# Computer Science in Context: 1st Grade

This course integrates coding into math, science, ELA, and social studies lessons for first grade students. It is meant to be taught approximately once a week by the general education teacher.

## Overview & Highlights

Level
Elementary School
Number of Lessons
36
1st

## Overview of Lessons

Getting Started with Programming

### Introduction to ScratchJr

Students will be able to navigate the ScratchJr interface to create a scene with characters.

### ScratchJr Drawing Tools: Farm Scene

Students will be able to create and customize characters and backgrounds using the drawing tools.

### Skills Practice: Sequences

Students will be able to create multiple sequences.

### Skills Practice: Events

Students will be able to create a program using events.

### Skills Practice: Repeat Loops

Students will be able to use repeat loops to run a section of code multiple times.
Coding in Math

### Greater Than and Less Than: Two-Digit Numbers

Students will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.

### Combining Shapes

Students will be able to create composite shapes then use event and motion blocks to create a scene with the composite shapes.

### Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story

Students will be able to create an interactive program to visualize algebraic thinking and solve for unknown numbers in number stories.

### Story Problems: Add and Subtract within 20

Students will be able to use events to create a scene that represents an addition or subtraction story problem.

### Place Value: Adding Up to 20

Students will be able to use events in ScratchJr to illustrate how to decompose a two digit number into tens and ones.

### Telling Time

Students will be able to use sequences and events to create an analog clock and display time in digital and analog forms.

### Finding an Unknown in a Word Problem

Students will be able to use events and sequences to create a number story for addition and subtraction.

### Divide Shapes into Equal Parts

Students will be able to create an animation to partition circles and rectangles into equal parts.

### Identify Shapes by Attributes

Students will be able to create a program to draw and identify shapes with specified attributes.
Coding in Science

### Sun and Moon, Day and Night

Students will be able to use loops to model the movements of the sun and moon and show the pattern of day and night.

### Phases of the Moon

Students will be able to use message events to model the phases of the moon.

Students will be able to illustrate and explain how living things use camouflage to survive in their environments.

### Sound and Pitch

Students will be able to create and use animation to model sound and pitch, and to explain the relationship between sound and vibration.

### Animal Life Cycles

Students will be able to use message events to model the butterfly life cycle.

Students will be able to identify and communicate the sources and effects of light by creating a program that uses events to trigger a character's sequence.
Coding in ELA

### Phonics: Digraphs

Students will be able to create a phonics program with digraphs using events and recordings.

### Storytelling Animations Part 2

Students will be able to design a program to retell the sequence of a story.

### Original Story Animations - Fiction Story

Students will be able to describe and design a program to animate an original story.

### Build a Sentence

Students will be able to create an interactive program that uses events to write sentences and then read them aloud.

### Punctuation: Write a great sentence!

Students will be able to create sequences with loops in ScratchJr to write sentences with correct punctuation and spacing.
Coding in Social Studies

### Our Responsibilities

Students will be able to use sequences to program two characters to explain how to be responsible in school and at home.

### Economic Choices

Students will be able to describe the choices people make between goods that they want and need. Students will be able to use message blocks in ScratchJr to cause a character to respond to another character.

### Create a Map

Students will be able to create a map and program a character to follow the map.
More Programming Lessons & Projects

### CodeHS Coding Card Game: Loops

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.

### CodeHS Coding Card Game: Loops 2

Students will be able to work together to create a sequence of instructions with loops to move Scout through a maze.

### Impacts of Technology in Our World

Students will be able to explain how technology has changed and how it impacts us positively and negatively.

### Debugging

Students will be able to describe what bugs are and find and correct bugs in sequences.

### Original Story Animations - Personal Story

Students will be able to design a program to animate an original story and describe their program development process.

### Forever Loop Dance Party

Students will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.

### Hide and Seek Game

Students will use the hide and show blocks to program an interactive game of hide-and-seek.