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Elementary Standards Mapping

for FL CS 3-5

56

Standards in this Framework

Standard Lessons
SC.35.CS-CC.1.1
Identify technology tools for individual and collaborative data collection, writing, communication, and publishing activities.
    Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project
SC.35.CS-CC.1.2
Describe key ideas and details while working individually or collaboratively using digital tools and media-rich resources in a way that informs, persuades, and/or entertains.
    Creative Storytelling Research: Informational Programs Using Digital Tools to Create Line Graphs Nonfiction Animated Recordings Programming and Data Project Multimedia Book Report Training AI Using Data
SC.35.CS-CC.1.3
Identify ways that technology can foster teamwork, and collaboration can support problem solving and innovation.
    Pair Programming: Create a Band Training AI Using Data
SC.35.CS-CC.1.4
Describe how collaborating with others can be beneficial to a digital project.
    Pair Programming: Create a Band Online Collaboration
SC.35.CS-CC.1.5
Explain that providing and receiving feedback from others can improve performance and outcomes for collaborative digital projects.
    Platform Game Design Programming and Data Project Game Effects Clones in Games Digital Pet Project Classes and Objects in Games 3D Design: Keyboard Accommodations Pair Programming: Create a Band Choose Your Own Path: Elements of Culture Plan a Quest Pinball Game Project Functions Dance Project Design an App Game Design Project Game Design Project
SC.35.CS-CS.1.1
Identify the concepts illustrated by a simulation (e.g., ecosystem, predator/prey, and invasive species).
    Balanced and Unbalanced Forces Sound Frequency & Amplitude Communities Adapt to & Modify Their Environment Weather and Climate Classifying Rocks Physical Changes Plant and Animal Cells Exploring the Water Cycle Wave Generator Sun and Moon, Day and Night Earth Systems Cycle of Matter Constructive and Destructive Processes House Design with Area and Perimeter micro:bit®: Animal Response to the Environment How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor The US Government Fossils and Past Environments Atoms and Molecules Scale of Planets in the Solar System Balanced Ecosystems House Design with Area and Perimeter Star Brightness and Distance micro:bit® Butterfly Migration Simulator
SC.35.CS-CS.1.2
Describe how models and simulations can be used to solve real-world issues in science and engineering.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
SC.35.CS-CS.1.3
Answer a question, individually and collaboratively, using data from a simulation.
    Wave Generator Scale of Planets in the Solar System Balanced Ecosystems
SC.35.CS-CS.1.4
Create a simple model of a system (e.g., flower or solar system) and explain what the model shows and does not show.
    How We See: Light Reflection LEGO® SPIKE Essential: Design a Car Sensor Modeling Life Cycles Atoms and Molecules Scale of Planets in the Solar System Balanced Ecosystems
SC.35.CS-CS.2.1
Solve age-appropriate problems using information organized using digital graphic organizers (e.g., concept maps and Venn-diagrams).
    Using Digital Tools to Create Line Graphs
SC.35.CS-CS.2.2
Describe how computational thinking can be used to solve real life issues in science and engineering.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
SC.35.CS-CS.2.3
Explain the process of arranging or sorting information into useful order as well as the purpose for doing so.
    Utah Timeline with the BBC micro:bit® Using Digital Tools to Create Line Graphs Programming and Data Project Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Ozobot® Timeline Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
SC.35.CS-CS.2.4
Solve real-world problems in science and engineering using computational thinking skills.
    3D Design: Keyboard Accommodations LEGO® SPIKE Essential: Design a Car Sensor Design an App Computational Thinking: Design an Obstacle Course Computational Thinking: Design a School Computational Thinking: Design a Neighborhood
SC.35.CS-CS.2.5
Explain that there are several possible algorithms for searching within a dataset (such as finding a specific word in a word list or card in a deck of cards).
    Mad Libs Project Training AI Using Data
SC.35.CS-CS.2.6
Write an algorithm to solve a grade-level appropriate problem (e.g., move a character through a maze, instruct a character to draw a specific shape, have a character start, repeat or end activity as required or upon a specific event), individually or collaboratively.
    Introduction to Computer Science and Scratch Practice with Conditionals Part 1 Adding with Loops Game Mechanics with Comparison Operators Loops (Unplugged) 3D Design: Codeblocks Exploring Ecosystems Balanced and Unbalanced Forces Sound Frequency & Amplitude Events Platform Game Design Communities Adapt to & Modify Their Environment Fractions and Variables Creative Storytelling Weather and Climate Digital Greeting Card Project From ScratchJr to Scratch Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Exploring Heat Decimal Multiplication and Conditionals Exploring Adaptations Physical Changes Variables Plant and Animal Cells Digital Flashcards Animating Poetry Exploring the Water Cycle Simple Algorithms Parts of Speech: Random Sentence Generator Introduction to Conditionals Wave Generator Division and Conditionals Multiple Algorithms Multiplication and Conditionals Unit Converter Sensing and Responding to the Environment Effects of Pollution Nonfiction Animated Recordings Measuring Lengths Grammar Quiz Game Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Dash® Robot Mazes Animating Sprites with Multiplication Earth Systems Classifying Shapes by Category Day and Night Cycle of Matter Multi-digit Multiplication and Conditionals Game Effects Clones in Games Constructive and Destructive Processes Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Animal Classification Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Animating Unit Fractions Multiplication Quiz Game Ozobot® Programming 2: More Color Codes ScratchJr to Scratch: Events and Loops Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions VEX GO®: Introduction VEX GO®: Measurement Create a Drawing App Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: If/Then Conditionals Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: If/Then/Else Conditionals Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! VEX GO®: Speed and Energy How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 The US Government Seasonal Project (Fall): Gathering Apples Game The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy VEX GO®: Lines and Angles Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Decimal Division and Conditionals Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles State Project Atoms and Molecules Geographic Effects on Early Civilizations Rates and Unit Rates Positive and Negative Numbers Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Animating Sprites with Factors Animating Sprites with Division Makey Makey®: Introduction Ozobot® Timeline Makey Makey®: Graphing Points on a Coordinate Plane Ozobot® Cycle Scout's Scratch Expedition Part 1 micro:bit®: Graphing Points on a Coordinate Plane Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Pong Game Create a Maze I-Spy with Lists Click-a-Mole Animating Poetry Creating Algorithms Introduction to Clones Program an AI Chatbot Events: Dot in Space Snake Game Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Broadcast Messages: Marco Polo Scout's Quest: Variables Clones: Throwing Acorns Game Scout's Quest: Functions with Number Inputs Lists: Shopping with Scout Scout's Quest: Conditionals Creating Turtle Graphics Conditionals: Flying Bird Broadcast Messages: Tell a Joke Lists: Spelling Bee Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Introduction to Functions Costumes, Backdrops, and Animations Race Track Game Loops: Falling Objects House Design with Area and Perimeter Star Brightness and Distance Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness KA2.2.1a - A Day at the Park: Karel Clean Up KA2.2.1b - A Day at the Park: Find the Exit KA2.2.1c - A Day at the Park: Escape the Bedroom KA2.2.2a - A Day at the Park: Fetch Karel KA2.2.2b - A Day at the Park: Get Down the Hallway KA2.2.2c - A Day at the Park: Escape the Building KA2.2.3a - A Day at the Park: Building Towers KA2.2.3b - A Day at the Park: Get Around the Cars KA2.2.3c - A Day at the Park: Find the Park KA2.2.4a - A Day at the Park: Making Custom Colors KA2.2.4b - A Day at the Park: Make a Tree KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt KA2.1.1a- Rosetta Stone: Pick Up the Hat 1 KA2.1.1b- Rosetta Stone: Pick Up the Hat 2 KA2.1.1c- Rosetta Stone: Travel to Egypt KA2.1.2a- Rosetta Stone: Approach the Entrance KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph KA2.1.3a- Rosetta Stone: Light the Torches 1 KA2.1.3b- Rosetta Stone: Light the Torches 2 KA2.1.4a- Rosetta Stone: Leave Without a Trace KA2.1.4b- Rosetta Stone: Which Way? KA2.1.5a- Rosetta Stone: Snakes! KA2.1.5b- Rosetta Stone: Escape the Scarab Room KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph KA2.3.1- Evaluation: Collect the Tennis Balls Careers in CS: Major League Baseball micro:bit® Butterfly Migration Simulator Drawing Tools: Sea Creatures Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Conditionals: Sphero® Shark Race Dash® Robot 3 - Loops and Functions
SC.35.CS-CS.2.7
Identify and correct logical errors in algorithms; written, mapped, live action, or digital.
    Exploring Ecosystems Maze Game Project Sound Frequency & Amplitude Platform Game Design Digital Greeting Card Project Classifying Rocks Nutrition Maze Simple Algorithms Multiple Algorithms Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Geographic Effects on Early Civilizations Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Pong Game Create a Maze Click-a-Mole Creating Algorithms Program an AI Chatbot Events: Dot in Space Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
SC.35.CS-CS.2.8
Systematically test and identify logical errors in algorithms.
    Exploring Ecosystems Maze Game Project Sound Frequency & Amplitude Platform Game Design Digital Greeting Card Project Classifying Rocks Nutrition Maze Nonfiction Animated Recordings Grammar Quiz Game Loops Dash® Robot Storytelling Dash® Robot Mazes Classifying Shapes by Category Cycle of Matter Clones in Games Revolutionary War Timeline Digital Pet Project Animating Unit Fractions Dash® Robot 1 - Movement Cue Robot 1 - Movement Cue Robot 2 - Proximity Sensors Cue Robot 3 - Loops and Functions Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Events Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Functions Skills Practice: Forever Loops Skills Practice: Variables Scratch Drawing Tools Skills Practice: Costumes, Backdrops, and Animations Coding with LEGO® Spike Prime Skills Practice: Functions with Boolean Inputs Skills Practice: Operators Skills Practice: Functions with Number Inputs Area of a Rectangle with Tiles House Design with Area and Perimeter Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Seasonal Project (Fall): Gathering Apples Game Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Add and Subtract Fractions Multiplying Fractions by Whole Numbers Naming Numbers Game Geographic Effects on Early Civilizations Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 2 Scout's Scratch Expedition Part 3 Pong Game Create a Maze Click-a-Mole Program an AI Chatbot Events: Dot in Space Functions: Paint by Numbers Loops: Catch the Ball Scout's Quest: Functions with Boolean Inputs Maze Game Project Broadcast Messages: Marco Polo Scout's Quest: Variables Scout's Quest: Functions with Number Inputs Creating Turtle Graphics Broadcast Messages: Tell a Joke Events: Traveling with Scout Variables in Dance Game Design Project Operators: Coin Flip Code Tunes Sequences: Parallel Programming Functions: About Me Introduction to Functions Costumes, Backdrops, and Animations Loops: Falling Objects House Design with Area and Perimeter Unit Fractions with Variables Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Careers in CS: Health and Fitness Careers in CS: Major League Baseball CS Innovators Research Project Dash® Robot 2 - Proximity Sensor Dash® Robot 3 - Loops and Functions
SC.35.CS-CS.2.9
Explain how to correct logical errors in algorithms; written, mapped, live action, or digital.
    Platform Game Design
SC.35.CS-CS.3.1
Manipulate and publish multimedia artifacts using digital tools (local and online).
    Multimedia Book Report
SC.35.CS-CS.3.2
Create an artifact (independently and collaboratively) that answers a research question clearly communicating thoughts and ideas.
    Research: Effective Keywords Animating Poetry Research: Informational Programs Using Digital Tools to Create Line Graphs Constructive and Destructive Processes Animating Poetry
SC.35.CS-CS.4.1
Identify the basic components of a computer (e.g., monitor, keyboard, mouse, controller, speakers).
    How Computing Systems Work
SC.35.CS-CS.4.2
Describe the function and purpose of various input/output devices and peripherals (e.g., monitor, screen, keyboard, controller, speakers).
    How Computing Systems Work Introduction to micro:bit®
SC.35.CS-CS.4.3
Compare and contrast hardware and software.
    How Computing Systems Work Computer Detectives: Hardware and Software Problems
SC.35.CS-CS.4.4
Identify and solve simple hardware and software problems that may occur during everyday use (e.g., power, connections, application window or toolbar).
    Computer Detectives: Hardware and Software Problems
SC.35.CS-CS.6.1
Describe how hardware applications (e.g., Global Positioning System (GPS) navigation for driving directions, text-to-speech translation, and language translation) can enable everyone to do things they could not do otherwise.
SC.35.CS-CS.6.2
Compare and contrast human and computer performance on similar tasks (e.g., sorting alphabetically or finding a path across a cluttered room) to understand which is best suited to the task.
    LEGO® SPIKE Essential: Design a Car Sensor
SC.35.CS-CS.6.3
Explain that computers model intelligent behavior (as found in robotics, speech and language recognition, and computer animation).
    LEGO® SPIKE Essential: Design a Car Sensor Training AI Using Data
SC.35.CS-CP.1.1
Explain that searches may be enhanced by using Boolean logic (e.g., using "not", "or", "and").
SC.35.CS-CP.1.2
Identify and describe examples of databases from everyday life (e.g., library catalogs, school records, telephone directories, and contact lists).
SC.35.CS-CP.1.3
Identify, research, and collect a data set on a topic, issue, problem, or question using age-appropriate technologies.
    Research: Informational Programs Using Digital Tools to Create Line Graphs Programming and Data Project Introduction to Google Sheets™ Introduction to Microsoft Excel™
SC.35.CS-CP.1.4
Collect, organize, graph, and analyze data to answer a question using a database or spreadsheet.
    Using Digital Tools to Create Line Graphs Introduction to Google Sheets™ Introduction to Microsoft Excel™
SC.35.CS-CP.2.1
Perform keyboarding skills for communication and the input of data and information.
SC.35.CS-CP.2.2
Create, test, and modify a program in a graphical environment (e.g., block-based visual programming language), individually and collaboratively.
    Platform Game Design Creative Storytelling Digital Greeting Card Project Dash® Robot Storytelling Classifying Shapes by Category Programming and Data Project Game Effects Clones in Games Digital Pet Project Coding with LEGO® Spike Prime LEGO® SPIKE Essential: Design a Moving Statue Pair Programming: Create a Band LEGO® SPIKE Essential: Design a Car Sensor The US Government The Coordinate Plane Choose Your Own Path: Elements of Culture Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Functions Dance Project Design an App Game Design Project Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Fossils and Past Environments Atoms and Molecules Multiplying and Dividing Fractions Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 3 Create a Maze Introduction to Clones Snake Game Functions: Paint by Numbers Clones: Throwing Acorns Game Game Design Project Functions: About Me Loops: Falling Objects Star Brightness and Distance micro:bit® Butterfly Migration Simulator Introduction to Sphero Mini® and Sphero BOLT+® Loops: Sphero® Underwater Exploration Conditionals: Sphero® Shark Race
SC.35.CS-CP.2.3
Create a program using arithmetic operators, conditionals, and repetition in programs.
    Practice with Conditionals Part 1 Game Mechanics with Comparison Operators Properties of Matter Platform Game Design Fractions and Variables Introduction to Comparison Operators Classifying Rocks Complex Conditionals: If/Then/Else Chase the Star Nutrition Maze Decimal Multiplication and Conditionals Physical Changes Digital Flashcards Introduction to Conditionals Division and Conditionals Multiplication and Conditionals Unit Converter Effects of Pollution Grammar Quiz Game Drawing with micro:bit® and Scratch Day and Night Multi-digit Multiplication and Conditionals Game Effects Clones in Games Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Digital Pet Project Multiplication Quiz Game Create a Drawing App Skills Practice: If/Then Conditionals Skills Practice: Operators Classes and Objects in Games micro:bit® Rounding to the Nearest Ten Punctuate a Title micro:bit®: Animal Response to the Environment micro:bit® Rounding to the Nearest Hundred VEX 123®: Patterns of Living Things micro:bit® Rounding with Decimals Seasonal Project (Spring): Create a Chase Game! How We See: Light Reflection Practice with Conditionals Part 2 Practice with Conditionals Part 4 LEGO® SPIKE Essential: Design a Car Sensor Seasonal Project (Summer): Pop The Balloons Practice with Conditionals Part 3 Seasonal Project (Fall): Gathering Apples Game Complex Conditionals: Balloon Game Pinball Game Project Mad Libs Project Design an App Game Design Project Decimal Division and Conditionals Multiplying Fractions by Whole Numbers Naming Numbers Game Modeling Life Cycles Atoms and Molecules Geographic Effects on Early Civilizations Multiplying and Dividing Fractions Positive and Negative Numbers Evaluate Algebraic Equations Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Pong Game Create a Maze Click-a-Mole Introduction to Clones Program an AI Chatbot Snake Game Functions: Paint by Numbers Clones: Throwing Acorns Game Scout's Quest: Conditionals Conditionals: Flying Bird Game Design Project Operators: Coin Flip Code Tunes Functions: About Me Conditionals: Changing Effects Conditionals: Underwater Exploration Conditionals: Color Sense Conditionals: Mazes Star Brightness and Distance Digital Vocabulary Flashcard Quiz Seasonal Project (Winter): Design a Snowman Conditionals: Sphero® Shark Race
SC.35.CS-CP.2.4
Explain that programs need known initial conditions (e.g., set initial score to zero in a game, initialize variables, or initial values set by hardware input).
    Game Mechanics with Comparison Operators Introduction to Comparison Operators Complex Conditionals: If/Then/Else Chase the Star Game Effects Classes and Objects in Games micro:bit® Rounding to the Nearest Ten micro:bit®: Animal Response to the Environment micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals Seasonal Project (Summer): Pop The Balloons The Coordinate Plane Complex Conditionals: Balloon Game Choose Your Own Path: Elements of Culture Plan a Quest Animation Loops Project Pinball Game Project Mad Libs Project Game Design Project Scale of Planets in the Solar System Balanced Ecosystems Pong Game Click-a-Mole Program an AI Chatbot Game Design Project Code Tunes Loops: Falling Objects
SC.35.CS-CP.2.5
Detect and correct program errors, including those involving arithmetic operators, conditionals, and repetition, using interactive debugging.
    3D Design: Recreate an Animal Adding with Loops 3D Design: Codeblocks Platform Game Design Creative Storytelling Digital Greeting Card Project Advanced Data and Programming Drawing with micro:bit® and Scratch Loops Dash® Robot Storytelling Game Effects Clones in Games Digital Pet Project 3D Design: Introduction Introduction to Coding with LEGO® SPIKE Essential Introduction to LEGO® Spike Prime Coding with LEGO® Spike Prime LEGO® SPIKE Essential: Design a Moving Statue Classes and Objects in Games 3D Design: Keyboard Accommodations micro:bit® Rounding to the Nearest Ten Pair Programming: Create a Band micro:bit® Rounding to the Nearest Hundred micro:bit® Rounding with Decimals LEGO® SPIKE Essential: Design a Car Sensor Plan a Quest Pinball Game Project Mad Libs Project Functions Dance Project Flower Garden Functions Project Design an App Game Design Project Naming Numbers Game State Project Geographic Effects on Early Civilizations Evaluate Algebraic Equations Scale of Planets in the Solar System Balanced Ecosystems Multimedia Book Report micro:bit® Reaction Game Scout's Scratch Expedition Part 1 Scout's Scratch Expedition Part 3 Pong Game Debugging: Events and Loops Create a Maze Click-a-Mole Debugging: Mazes Program an AI Chatbot Functions: Paint by Numbers Debugging: Make a Pizza Game Design Project Code Tunes Functions: About Me
SC.35.CS-CP.3.1
Write, communicate and publish activities using technology tools.
    Creative Storytelling Digital Greeting Card Project Research: Informational Programs Design an App
SC.35.CS-CP.3.2
Present digitally created products, either individually and collaboratively, where a topic, concept, or skill is carefully analyzed or thoughtfully explored.
    Utah Timeline with the BBC micro:bit® Exploring Ecosystems Creative Storytelling Nutrition Maze Exploring Adaptations Physical Changes Plant and Animal Cells Research: Informational Programs Effects of Pollution Earth Systems Classifying Shapes by Category Revolutionary War Timeline Revolutionary War Timeline with the BBC micro:bit® Interactive Map of the 13 Colonies Interactive Map of the 13 Colonies with the BBC micro:bit® Animating Unit Fractions House Design with Area and Perimeter Classes and Objects in Games Classifying Shapes Using Lines and Angles Classifying Quadrilaterals in a Hierarchy Design an App Game Design Project Atoms and Molecules Scale of Planets in the Solar System Multimedia Book Report Game Design Project House Design with Area and Perimeter Unit Fractions with Variables
SC.35.CS-PC.1.1
Identify appropriate and inappropriate uses of technology when posting to social media, sending e-mail, and browsing the Internet.
    Internet Positivity (Unplugged) Our Words Have Power (Cyberbullying) Digital Identity Giving Credit Through Attributions
SC.35.CS-PC.1.2
Describe responsible uses of modern communication media and devices.
    Our Words Have Power (Cyberbullying) Digital Identity Giving Credit Through Attributions
SC.35.CS-PC.1.3
Explain the proper use and operation of security technologies (e.g., passwords, virus protection software, spam filters, pop-up blockers, and cookies).
    Strong Usernames and Passwords
SC.35.CS-PC.1.4
Define plagiarism and understand the impacts of plagiarized materials.
    Giving Credit Through Attributions
SC.35.CS-PC.2.1
Explain how computers and computing devices are used to communicate with others on a daily basis.
    Training AI Using Data Online Collaboration
SC.35.CS-PC.2.2
Describe types of cyberbullying and explain what actions should be taken if students are either victims or witnesses of these behaviors.
    Our Words Have Power (Cyberbullying)
SC.35.CS-PC.2.3
Identify the legal and social consequences of cyberbullying/harassment in social media.
SC.35.CS-PC.2.4
Explain how access to technology helps empower individuals and groups (e.g., gives them access to information, the ability to communicate with others around the world, and allows them to buy and sell things).
    Training AI Using Data Technology Timeline Online Collaboration
SC.35.CS-PC.2.5
Identify ways in which people with special needs access and use adaptive technology.
    3D Design: Keyboard Accommodations
SC.35.CS-PC.2.6
Communicate about technology using appropriate terminology.
SC.35.CS-PC.2.7
Identify and describe how computing knowledge is essential to performing important tasks and functions.
SC.35.CS-PC.3.1
Identify digital information resources used to answer research questions (e.g., online library catalog, online encyclopedias, databases, and websites).
    Research: Effective Keywords
SC.35.CS-PC.3.2
Gather, organize, and analyze information from digital resources.
    Research: Effective Keywords Research: Informational Programs
SC.35.CS-PC.3.3
Compare digital resources for accuracy, relevancy, and appropriateness.
    Research: Effective Keywords Ethical and Responsible Use of Generative AI AI Products: Ethical and Responsible Choices
SC.35.CS-PC.4.1
Describe the difference between digital artifacts that are open or free and those that are protected by copyright.
    Giving Credit Through Attributions
SC.35.CS-PC.4.2
Explain fair use for using copyrighted materials (e.g., images, music, video, and text).
    Giving Credit Through Attributions
SC.35.CS-PC.4.3
Describe the purpose of copyright and the possible consequences for inappropriate use of digital materials that are protected by copyright.
    Giving Credit Through Attributions
SC.35.CS-PC.4.4
Describe the threats to safe and efficient use of devices (e.g., SPAM, spyware, phishing, and viruses) associated with various forms of technology use (e.g., downloading and executing software programs, following hyperlinks, and opening files).