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2nd Grade Computer Science

This course is designed to provide computer science instruction for second grade students. It is meant to be taught approximately once a week by a designated computer science teacher.

Overview & Highlights

Level
Elementary School
Number of Lessons
35
Grade
2nd

Overview of Lessons

Getting Started with Coding

Welcome to CodeHS!

Students will learn how to log in and use the CodeHS Playground.
Optional Review from K/1st Courses

CodeHS Coding Card Game: Sequences

Students will be able to work together to create a sequence of instructions to move Scout through a maze.

CodeHS Coding Card Game: Sequences 2

Students will be able to work together to create a sequence of instructions to move Scout through a maze.

CodeHS Coding Card Game: Loops

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.

CodeHS Coding Card Game: Loops 2

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.

Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

Introduction to Pages

Students will be able to create a program with multiple pages.

Skills Practice: ScratchJr Drawing Tools

Students will be able to create and customize characters and backgrounds using the drawing tools.
Coding Lessons & Projects

Code Block Review

Students will be able to use a variety of coding blocks in a program and explain their function within the program.

Original Story Animations - Fiction Story

Students will be able to describe and design a program to animate an original story.

Telling Time

Students will be able to use sequences and events to create an analog clock and display time in digital and analog forms.

3D Shapes

Students will be able to draw 3D shapes and create a quiz game to review attributes of 3D shapes.

CodeHS Coding Card Game: Conditionals

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

CodeHS Coding Card Game: Conditionals 2

Students will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.

Animal Life Cycles

Students will be able to use message events to model the butterfly life cycle.

Data Storage and Variables

Students will be able to represent information with symbols by creating a legend for a map.

Impacts of Technology in Our World

Students will be able to explain how technology has changed and how it impacts us positively and negatively.

Maze Game Project

Students will create and explore multiple ways to program an interactive game using events, messages, loops and sequences, as well as revise their program based on feedback.

Moving Targets Game

Students will be able to create a moving target game with multiple screens.

Tap-a-Mole Game

Students will use events to create an interactive Whack-a-Mole Game.

Introduction to the Grid

Students will be able to use the grid feature to move characters to a specific location on the stage.

Basic Data and Programming Project

Students will be able to develop an investigative question, collect data using a survey, and create a program to present their collected data visually.

Advanced Data and Programming

Students will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually.

Data Patterns and Predictions

Students will be able to identify and describe patterns in data visualizations, then create a program using events to communicate patterns and predictions from a given data set.

Design an Adventure Game

Students will be able to create a story-based, multi-page game using Computer Science skills they have learned.
Seasonal Projects

Seasonal Project (Fall): Gathering Apples Game

Students will be able to create a fall-themed collecting game using events and loops.

Digital Greeting Card Project

Students will be able to create a digital greeting card with events and loops.

Seasonal Project (Spring): Create a Chase Game

Students will be able to create a spring-themed chase game using loops and events.
Transition to Scratch

From ScratchJr to Scratch

Students will be able to navigate the basic interface of the Scratch editor to create a simple program.

ScratchJr to Scratch: Events and Loops

Students will be able to create a program in Scratch that uses an event and a loop.
Digital Literacy

Computer Detectives: Computer Problems

Students will be able to describe basic hardware and software problems.

Networks and the Internet

Students will be able to explain what a network is and how people communicate over networks and the Internet. They will model how messages are communicated using the Internet.

Digital Research 2: Choice Research

Students will be able to communicate research findings through programming.

3D Design: Create a Bubble Wand

Students will be able to create a customized bubble wand by connecting, resizing, and moving shapes in Tinkercad®.

Training AI Using Data

Students will explore, understand, and model how artificial intelligence is trained with data to make predictions.
26
Exercises
48
Offline Handouts

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