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Elementary Standards Mapping

for AR CS 2

28

Standards in this Framework

Standard Lessons
CSK8.G2.1.1
Demonstrate the following basic steps when problem solving: understanding the problem, considering and examining the efficiency of various strategies.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CSK8.G2.1.3
Solve level-appropriate problems collaboratively.
    Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CSK8.G2.1.4
Identify simple hardware and software problems that may occur during use.
    Computer Detectives: Computer Problems
CSK8.G2.2.3
Demonstrate understanding of the relative positions of objects within a program (e.g., up, down, left, right, diagonal).
    Counting with Mazes Cardinal Directions Design an Adventure Game Maze Game Project Grid: Solving Mazes
CSK8.G2.3.1
Compare types of data and describe how data is used.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
CSK8.G2.3.2
Use numbers to represent data (e.g., encoding and decoding a word with numbers).
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols
CSK8.G2.3.3
Interpret and analyze graphs.
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
CSK8.G2.3.4
Collect and arrange data based on multiple characteristics (e.g., alphabetic and phonemic patterns, both size and color).
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols
CSK8.G2.3.5
Utilize various tools to collect data.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Storage and Variables Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols
CSK8.G2.3.6
Organize and visually represent data with bar graphs and pictographs.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Storage and Variables Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols
CSK8.G2.4.1
Discuss strategies for protecting authentication methods.
    Passwords Online Etiquette
CSK8.G2.4.2
Discuss level-appropriate issues related to the appropriate use of technology and information, and the consequences of inappropriate use.
    Online Etiquette
CSK8.G2.4.3
Discuss the concept of a digital footprint and the responsibilities and opportunities of living, learning, and working in a digitally connected world.
CSK8.G2.5.1
Create and follow algorithms to accomplish a task or solve a problem.
    Sequences (Unplugged) Introduction to Message Events Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Loops Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
CSK8.G2.5.2
Design and test algorithms collaboratively.
    LEGO® SPIKE Essential: Design a Moving Statue 3D Design: Keyboard Accommodations Pair Programming: Create a Band LEGO® SPIKE Essential: Design for Changing Weather Park Cleanup STEM Project with Bee-Bot® Park Cleanup STEM Project with Code & Go® Robot Mouse
CSK8.G2.5.3
Compare and contrast algorithms that include sequences and loops.
    Loops: Catching Butterflies Loops: Predator and Prey Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Introduction to Repeat Loops
CSK8.G2.5.4
Identify and correct errors within an algorithm that includes sequences and loops and accomplishes a level-appropriate task.
    Debugging Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Debugging: Events and Motion
CSK8.G2.6.1
Use a block-based programming language individually and collaboratively to solve level-appropriate problems.
    Adaptations and Survival: Camouflage Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Digital Flashcards Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr: Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party Code Block Review Loops: Catching Butterflies Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Garden Project Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
CSK8.G2.6.3
Improve or remix existing block-based programs.
    Debugging Introduction to Debugging Debugging: Events and Sequences Debugging: Message Events and Loops Debugging: Events and Motion
CSK8.G2.7.1
Discuss how computers perform actions or outputs based on human input (e.g., keyboard, microphone, mouse, video game controller).
    Input Devices Mouse Practice
CSK8.G2.7.2
Recognize the expense of computer equipment and how care and protection of the computers can prolong use and save the cost of purchasing new equipment.
    Input Devices Computer Basics
CSK8.G2.8.1
Identify how information can be transmitted using computing devices via a network.
    Networks and the Internet
CSK8.G2.8.2
Use proper keyboarding technique and finger positioning: enter key, fingers on home row keys, punctuation appropriate to writing level, shift key for capital letters, thumb on spacebar.
    Keyboard Introduction
CSK8.G2.8.3
Recognize proper keyboarding technique: body centered in front of keyboard, elbows down, eyes focused on the screen, proper posture.
    Keyboard Introduction
CSK8.G2.9.2
Demonstrate proficiency with keyboards and other input/output devices.
    Mouse Practice Keyboard Introduction
CSK8.G2.10.5
Examine uses of computing and technology.
    Input Devices Ozobot® Programming 1: Introduction Dash® Robot 1 - Movement VEX 123®: Math Word Problems VEX 123®: Patterns of Living Things VEX 123®: Defining Shape Attributes Mouse Practice Ozobot® Classroom Introduction Lessons
CSK8.G2.10.7
Identify and name resources used in the process of gathering information.
    Giving Credit Through Attributions
CSK8.G2.11.3
Identify various electronic information sources and discuss the validity and accuracy of the information found.
    Research Presentations Digital Research 1: Guided Research Digital Research 2: Choice Research