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Elementary Standards Mapping

for CO CS 2

13

Standards in this Framework

Standard Lessons
CS.2.2.1a
Students can develop plans that describe a program’s sequence of events, goals, and expected outcomes.
    Sequences (Unplugged) Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CS.2.3.1a
Students can select and use appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
    3D Design: Introduction Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
CS.2.3.1b
Students can develop programs with sequences and simple loops to express ideas or address a problem.
    Maze Game Project Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops
CS.2.5.1a
Students can demonstrate how to train a computer to recognize something.
    Training AI Using Data Machine Learning: AutoDraw Machine Learning: What is a Blorg? The Sorting Game
CS.2.5.1b
Students can describe and provide examples of how people learn and how computers learn.
    Training AI Using Data Machine Learning: AutoDraw Machine Learning: What is a Blorg? The Sorting Game
CS.2.5.1c
Students can describe the kinds of tasks an intelligent assistant can and cannot perform.
    Training AI Using Data Machine Learning: AutoDraw Machine Learning: What is a Blorg?
CS.2.5.1d
Students can describe some jobs that no longer exist due to advances in technology.
CS.2.5.1e
Students can identify devices in daily life that use AI technologies.
    Training AI Using Data
CS.2.5.2a
Students can examine a labeled dataset and identify problems in the data that could lead a computer to make incorrect predictions.
CS.2.5.2b
Students can identify current uses of AI and how they have impacted people.
CS.2.5.2c
Students can describe how AI can be used to solve problems that affect people.
CS.2.6.1a
Students can discuss examples of cyberbullying and model age-appropriate responses to cyberbullying.
CS.2.6.1b
Students can discuss the concept of copyright.
    Giving Credit Through Attributions