Standard |
Lessons |
SC.35.CS-CC.1.1
Identify technology tools for individual and collaborative data collection, writing, communication, and publishing activities.
|
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
|
SC.35.CS-CC.1.2
Describe key ideas and details while working individually or collaboratively using digital tools and media-rich resources in a way that informs, persuades, and/or entertains.
|
Creative Storytelling
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Nonfiction Animated Recordings
Programming and Data Project
Multimedia Book Report
Training AI Using Data
|
SC.35.CS-CC.1.3
Identify ways that technology can foster teamwork, and collaboration can support problem solving and innovation.
|
Pair Programming: Create a Band
Training AI Using Data
|
SC.35.CS-CC.1.4
Describe how collaborating with others can be beneficial to a digital project.
|
Pair Programming: Create a Band
Online Collaboration
|
SC.35.CS-CC.1.5
Explain that providing and receiving feedback from others can improve performance and outcomes for collaborative digital projects.
|
Platform Game Design
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Classes and Objects in Games
3D Design: Keyboard Accommodations
Pair Programming: Create a Band
Choose Your Own Path: Elements of Culture
Plan a Quest
Pinball Game Project
Functions Dance Project
Design an App
Game Design Project
Game Design Project
|
SC.35.CS-CS.1.1
Identify the concepts illustrated by a simulation (e.g., ecosystem, predator/prey, and invasive species).
|
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Communities Adapt to & Modify Their Environment
Weather and Climate
Classifying Rocks
Physical Changes
Plant and Animal Cells
Exploring the Water Cycle
Wave Generator
Sun and Moon, Day and Night
Earth Systems
Cycle of Matter
Constructive and Destructive Processes
House Design with Area and Perimeter
micro:bit®: Animal Response to the Environment
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Fossils and Past Environments
Atoms and Molecules
Scale of Planets in the Solar System
Balanced Ecosystems
House Design with Area and Perimeter
Star Brightness and Distance
micro:bit® Butterfly Migration Simulator
|
SC.35.CS-CS.1.2
Describe how models and simulations can be used to solve real-world issues in science and engineering.
|
3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
|
SC.35.CS-CS.1.3
Answer a question, individually and collaboratively, using data from a simulation.
|
Wave Generator
Scale of Planets in the Solar System
Balanced Ecosystems
|
SC.35.CS-CS.1.4
Create a simple model of a system (e.g., flower or solar system) and explain what the model shows and does not show.
|
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
Modeling Life Cycles
Atoms and Molecules
Scale of Planets in the Solar System
Balanced Ecosystems
|
SC.35.CS-CS.2.1
Solve age-appropriate problems using information organized using digital graphic organizers (e.g., concept maps and Venn-diagrams).
|
Using Digital Tools to Create Line Graphs
|
SC.35.CS-CS.2.2
Describe how computational thinking can be used to solve real life issues in science and engineering.
|
3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
|
SC.35.CS-CS.2.3
Explain the process of arranging or sorting information into useful order as well as the purpose for doing so.
|
Utah Timeline with the BBC micro:bit®
Using Digital Tools to Create Line Graphs
Programming and Data Project
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Ozobot® Timeline
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
|
SC.35.CS-CS.2.4
Solve real-world problems in science and engineering using computational thinking skills.
|
3D Design: Keyboard Accommodations
LEGO® SPIKE Essential: Design a Car Sensor
Design an App
Computational Thinking: Design an Obstacle Course
Computational Thinking: Design a School
Computational Thinking: Design a Neighborhood
|
SC.35.CS-CS.2.5
Explain that there are several possible algorithms for searching within a dataset (such as finding a specific word in a word list or card in a deck of cards).
|
Mad Libs Project
Training AI Using Data
|
SC.35.CS-CS.2.6
Write an algorithm to solve a grade-level appropriate problem (e.g., move a character through a maze, instruct a character to draw a specific shape, have a character start, repeat or end activity as required or upon a specific event), individually or collaboratively.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Classifying Shapes by Category
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Ozobot® Programming 2: More Color Codes
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
The US Government
Seasonal Project (Fall): Gathering Apples Game
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
VEX GO®: Lines and Angles
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Ozobot® Timeline
Makey Makey®: Graphing Points on a Coordinate Plane
Ozobot® Cycle
Scout's Scratch Expedition Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
Loops: Falling Objects
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
|
SC.35.CS-CS.2.7
Identify and correct logical errors in algorithms; written, mapped, live action, or digital.
|
Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Digital Greeting Card Project
Classifying Rocks
Nutrition Maze
Simple Algorithms
Multiple Algorithms
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Geographic Effects on Early Civilizations
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Pong Game
Create a Maze
Click-a-Mole
Creating Algorithms
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
|
SC.35.CS-CS.2.8
Systematically test and identify logical errors in algorithms.
|
Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Digital Greeting Card Project
Classifying Rocks
Nutrition Maze
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Geographic Effects on Early Civilizations
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Pong Game
Create a Maze
Click-a-Mole
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
|
SC.35.CS-CS.2.9
Explain how to correct logical errors in algorithms; written, mapped, live action, or digital.
|
Platform Game Design
|
SC.35.CS-CS.3.1
Manipulate and publish multimedia artifacts using digital tools (local and online).
|
Multimedia Book Report
|
SC.35.CS-CS.3.2
Create an artifact (independently and collaboratively) that answers a research question clearly communicating thoughts and ideas.
|
Research: Effective Keywords
Animating Poetry
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Constructive and Destructive Processes
Animating Poetry
|
SC.35.CS-CS.4.1
Identify the basic components of a computer (e.g., monitor, keyboard, mouse, controller, speakers).
|
How Computing Systems Work
|
SC.35.CS-CS.4.2
Describe the function and purpose of various input/output devices and peripherals (e.g., monitor, screen, keyboard, controller, speakers).
|
How Computing Systems Work
Introduction to micro:bit®
|
SC.35.CS-CS.4.3
Compare and contrast hardware and software.
|
How Computing Systems Work
Computer Detectives: Hardware and Software Problems
|
SC.35.CS-CS.4.4
Identify and solve simple hardware and software problems that may occur during everyday use (e.g., power, connections, application window or toolbar).
|
Computer Detectives: Hardware and Software Problems
|
SC.35.CS-CS.6.1
Describe how hardware applications (e.g., Global Positioning System (GPS) navigation for driving directions, text-to-speech translation, and language translation) can enable everyone to do things they could not do otherwise.
|
|
SC.35.CS-CS.6.2
Compare and contrast human and computer performance on similar tasks (e.g., sorting alphabetically or finding a path across a cluttered room) to understand which is best suited to the task.
|
LEGO® SPIKE Essential: Design a Car Sensor
|
SC.35.CS-CS.6.3
Explain that computers model intelligent behavior (as found in robotics, speech and language recognition, and computer animation).
|
LEGO® SPIKE Essential: Design a Car Sensor
Training AI Using Data
|
SC.35.CS-CP.1.1
Explain that searches may be enhanced by using Boolean logic (e.g., using "not", "or", "and").
|
|
SC.35.CS-CP.1.2
Identify and describe examples of databases from everyday life (e.g., library catalogs, school records, telephone directories, and contact lists).
|
|
SC.35.CS-CP.1.3
Identify, research, and collect a data set on a topic, issue, problem, or question using age-appropriate technologies.
|
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Introduction to Google Sheets™
|
SC.35.CS-CP.1.4
Collect, organize, graph, and analyze data to answer a question using a database or spreadsheet.
|
Using Digital Tools to Create Line Graphs
Introduction to Google Sheets™
|
SC.35.CS-CP.2.1
Perform keyboarding skills for communication and the input of data and information.
|
|
SC.35.CS-CP.2.2
Create, test, and modify a program in a graphical environment (e.g., block-based visual programming language), individually and collaboratively.
|
Platform Game Design
Creative Storytelling
Digital Greeting Card Project
Dash® Robot Storytelling
Classifying Shapes by Category
Programming and Data Project
Game Effects
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
Atoms and Molecules
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 3
Create a Maze
Introduction to Clones
Snake Game
Functions: Paint by Numbers
Clones: Throwing Acorns Game
Game Design Project
Functions: About Me
Loops: Falling Objects
Star Brightness and Distance
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
|
SC.35.CS-CP.2.3
Create a program using arithmetic operators, conditionals, and repetition in programs.
|
Practice with Conditionals Part 1
Game Mechanics with Comparison Operators
Properties of Matter
Platform Game Design
Fractions and Variables
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Decimal Multiplication and Conditionals
Physical Changes
Digital Flashcards
Introduction to Conditionals
Division and Conditionals
Multiplication and Conditionals
Unit Converter
Effects of Pollution
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Day and Night
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Multiplication Quiz Game
Create a Drawing App
Skills Practice: If/Then Conditionals
Skills Practice: Operators
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
VEX 123®: Patterns of Living Things
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Pinball Game Project
Mad Libs Project
Design an App
Game Design Project
Decimal Division and Conditionals
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Atoms and Molecules
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Pong Game
Create a Maze
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Clones: Throwing Acorns Game
Scout's Quest: Conditionals
Conditionals: Flying Bird
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Star Brightness and Distance
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
|
SC.35.CS-CP.2.4
Explain that programs need known initial conditions (e.g., set initial score to zero in a game, initialize variables, or initial values set by hardware input).
|
Game Mechanics with Comparison Operators
Introduction to Comparison Operators
Complex Conditionals: If/Then/Else Chase the Star
Game Effects
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Game Design Project
Scale of Planets in the Solar System
Balanced Ecosystems
Pong Game
Click-a-Mole
Program an AI Chatbot
Game Design Project
Code Tunes
Loops: Falling Objects
|
SC.35.CS-CP.2.5
Detect and correct program errors, including those involving arithmetic operators, conditionals, and repetition, using interactive debugging.
|
3D Design: Recreate an Animal
Adding with Loops
3D Design: Codeblocks
Platform Game Design
Creative Storytelling
Digital Greeting Card Project
Advanced Data and Programming
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Game Effects
Clones in Games
Digital Pet Project
3D Design: Introduction
Introduction to Coding with LEGO® SPIKE Essential
Introduction to LEGO® Spike Prime
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
Classes and Objects in Games
3D Design: Keyboard Accommodations
micro:bit® Rounding to the Nearest Ten
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Naming Numbers Game
State Project
Geographic Effects on Early Civilizations
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 3
Pong Game
Debugging: Events and Loops
Create a Maze
Click-a-Mole
Debugging: Mazes
Program an AI Chatbot
Functions: Paint by Numbers
Debugging: Make a Pizza
Game Design Project
Code Tunes
Functions: About Me
|
SC.35.CS-CP.3.1
Write, communicate and publish activities using technology tools.
|
Creative Storytelling
Digital Greeting Card Project
Research: Informational Programs
Design an App
|
SC.35.CS-CP.3.2
Present digitally created products, either individually and collaboratively, where a topic, concept, or skill is carefully analyzed or thoughtfully explored.
|
Utah Timeline with the BBC micro:bit®
Exploring Ecosystems
Creative Storytelling
Nutrition Maze
Exploring Adaptations
Physical Changes
Plant and Animal Cells
Research: Informational Programs
Effects of Pollution
Earth Systems
Classifying Shapes by Category
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Animating Unit Fractions
House Design with Area and Perimeter
Classes and Objects in Games
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Game Design Project
Atoms and Molecules
Scale of Planets in the Solar System
Multimedia Book Report
Game Design Project
House Design with Area and Perimeter
Unit Fractions with Variables
|
SC.35.CS-PC.1.1
Identify appropriate and inappropriate uses of technology when posting to social media, sending e-mail, and browsing the Internet.
|
Internet Positivity (Unplugged)
Our Words Have Power (Cyberbullying)
Digital Identity
Giving Credit Through Attributions
|
SC.35.CS-PC.1.2
Describe responsible uses of modern communication media and devices.
|
Our Words Have Power (Cyberbullying)
Digital Identity
Giving Credit Through Attributions
|
SC.35.CS-PC.1.3
Explain the proper use and operation of security technologies (e.g., passwords, virus protection software, spam filters, pop-up blockers, and cookies).
|
Strong Usernames and Passwords
|
SC.35.CS-PC.1.4
Define plagiarism and understand the impacts of plagiarized materials.
|
Giving Credit Through Attributions
|
SC.35.CS-PC.2.1
Explain how computers and computing devices are used to communicate with others on a daily basis.
|
Training AI Using Data
Online Collaboration
|
SC.35.CS-PC.2.2
Describe types of cyberbullying and explain what actions should be taken if students are either victims or witnesses of these behaviors.
|
Our Words Have Power (Cyberbullying)
|
SC.35.CS-PC.2.3
Identify the legal and social consequences of cyberbullying/harassment in social media.
|
|
SC.35.CS-PC.2.4
Explain how access to technology helps empower individuals and groups (e.g., gives them access to information, the ability to communicate with others around the world, and allows them to buy and sell things).
|
Training AI Using Data
Technology Timeline
Online Collaboration
|
SC.35.CS-PC.2.5
Identify ways in which people with special needs access and use adaptive technology.
|
3D Design: Keyboard Accommodations
|
SC.35.CS-PC.2.6
Communicate about technology using appropriate terminology.
|
|
SC.35.CS-PC.2.7
Identify and describe how computing knowledge is essential to performing important tasks and functions.
|
|
SC.35.CS-PC.3.1
Identify digital information resources used to answer research questions (e.g., online library catalog, online encyclopedias, databases, and websites).
|
Research: Effective Keywords
|
SC.35.CS-PC.3.2
Gather, organize, and analyze information from digital resources.
|
Research: Effective Keywords
Research: Informational Programs
|
SC.35.CS-PC.3.3
Compare digital resources for accuracy, relevancy, and appropriateness.
|
Research: Effective Keywords
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
|
SC.35.CS-PC.4.1
Describe the difference between digital artifacts that are open or free and those that are protected by copyright.
|
Giving Credit Through Attributions
|
SC.35.CS-PC.4.2
Explain fair use for using copyrighted materials (e.g., images, music, video, and text).
|
Giving Credit Through Attributions
|
SC.35.CS-PC.4.3
Describe the purpose of copyright and the possible consequences for inappropriate use of digital materials that are protected by copyright.
|
Giving Credit Through Attributions
|
SC.35.CS-PC.4.4
Describe the threats to safe and efficient use of devices (e.g., SPAM, spyware, phishing, and viruses) associated with various forms of technology use (e.g., downloading and executing software programs, following hyperlinks, and opening files).
|
|