Standard |
Lessons |
K.CS.D.1
With teacher guidance, select and operate an appropriate device to perform a task.
|
3D Design: Introduction
3D Design: Create a Bubble Wand
Keyboard Introduction
Scout Adventures 1: Introducing Scout
Scout Adventures 2: Scout Starts Exploring
Scout Adventures 3: Scout Meets a Friend
Scout Adventures 4: Scout Explores the Forest
Scout Adventures 5: Scout and Bluebird Help
Scout Adventures 6: Scout Celebrates with Friends
|
K.CS.HS.1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems.
|
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Introduction to Kibo®
Mouse Practice
Keyboard Introduction
Ozobot® Timeline
Ozobot® Cycle
|
K.CS.T.1
Discuss basic hardware and software problems.
|
Computer Basics
Computer Detectives: Computer Problems
|
K.NI.C.1
Explain that a password helps protect the privacy of information.
|
Passwords
|
K.NI.NCO.1
With teacher guidance, students define computer networks and how they can be used to connect people to other people, places, information, and ideas.
|
Networks and the Internet
|
K.DA.CVT.1
With teacher guidance, collect and transform data using digital devices; Display data for communication in various visual formats.
|
Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
Introduction to Google Slides™
|
K.DA.S.1
Recognize that data can be collected and stored on different computing devices over time and retrieved later.
|
Digital Research 1: Guided Research
Training AI Using Data
Get Organized with Files
|
K.DA.IM.1
Discuss patterns in data to make inferences or predictions.
|
Advanced Data and Programming
Data Patterns and Predictions
Training AI Using Data
Basic Data and Programming Project
Basic Data and Programming Project
|
K.AP.A.1
With teacher assistance, model daily processes by following algorithms (sets of step-by-step instructions) to complete tasks.
|
Sequences (Unplugged)
Properties of Matter
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Introduction to Kibo®
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Create a Map
Design an Adventure Game
Preventing Erosion
Sequences (Unplugged)
Acting with Events
Computational Thinking: Morning Routines
Computational Thinking: Evening Routines
Computational Thinking: School Day Routines
|
K.AP.V.1
With teacher assistance, model the way programs store and manipulate data by using numbers or other symbols to represent information.
|
Advanced Data and Programming
Data Storage and Variables
Training AI Using Data
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
Variables: Keeping Score
|
K.AP.C.1
With teacher assistance, identify programs with sequences and simple loops, to express ideas or address a problem.
|
Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
Hide and Seek Game
3D Shapes
Digital Greeting Card
Tap-a-Mole Game
Patterns and Music
Preventing Erosion
Rates and Unit Rates
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Garden Project
Growing Garden
Debugging: Events and Motion
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Sequences: Digital Responsibilities
Grid: Solving Mazes
Animal Sounds
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
|
K.AP.M.1
With teacher assistance, solve a problem by breaking it down into smaller parts.
|
Sequences (Unplugged)
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Who Keeps Us Safe?
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
End Block: Program a Race
About Me Project
Garden Project
Create a Map
Tap-a-Mole Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Basic Data and Programming Project
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Loops: Follow the Path
Message Events: Scout Plays in the Forest
Garden Project
Debugging: Events and Motion
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Basic Data and Programming Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
|
K.AP.PD.1
With teacher assistance, develop plans that describe a program’s sequence of events, goals, and expected outcomes.
|
Research Presentations
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
Code Block Review
About Me Project
Chicken Crossing Game
River Crossing Game
Transportation Speeds and Sounds
All About Me!
|
K.AP.PD.2
With teacher assistance, identify attribution (credit) when using the ideas and creations of others while developing programs.
|
Giving Credit Through Attributions
|
K.AP.PD.3
With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
|
Maze Game Project
Events
Loops Part 2
Counting with Mazes
Build a Sentence
Research Presentations
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Forever Loop Dance Party
End Block: Program a Race
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Patterns and Music
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Debugging: Events and Sequences
Debugging: Message Events and Loops
Garden Project
Debugging: Events and Motion
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Introduction to Events
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
|
K.AP.PD.4
With teacher assistance, using correct terminology, describe steps taken and choices made during program development.
|
Maze Game Project
Advanced Data and Programming
Wildlife Scene Project
Debugging
Code Block Review
About Me Project
Introduction to Debugging
Debugging: Events and Motion
Maze Game Project
All About Me!
|
K.IC.C.1
Discuss how people lived and worked before and after the implementation or adoption of new computing technology.
|
Impacts of Technology in Our World
|
K.IC.SI.1
Work respectfully and responsibly with others online.
|
Impacts of Technology in Our World
Training AI Using Data
Sequences: Digital Responsibilities
Online Etiquette
|
K.IC.SLE.1
Keep login information private, and log off of devices appropriately.
|
Passwords
|
1.CS.D.1
With teacher guidance, select and operate appropriate devices and software to perform a task.
|
3D Design: Introduction
3D Design: Create a Bubble Wand
|
1.CS.HS.1
Use appropriate terminology in identifying and describing the function of common physical components of computing systems.
|
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Introduction to Kibo®
Mouse Practice
Ozobot® Timeline
Ozobot® Cycle
|
1.CS.T.1
Identify basic hardware and software problems using accurate terminology.
|
Computer Basics
Computer Detectives: Computer Problems
|
1.CS.T.2
With teacher guidance, begin to use basic troubleshooting strategies.
|
Computer Detectives: Computer Problems
|
1.NI.C.1
Explain what passwords are and why we use them to protect personal information (e.g., name, location, phone number, home address) and keep it private.
|
Passwords
|
1.NI.NCO.1
With teacher guidance, students discuss how computer networks can be used to connect people to other people, places, information, and ideas.
|
Networks and the Internet
|
1.DA.CVT.1
With teacher guidance, collect and transform data using digital devices; Display data for communication in various visual formats.
|
Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Patterns and Predictions
|
1.DA.S.1
Explain that a variety of data (e.g., music, video, images, and text) can be stored in and retrieved from a computing device.
|
Digital Research 1: Guided Research
Get Organized with Files
|
1.DA.IM.1
Identify patterns in data to make inferences or predictions.
|
Advanced Data and Programming
Data Patterns and Predictions
Training AI Using Data
Basic Data and Programming Project
Machine Learning: What is a Blorg?
Basic Data and Programming Project
The Sorting Game
|
1.AP.A.1
Model daily processes by following algorithms (sets of step-by-step instructions) to complete tasks.
|
Sequences (Unplugged)
Properties of Matter
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Introduction to Kibo®
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Design an Adventure Game
Preventing Erosion
Sequences (Unplugged)
Acting with Events
|
1.AP.V.1
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
|
Advanced Data and Programming
Data Storage and Variables
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
Variables: Keeping Score
|
1.AP.C.1
Identify programs with sequences and simple loops, to express ideas or address a problem.
|
Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Preventing Erosion
Rates and Unit Rates
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Debugging: Message Events and Loops
Loops: Follow the Path
Speed Block: Bouncy Ball
Create a Mini Golf Game
Message Events: Scout Plays in the Forest
Garden Project
Pages: Create a Tapping Game
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Grid: Arctic Animation
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
1.AP.M.1
Solve a problem by breaking it down into smaller parts.
|
Sequences (Unplugged)
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Seasons with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
Code Block Review
End Block: Program a Race
About Me Project
Garden Project
Tap-a-Mole Game
Preventing Erosion
Introduction to Debugging
Events (Alpine UT updates)
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Loops: Follow the Path
Speed Block: Bouncy Ball
Message Events: Scout Plays in the Forest
Creating Algorithms
Garden Project
Pages: Create a Tapping Game
Message Events: Simon Says
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
1.AP.PD.1
With teacher assistance identify plans that describe a program’s sequence of events, goals, and expected outcomes.
|
Research Presentations
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
Code Block Review
About Me Project
Chicken Crossing Game
River Crossing Game
Transportation Speeds and Sounds
All About Me!
|
1.AP.PD.2
With teacher assistance, give attribution (credit) when using the ideas and creations of others while developing programs.
|
Giving Credit Through Attributions
|
1.AP.PD.3
With teacher assistance, debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
|
Maze Game Project
Events
Loops Part 2
Counting with Mazes
Build a Sentence
Research Presentations
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Forever Loop Dance Party
Code Block Review
End Block: Program a Race
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Debugging: Events and Sequences
Debugging: Message Events and Loops
Speed Block: Bouncy Ball
Garden Project
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Introduction to Events
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
|
1.AP.PD.4
Using correct terminology, describe steps taken and choices made during program development.
|
Maze Game Project
Advanced Data and Programming
Wildlife Scene Project
Debugging
Code Block Review
About Me Project
Introduction to Debugging
Maze Game Project
All About Me!
|
1.IC.C.1
Discuss how people live and work before and after the implementation or adoption of new computing technology.
|
Impacts of Technology in Our World
|
1.IC.SI.1
Work respectfully and responsibly with others online.
|
Impacts of Technology in Our World
Minecraft: Education Edition® Basic Gameplay
Training AI Using Data
Sequences: Digital Responsibilities
|
1.IC.SLE.1
Keep login information private, and log off devices appropriately.
|
Passwords
|
2.CS.D.1
Recognize that users have different needs and preferences for technology they used by selecting and operating appropriate devices.
|
|
2.CS.HS.1
Understand how computing systems use both hardware (device) and software (program/app) to process information.
|
Computer Basics
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Introduction to Kibo®
Computer Detectives: Computer Problems
Mouse Practice
Ozobot® Timeline
|
2.CS.T.1
Explain basic hardware (device) and software (program/app) problems using accurate terminology.
|
Computer Basics
Computer Detectives: Computer Problems
|
2.CS.T.2
With teacher guidance, use basic troubleshooting strategies.
|
Computer Basics
Computer Detectives: Computer Problems
|
2.NI.C.1
Explain what passwords are and why we use them, and use strong passwords to protect devices and information from unauthorized access.
|
Passwords
|
2.NI.NCO.1
Students can discuss how computer networks can be used to connect people to other people, places, information, and ideas.
|
Networks and the Internet
|
2.DA.CVT.1
Collect and transform data using digital devices; Display data for communication in various visual formats.
|
Digital Research 1: Guided Research
Digital Research 2: Choice Research
Advanced Data and Programming
Data Patterns and Predictions
Basic Data and Programming Project
Basic Data and Programming Project
|
2.DA.S.1
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
|
Digital Research 1: Guided Research
Get Organized with Files
|
2.DA.IM.1
Describe patterns in data to make inferences or predictions.
|
Advanced Data and Programming
Data Patterns and Predictions
Training AI Using Data
Basic Data and Programming Project
Machine Learning: AutoDraw
Machine Learning: Teachable Machine
Basic Data and Programming Project
|
2.AP.A.1
Model daily processes by creating and following algorithms (sets of step-by-step instructions to complete tasks.
|
Sequences (Unplugged)
Properties of Matter
Weather and Seasons
Adding within 20 and Sequences (Unplugged)
Introduction to Kibo®
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Design an Adventure Game
Preventing Erosion
Sequences (Unplugged)
Acting with Events
|
2.AP.V.1
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
|
Advanced Data and Programming
Data Storage and Variables
Basic Data and Programming Project
Basic Data and Programming Project
Data Storage with Symbols
Variables: Keeping Score
|
2.AP.C.1
Develop programs with sequences and simple loops, to express ideas or address a problem.
|
Adaptations and Survival: Camouflage
Introduction to Message Events
Maze Game Project
Story Problems: Add and Subtract within 20
Greater Than and Less Than: Single-Digit Numbers
Changing Landforms
Creating Shapes
Types of Motion
Animal Life Cycles
Events
Story Problems: Add and Subtract within 10
Place Value: Ones, Tens, and Hundreds
Loops Part 2
Counting with Mazes
Light and Shadows
From ScratchJr to Scratch
Research Presentations
Who Keeps Us Safe?
Sound and Pitch
Story Problems: Add and Subtract within 100
Storytelling Animations
Phases of the Moon
Create Your Own Story Problem
Living and Nonliving
Weather and Seasons
Original Story Animations - Personal Story
Digital Research 2: Choice Research
Loops
Storytelling Animations Part 2
Sun and Moon, Day and Night
Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story
Original Story Animations - Fiction Story
Economic Choices
Advanced Data and Programming
Phonics: Letter Sounds
Cardinal Directions
Events and Money
Wildlife Scene Project
Place Value: Ones and Tens
Finding an Unknown in a Word Problem
Changes in the Environment
Phonics: Digraphs
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
ScratchJr to Scratch: Events and Loops
Seasons with Bee-Bot®
Place Value: Adding Up to 20
Comparing Length with Bee-Bot®
Introduction to Coding with LEGO® SPIKE Essential
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Push and Pull with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Repeat Loops
Skills Practice: Events
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Unplugged Introduction to ScratchJr Part 2
Kibo®: Adding and Subtracting
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Seasonal Project (Fall): Gathering Apples Game
Minecraft: Education Edition® - Trailblazer
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Introduction to Show and Hide Blocks
Introduction to Grow and Shrink Blocks
Forever Loop Dance Party
CodeHS Coding Card Game: Sequences
CodeHS Coding Card Game: Sequences 2
CodeHS Coding Card Game: Loops
CodeHS Coding Card Game: Loops 2
CodeHS Coding Card Game: Conditionals
CodeHS Coding Card Game: Conditionals 2
Code Block Review
Loops: Catching Butterflies
Introduction to the Wait Block
Greater Than and Less Than: Two-Digit Numbers
Greater Than and Less Than: Three-Digit Numbers
End Block: Program a Race
About Me Project
Chicken Crossing Game
Garden Project
Combining Shapes
River Crossing Game
Racing Game
Create a Map
3D Shapes
Digital Greeting Card
Design an Adventure Game
Patterns and Music
Preventing Erosion
Rates and Unit Rates
Events (Alpine UT updates)
Grow and Shrink Blocks in Motion
Seasons with Code & Go® Robot Mouse
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Push and Pull with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Loops: Predator and Prey
Programming a Cycle
Create an Original Story Animation
Loops: Follow the Path
Creating Algorithms
Pages: Scout's Travels
Message Events: Simon Says
Maze Game Project
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Introduction to Events
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Design a Snowman
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
2.AP.M.1
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
|
Sequences (Unplugged)
Adaptations and Survival: Camouflage
Designing Solutions from Nature
Introduction to Message Events
Properties of Matter
Animal Life Cycles
Events
Loops Part 2
Counting with Mazes
Research Presentations
Storytelling Animations
Create Your Own Story Problem
Adding within 20 and Sequences (Unplugged)
Loops
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
VEX 123®: Introduction
Introduction to Bee-Bot®: Basic Movements
Counting with Bee-Bot®
Introduction to Bee-Bot®: Planning a Program
Patterns with Bee-Bot®
Comparing Length with Bee-Bot®
VEX 123®: Math Word Problems
Weather with Bee-Bot®
Needs of Living Things with Bee-Bot®
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
LEGO® SPIKE Essential: Design a Moving Statue
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Unplugged Introduction to ScratchJr Part 1
Debugging
Unplugged Introduction to ScratchJr Part 2
Shapes with Bee-Bot®
Seasonal Project (Summer): Pop the Balloons
Making Ten with Bee-Bot®
Seasonal Project (Spring): Create a Chase Game
Seasonal Project (Fall): Gathering Apples Game
Using the Go To Page Block
Introduction to the Grid
Introduction to Speed Blocks
VEX 123®: Defining Shape Attributes
Forever Loop Dance Party
Code Block Review
End Block: Program a Race
About Me Project
Garden Project
Tap-a-Mole Game
Design an Adventure Game
Multiplying Fractions by Whole Numbers
Preventing Erosion
Multiplying and Dividing Fractions
Introduction to Debugging
Events (Alpine UT updates)
Weather with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Basic Movements
Counting with Code & Go® Robot Mouse
Introduction to Code & Go® Robot Mouse: Planning a Program
Patterns with Code & Go® Robot Mouse
Comparing Length with Code & Go® Robot Mouse
Needs of Living Things with Code & Go® Robot Mouse
Shapes with Code & Go® Robot Mouse
Making Ten with Code & Go® Robot Mouse
Debugging: Events and Sequences
Programming a Cycle
Debugging: Message Events and Loops
Loops: Follow the Path
Creating Algorithms
Loops: Frog and Rabbit
Forever Loops: Fireworks
Loops: Play in the Park
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Transportation Speeds and Sounds
Sequences (Unplugged)
Sequences: Snowball Fight
Bowling Game
All About Me!
Introduction to Repeat Loops
Changing Environments with Bee-Bot®
Seasonal Project (Winter): Build a Snowman
Changing Environments with Code & Go® Robot Mouse
Careers in CS: Litter Free Communities
Careers in CS: Coding for Fashion-Retail
|
2.AP.PD.1
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
|
Research Presentations
Create Your Own Story Problem
Original Story Animations - Personal Story
Storytelling Animations Part 2
Original Story Animations - Fiction Story
Seed Dispersal
LEGO® SPIKE Essential: Design for Changing Weather
Introduction to Speed Blocks
Code Block Review
About Me Project
Chicken Crossing Game
River Crossing Game
Transportation Speeds and Sounds
All About Me!
|
2.AP.PD.2
Give attribution (credit) when using the ideas and creations of others while developing programs.
|
Giving Credit Through Attributions
|
2.AP.PD.3
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
|
Maze Game Project
Events
Loops Part 2
Counting with Mazes
Build a Sentence
Research Presentations
Create Your Own Story Problem
Loops
Advanced Data and Programming
Wildlife Scene Project
Changes in the Environment
Introduction to Bee-Bot®: Planning a Program
Introduction to Coding with LEGO® SPIKE Essential
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Events
Skills Practice: Message Events
Space Travel Project
Moving Targets Game
VEX 123®: Patterns of Living Things
Seed Dispersal
Debugging
Kibo®: Adding and Subtracting
Seasonal Project (Summer): Pop the Balloons
Forever Loop Dance Party
Code Block Review
End Block: Program a Race
Chicken Crossing Game
Garden Project
River Crossing Game
Create a Map
Tap-a-Mole Game
Design an Adventure Game
Patterns and Music
Introduction to Debugging
Events (Alpine UT updates)
Introduction to Code & Go® Robot Mouse: Planning a Program
Debugging: Events and Sequences
Debugging: Message Events and Loops
Maze Game Project
Grid: Solving Mazes
Events: Submarine Sequences
Moving Targets Game
Introduction to Events
Sequences: Snowball Fight
Bowling Game
Introduction to Repeat Loops
|
2.AP.PD.4
Using correct terminology, describe steps taken and choices made during the iterative process of program (procedure) development.
|
Maze Game Project
Advanced Data and Programming
Wildlife Scene Project
Debugging
Code Block Review
About Me Project
Design an Adventure Game
Introduction to Debugging
Maze Game Project
All About Me!
|
2.IC.C.1
Compare how people live and work before and after the implementation or adoption of new computing technology.
|
Impacts of Technology in Our World
|
2.IC.SI.1
Work respectfully and responsibly with others online.
|
Impacts of Technology in Our World
Minecraft: Education Edition® Basic Gameplay
Training AI Using Data
Sequences: Digital Responsibilities
|
2.IC.SLE.1
Keep login information private, and log off of devices appropriately.
|
Passwords
|
3.CS.D.1
Identify how internal and external parts of computing devices function to form a system within a single device and hardware that connects to the device to extend capability.
|
Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Create a Drawing App
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design a Car Sensor
Ozobot® Timeline
Ozobot® Cycle
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
|
3.CS.HS.1
Recognize that hardware (devices) and software (programs/apps) communicate in a special language that the computing system can understand.
|
|
3.CS.HS.2
Recognize that hardware (devices) can only accomplish the specific tasks the software (programs/apps) is designed to accomplish.
|
Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Minecraft: Education Edition® Basic Gameplay
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Ozobot® Timeline
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
|
3.CS.T.1
Identify and use common troubleshooting strategies to solve simple hardware and software problems.
|
Computer Detectives: Hardware and Software Problems
|
3.NI.C.1
Identify real-world cybersecurity problems and how personal information can be protected.
|
Strong Usernames and Passwords
Digital Identity
|
3.NI.NCO.1
Model how information flows in a physical or wireless path to travel to be sent and received is sent and received through a physical or wireless path.
|
Networks, Packets, and the Internet
Networks Part 2: Network Protocols
|
3.DA.CVT.1
Select tools from a specified list to collect, organize, and present data visually to highlight relationships and support a claim.
|
Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Introduction to Google Sheets™
|
3.DA.S.1
Recognize different file extensions.
|
Data Storage
|
3.DA.IM.1
Use a computational tool to draw conclusions, make predictions, and answer questions utilizing a specified data set.
|
Research: Informational Programs
Scale of Planets in the Solar System
|
3.AP.A.1
Recognize and compare multiple algorithms for the same task and determine which are effective.
|
Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
|
3.AP.V.1
Create programs that use variables to store and modify data.
|
Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Skills Practice: Variables
Skills Practice: Operators
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Game Design Project
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
I-Spy with Lists
Click-a-Mole
Program an AI Chatbot
Functions: Paint by Numbers
Scout's Quest: Variables
Lists: Shopping with Scout
Lists: Spelling Bee
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
|
3.AP.C.1
Create programs that include sequences, events, loops, and/or conditionals.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
Scout's Scratch Expedition Part 1
micro:bit®: Graphing Points on a Coordinate Plane
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Pong Game
Create a Maze
I-Spy with Lists
Click-a-Mole
Animating Poetry
Creating Algorithms
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Lists: Shopping with Scout
Scout's Quest: Conditionals
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Lists: Spelling Bee
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
Race Track Game
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
|
3.AP.M.1
Decompose problems into smaller, manageable subproblems to facilitate the program development process.
|
Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
State Project
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Create a Maze
Animating Poetry
Events: Dot in Space
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
CS Innovators Research Project
|
3.AP.PD.1
With teacher guidance, use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
|
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Design an App
Game Design Project
Game Design Project
|
3.AP.PD.2
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
|
Giving Credit Through Attributions
|
3.AP.PD.3
Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
|
Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Digital Greeting Card Project
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Pong Game
Debugging: Events and Loops
Create a Maze
Click-a-Mole
Debugging: Mazes
Program an AI Chatbot
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Debugging: Make a Pizza
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Functions: About Me
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
|
3.AP.PD.4
With teacher guidance, students take on varying roles, when collaborating with peers during the design, implementation, and review stages of program development.
|
Dash® Robot Storytelling
Dash® Robot Mazes
Dash® Robot 1 - Movement
Coding with LEGO® Spike Prime
Pair Programming: Create a Band
Dash® Robot 2 - Proximity Sensor
|
3.AP.PD.5
Describe choices made during program (procedure) development using code comments, presentations, and/or demonstrations.
|
3D Design: Recreate an Animal
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Programming and Data Project
Classes and Objects in Games
LEGO® SPIKE Essential: Design a Car Sensor
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Balanced Ecosystems
|
3.IC.C.1
Identify computing technologies that have changed the world.
|
Our Words Have Power (Cyberbullying)
Technology Timeline
|
3.IC.C.2
With teacher guidance, brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
|
How Computing Systems Work
3D Design: Keyboard Accommodations
Design an App
|
3.IC.SI.1
Seek opportunities for local collaboration to facilitate communication and innovation.
|
|
3.IC.SLE.1
Use material that is publicly available and/or permissible to use.
|
Giving Credit Through Attributions
|
4.CS.D.1
With teacher guidance, model how internal and external parts of computing connect multiple devices in a computing system.
|
Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Create a Drawing App
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design a Car Sensor
Ozobot® Timeline
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
|
4.CS.HS.1
Recognize that bits serve as the basic unit of data in computing systems and can represent a variety of information.
|
Data Storage
|
4.CS.HS.2
Recognize that a single piece of hardware can accomplish different tasks depending on its software.
|
Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Minecraft: Education Edition® Basic Gameplay
Coding with LEGO® Spike Prime
LEGO® SPIKE Essential: Design a Moving Statue
micro:bit® Rounding to the Nearest Ten
micro:bit®: Animal Response to the Environment
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Ozobot® Timeline
micro:bit® Butterfly Migration Simulator
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Conditionals: Sphero® Shark Race
|
4.CS.T.1
Develop and apply simple troubleshooting strategies to solve simple hardware and software problems.
|
Introduction to micro:bit®
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Computer Detectives: Hardware and Software Problems
|
4.NI.C.1
Discuss real-world cybersecurity problems and how personal information can be protected.
|
Strong Usernames and Passwords
Digital Identity
|
4.NI.NCO.1
Model how information is decomposed, transmitted as packets through multiple devices over networks and reassembled at the destination.
|
Networks, Packets, and the Internet
|
4.DA.CVT.1
Select tools to collect, organize, and present data visually to highlight relationships and support a claim.
|
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
|
4.DA.S.1
Recognize different file extensions and the different amounts of storage required for each type.
|
Data Storage
|
4.DA.IM.1
Use a computational tool to manipulate data to draw conclusions, make predictions, and answer questions.
|
Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Scale of Planets in the Solar System
|
4.AP.A.1
Compare and refine multiple algorithms for the same task and determine which is the most effective.
|
Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
|
4.AP.V.1
Create programs that use variables to store and modify data
|
Game Mechanics with Comparison Operators
3D Design: Codeblocks
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Fractions and Variables
Introduction to Comparison Operators
Wave Generator
Unit Converter
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
Cue Robot 3 - Loops and Functions
Skills Practice: Variables
Skills Practice: Operators
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Summer): Pop The Balloons
Seasonal Project (Fall): Gathering Apples Game
Pinball Game Project
Mad Libs Project
Design an App
Game Design Project
Naming Numbers Game
Rates and Unit Rates
Positive and Negative Numbers
Scale of Planets in the Solar System
Balanced Ecosystems
micro:bit® Reaction Game
Pong Game
Click-a-Mole
Introduction to Clones
Program an AI Chatbot
Snake Game
Functions: Paint by Numbers
Scout's Quest: Variables
Clones: Throwing Acorns Game
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
Conditionals: Sphero® Shark Race
|
4.AP.C.1
Create programs that include sequences, events, loops, and/or conditionals.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
Click-a-Mole
Creating Algorithms
Introduction to Clones
Program an AI Chatbot
Events: Dot in Space
Snake Game
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Clones: Throwing Acorns Game
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
House Design with Area and Perimeter
Star Brightness and Distance
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Introduction to Sphero Mini® and Sphero BOLT+®
Loops: Sphero® Underwater Exploration
Dash® Robot 2 - Proximity Sensor
Conditionals: Sphero® Shark Race
Dash® Robot 3 - Loops and Functions
|
4.AP.M.1
Decompose problems into smaller, manageable subproblems to facilitate the program development process.
|
Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Positive and Negative Numbers
Multimedia Book Report
micro:bit® Reaction Game
Events: Dot in Space
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
|
4.AP.M.2
Modify, remix, or incorporate portions of an existing program into one's own work to add more advanced features.
|
Game Mechanics with Comparison Operators
3D Design: Codeblocks
Animating Poetry
Multiple Algorithms
Game Effects
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Functions Dance Project
Loops: Falling Objects
|
4.AP.PD.1
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
|
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Design an App
Game Design Project
Game Design Project
|
4.AP.PD.2
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
|
Giving Credit Through Attributions
|
4.AP.PD.3
Test and debug (identify and fix errors) a program/app or algorithm to ensure it runs as intended.
|
Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Digital Greeting Card Project
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Pong Game
Click-a-Mole
Program an AI Chatbot
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Variables
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
|
4.AP.PD.4
With teacher guidance, students take on varying roles when collaborating with peers during the design, implementation, and review stages of program development.
|
Dash® Robot Storytelling
Dash® Robot Mazes
Dash® Robot 1 - Movement
Coding with LEGO® Spike Prime
Pair Programming: Create a Band
|
4.AP.PD.5
Describe choices made during program development using code comments, presentations, and/or demonstrations.
|
3D Design: Recreate an Animal
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Programming and Data Project
Classes and Objects in Games
LEGO® SPIKE Essential: Design a Car Sensor
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Balanced Ecosystems
|
4.IC.C.1
Identify and discuss computing technologies that have changed the world.
|
Our Words Have Power (Cyberbullying)
Training AI Using Data
Machine Learning: Face Sensing
Technology Timeline
|
4.IC.C.2
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
|
How Computing Systems Work
3D Design: Keyboard Accommodations
Design an App
|
4.IC.SI.1
Seek opportunities for local and nationally collaboration to facilitate communication and innovation.
|
|
4.IC.SLE.1
Use material that is publicly available and/or permissible to use.
|
Giving Credit Through Attributions
|
5.CS.D.1
Analyze and model how internal and external parts of computing devices communicate as a system.
|
Introduction to micro:bit®
Drawing with the BBC micro:bit® and Scratch
Revolutionary War Timeline with the BBC micro:bit®
Interactive Map of the 13 Colonies with the BBC micro:bit®
Ozobot® Programming 1: Introduction
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Create a Drawing App
LEGO® SPIKE Essential: Design a Moving Statue
LEGO® SPIKE Essential: Design a Car Sensor
Ozobot® Timeline
Ozobot® Cycle
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
|
5.CS.D.2
Explain how computing devices affect humans in positive and negative ways.
|
Impacts of Technology in Our World
Technology Timeline
Ethical and Responsible Use of Generative AI
AI Products: Ethical and Responsible Choices
|
5.CS.HS.1
Model how information is transformed into binary digits to be stored or processed.
|
CS Innovators: Grace Hopper
|
5.CS.HS.2
Demonstrate and explain how hardware can accomplish different tasks depending on the software.
|
|
5.CS.T.1
Apply potential solutions and solve simple hardware and software problems using common troubleshooting strategies.
|
Computer Detectives: Hardware and Software Problems
|
5.NI.C.1
Identify solutions to real-world cybersecurity problems and how personal information can be protected.
|
Strong Usernames and Passwords
Digital Identity
|
5.NI.NCO.1
Analyze the advantages and disadvantages of various network types.
|
Networks, Packets, and the Internet
Networks Part 2: Network Protocols
|
5.DA.CVT.1
Select tools to collect, organize, manipulate, and present data visually through multiple representations to highlight relationships and support a claim.
|
Research: Effective Keywords
Research: Informational Programs
Using Digital Tools to Create Line Graphs
Programming and Data Project
Scale of Planets in the Solar System
|
5.DA.S.1
Discuss different file extensions and how they are stored and retrieved on a computing device.
|
Data Storage
|
5.DA.IM.1
Use data to propose cause-and-effect relationships, predict outcomes, or communicate an idea.
|
Research: Informational Programs
Scale of Planets in the Solar System
Training AI Using Data
|
5.AP.A.1
Compare, test, and refine multiple algorithms for the same task and determine which is the most effective.
|
Multiple Algorithms
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Creating Algorithms
|
5.AP.V.1
Recognizing that the data type determines the values that can be stored and the operations that can be performed on the data.
|
Data Storage
|
5.AP.C.1
Create programs that include sequences, events, loops, and conditionals.
|
Introduction to Computer Science and Scratch
Practice with Conditionals Part 1
Adding with Loops
Game Mechanics with Comparison Operators
Loops (Unplugged)
3D Design: Codeblocks
Exploring Ecosystems
Balanced and Unbalanced Forces
Sound Frequency & Amplitude
Events
Platform Game Design
Communities Adapt to & Modify Their Environment
Fractions and Variables
Creative Storytelling
Weather and Climate
Digital Greeting Card Project
From ScratchJr to Scratch
Introduction to Comparison Operators
Classifying Rocks
Complex Conditionals: If/Then/Else Chase the Star
Nutrition Maze
Exploring Heat
Decimal Multiplication and Conditionals
Exploring Adaptations
Physical Changes
Variables
Plant and Animal Cells
Digital Flashcards
Animating Poetry
Exploring the Water Cycle
Simple Algorithms
Parts of Speech: Random Sentence Generator
Introduction to Conditionals
Wave Generator
Division and Conditionals
Multiple Algorithms
Multiplication and Conditionals
Unit Converter
Sensing and Responding to the Environment
Effects of Pollution
Nonfiction Animated Recordings
Measuring Lengths
Grammar Quiz Game
Drawing with the BBC micro:bit® and Scratch
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Animating Sprites with Multiplication
Earth Systems
Day and Night
Cycle of Matter
Multi-digit Multiplication and Conditionals
Game Effects
Clones in Games
Constructive and Destructive Processes
Revolutionary War Timeline
Revolutionary War Timeline with the BBC micro:bit®
Animal Classification
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Animating Unit Fractions
Multiplication Quiz Game
ScratchJr to Scratch: Events and Loops
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Create a Drawing App
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: If/Then Conditionals
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: If/Then/Else Conditionals
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
VEX GO®: Speed and Energy
How We See: Light Reflection
Practice with Conditionals Part 2
Practice with Conditionals Part 4
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Practice with Conditionals Part 3
Seasonal Project (Fall): Gathering Apples Game
Complex Conditionals: Balloon Game
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Decimal Division and Conditionals
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
Fossils and Past Environments
State Project
Atoms and Molecules
Rates and Unit Rates
Positive and Negative Numbers
Evaluate Algebraic Equations
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Animating Sprites with Factors
Animating Sprites with Division
Makey Makey®: Introduction
Makey Makey®: Graphing Points on a Coordinate Plane
micro:bit®: Graphing Points on a Coordinate Plane
Pong Game
Click-a-Mole
Creating Algorithms
Events: Dot in Space
Functions: Paint by Numbers
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Scout's Quest: Conditionals
Creating Turtle Graphics
Conditionals: Flying Bird
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Code Tunes
Functions: About Me
Conditionals: Changing Effects
Conditionals: Underwater Exploration
Conditionals: Color Sense
Conditionals: Mazes
Introduction to Functions
Costumes, Backdrops, and Animations
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Seasonal Project (Winter): Design a Snowman
KA2.2.1a - A Day at the Park: Karel Clean Up
KA2.2.1b - A Day at the Park: Find the Exit
KA2.2.1c - A Day at the Park: Escape the Bedroom
KA2.2.2a - A Day at the Park: Fetch Karel
KA2.2.2b - A Day at the Park: Get Down the Hallway
KA2.2.2c - A Day at the Park: Escape the Building
KA2.2.3a - A Day at the Park: Building Towers
KA2.2.3b - A Day at the Park: Get Around the Cars
KA2.2.3c - A Day at the Park: Find the Park
KA2.2.4a - A Day at the Park: Making Custom Colors
KA2.2.4b - A Day at the Park: Make a Tree
KA2.2.4c - A Day at the Park: Set Up the Scavenger Hunt
KA2.1.1a- Rosetta Stone: Pick Up the Hat 1
KA2.1.1b- Rosetta Stone: Pick Up the Hat 2
KA2.1.1c- Rosetta Stone: Travel to Egypt
KA2.1.2a- Rosetta Stone: Approach the Entrance
KA2.1.2b- Rosetta Stone: Uncover the Hieroglyph
KA2.1.3a- Rosetta Stone: Light the Torches 1
KA2.1.3b- Rosetta Stone: Light the Torches 2
KA2.1.4a- Rosetta Stone: Leave Without a Trace
KA2.1.4b- Rosetta Stone: Which Way?
KA2.1.5a- Rosetta Stone: Snakes!
KA2.1.5b- Rosetta Stone: Escape the Scarab Room
KA2.1.6- Rosetta Stone: Challenge: Draw a Hieroglyph
KA2.3.1- Evaluation: Collect the Tennis Balls
micro:bit® Butterfly Migration Simulator
Drawing Tools: Sea Creatures
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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5.AP.M.1
Decompose problems into manageable subproblems to facilitate the program development process.
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Game Mechanics with Comparison Operators
Decimal Multiplication and Conditionals
Plant and Animal Cells
Animating Poetry
Grammar Quiz Game
Dash® Robot Mazes
Cycle of Matter
Multi-digit Multiplication and Conditionals
Clones in Games
Interactive Map of the 13 Colonies
Interactive Map of the 13 Colonies with the BBC micro:bit®
Digital Pet Project
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
VEX GO®: Introduction
VEX GO®: Measurement
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit®: Animal Response to the Environment
Pair Programming: Create a Band
VEX GO®: Speed and Energy
How We See: Light Reflection
LEGO® SPIKE Essential: Design a Car Sensor
The US Government
Choose Your Own Path: Elements of Culture
VEX GO®: Lines and Angles
Plan a Quest
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Multiplying Fractions by Whole Numbers
Geographic Effects on Early Civilizations
Multiplying and Dividing Fractions
Multimedia Book Report
micro:bit® Reaction Game
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Create a Maze
Events: Dot in Space
Scout's Quest: Functions with Boolean Inputs
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
House Design with Area and Perimeter
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
micro:bit® Butterfly Migration Simulator
CS Innovators: Grace Hopper
CS Innovators Research Project
Dash® Robot 2 - Proximity Sensor
Dash® Robot 3 - Loops and Functions
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5.AP.M.2
Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.
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Game Mechanics with Comparison Operators
3D Design: Codeblocks
Animating Poetry
Multiple Algorithms
Game Effects
Clones in Games
Digital Pet Project
Giving Credit Through Attributions
Classes and Objects in Games
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
Choose Your Own Path: Elements of Culture
Plan a Quest
Animation Loops Project
Functions Dance Project
Loops: Falling Objects
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5.AP.PD.1
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
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Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Clones in Games
Digital Pet Project
Coding with LEGO® Spike Prime
Classes and Objects in Games
Pair Programming: Create a Band
LEGO® SPIKE Essential: Design a Car Sensor
Plan a Quest
Design an App
Game Design Project
Game Design Project
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5.AP.PD.2
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
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Giving Credit Through Attributions
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5.AP.PD.3
Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
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Exploring Ecosystems
Maze Game Project
Sound Frequency & Amplitude
Platform Game Design
Digital Greeting Card Project
Classifying Rocks
Nutrition Maze
Digital Flashcards
Nonfiction Animated Recordings
Grammar Quiz Game
Loops
Dash® Robot Storytelling
Dash® Robot Mazes
Classifying Shapes by Category
Cycle of Matter
Clones in Games
Revolutionary War Timeline
Digital Pet Project
Animating Unit Fractions
Ozobot® Programming 1: Introduction
Ozobot® Programming 2: More Color Codes
Dash® Robot 1 - Movement
Cue Robot 1 - Movement
Cue Robot 2 - Proximity Sensors
Cue Robot 3 - Loops and Functions
Minecraft® Coding Fundamentals - Basic Moves
Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles
Skills Practice: Events
Skills Practice: Sequences
Skills Practice: Repeat Loops
Skills Practice: Functions
Skills Practice: Forever Loops
Skills Practice: Variables
Scratch Drawing Tools
Skills Practice: Costumes, Backdrops, and Animations
Coding with LEGO® Spike Prime
Skills Practice: Functions with Boolean Inputs
Skills Practice: Operators
Skills Practice: Functions with Number Inputs
Area of a Rectangle with Tiles
House Design with Area and Perimeter
Classes and Objects in Games
micro:bit® Rounding to the Nearest Ten
Punctuate a Title
Pair Programming: Create a Band
micro:bit® Rounding to the Nearest Hundred
micro:bit® Rounding with Decimals
Seasonal Project (Spring): Create a Chase Game!
LEGO® SPIKE Essential: Design a Car Sensor
Seasonal Project (Summer): Pop The Balloons
The Coordinate Plane
Choose Your Own Path: Elements of Culture
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Plan a Quest
Animation Loops Project
Pinball Game Project
Mad Libs Project
Functions Dance Project
Flower Garden Functions Project
Design an App
Game Design Project
Add and Subtract Fractions
Multiplying Fractions by Whole Numbers
Naming Numbers Game
Modeling Life Cycles
State Project
Atoms and Molecules
Geographic Effects on Early Civilizations
Rates and Unit Rates
Multiplying and Dividing Fractions
Evaluate Algebraic Equations
Scale of Planets in the Solar System
Balanced Ecosystems
Multimedia Book Report
micro:bit® Reaction Game
Ozobot® Timeline
Ozobot® Cycle
Scout's Scratch Expedition Part 1
Scout's Scratch Expedition Part 2
Scout's Scratch Expedition Part 3
Scout's Scratch Expedition Part 4
Pong Game
Events: Dot in Space
Loops: Catch the Ball
Scout's Quest: Functions with Boolean Inputs
Maze Game Project
Broadcast Messages: Marco Polo
Scout's Quest: Functions with Number Inputs
Creating Turtle Graphics
Broadcast Messages: Tell a Joke
Events: Traveling with Scout
Variables in Dance
Game Design Project
Operators: Coin Flip
Sequences: Parallel Programming
Introduction to Functions
Costumes, Backdrops, and Animations
Loops: Falling Objects
House Design with Area and Perimeter
Unit Fractions with Variables
Digital Vocabulary Flashcard Quiz
Careers in CS: Health and Fitness
Careers in CS: Major League Baseball
CS Innovators Research Project
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5.AP.PD.4
Take on varying roles when collaborating with peers during the design, implementation, and review stages of program development.
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Dash® Robot Storytelling
Dash® Robot Mazes
Dash® Robot 1 - Movement
Coding with LEGO® Spike Prime
Pair Programming: Create a Band
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5.AP.PD.5
Describe choices made during program development using code comments, presentations, and demonstrations.
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3D Design: Recreate an Animal
Platform Game Design
Dash® Robot Storytelling
Dash® Robot Mazes
Programming and Data Project
Classes and Objects in Games
LEGO® SPIKE Essential: Design a Car Sensor
Classifying Shapes Using Lines and Angles
Classifying Quadrilaterals in a Hierarchy
Design an App
Balanced Ecosystems
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5.IC.C.1
Discuss computing technologies that have changed the world.
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Our Words Have Power (Cyberbullying)
Training AI Using Data
Technology Timeline
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5.IC.C.2
Design ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
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3D Design: Keyboard Accommodations
Design an App
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5.IC.SI.1
Seek opportunities for local and global collaboration to facilitate communication and innovation.
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5.IC.SLE.1
Use public domain or creative commons media, and refrain from copying or using material created by others without permission.
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Giving Credit Through Attributions
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