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Standards Mapping

for Arizona CTE Software and App Development

101

Standards in this Framework

101

Standards Mapped

100%

Mapped to Course

Standard Lessons
1.1
Establish objectives and outcomes for a task
  1. Arizona Software and App Design I
  2. 5.3 Project Overview
  3. 5.4 Planning Your Site
1.2
Explain the process of decomposing a large programming problem into smaller, more manageable procedures
  1. Arizona Software and App Design II
  2. 11.6 Top Down Design and Decomposition in Karel
1.3
Explain “visualizing” as a problem-solving technique prior to writing code
  1. Arizona Software and App Design I
  2. 9.2 Layout and Web Design Theory
1.4
Describe problem-solving and troubleshooting strategies applicable to software development
  1. Arizona Software and App Design II
  2. 5.7 Error Handling
2.1
Identify common computer threats (e.g., viruses, phishing, suspicious email, social engineering, spoofing, identity theft, and spamming)
  1. Arizona Software and App Design I
  2. 1.2 Impact of Cybersecurity
  3. Arizona Software and App Design II
  4. 5.8 Application Security
2.2
Describe potential vulnerabilities in software (e.g., OWASP’s Top 10)
  1. Arizona Software and App Design I
  2. 12.1 Inside Web Apps
  3. Arizona Software and App Design II
  4. 5.8 Application Security
2.3
Identify procedures to maintain data integrity and security (e.g., lock the screen, delete unrecognized emails, use trustworthy thumb drives, and use approved software)
  1. Arizona Software and App Design I
  2. 1.7 Privacy & Security
2.4
Explain best practices to maintain integrity and security in software development (e.g., encryption, hashing, and digital signatures)
  1. Arizona Software and App Design I
  2. 1.3 The CIA Triad
  3. 11.7 Web Security
2.5
Describe methods for sanitizing user input to prevent issues (e.g., buffer overflows and SQL injection)
  1. Arizona Software and App Design I
  2. 11.7 Web Security
  3. 12.11 Types of SQLi and Prevention
  4. Arizona Software and App Design II
  5. 5.8 Application Security
2.6
Explain the CIA (confidentiality, integrity, and availability) triad
  1. Arizona Software and App Design I
  2. 1.3 The CIA Triad
2.7
Explain how software defects relate to software security (e.g., buffer overflows and cross-site scripting)
  1. Arizona Software and App Design I
  2. 11.7 Web Security
3.1
Explore intellectual property rights including software licensing and software duplication [e.g., Digital Millennium Copyright Act (DMCA), software licensing, and software duplication]
  1. Arizona Software and App Design I
  2. 2.6 Copyright
3.2
Compare and contrast open source and proprietary systems in relation to legal and ethical issues (e.g., data pricing, use of public and private networks, social networking, industry-related data, and data piracy)
  1. Arizona Software and App Design II
  2. 5.6 Software Licenses
3.3
Identify issues and regulations affecting computers, other devices, the internet, and information privacy (e.g., HIPAA, COPPA, CISPA, FERPA, PCI, GDPR, and data brokers)
  1. Arizona Software and App Design I
  2. 1.8 Research: Privacy Acts and Regulations
4.1
Declare numeric, Boolean, character, string variables, and float and double
  1. Arizona Software and App Design I
  2. 6.2 Variables
  3. 6.5 Booleans
  4. Arizona Software and App Design II
  5. 2.2 Variables and Data Types
4.2
Choose the appropriate data type for a given situation
  1. Arizona Software and App Design I
  2. 7.7 Challenge: Make a Keyboard
  3. Arizona Software and App Design II
  4. 2.2 Variables and Data Types
4.3
Identify the correct syntax and usage for constants and variables in a program
  1. Arizona Software and App Design I
  2. 6.2 Variables
  3. 6.5 Booleans
  4. 7.7 Challenge: Make a Keyboard
  5. Arizona Software and App Design II
  6. 2.2 Variables and Data Types
4.4
Identify the correct syntax and safe functions for operations on strings, including length, substring, and concatenation
  1. Arizona Software and App Design I
  2. 6.2 Variables
  3. Arizona Software and App Design II
  4. 3.7 String Objects
  5. 3.8 String Methods
4.5
Explain complications of storing and manipulating data (i.e., the Big-O notation for analyzing storage and efficiency concerns, etc.)
  1. Arizona Software and App Design I
  2. 10.1 Collecting and Storing Data
  3. Arizona Software and App Design II
  4. 9.1 What is an Algorithm?
4.6
Research industry relevant programming languages (i.e., Java, JavaScript, Python, etc.)
  1. Arizona Software and App Design I
  2. 2.1 Introduction to HTML
  3. 6.1 Hello World
  4. Arizona Software and App Design II
  5. 2.1 Why Programming? Why Java?
5.1
Apply basic mathematics to hardware (e.g., bits, bytes, kilobytes, megabytes, gigabytes, and terabytes)
  1. Arizona Software and App Design II
  2. 5.1 Hardware
5.2
Use binary to decimal, decimal to hexadecimal, hexadecimal to decimal, binary to hexadecimal, and binary to hexadecimal conversions to solve hardware and software problems
  1. Arizona Software and App Design II
  2. 8.12 Binary
5.3
Identify and correctly use arithmetic operations applying the order of operations (precedence) with respect to programming
  1. Arizona Software and App Design I
  2. 6.4 Basic Math in JavaScript
  3. Arizona Software and App Design II
  4. 2.3 Expressions and Assignment Statements
5.4
Interpret and construct mathematical formulas
  1. Arizona Software and App Design I
  2. 6.4 Basic Math in JavaScript
  3. Arizona Software and App Design II
  4. 2.3 Expressions and Assignment Statements
5.5
Identify correct and problematic uses of integers, floating-point numbers, and fixed-point numbers in arithmetic
  1. Arizona Software and App Design II
  2. 2.3 Expressions and Assignment Statements
6.1
Use the correct syntax for decision statements (e.g., if/else, if, and switch case)
  1. Arizona Software and App Design I
  2. 6.8 If Statements
  3. 7.7 Challenge: Make a Keyboard
  4. Arizona Software and App Design II
  5. 4.1 Boolean Expressions and if Statements
  6. 4.2 if Statements and Control Flow
  7. 4.3 if-else Statements
  8. 4.4 else if Statements
6.2
Compare values using relational operators (e.g., =, >, <, >=, <=, and not equal)
  1. Arizona Software and App Design I
  2. 6.7 Comparison Operators
  3. 7.8 Keyboard Interactions
  4. 7.9 JavaScript Animations
  5. Arizona Software and App Design II
  6. 4.1 Boolean Expressions and if Statements
6.3
Evaluate Boolean expressions (e.g., AND, OR, NOT, NOR, and XOR)
  1. Arizona Software and App Design I
  2. 6.5 Booleans
  3. 6.6 Logical Operators
  4. Arizona Software and App Design II
  5. 4.1 Boolean Expressions and if Statements
6.4
Use the correct nesting for decision structures
  1. Arizona Software and App Design I
  2. 6.8 If Statements
  3. Arizona Software and App Design II
  4. 4.5 Compound Boolean Expressions
7.1
Identify various types of iteration structure (e.g., while, for, for-each, and recursion)
  1. Arizona Software and App Design I
  2. 6.9 For Loops in JavaScript
  3. 6.16 Array Length and Looping Through Arrays
  4. 10.10 For/In Loops
  5. Arizona Software and App Design II
  6. 6.1 Iteration
7.2
Identify how loops are controlled (variable conditions and exits)
  1. Arizona Software and App Design I
  2. 6.9 For Loops in JavaScript
  3. 10.10 For/In Loops
  4. Arizona Software and App Design II
  5. 6.2 For Loops
7.3
Use the correct syntax for nested loops
  1. Arizona Software and App Design I
  2. 6.9 For Loops in JavaScript
  3. 6.16 Array Length and Looping Through Arrays
  4. 10.10 For/In Loops
  5. Arizona Software and App Design II
  6. 6.4 Nested Iteration
7.4
Compute the values of variables involved with nested loops
  1. Arizona Software and App Design I
  2. 6.12 Functions and Return Values 1
  3. 6.16 Array Length and Looping Through Arrays
  4. 10.10 For/In Loops
  5. Arizona Software and App Design II
  6. 6.4 Nested Iteration
8.1
Demonstrate basic uses of arrays including initialization, storage, and retrieval of values
  1. Arizona Software and App Design I
  2. 6.13 Intro to Lists/Arrays
  3. 6.14 Indexing Into an Array
  4. 6.15 Adding/Removing From an Array
  5. 6.16 Array Length and Looping Through Arrays
  6. 10.2 Storing Data with Local Storage
  7. 10.3 Storing Data Structures with Local Storage
  8. 10.7 Storing Data with Firebase
  9. Arizona Software and App Design II
  10. 8.3 Using Arrays
8.2
Distinguish between arrays and hash maps (associative arrays)
  1. Arizona Software and App Design II
  2. 8.11 HashMaps
8.3
Identify techniques for declaring, initializing, and modifying user-defined data types
  1. Arizona Software and App Design I
  2. 10.5 Using Input Fields
  3. 10.6 Challenge: Create a Survey
  4. Arizona Software and App Design II
  5. 7.1 Writing Classes
  6. 7.2 Constructors
  7. 7.5 Mutator Methods
8.4
Search and sort data in an array
  1. Arizona Software and App Design I
  2. 6.14 Indexing Into an Array
  3. 6.15 Adding/Removing From an Array
  4. 6.16 Array Length and Looping Through Arrays
  5. 10.10 For/In Loops
  6. Arizona Software and App Design II
  7. 9.2 Linear Search
  8. 9.3 Binary Search
  9. 9.4 Selection Sort
  10. 9.5 Insertion Sort
  11. 9.7 Mergesort
8.5
Create and use two-dimensional arrays
  1. Arizona Software and App Design II
  2. 8.10 Traversing 2D Arrays
8.6
Describe the efficiency of different sorting algorithms (e.g., bubble, insertion, and merge)
  1. Arizona Software and App Design II
  2. 9.5 Insertion Sort
  3. 9.7 Mergesort
8.7
Describe the efficiency of linear vs. binary searches [e.g., O(n) and O(log n)]
  1. Arizona Software and App Design II
  2. 9.2 Linear Search
  3. 9.3 Binary Search
9.1
Explain cloud-based computing and content delivery networks
  1. Arizona Software and App Design I
  2. 11.2 Hosting Your Website
9.2
Identify the components and functions of the internet (e.g., HTTP, HTTPS, FTP, IP addresses, and IMAP)
  1. Arizona Software and App Design II
  2. 1.6 Packets and Protocols
9.3
Identify services run by web servers [e.g., scripting languages (client- and server-side scripting), databases, and media]
  1. Arizona Software and App Design I
  2. 10.1 Collecting and Storing Data
  3. 10.2 Storing Data with Local Storage
  4. 10.3 Storing Data Structures with Local Storage
  5. 10.7 Storing Data with Firebase
  6. 10.8 Traversing Data with Firebase
9.4
Identify performance issues (e.g., bandwidth, internet connection types, pages loading slowly, resolution, and size graphics)
  1. Arizona Software and App Design II
  2. 1.2 Internet Hardware
9.5
Differentiate among shared hosting, dedicated server, and virtual private server (VPS)
  1. Arizona Software and App Design I
  2. 12.4 Clients and Servers
9.6
Identify Internet of Things (IOT) and common communication interfaces (e.g., Bluetooth, NFC, Wi-Fi, and LTE)
  1. Arizona Software and App Design I
  2. 1.1 What is Cybersecurity?
10.1
Identify key components and functions of internet and web specialty browsers
  1. Arizona Software and App Design II
  2. 5.9 Browser Configuration
10.2
Use client collaboration sources/platforms (e.g., GitHub, Google Drive, Dropbox, JSFiddle, and browser developer tools)
  1. Arizona Software and App Design I
  2. 12.2 Developer Tools
  3. Arizona Software and App Design II
  4. 5.13 Version Control
10.3
Analyze remote computing tools and services and their application
  1. Arizona Software and App Design I
  2. 12.2 Developer Tools
11.1
Implement the steps in the System Development Life Cycle (SDLC) (e.g., planning, analysis, design, development, testing, implementation, and maintenance)
  1. Arizona Software and App Design I
  2. 13.1 Providing Feedback
  3. 13.2 Presenting Your Innovation
11.2
Develop program requirements/specifications and a testing plan (e.g., user stories, automated testing, and test procedures)
  1. Arizona Software and App Design I
  2. 13.1 Providing Feedback
11.3
Apply pseudocode or graphical representations to plan the structure of a program or module (e.g., flowcharting, whiteboarding, and UML)
  1. Arizona Software and App Design I
  2. 5.4 Planning Your Site
11.4
Create and implement basic algorithms
  1. Arizona Software and App Design I
  2. 9.3 Interactive Resume Development
  3. Arizona Software and App Design II
  4. 9.1 What is an Algorithm?
  5. 9.2 Linear Search
12.1
Use a program editor to enter and modify code
  1. Arizona Software and App Design I
  2. 7.7 Challenge: Make a Keyboard
  3. 9.3 Interactive Resume Development
  4. 10.9 Challenge: Collecting User Clicks
  5. Arizona Software and App Design II
  6. 2.1 Why Programming? Why Java?
  7. 2.2 Variables and Data Types
  8. 2.3 Expressions and Assignment Statements
12.2
Identify correct input/output statements
  1. Arizona Software and App Design I
  2. 7.8 Keyboard Interactions
  3. 10.9 Challenge: Collecting User Clicks
  4. Arizona Software and App Design II
  5. 2.1 Why Programming? Why Java?
  6. 2.5 User Input
12.3
Choose the correct method of assigning input to variables including data sanitization
  1. Arizona Software and App Design I
  2. 7.8 Keyboard Interactions
  3. 10.9 Challenge: Collecting User Clicks
  4. Arizona Software and App Design II
  5. 2.5 User Input
12.4
Choose the correct method of outputting data with formatting and escaping
  1. Arizona Software and App Design II
  2. 2.1 Why Programming? Why Java?
12.5
Differentiate between interpreted and compiled code (e.g., steps necessary to run executable code)
  1. Arizona Software and App Design II
  2. 5.12 Executing Code
12.6
Identify the purpose of a build system (e.g., make, rake, ant, maven, SCons, and grunt)
  1. Arizona Software and App Design II
  2. 5.12 Executing Code
12.7
Apply industry standards in documentation (e.g., self-documenting code; function-level, program-level, and user-level documentation)
  1. Arizona Software and App Design II
  2. 7.3 Documentation with Comments
12.8
Name identifiers and formatting code by applying recognized conventions
  1. Arizona Software and App Design II
  2. 2.2 Variables and Data Types
12.9
Demonstrate refactoring techniques to reduce repetitious code and improve maintainability
  1. Arizona Software and App Design II
  2. 11.5 Methods in Karel
12.10.
Demonstrate the use of parameters to pass data into program modules
  1. Arizona Software and App Design II
  2. 3.5 Calling a Void Method with Parameters
12.11
Demonstrate the use of return values from modules
  1. Arizona Software and App Design II
  2. 3.6 Calling a Non-void Method
13.1
Identify errors in program modules
  1. Arizona Software and App Design I
  2. 7.1 The Script Tag
  3. Arizona Software and App Design II
  4. 5.7 Error Handling
13.2
Identify boundary cases and generate appropriate test data
  1. Arizona Software and App Design II
  2. 5.7 Error Handling
13.3
Perform integration testing including tests within a program to protect execution from bad input or other run-time errors
  1. Arizona Software and App Design II
  2. 5.7 Error Handling
  3. 8.3 Using Arrays
13.4
Categorize, identify, and correct errors in code, including syntax, semantic, logic, and runtime
  1. Arizona Software and App Design II
  2. 5.7 Error Handling
13.5
Perform different methods of debugging (e.g., hand-trace code and real time debugging tools)
  1. Arizona Software and App Design I
  2. 7.1 The Script Tag
  3. Arizona Software and App Design II
  4. 5.7 Error Handling
  5. 7.3 Documentation with Comments
14.1
Use standard library functions
  1. Arizona Software and App Design I
  2. 7.5 Functions in HTML
  3. 8.4 Callback Functions and Synchronization
  4. Arizona Software and App Design II
  5. 3.9 Wrapper Classes: Integers and Doubles
  6. 3.10 Using the Math Class
14.2
Find and use third party libraries (e.g., web-based and package managers)
  1. Arizona Software and App Design I
  2. 8.1 Introduction to jQuery
  3. 8.2 Iterating with jQuery
  4. 8.3 Animations with jQuery
14.3
Explain and interact with an Application Program Interface (API)
  1. Arizona Software and App Design I
  2. 10.11 Using APIs
15.1
Identify the purpose of version control systems (e.g., Git and Mercurial)
  1. Arizona Software and App Design II
  2. 5.13 Version Control
15.2
Create a new repository
  1. Arizona Software and App Design II
  2. 5.13 Version Control
15.3
Add, push, and pull source code from repository
  1. Arizona Software and App Design II
  2. 5.13 Version Control
15.4
Explain branching and its uses
  1. Arizona Software and App Design II
  2. 5.13 Version Control
15.5
Restore previous versions of code from the repository
  1. Arizona Software and App Design II
  2. 5.13 Version Control
16.1
Apply W3C standards and style conventions
  1. Arizona Software and App Design I
  2. 9.2 Layout and Web Design Theory
16.2
Construct web pages and applications that are compliant with ADA and sections 504 and 508 standards
  1. Arizona Software and App Design I
  2. 11.6 Web Accessibility
16.3
Explain the concept of responsive design and applications
  1. Arizona Software and App Design I
  2. 4.15 CSS Frameworks
16.4
Employ graphics methods to create images at specified locations
  1. Arizona Software and App Design I
  2. 2.5 Images
  3. 7.10 Positioning and Animations
16.5
Choose correct GUI objects for input and output of data to the GUI interface (e.g., text boxes, labels, radio buttons, check boxes, dropdowns, and list boxes)
  1. Arizona Software and App Design I
  2. 10.5 Using Input Fields
  3. 10.6 Challenge: Create a Survey
17.1
Input/output data from a sequential file or database
  1. Arizona Software and App Design I
  2. 10.2 Storing Data with Local Storage
  3. 10.3 Storing Data Structures with Local Storage
  4. 10.7 Storing Data with Firebase
  5. 10.8 Traversing Data with Firebase
17.2
Demonstrate creating, reading, updating, and dropping a database
  1. Arizona Software and App Design I
  2. 10.2 Storing Data with Local Storage
  3. 10.3 Storing Data Structures with Local Storage
  4. 10.4 JavaScript Objects
  5. 10.7 Storing Data with Firebase
  6. 10.8 Traversing Data with Firebase
17.3
Demonstrate the proper use of SQL database applications that work with different languages (e.g., MongoDB, Microsoft Access, Oracle Databases, and Code.org’s App Lab)
  1. Arizona Software and App Design I
  2. 12.8 Databases
18.1
Make a distinction between an object and a class
  1. Arizona Software and App Design I
  2. 10.4 JavaScript Objects
  3. Arizona Software and App Design II
  4. 3.1 Objects: Instances of Classes
18.2
Differentiate among inheritance, composition, and class relationships
  1. Arizona Software and App Design II
  2. 10.1 Inheritance
18.3
Instantiate objects from existing classes
  1. Arizona Software and App Design II
  2. 3.2 Creating and Storing Objects (Instantiation)
18.4
Read the state of an object by invoking accessor methods
  1. Arizona Software and App Design I
  2. 10.4 JavaScript Objects
  3. Arizona Software and App Design II
  4. 3.6 Calling a Non-void Method
  5. 7.4 Accessor Methods
18.5
Change the state of an object by invoking a modifier method
  1. Arizona Software and App Design I
  2. 10.4 JavaScript Objects
  3. Arizona Software and App Design II
  4. 7.5 Mutator Methods
18.6
Determine the requirements for constructing new objects by reading the documentation
  1. Arizona Software and App Design II
  2. 3.2 Creating and Storing Objects (Instantiation)
18.7
Create a user-defined class
  1. Arizona Software and App Design II
  2. 7.2 Constructors
18.8
Create a subclass of an existing class
  1. Arizona Software and App Design II
  2. 10.2 Writing Constructors for Subclasses
18.9
Identify the use of an abstract class as opposed to an interface
  1. Arizona Software and App Design II
  2. 10.5 Abstract Classes and Interfaces
18.10.
Explain the object-oriented concepts of polymorphism, inheritance, and encapsulation
  1. Arizona Software and App Design II
  2. 10.1 Inheritance
19.1
Identify runtime errors
  1. Arizona Software and App Design II
  2. 5.7 Error Handling
19.2
Describe error handling strategies
  1. Arizona Software and App Design II
  2. 5.7 Error Handling
19.3
Handle unexpected return values
  1. Arizona Software and App Design II
  2. 5.7 Error Handling
19.4
Handle (catch) runtime errors and take appropriate action
  1. Arizona Software and App Design II
  2. 5.7 Error Handling
19.5
Throw standard exception classes
  1. Arizona Software and App Design II
  2. 5.7 Error Handling
19.6
Develop and throw custom exception classes
  1. Arizona Software and App Design II
  2. 5.7 Error Handling