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Maryland Computer Science I

This course builds on the concepts of computer science developed in prior grade levels and provides a transition from block-based programming to a text-based programming language to familiarize students with developing and executing computer programs.

Overview & Highlights

Level
High School
Contact Hours
100
Timeframe
Year

Course Overview

To view the entire syllabus, click here or click to explore the full course.

MODULES - 10

  • Digital Citizenship and Cyber Hygiene

    Students learn topics on Internet etiquette, how to stay safe on the web, potential effects of digital footprints, how to protect their information, and the implications of cyberbullying.

  • Programming With Karel

    Karel helps teach foundational skills in programming by simplifying JavaScript to four simple commands. Using these commands, students solve increasingly difficult problems and explore how complex programming languages can be developed from simple commands.

  • Karel Challenges

    Students apply all the foundational concepts from Karel to solve programming challenges.

  • Networks and the Internet

    This unit explores the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.

  • JavaScript and Graphics

    Students learn the basics of JavaScript, including variables, user input, mathematics, and basic graphics.

  • Graphics Challenges

    Students learn how to pair program and apply all the foundational concepts from JavaScript Graphics to solve programming challenges.

  • JavaScript Control Structures

    Students learn how to use control structures such as if/else statements and loops to make more advanced programs in JavaScript.

  • Control Structures Challenges

    Students take all the foundational concepts from the Control Structures unit to solve programming challenges.

  • Functions, Events, and Lists

    Students learn to write reusable code with functions and parameters.

  • Final Project

    Students learn the theory and practice of user interface design. With rapid prototyping and user testing, they design and develop their own engaging final project.


97
Lessons
87
Videos
178
Exercises
43
Challenges
188
Offline Handouts

Demo Programs

Explore programs that your students will build throughout this course!

Course Resources

Here are a few examples of teacher resources and materials to use in the Maryland Computer Science I course

Standards Alignment

Showing frameworks for your state
Standards Framework Alignment
Maryland 9-10 100% View
Maryland 6-8 68% View

Customizable Assignments

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Actions for Teachers

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FAQ

Frequently Asked Questions

Which Maryland standards does this course align to?

It covers 100% of the Maryland 9-10 standards. The CodeHS standards page lists each standard next to the lesson that covers it.

What is the point of this course in a sequence?

It is the bridge from blocks to text. It builds on computer science developed in earlier grades and provides the transition from block-based programming to a text-based language.

What should students have done before it?

Some computer science in earlier grades, in blocks. The course explicitly builds on that rather than starting from nothing.

Which grades is it for?

This course is for 9th and 10th grade students.

How long is the course?

About 100 contact hours, built to run across a full school year.

How does this compare to CodeHS Foundations of Computer Science?

Foundations of Computer Science covers the Maryland 9-10 standards at 94%, close but not complete, and it starts from nothing rather than from block-based programming. This course covers Maryland 9-10 at 100% and is written as a transition course.