, without using computers to complete the task (e.g., making a sandwich, getting ready for school).
  1. Sequences (Unplugged)
  2. Unplugged Introduction to ScratchJr Part 1
  3. Unplugged Introduction to ScratchJr Part 2
  4. CodeHS Coding Card Game: Sequences
  5. CodeHS Coding Card Game: Sequences 2
  6. CodeHS Coding Card Game: Loops
  7. CodeHS Coding Card Game: Loops 2
  8. CodeHS Coding Card Game: Conditionals
  9. CodeHS Coding Card Game: Conditionals 2
  10. Create a Map
SC.K2.CS-CS.2.6
Illustrate thoughts, ideas, and stories in a step-by-step manner using writing tools, digital cameras, and drawing tools.
  1. Adaptations and Survival: Camouflage
  2. Animal Life Cycles
  3. Storytelling Animations
  4. Weather and Seasons
  5. Original Story Animations - Personal Story
  6. Storytelling Animations Part 2
  7. Original Story Animations - Fiction Story
  8. Wildlife Scene Project
  9. Changes in the Environment
  10. Space Travel Project
  11. Seed Dispersal
  12. Identify Shapes by Attributes
  13. Racing Game
  14. Hide and Seek Game
  15. Drawing Tools: Fairy Tale Painting
  16. ScratchJr Drawing Tools: Farm Scene
SC.K2.CS-CS.2.7
Develop and present an algorithm using tangible materials.
  1. Ozobot® Programming 1: Introduction
  2. Ozobot® Programming 2: More Color Codes
  3. VEX 123®: Introduction
  4. Introduction to Bee-Bot®: Basic Movements
  5. Counting with Bee-Bot®
  6. Introduction to Bee-Bot®: Planning a Program
  7. Patterns with Bee-Bot®
  8. Seasons with Bee-Bot®
  9. Comparing Length with Bee-Bot®
  10. Weather with Bee-Bot®
  11. Introduction to Kibo®
  12. Kibo®: Communicating Across Distances (Light and Sound)
  13. Needs of Living Things with Bee-Bot®
  14. Push and Pull with Bee-Bot®
  15. Kibo®: Adding and Subtracting
  16. Shapes with Bee-Bot®
  17. Making Ten with Bee-Bot®
  18. Seasons with Code & Go® Robot Mouse
  19. Weather with Code & Go® Robot Mouse
  20. Introduction to Code & Go® Robot Mouse: Basic Movements
  21. Counting with Code & Go® Robot Mouse
  22. Introduction to Code & Go® Robot Mouse: Planning a Program
  23. Patterns with Code & Go® Robot Mouse
  24. Comparing Length with Code & Go® Robot Mouse
  25. Needs of Living Things with Code & Go® Robot Mouse
  26. Push and Pull with Code & Go® Robot Mouse
  27. Shapes with Code & Go® Robot Mouse
  28. Making Ten with Code & Go® Robot Mouse
  29. Ozobot® Cycle
SC.K2.CS-CS.2.8
Gather and organize information using concept-mapping tools.
SC.K2.CS-CS.3.1
Create a digital artifact (independently and collaboratively) that clearly expresses thoughts and ideas.
  1. Comparing Organisms
  2. Impacts of Technology in Our World
  3. Adaptations and Survival: Camouflage
  4. Introduction to Message Events
  5. Maze Game Project
  6. Story Problems: Add and Subtract within 20
  7. Greater Than and Less Than: Single-Digit Numbers
  8. Changing Landforms
  9. Creating Shapes
  10. Types of Motion
  11. Animal Life Cycles
  12. Events
  13. Story Problems: Add and Subtract within 10
  14. Place Value: Ones, Tens, and Hundreds
  15. Loops Part 2
  16. Counting with Mazes
  17. Build a Sentence
  18. Light and Shadows
  19. From ScratchJr to Scratch
  20. Research Presentations
  21. Who Keeps Us Safe?
  22. Sound and Pitch
  23. Math Story Problems: Add and Subtract within 100
  24. Storytelling Animations
  25. Phases of the Moon
  26. Create Your Own Story Problem
  27. Our Responsibilities
  28. Living and Nonliving
  29. Weather and Seasons
  30. Original Story Animations - Personal Story
  31. Digital Research 2: Choice Research
  32. Loops
  33. Storytelling Animations Part 2
  34. Sun and Moon, Day and Night
  35. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  36. Original Story Animations - Fiction Story
  37. Economic Choices
  38. Advanced Data and Programming
  39. Phonics: Letter Sounds
  40. Cardinal Directions
  41. Events and Money
  42. Wildlife Scene Project
  43. Place Value: Ones and Tens
  44. Finding an Unknown in a Word Problem
  45. Changes in the Environment
  46. Phonics: Digraphs
  47. Counting with Bee-Bot®
  48. Introduction to Bee-Bot®: Planning a Program
  49. Patterns with Bee-Bot®
  50. ScratchJr to Scratch: Events and Loops
  51. Seasons with Bee-Bot®
  52. Place Value: Adding Up to 20
  53. Comparing Length with Bee-Bot®
  54. Introduction to Coding with LEGO® SPIKE Essential
  55. VEX 123®: Math Word Problems
  56. Weather with Bee-Bot®
  57. Needs of Living Things with Bee-Bot®
  58. Push and Pull with Bee-Bot®
  59. Minecraft® Coding Fundamentals - Basic Moves
  60. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  61. Skills Practice: Repeat Loops
  62. Skills Practice: Events
  63. LEGO® SPIKE Essential: Design a Moving Statue
  64. Space Travel Project
  65. Divide Shapes into Equal Parts
  66. Moving Targets Game
  67. Punctuation: Write a great sentence!
  68. VEX 123®: Patterns of Living Things
  69. Seed Dispersal
  70. Unplugged Introduction to ScratchJr Part 1
  71. Unplugged Introduction to ScratchJr Part 2
  72. Kibo®: Adding and Subtracting
  73. Shapes with Bee-Bot®
  74. Seasonal Project (Summer): Pop the Balloons
  75. Making Ten with Bee-Bot®
  76. Seasonal Project (Spring): Create a Chase Game
  77. Seasonal Project (Fall): Gathering Apples Game
  78. Identify Shapes by Attributes
  79. Minecraft: Education Edition® - Trailblazer
  80. Introduction to Speed Blocks
  81. VEX 123®: Defining Shape Attributes
  82. Introduction to Show and Hide Blocks
  83. Introduction to Grow and Shrink Blocks
  84. Forever Loop Dance Party
  85. CodeHS Coding Card Game: Sequences
  86. CodeHS Coding Card Game: Sequences 2
  87. CodeHS Coding Card Game: Loops
  88. CodeHS Coding Card Game: Loops 2
  89. CodeHS Coding Card Game: Conditionals
  90. CodeHS Coding Card Game: Conditionals 2
  91. Code Block Review
  92. Catching Butterflies
  93. Greater Than and Less Than: Two-Digit Numbers
  94. Greater Than and Less Than: Three-Digit Numbers
  95. Introduction to Pages
  96. End Block: Program a Race
  97. About Me Project
  98. Create a Chicken Crossing Game
  99. Garden Project
  100. Combining Shapes
  101. River Crossing Game
  102. Racing Game
  103. Create a Map
  104. Hide and Seek Game
  105. 3D Shapes
  106. Digital Greeting Card Project
  107. Design an Adventure Game
  108. Algebraic Thinking: Finding a Two-Digit Unknown
  109. Patterns and Music
  110. Preventing Erosion
  111. Drawing Tools: Fairy Tale Painting
  112. Events (Alpine UT updates)
  113. Grow and Shrink Blocks in Motion
  114. ScratchJr Drawing Tools: Farm Scene
  115. Basic Data and Programming Project
  116. Seasons with Code & Go® Robot Mouse
  117. Weather with Code & Go® Robot Mouse
  118. Introduction to Code & Go® Robot Mouse: Basic Movements
  119. Counting with Code & Go® Robot Mouse
  120. Introduction to Code & Go® Robot Mouse: Planning a Program
  121. Patterns with Code & Go® Robot Mouse
  122. Comparing Length with Code & Go® Robot Mouse
  123. Needs of Living Things with Code & Go® Robot Mouse
  124. Push and Pull with Code & Go® Robot Mouse
  125. Shapes with Code & Go® Robot Mouse
  126. Making Ten with Code & Go® Robot Mouse
  127. Loops: Predator and Prey
  128. Programming a Cycle
  129. Create an Original Story Animation
  130. Loops: Follow the Path
  131. Speed Block: Bouncy Ball
  132. Create a Mini Golf Game
  133. Message Events: Scout Plays in the Forest
  134. Pages: Scout's Travels
  135. Garden Project
  136. Pages: Create a Tapping Game
  137. Growing Garden
  138. Message Events: Simon Says
  139. Pages: Dragon Story
  140. Maze Game Project
  141. Loops: Frog and Rabbit
  142. Grid: Arctic Animation
  143. Forever Loops: Fireworks
  144. Loops: Play in the Park
  145. Basic Data and Programming Project
  146. Sequences: Digital Responsibilities
SC.K2.CS-CS.3.2
Create, review, and revise artifacts that include text, images, and audio using digital tools.
  1. Comparing Organisms
  2. Impacts of Technology in Our World
  3. Maze Game Project
  4. Loops Part 2
  5. Build a Sentence
  6. Research Presentations
  7. Storytelling Animations
  8. Our Responsibilities
  9. Original Story Animations - Personal Story
  10. Digital Research 2: Choice Research
  11. Storytelling Animations Part 2
  12. Original Story Animations - Fiction Story
  13. Economic Choices
  14. Advanced Data and Programming
  15. Wildlife Scene Project
  16. Divide Shapes into Equal Parts
  17. Moving Targets Game
  18. Punctuation: Write a great sentence!
  19. About Me Project
  20. Basic Data and Programming Project
  21. Create an Original Story Animation
  22. Message Events: Scout Plays in the Forest
  23. Message Events: Simon Says
  24. Maze Game Project
  25. Basic Data and Programming Project
SC.K2.CS-CS.4.1
Recognize different kinds of computing devices in the classroom and other places (e.g., laptops, tablets, smart phones, desktops, printers).
  1. Input Devices
  2. Computer Basics
  3. Impacts of Technology in Our World
  4. Mouse Practice
  5. Keyboard Introduction
SC.K2.CS-CS.4.2
Recognize and operate different types of computers, applications and peripherals (e.g., use input/output devices such as a mouse, keyboard, or touch screen; find, navigate, launch a program).
  1. Input Devices
  2. Computer Basics
  3. Mouse Practice
  4. Keyboard Introduction
SC.K2.CS-CS.4.3
Explain that a computer program is running when a program or command is executed.
SC.K2.CS-CS.6.1
Identify tasks that are made easier because of computers.
  1. Computer Basics
  2. Impacts of Technology in Our World
  3. 3D Design: Introduction
  4. Training AI Using Data
  5. Machine Learning: AutoDraw
  6. Machine Learning: Teachable Machine
SC.K2.CS-CP.1.1
Identify different kinds of data (e.g., text, charts, graphs, numbers, pictures, audio, video, and collections of objects).
  1. Data Storage and Variables
  2. Data Patterns and Predictions
  3. Machine Learning: What is a Blorg?
  4. The Sorting Robot
SC.K2.CS-CP.1.2
Collect and manipulate data using a variety of computing methods (e.g., sorting, totaling, and averaging).
  1. Advanced Data and Programming
  2. Basic Data and Programming Project
  3. Basic Data and Programming Project
SC.K2.CS-CP.1.3
Propose a solution to a problem or question based on an analysis of the data and critical thinking, individually and collaboratively.
  1. Machine Learning: What is a Blorg?
  2. The Sorting Robot
SC.K2.CS-CP.1.4
Create data visualizations (e.g., charts and infographics), individually and collaboratively.
  1. Digital Research 1: Guided Research
  2. Advanced Data and Programming
  3. Basic Data and Programming Project
  4. Basic Data and Programming Project
SC.K2.CS-CP.2.1
Define a computer program as a set of commands created by people to do something.
  1. Sequences (Unplugged)
  2. Events
  3. Introduction to ScratchJr
  4. Introduction to Speed Blocks
  5. Introduction to Show and Hide Blocks
  6. Introduction to Grow and Shrink Blocks
  7. Introduction to the Wait Block
  8. About Me Project
  9. Events (Alpine UT updates)
SC.K2.CS-CP.2.2
Perform a simple task (e.g., making a sandwich and brushing teeth) breaking it into small steps.
  1. Sequences (Unplugged)
  2. Properties of Matter
  3. Counting and Sequences (Unplugged)
  4. Weather and Seasons
  5. Adding within 20 and Sequences (Unplugged)
  6. Introduction to Kibo®
  7. Unplugged Introduction to ScratchJr Part 1
  8. Unplugged Introduction to ScratchJr Part 2
  9. CodeHS Coding Card Game: Sequences
  10. CodeHS Coding Card Game: Sequences 2
  11. CodeHS Coding Card Game: Loops
  12. CodeHS Coding Card Game: Loops 2
  13. CodeHS Coding Card Game: Conditionals
  14. CodeHS Coding Card Game: Conditionals 2
  15. About Me Project
  16. Create a Map
  17. Preventing Erosion
  18. Debugging: Events and Sequences
  19. Debugging: Message Events and Loops
  20. Message Events: Scout Plays in the Forest
SC.K2.CS-CP.2.3
Explain that computers only follow the program’s instructions.
  1. Sequences (Unplugged)
  2. Counting and Sequences (Unplugged)
  3. Ozobot® Programming 2: More Color Codes
  4. Kibo®: Adding and Subtracting
  5. Ozobot® Cycle
SC.K2.CS-CP.2.4
Construct a simple program using tools that do not require a textual programming language (e.g. block-based programming language).
  1. Adaptations and Survival: Camouflage
  2. Introduction to Message Events
  3. Maze Game Project
  4. Story Problems: Add and Subtract within 20
  5. Greater Than and Less Than: Single-Digit Numbers
  6. Changing Landforms
  7. Creating Shapes
  8. Types of Motion
  9. Animal Life Cycles
  10. Events
  11. Story Problems: Add and Subtract within 10
  12. Place Value: Ones, Tens, and Hundreds
  13. Loops Part 2
  14. Counting with Mazes
  15. Light and Shadows
  16. From ScratchJr to Scratch
  17. Research Presentations
  18. Who Keeps Us Safe?
  19. Sound and Pitch
  20. Math Story Problems: Add and Subtract within 100
  21. Storytelling Animations
  22. Phases of the Moon
  23. Create Your Own Story Problem
  24. Living and Nonliving
  25. Weather and Seasons
  26. Original Story Animations - Personal Story
  27. Digital Research 2: Choice Research
  28. Loops
  29. Storytelling Animations Part 2
  30. Sun and Moon, Day and Night
  31. Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
  32. Original Story Animations - Fiction Story
  33. Economic Choices
  34. Advanced Data and Programming
  35. Phonics: Letter Sounds
  36. Cardinal Directions
  37. Events and Money
  38. Wildlife Scene Project
  39. Place Value: Ones and Tens
  40. Finding an Unknown in a Word Problem
  41. Ozobot® Programming 1: Introduction
  42. Ozobot® Programming 2: More Color Codes
  43. Changes in the Environment
  44. Phonics: Digraphs
  45. Introduction to Bee-Bot®: Basic Movements
  46. Counting with Bee-Bot®
  47. Introduction to Bee-Bot®: Planning a Program
  48. Patterns with Bee-Bot®
  49. ScratchJr to Scratch: Events and Loops
  50. Seasons with Bee-Bot®
  51. Place Value: Adding Up to 20
  52. Comparing Length with Bee-Bot®
  53. Introduction to Coding with LEGO® SPIKE Essential
  54. VEX 123®: Math Word Problems
  55. Weather with Bee-Bot®
  56. Needs of Living Things with Bee-Bot®
  57. Push and Pull with Bee-Bot®
  58. Minecraft® Coding Fundamentals - Basic Moves
  59. Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
  60. Skills Practice: Sequences
  61. Skills Practice: Repeat Loops
  62. Skills Practice: Events
  63. Skills Practice: Message Events
  64. LEGO® SPIKE Essential: Design a Moving Statue
  65. Space Travel Project
  66. Divide Shapes into Equal Parts
  67. Moving Targets Game
  68. Punctuation: Write a great sentence!
  69. VEX 123®: Patterns of Living Things
  70. Seed Dispersal
  71. Unplugged Introduction to ScratchJr Part 1
  72. Unplugged Introduction to ScratchJr Part 2
  73. LEGO® SPIKE Essential: Design for Changing Weather
  74. Kibo®: Adding and Subtracting
  75. Shapes with Bee-Bot®
  76. Seasonal Project (Summer): Pop the Balloons
  77. Making Ten with Bee-Bot®
  78. Seasonal Project (Spring): Create a Chase Game
  79. Seasonal Project (Fall): Gathering Apples Game
  80. Using the Go To Page Block
  81. Introduction to the Grid
  82. Identify Shapes by Attributes
  83. Minecraft: Education Edition® - Trailblazer
  84. Introduction to Speed Blocks
  85. VEX 123®: Defining Shape Attributes
  86. Introduction to Show and Hide Blocks
  87. Introduction to Grow and Shrink Blocks
  88. Forever Loop Dance Party
  89. CodeHS Coding Card Game: Sequences
  90. CodeHS Coding Card Game: Sequences 2
  91. CodeHS Coding Card Game: Loops
  92. CodeHS Coding Card Game: Loops 2
  93. CodeHS Coding Card Game: Conditionals
  94. CodeHS Coding Card Game: Conditionals 2
  95. Code Block Review
  96. Catching Butterflies
  97. Introduction to the Wait Block
  98. Greater Than and Less Than: Two-Digit Numbers
  99. Greater Than and Less Than: Three-Digit Numbers
  100. Introduction to Pages
  101. End Block: Program a Race
  102. About Me Project
  103. Create a Chicken Crossing Game
  104. Garden Project
  105. Combining Shapes
  106. River Crossing Game
  107. Create a Map
  108. Hide and Seek Game
  109. 3D Shapes
  110. Tap-a-Mole Game
  111. Design an Adventure Game
  112. Algebraic Thinking: Finding a Two-Digit Unknown
  113. Patterns and Music
  114. Preventing Erosion
  115. Events (Alpine UT updates)
  116. Grow and Shrink Blocks in Motion
  117. Seasons with Code & Go® Robot Mouse
  118. Weather with Code & Go® Robot Mouse
  119. Introduction to Code & Go® Robot Mouse: Basic Movements
  120. Counting with Code & Go® Robot Mouse
  121. Introduction to Code & Go® Robot Mouse: Planning a Program
  122. Patterns with Code & Go® Robot Mouse
  123. Comparing Length with Code & Go® Robot Mouse
  124. Needs of Living Things with Code & Go® Robot Mouse
  125. Push and Pull with Code & Go® Robot Mouse
  126. Shapes with Code & Go® Robot Mouse
  127. Making Ten with Code & Go® Robot Mouse
  128. Loops: Predator and Prey
  129. Programming a Cycle
  130. Create an Original Story Animation
  131. Loops: Follow the Path
  132. Speed Block: Bouncy Ball
  133. Create a Mini Golf Game
  134. Message Events: Scout Plays in the Forest
  135. Garden Project
  136. Pages: Create a Tapping Game
  137. Message Events: Simon Says
  138. Pages: Dragon Story
  139. Maze Game Project
  140. Loops: Frog and Rabbit
  141. Grid: Arctic Animation
  142. Forever Loops: Fireworks
  143. Loops: Play in the Park
SC.K2.CS-CP.3.1
Create developmentally appropriate multimedia products with support from teachers, family members, or student partners.
  1. How Living Things Survive
  2. Adaptations and Survival: Camouflage
  3. Designing Solutions from Nature
  4. Maze Game Project
  5. Creating Shapes
  6. Animal Life Cycles
  7. Story Problems: Add and Subtract within 10
  8. Build a Sentence
  9. Light and Shadows
  10. Research Presentations
  11. Who Keeps Us Safe?
  12. Phases of the Moon
  13. Create Your Own Story Problem
  14. Living and Nonliving
  15. Weather and Seasons
  16. Original Story Animations - Personal Story
  17. Digital Research 2: Choice Research
  18. Storytelling Animations Part 2
  19. Sun and Moon, Day and Night
  20. Original Story Animations - Fiction Story
  21. Wildlife Scene Project
  22. Changes in the Environment
  23. 3D Design: Introduction
  24. Introduction to Coding with LEGO® SPIKE Essential
  25. Skills Practice: Sequences
  26. Skills Practice: Repeat Loops
  27. Skills Practice: Events
  28. Skills Practice: Message Events
  29. Skills Practice: ScratchJr Drawing Tools
  30. Telling Time
  31. LEGO® SPIKE Essential: Design a Moving Statue
  32. Space Travel Project
  33. 3D Design: Create a Bubble Wand
  34. Divide Shapes into Equal Parts
  35. Moving Targets Game
  36. Punctuation: Write a great sentence!
  37. Seed Dispersal
  38. Introduction to the Grid
  39. Introduction to Speed Blocks
  40. Forever Loop Dance Party
  41. Code Block Review
  42. Introduction to Pages
  43. End Block: Program a Race
  44. About Me Project
  45. Create a Chicken Crossing Game
  46. Garden Project
  47. River Crossing Game
  48. Hide and Seek Game
  49. Design an Adventure Game
  50. Patterns and Music
  51. Preventing Erosion
  52. Drawing Tools: Fairy Tale Painting
  53. ScratchJr Drawing Tools: Farm Scene
  54. Programming a Cycle
  55. Create an Original Story Animation
  56. Message Events: Scout Plays in the Forest
  57. Pages: Dragon Story
  58. Maze Game Project
  59. Loops: Frog and Rabbit
  60. Forever Loops: Fireworks
  61. Loops: Play in the Park
SC.K2.CS-CP.3.2
Prepare a simple presentation of digital products and applications.
SC.K2.CS-PC.1.1
Demonstrate proper care for electronic devices (e.g., handling devices carefully, logging off or shutting down correctly, and keeping devices away from water/food).
  1. Computer Basics
  2. Ozobot® Programming 1: Introduction
SC.K2.CS-PC.1.2
Describe the attributes of a good digital citizen: one who protects private information, balances time online, reports cyberbullying, and recognizes inappropriate content/contact.
  1. Impacts of Technology in Our World
  2. Passwords
  3. Sequences: Digital Responsibilities
SC.K2.CS-PC.1.3
Identify safe and unsafe examples of online communications.
  1. Impacts of Technology in Our World
  2. Passwords
SC.K2.CS-PC.1.4
Explain that a password helps protect the privacy of information.
  1. Passwords
SC.K2.CS-PC.2.1
Identify and describe how people use many types of technologies in their daily work and personal lives.
  1. Impacts of Technology in Our World
SC.K2.CS-PC.2.2
Communicate about technology using developmentally appropriate terminology.
  1. Input Devices
  2. Computer Basics
  3. Networks and the Internet
  4. Computer Detectives: Computer Problems
  5. Machine Learning: What is a Blorg?
  6. The Sorting Robot
SC.K2.CS-PC.2.3
Recognize that people use computing technology in the workplace to perform many important tasks and functions.
  1. Input Devices
  2. Computer Basics
  3. Impacts of Technology in Our World
  4. Networks and the Internet
SC.K2.CS-PC.4.1
Explain that some information is private and should not be shared online.
  1. Passwords
  2. Training AI Using Data