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Arizona 7 Standards Mapping

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Computing Ideas (Lovelace)

23 Standards in this Framework 14 Standards Mapped 60% Mapped to Course


Standard Lessons
7.CS.D.1 Identify some advantages, disadvantages, and consequences with the design of computer devices based on an analysis of how users interact with devices.
7.CS.HS.1 Design projects that combine hardware and software to collect and exchange data.
7.CS.T.1 Evaluate strategies to fix problems with computing devices and their components within a system.
7.NI.C.1 Evaluate multiple methods of encryption for the secure transmission of information.
7.NI.C.2 Explain how physical and digital security measures protect electronic information.
  1. 9.4 Privacy & Security
7.NI.NCO.1 Compare and contrast models to understand the many protocols used for data transmission.
  1. 7.6 Packets and Protocols
7.DA.CVT.1 Collect and analyze data using computational tools to create models that are meaningful and useful.
7.DA.S.1 Use multiple encoding schemes to represent data, including binary and ASCII.
  1. 6.2 Number Systems
  2. 6.3 Encoding Text with Binary
  3. 6.4 Pixel Images
  4. 6.5 Hexadecimal
  5. 6.6 Pixel Colors!
  6. 6.7 Image Manipulation
7.DA.IM.1 Use computational models and determine the reliability and validity of data they generate.
7.AP.A.1 Use planning strategies, such as flowcharts or pseudocode, to develop algorithms to address complex problems.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
  3. 14.10 Top Down Design
7.AP.V.1 Compare and contrast variables that represent different data types and perform operations on their values.
  1. 14.11 Variables
  2. 14.12 User Input
  3. 14.13 Parameters
  4. 14.17 If/ Else Statements
  5. 14.18 While Loops
  6. 14.19 Putting Together Control Structures
7.AP.C.1 Design and develop programs that combine control structures, including nested loops and compound conditionals.
  1. 1.13 Control Structures Example
  2. 1.14 More Karel Examples and Testing
  3. 1.16 Karel Challenges
  4. 14.19 Putting Together Control Structures
7.AP.M.1 Decompose problems into parts to facilitate the design, implementation, and review of programs.
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.13 Control Structures Example
  3. 1.16 Karel Challenges
  4. 14.10 Top Down Design
  5. 14.19 Putting Together Control Structures
7.AP.M.2 Use procedures with parameters to organize code and make it easier to reuse.
  1. 14.13 Parameters
  2. 14.19 Putting Together Control Structures
7.AP.PD.1 Seek and incorporate feedback from team members and users to refine a solution that meets user needs.
7.AP.PD.2 Incorporate existing code and media into programs, and give attribution.
7.AP.PD.3 Systematically test and refine programs using a range of possible inputs.
  1. 14.16 If Statements
  2. 14.17 If/ Else Statements
  3. 14.18 While Loops
  4. 14.19 Putting Together Control Structures
7.AP.PD.4 Distribute and execute tasks while maintaining a project timeline when collaboratively developing computational artifacts.
  1. 14.19 Putting Together Control Structures
7.AP.PD.5 Document programs to make them easier to follow, test, and debug.
  1. 14.6 Comments
7.IC.C.1 Explain how some of the tradeoffs associated with computing technologies can affect people's everyday activities and career options.
  1. 7.7 The Impact of the Internet
  2. 8.1 Project: The Effects of the Internet
  3. 9.1 Digital Footprint and Reputation
7.IC.C.2 Discuss how bias and accessibility issues can impact the functionality of existing technologies.
7.IC.SI.1 Describe the process for creating a computational product by collaborating with others using digital technologies.
  1. 10.1 Project: Public Service Announcement
7.IC.SLE.1 Identify the benefits and risks associated with sharing information digitally.
  1. 9.4 Privacy & Security