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Arizona 8 Standards Mapping


Creative Computing (MS)

23 Standards in this Framework 11 Standards Mapped 47% Mapped to Course

Standard Lessons
8.CS.D.1 Improve the design of computing devices based on an analysis of how users interact them, and consider unintended consequences.
8.CS.HS.1 Design and evaluate projects that combine hardware and software components to collect and exchange data.
8.CS.T.1 Systematically identify and develop strategies to fix problems with computing devices and their components.
8.NI.C.1 Apply multiple methods of encryption to model the secure transmission of information.
8.NI.C.2 Evaluate how various physical and digital security measures protect electronic information and how a lack of such measures could lead to vulnerabilities.
8.NI.NCO.1 Develop models to illustrate the role of protocols in transmitting data across networks and the Internet.
  1. 12.6 Packets and Protocols
8.DA.CVT.1 Collect data using computational tools and transform the data to make it more meaningful and useful.
8.DA.S.1 Represent data using multiple encoding schemes including binary and ASCII.
  1. 11.2 Number Systems
  2. 11.3 Encoding Text with Binary
  3. 11.4 Pixel Images
  4. 11.5 Hexadecimal
  5. 11.6 Pixel Colors!
  6. 11.7 Image Manipulation
8.DA.IM.1 Design computational models and evaluate them based on the reliability and validity of the data they generate.
8.AP.A.1 Develop planning strategies, such as flowcharts or pseudocode, to develop algorithms to address complex problems.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.7 Commenting Your Code
  3. 3.10 Top Down Design
8.AP.V.1 Create named variables that represent different data types and perform operations on their values.
  1. 3.11 Variables
  2. 3.12 User Input
  3. 3.13 Parameters
  4. 3.17 If/ Else Statements
  5. 3.18 While Loops
  6. 3.19 Putting Together Control Structures
8.AP.C.1 Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.
  1. 2.13 Control Structures Example
  2. 2.14 More Karel Examples and Testing
  3. 2.16 Karel Challenges
  4. 3.19 Putting Together Control Structures
8.AP.M.1 Decompose problems into parts to facilitate the design, implementation, and review of programs.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 2.13 Control Structures Example
  3. 2.14 More Karel Examples and Testing
  4. 2.16 Karel Challenges
  5. 3.10 Top Down Design
  6. 3.19 Putting Together Control Structures
8.AP.M.2 Create procedures with parameters to organize code and make it easier to reuse.
  1. 3.13 Parameters
  2. 3.19 Putting Together Control Structures
8.AP.PD.1 Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
8.AP.PD.2 Incorporate existing code, media, and libraries into original programs, and give attribution.
8.AP.PD.3 Systematically test and refine programs using a range of possible inputs.
  1. 3.16 If Statements
  2. 3.17 If/ Else Statements
  3. 3.18 While Loops
  4. 3.19 Putting Together Control Structures
8.AP.PD.4 Distribute and execute tasks while maintaining a project timeline when collaboratively developing computational artifacts.
  1. 3.19 Putting Together Control Structures
8.AP.PD.5 Document programs to make them easier to follow, test, and debug.
  1. 3.6 Comments
8.IC.C.1 Compare and contrast tradeoffs associated with computing technologies that affect people's everyday activities and career options.
  1. 12.7 The Impact of the Internet
  2. 12.8 Project: The Effects of the Internet
8.IC.C.2 Develop a solution to address an issue of bias or accessibility in the design of existing technologies.
8.IC.SI.1 Collaborate with contributors by using digital technologies when creating a computational product.
8.IC.SLE.1 Evaluate the benefits and risks associated with sharing information digitally.