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Standards Mapping

for Arizona 9-12

27

Standards in this Framework

13

Standards Mapped

48%

Mapped to Course

Standard Lessons
HS.CS.D.1
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
HS.CS.HS.1
Describe levels of abstraction and interactions between application software, system software, and hardware layers.
HS.CS.T.1
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
  1. 1.2 More Basic Karel
  2. 1.6 Top Down Design and Decomposition in Karel
  3. 1.7 Commenting Your Code
HS.NI.C.1
Describe how sensitive data can be affected by malware and other attacks.
HS.NI.C.2
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
HS.NI.C.3
Compare various security measures, considering tradeoffs between the usability and security of a computing system.
HS.NI.NCO.1
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
HS.DA.CVT.1
Create interactive data visualizations using software tools to help others better understand real-world phenomena.
  1. 5.8 Random Numbers
HS.DA.S.1
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
HS.DA.S.2
Evaluate the tradeoffs in how and where data is stored.
HS.DA.IM.1
Analyze computational models to better understand real-world phenomena.
  1. 5.8 Random Numbers
HS.AP.A.1
Create prototypes that use algorithms for practical intent, personal expression, or to address a societal issue.
  1. 1.1 Introduction to Programming With Karel
  2. 1.2 More Basic Karel
  3. 1.3 Karel Can't Turn Right
  4. 1.4 Functions in Karel
  5. 1.5 The Start Function
  6. 1.6 Top Down Design and Decomposition in Karel
  7. 1.7 Commenting Your Code
  8. 1.9 For Loops
  9. 1.10 If Statements
  10. 1.11 If/Else Statements
  11. 1.12 While Loops in Karel
  12. 1.13 Control Structures Example
  13. 1.14 More Karel Examples and Testing
  14. 1.15 How to Indent Your Code
  15. 3.1 Hello World
  16. 3.2 Variables
  17. 3.3 User Input
  18. 3.4 Basic Math in JavaScript
  19. 3.5 Using Graphics in JavaScript
  20. 4.2 Graphics Challenges
  21. 5.1 Booleans
  22. 5.2 Logical Operators
  23. 5.3 Comparison Operators
  24. 5.4 If Statements
  25. 5.5 For Loops in JavaScript
  26. 5.6 General For Loops
  27. 5.7 For Loop Practice
  28. 5.8 Random Numbers
  29. 5.9 While Loops
  30. 5.10 Loop and a Half
  31. 6.1 Control Structures Challenges
  32. 7.1 Functions and Parameters 1
  33. 7.2 Functions and Parameters 2
  34. 7.3 Functions and Parameters 3
  35. 8.1 Functions Challenges
  36. 9.2 Random Circles
  37. 9.3 Random Ghosts
  38. 9.4 Bouncing Ball
HS.AP.V.1
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
  1. 12.1 Intro to Lists/Arrays
  2. 12.2 Indexing Into an Array
  3. 12.3 Adding/Removing From an Array
  4. 12.4 Array Length and Looping Through Arrays
  5. 12.5 Iterating Over an Array
  6. 12.6 Finding an Element in a List
  7. 12.7 Removing an Element From an Array
HS.AP.C.1
Justify the selection of specific control structures and explain the benefits and drawbacks of choices made, when tradeoffs involve readability and program performance.
  1. 1.9 For Loops
  2. 1.10 If Statements
  3. 1.12 While Loops in Karel
  4. 1.13 Control Structures Example
  5. 2.1 Challenge Problems
  6. 5.4 If Statements
  7. 5.9 While Loops
  8. 8.1 Functions Challenges
HS.AP.C.2
Use events that initiate instructions to design and iteratively develop computational artifacts.
  1. 9.5 Mouse Events: Mouse Clicked
  2. 9.6 Mouse Events: Mouse Moved
  3. 9.8 Key Events
HS.AP.M.1
Decompose problems into smaller components using constructs such as procedures, modules, and/or objects.
  1. 1.4 Functions in Karel
  2. 1.6 Top Down Design and Decomposition in Karel
  3. 2.1 Challenge Problems
  4. 8.1 Functions Challenges
  5. 11.1 Breakout
  6. 12.8 Intro to Objects/Maps
  7. 12.9 Basics of Objects
  8. 12.10 Iterating Over an Object
  9. 12.11 When Do I Use an Object?
HS.AP.M.2
Use procedures within a program, combinations of data and procedures, or independent but interrelated programs to design and iteratively develop computational artifacts.
  1. 7.1 Functions and Parameters 1
  2. 7.2 Functions and Parameters 2
  3. 7.3 Functions and Parameters 3
  4. 7.4 Functions and Return Values 1
  5. 7.5 Functions and Return Values 2
  6. 8.1 Functions Challenges
  7. 11.1 Breakout
HS.AP.PD.1
Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 2.1 Challenge Problems
  2. 8.1 Functions Challenges
HS.AP.PD.2
Use team roles and collaborative tools to design and iteratively develop computational artifacts.
  1. 4.1 Collaborative Programming
HS.AP.PD.3
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
  3. 11.1 Breakout
HS.IC.C.1
Evaluate the ways access to computing impacts personal, ethical, social, economic, and cultural practices.
HS.IC.C.2
Test and refine computational artifacts to reduce bias and equity deficits.
HS.IC.C.3
Demonstrate ways a given algorithm applies to problems across disciplines.
HS.IC.SI.1
Analyze the impact of collaborative tools and methods that increase social connectivity.
  1. 4.1 Collaborative Programming
HS.IC.SLE.1
Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
HS.IC.SLE.2
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
HS.IC.SLE.3
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.