Standard 
Lessons 
3.CS.HS.01
Model how information flows through hardware and software to accomplish tasks.


Introduction to the BBC micro:bit®

Drawing with the BBC micro:bit® and Scratch

Revolutionary War Timeline with the BBC micro:bit®

Interactive Map of the 13 Colonies with the BBC micro:bit®

Minecraft: Education Edition® Basic Gameplay

Coding with LEGO® Spike Prime

LEGO® SPIKE Essential: Design a Moving Statue

micro:bit® Rounding to the Nearest Ten

micro:bit®: Animal Response to the Environment

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Makey Makey®: Introduction

Makey Makey®: Graphing Points on a Coordinate Plane

micro:bit®: Graphing Points on a Coordinate Plane

3.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss problems with peers and adults, and apply strategies for solving these problems (e.g., refresh the screen, closing and reopening an application or file, unmuting or adjusting the volume on headphones).


Computer Detectives: Hardware and Software Problems

3.NI.NCO.01
Recognize that information is sent and received over physical or wireless paths.


Networks, Packets, and the Internet

Networks Part 2: Network Protocols

3.NI.C.01
Identify problems that relate to inappropriate use of computing devices and networks.


Internet Positivity (Unplugged)

Our Words Have Power (Cyberbullying)

Strong Usernames and Passwords

Digital Identity

Giving Credit Through Attributions

3.DA.S.01
Recognize that different types of information are stored in different formats that have associated programs (i.e., documents open in a word processor) and varied storage requirements.


How Systems Work (What is a Computer?)

Data Storage

3.DA.CVT.01
Collect and organize data in various visual formats.


Research: Informational Programs

Using Digital Tools to Create Line Graphs

Programming and Data Project

Data Storage

3.DA.IM.01
With guidance, utilize data to make predictions and discuss whether there is adequate data to make reliable predictions.


Research: Informational Programs

Programming and Data Project

3.AP.A.01
Compare multiple algorithms for the same task.


Multiple Algorithms

Dash Robot 1  Movement

Cue Robot 1  Movement

Creating Algorithms

3.A.V.01
Create programs that use variables to store and modify grade level appropriate data.


Game Mechanics with Comparison Operators

3D Design: Codeblocks

Balanced and Unbalanced Forces

Sound Frequency & Amplitude

Fractions and Variables

Introduction to Comparison Operators

Physical Changes

Variables

Digital Vocabulary Flashcard Quiz

Rights and Responsibilities

Wave Generator

Unit Converter

Clones in Games

Revolutionary War Timeline

Revolutionary War Timeline with the BBC micro:bit®

Interactive Map of the 13 Colonies

Interactive Map of the 13 Colonies with the BBC micro:bit®

Digital Pet Project

Unit Fractions with Variables

Multiplication Quiz Game

Cue Robot 3  Loops and Functions

Skills Practice: Variables

Skills Practice: Operators

Area of a Rectangle with Tiles

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit® Rounding to the Nearest Ten

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Seasonal Project (Summer): Pop The Balloons

Seasonal Project (Fall): Gathering Apples Game

Pinball Game Project

Mad Libs Project

Design an App

Game Design Project

Naming Numbers Game

Rates and Unit Rates

Positive and Negative Numbers

Scale of Planets in the Solar System

Balanced Ecosystems

micro:bit® Reaction Game

Pong Game

ISpy with Lists

ClickaMole

Introduction to Clones

Program an AI Chatbot

Snake Game

Functions: Paint by Numbers

Scout's Quest: Variables

Clones: Throwing Acorns Game

Lists: Shopping with Scout

Lists: Spelling Bee

Variables in Dance

Game Design Project

Operators: Coin Flip

Code Tunes

3.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals, and variables to solve a problem or express ideas both independently and collaboratively.


Introduction to Computer Science and Scratch

Practice with Conditionals Part 1

Adding with Loops

Game Mechanics with Comparison Operators

Loops (Unplugged)

3D Design: Codeblocks

Exploring Ecosystems

Balanced and Unbalanced Forces

Sound Frequency & Amplitude

Events

Platform Game Design

Communities Adapt to & Modify their Environment

Fractions and Variables

Creative Storytelling

Weather and Climate

Digital Greeting Card Project

From ScratchJr to Scratch

Introduction to Comparison Operators

Classifying Rocks

Complex Conditionals: If/Then/Else Chase the Star

Nutrition Maze

Exploring Heat

Decimal Multiplication and Conditionals

Exploring Adaptations

Physical Changes

Variables

Plant and Animal Cells

Digital Vocabulary Flashcard Quiz

Animating Poetry

Exploring the Water Cycle

Simple Algorithms

Random Sentence Generator

Introduction to Conditionals

Wave Generator

Division and Conditionals

Multiple Algorithms

Multiplication and Conditionals

Unit Converter

Sensing and Responding to the Environment

Effects of Pollution

Nonfiction Animated Recordings

Measuring Lengths

Grammar Quiz Game

Drawing with the BBC micro:bit® and Scratch

Loops

Dash Robot Storytelling

Dash Robot Mazes

Animating Sprites with Multiplication

Earth Systems

Day and Night

Cycle of Matter

Multidigit Multiplication and Conditionals

Game Effects

Clones in Games

Constructive and Destructive Processes

Revolutionary War Timeline

Revolutionary War Timeline with the BBC micro:bit®

Animal Classification

Interactive Map of the 13 Colonies

Interactive Map of the 13 Colonies with the BBC micro:bit®

Digital Pet Project

Unit Fractions with Variables

Multiplication Quiz Game

ScratchJr to Scratch: Events and Loops

Dash Robot 1  Movement

Cue Robot 1  Movement

Cue Robot 2  Proximity Sensors

Cue Robot 3  Loops and Functions

VEX GO®: Introduction

VEX GO®: Measurement

Create a Drawing App

Minecraft® Coding Fundamentals  Basic Moves

Minecraft® Coding Fundamentals  Repeat Loops with Sea Turtles

Skills Practice: Events

Skills Practice: Broadcast Events

Skills Practice: If/Then Conditionals

Skills Practice: Repeat Loops

Skills Practice: Functions

Skills Practice: Forever Loops

Skills Practice: If/Then/Else Conditionals

Skills Practice: Variables

Scratch Drawing Tools

Skills Practice: Costumes, Backdrops, and Animations

Coding with LEGO® Spike Prime

Skills Practice: Functions with Boolean Inputs

Skills Practice: Operators

Skills Practice: Functions with Number Inputs

Area of a Rectangle with Tiles

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit® Rounding to the Nearest Ten

Punctuate a Title

micro:bit®: Animal Response to the Environment

Pair Programming: Create a Band

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Seasonal Project (Spring): Create a Chase Game!

VEX GO®: Speed and Energy

How We See: Light Reflection

Practice with Conditionals Part 2

Practice with Conditionals Part 4

LEGO® SPIKE Essential: Design a Car Sensor

Seasonal Project (Summer): Pop The Balloons

Practice with Conditionals Part 3

Seasonal Project (Fall): Gathering Apples Game

Complex Conditionals: If/Then/Else Chase the Balloon Game

Choose Your Own Path: Elements of Culture

VEX GO®: Lines and Angles

Plan a Quest

Pinball Game Project

Mad Libs Project

Functions Dance Project

Flower Garden Functions Project

Design an App

Game Design Project

Decimal Division and Conditionals

Add and Subtract Fractions

Multiplying Fractions by Whole Numbers

Naming Numbers Game

Modeling Life Cycles

Fossils and Past Environments

State Project

Atoms and Molecules

Geographic Effects on Early Civilizations

Rates and Unit Rates

Positive and Negative Numbers

Evaluate Algebraic Equations

Balanced Ecosystems

Multimedia Book Report

micro:bit® Reaction Game

Animating Sprites with Factors

Animating Sprites with Division

Makey Makey®: Introduction

Makey Makey®: Graphing Points on a Coordinate Plane

micro:bit®: Graphing Points on a Coordinate Plane

Pong Game

ISpy with Lists

ClickaMole

Animating Poetry

Creating Algorithms

Introduction to Clones

Program an AI Chatbot

Events: Dot in Space

Functions: Paint by Numbers

Loops: Catch the Ball

Scout's Quest: Functions with Boolean Inputs

Broadcast Messages: Marco Polo

Scout's Quest: Variables

Clones: Throwing Acorns Game

Scout's Quest: Functions with Number Inputs

Lists: Shopping with Scout

Scout's Quest: Conditionals

Creating Turtle Graphics

Conditionals: Flying Bird

Broadcast Messages: Tell a Joke

Lists: Spelling Bee

Events: Traveling with Scout

Variables in Dance

Game Design Project

Operators: Coin Flip

Code Tunes

3.AP.M.01
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.


Game Mechanics with Comparison Operators

Creative Storytelling

Decimal Multiplication and Conditionals

Plant and Animal Cells

Animating Poetry

Grammar Quiz Game

Dash Robot Mazes

Cycle of Matter

Multidigit Multiplication and Conditionals

Clones in Games

Interactive Map of the 13 Colonies

Interactive Map of the 13 Colonies with the BBC micro:bit®

Digital Pet Project

Dash Robot 1  Movement

Cue Robot 1  Movement

Cue Robot 2  Proximity Sensors

Cue Robot 3  Loops and Functions

VEX GO®: Introduction

VEX GO®: Measurement

Minecraft® Coding Fundamentals  Basic Moves

Minecraft® Coding Fundamentals  Repeat Loops with Sea Turtles

Skills Practice: Events

Skills Practice: Sequences

Skills Practice: Broadcast Events

Skills Practice: Functions with Boolean Inputs

Skills Practice: Operators

Skills Practice: Functions with Number Inputs

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit®: Animal Response to the Environment

Pair Programming: Create a Band

VEX GO®: Speed and Energy

How We See: Light Reflection

LEGO® SPIKE Essential: Design a Car Sensor

The US Government

Choose Your Own Path: Elements of Culture

VEX GO®: Lines and Angles

Plan a Quest

Pinball Game Project

Mad Libs Project

Functions Dance Project

Flower Garden Functions Project

Design an App

Game Design Project

Multiplying Fractions by Whole Numbers

State Project

Geographic Effects on Early Civilizations

Multiplying and Dividing Fractions

Multimedia Book Report

micro:bit® Reaction Game

Scout's Scratch Expedition Part 1

Scout's Scratch Expedition Part 2

Scout's Scratch Expedition Part 3

Pong Game

Create a Maze

ClickaMole

Animating Poetry

Program an AI Chatbot

Events: Dot in Space

Functions: Paint by Numbers

Scout's Quest: Functions with Boolean Inputs

Broadcast Messages: Marco Polo

Scout's Quest: Variables

Scout's Quest: Functions with Number Inputs

Creating Turtle Graphics

Broadcast Messages: Tell a Joke

Events: Traveling with Scout

Game Design Project

Operators: Coin Flip

Code Tunes

Sequences: Parallel Programming

3.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.


Game Mechanics with Comparison Operators

3D Design: Codeblocks

Animating Poetry

Multiple Algorithms

Game Effects

Clones in Games

Digital Pet Project

House Design with Area and Perimeter

Giving Credit Through Attributions

Introduction to Classes and Objects in Games

Seasonal Project (Spring): Create a Chase Game!

LEGO® SPIKE Essential: Design a Car Sensor

Seasonal Project (Summer): Pop The Balloons

Seasonal Project (Fall): Gathering Apples Game

Choose Your Own Path: Elements of Culture

Plan a Quest

Animation Loops Project

Functions Dance Project

Modeling Life Cycles

Animating Poetry

Scout's Quest: Variables

3.AP.PD.01
Use an iterative process to plan the development of a program while solving simple problems.


Platform Game Design

Simple Algorithms

Dash Robot Storytelling

Dash Robot Mazes

Clones in Games

Digital Pet Project

Coding with LEGO® Spike Prime

Introduction to Classes and Objects in Games

Pair Programming: Create a Band

LEGO® SPIKE Essential: Design a Car Sensor

Plan a Quest

Design an App

Game Design Project

Game Design Project

3.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.


Giving Credit Through Attributions

3.AP.PD.03
Analyze and debug a program that includes sequencing, repetition and variables in a programming language.


Exploring Ecosystems

Maze Game Project

Sound Frequency & Amplitude

Platform Game Design

Digital Greeting Card Project

Classifying Rocks

Nutrition Maze

Digital Vocabulary Flashcard Quiz

Nonfiction Animated Recordings

Grammar Quiz Game

Loops

Dash Robot Storytelling

Dash Robot Mazes

Classifying Shapes by Category

Cycle of Matter

Clones in Games

Revolutionary War Timeline

Digital Pet Project

Unit Fractions with Variables

Ozobot® Programming 1: Introduction

Ozobot® Programming 2: More Color Codes

Dash Robot 1  Movement

Cue Robot 1  Movement

Cue Robot 2  Proximity Sensors

Cue Robot 3  Loops and Functions

Minecraft® Coding Fundamentals  Basic Moves

Minecraft® Coding Fundamentals  Repeat Loops with Sea Turtles

Skills Practice: Events

Skills Practice: Sequences

Skills Practice: Broadcast Events

Skills Practice: If/Then Conditionals

Skills Practice: Repeat Loops

Skills Practice: Functions

Skills Practice: Forever Loops

Skills Practice: Variables

Scratch Drawing Tools

Skills Practice: Costumes, Backdrops, and Animations

Coding with LEGO® Spike Prime

Skills Practice: Functions with Boolean Inputs

Skills Practice: Operators

Skills Practice: Functions with Number Inputs

Area of a Rectangle with Tiles

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit® Rounding to the Nearest Ten

Punctuate a Title

Pair Programming: Create a Band

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Seasonal Project (Spring): Create a Chase Game!

LEGO® SPIKE Essential: Design a Car Sensor

Seasonal Project (Summer): Pop The Balloons

Seasonal Project (Fall): Gathering Apples Game

The Coordinate Plane

Choose Your Own Path: Elements of Culture

Classifying Shapes Using Lines and Angles

Classifying Quadrilaterals in a Hierarchy

Plan a Quest

Animation Loops Project

Pinball Game Project

Mad Libs Project

Functions Dance Project

Flower Garden Functions Project

Design an App

Game Design Project

Add and Subtract Fractions

Multiplying Fractions by Whole Numbers

Naming Numbers Game

Modeling Life Cycles

State Project

Atoms and Molecules

Geographic Effects on Early Civilizations

Rates and Unit Rates

Multiplying and Dividing Fractions

Evaluate Algebraic Equations

Scale of Planets in the Solar System

Balanced Ecosystems

Multimedia Book Report

micro:bit® Reaction Game

Ozobot® Timeline

Ozobot® Cycle

Scout's Scratch Expedition Part 1

Scout's Scratch Expedition Part 2

Scout's Scratch Expedition Part 3

Debugging: Events and Loops

Debugging: Mazes

Events: Dot in Space

Functions: Paint by Numbers

Loops: Catch the Ball

Scout's Quest: Functions with Boolean Inputs

Maze Game Project

Broadcast Messages: Marco Polo

Scout's Quest: Functions with Number Inputs

Scout's Quest: Conditionals

Debugging: Make a Pizza

Creating Turtle Graphics

Conditionals: Flying Bird

Broadcast Messages: Tell a Joke

Events: Traveling with Scout

Variables in Dance

Game Design Project

Operators: Coin Flip

Sequences: Parallel Programming

3.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.


3D Design: Recreate an Animal

Platform Game Design

Dash Robot Storytelling

Dash Robot Mazes

Programming and Data Project

Introduction to Classes and Objects in Games

3D Design: Keyboard Accommodations

LEGO® SPIKE Essential: Design a Car Sensor

Classifying Shapes Using Lines and Angles

Classifying Quadrilaterals in a Hierarchy

Design an App

Balanced Ecosystems

3.IC.C.01
Identify computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.


Our Words Have Power (Cyberbullying)

How Systems Work (What is a Computer?)

Training AI Using Data

Technology Timeline

3.IC.C.02
Identify possible problems and how computing devices have built in features for increasing accessibility to all users.


3D Design: Keyboard Accommodations

Design an App

3.IC.SI.01
Develop a code of conduct, explain, and practice gradelevel appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.


Internet Positivity (Unplugged)

Our Words Have Power (Cyberbullying)

Strong Usernames and Passwords

Digital Identity

Giving Credit Through Attributions

Training AI Using Data

3.IC.SI.02
Identify how computational products may be, or have been, improved to incorporate diverse perspectives.


3D Design: Recreate an Animal

Maze Game Project

Platform Game Design

Digital Pet Project

3D Design: Keyboard Accommodations

Maze Game Project

3.IC.SLE.01
Identify types of digital data that may have intellectual property rights that prevent copying or require attribution.


Giving Credit Through Attributions

4.CS.HS.01
Model that information is translated, transmitted, and processed in order to flow through hardware and software.


Introduction to the BBC micro:bit®

Drawing with the BBC micro:bit® and Scratch

Revolutionary War Timeline with the BBC micro:bit®

Interactive Map of the 13 Colonies with the BBC micro:bit®

Minecraft: Education Edition® Basic Gameplay

Coding with LEGO® Spike Prime

LEGO® SPIKE Essential: Design a Moving Statue

micro:bit® Rounding to the Nearest Ten

micro:bit®: Animal Response to the Environment

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

4.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use, discuss p roblems with peers and adults, and apply strategies for solving these problems (e.g., rebooting the device, checking the power, force shut down of an application).


Computer Detectives: Hardware and Software Problems

4.NI.NCO.01
Explain how information is sent and received across physical or wireless paths. (It is broken down into smaller pieces called packets and transmitted from one location to another.)


Networks, Packets, and the Internet

Networks Part 2: Network Protocols

4.NI.C.01
Identify and explain issues related to responsible use of technology and information, and describe personal consequences of inappropriate use.


Internet Positivity (Unplugged)

Our Words Have Power (Cyberbullying)

Strong Usernames and Passwords

Digital Identity

Giving Credit Through Attributions

4.DA.S.01
Choose different storage locations (physical, shared, or cloud) based on the type of file, storage requirements (file size, availability, available memory), and sharing requirements.


Data Storage

4.DA.CVT.01
Organize and present collected data visually to highlight comparisons.


Weather and Climate

Research: Informational Programs

Using Digital Tools to Create Line Graphs

Programming and Data Project

4.DA.IM.01
Determine how the accuracy of conclusions are influenced by the amount of data collected.


Training AI Using Data

4.AP.A.01
Compare and refine multiple algorithms for the same task.


Multiple Algorithms

Dash Robot 1  Movement

Cue Robot 1  Movement

Creating Algorithms

4.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.


Game Mechanics with Comparison Operators

3D Design: Codeblocks

Balanced and Unbalanced Forces

Sound Frequency & Amplitude

Fractions and Variables

Introduction to Comparison Operators

Physical Changes

Variables

Digital Vocabulary Flashcard Quiz

Rights and Responsibilities

Wave Generator

Unit Converter

Clones in Games

Revolutionary War Timeline

Revolutionary War Timeline with the BBC micro:bit®

Interactive Map of the 13 Colonies

Interactive Map of the 13 Colonies with the BBC micro:bit®

Digital Pet Project

Unit Fractions with Variables

Multiplication Quiz Game

Cue Robot 3  Loops and Functions

Skills Practice: Variables

Skills Practice: Operators

Area of a Rectangle with Tiles

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit® Rounding to the Nearest Ten

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Seasonal Project (Summer): Pop The Balloons

Seasonal Project (Fall): Gathering Apples Game

Pinball Game Project

Mad Libs Project

Design an App

Game Design Project

Multiplying Fractions by Whole Numbers

Naming Numbers Game

Rates and Unit Rates

Positive and Negative Numbers

Scale of Planets in the Solar System

Balanced Ecosystems

micro:bit® Reaction Game

Introduction to Clones

Functions: Paint by Numbers

Clones: Throwing Acorns Game

Variables in Dance

Game Design Project

Operators: Coin Flip

4.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals and variables using math operations manipulate values to solve a problem or express ideas both independently and collaboratively.


Introduction to Computer Science and Scratch

Practice with Conditionals Part 1

Adding with Loops

Game Mechanics with Comparison Operators

Loops (Unplugged)

3D Design: Codeblocks

Exploring Ecosystems

Balanced and Unbalanced Forces

Sound Frequency & Amplitude

Events

Platform Game Design

Communities Adapt to & Modify their Environment

Fractions and Variables

Creative Storytelling

Weather and Climate

Digital Greeting Card Project

From ScratchJr to Scratch

Introduction to Comparison Operators

Classifying Rocks

Complex Conditionals: If/Then/Else Chase the Star

Nutrition Maze

Exploring Heat

Decimal Multiplication and Conditionals

Exploring Adaptations

Physical Changes

Variables

Plant and Animal Cells

Digital Vocabulary Flashcard Quiz

Animating Poetry

Exploring the Water Cycle

Simple Algorithms

Random Sentence Generator

Introduction to Conditionals

Wave Generator

Division and Conditionals

Multiple Algorithms

Multiplication and Conditionals

Unit Converter

Sensing and Responding to the Environment

Effects of Pollution

Nonfiction Animated Recordings

Measuring Lengths

Grammar Quiz Game

Drawing with the BBC micro:bit® and Scratch

Loops

Dash Robot Storytelling

Dash Robot Mazes

Animating Sprites with Multiplication

Earth Systems

Day and Night

Cycle of Matter

Multidigit Multiplication and Conditionals

Game Effects

Clones in Games

Constructive and Destructive Processes

Revolutionary War Timeline

Revolutionary War Timeline with the BBC micro:bit®

Animal Classification

Interactive Map of the 13 Colonies

Interactive Map of the 13 Colonies with the BBC micro:bit®

Digital Pet Project

Unit Fractions with Variables

Multiplication Quiz Game

ScratchJr to Scratch: Events and Loops

Dash Robot 1  Movement

Cue Robot 1  Movement

Cue Robot 2  Proximity Sensors

Cue Robot 3  Loops and Functions

VEX GO®: Introduction

VEX GO®: Measurement

Create a Drawing App

Minecraft® Coding Fundamentals  Basic Moves

Minecraft® Coding Fundamentals  Repeat Loops with Sea Turtles

Skills Practice: Events

Skills Practice: Broadcast Events

Skills Practice: If/Then Conditionals

Skills Practice: Repeat Loops

Skills Practice: Functions

Skills Practice: Forever Loops

Skills Practice: If/Then/Else Conditionals

Skills Practice: Variables

Scratch Drawing Tools

Skills Practice: Costumes, Backdrops, and Animations

Coding with LEGO® Spike Prime

Skills Practice: Functions with Boolean Inputs

Skills Practice: Operators

Skills Practice: Functions with Number Inputs

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit® Rounding to the Nearest Ten

Punctuate a Title

micro:bit®: Animal Response to the Environment

Pair Programming: Create a Band

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Seasonal Project (Spring): Create a Chase Game!

VEX GO®: Speed and Energy

How We See: Light Reflection

Practice with Conditionals Part 2

Practice with Conditionals Part 4

LEGO® SPIKE Essential: Design a Car Sensor

Seasonal Project (Summer): Pop The Balloons

Practice with Conditionals Part 3

Seasonal Project (Fall): Gathering Apples Game

Complex Conditionals: If/Then/Else Chase the Balloon Game

Choose Your Own Path: Elements of Culture

VEX GO®: Lines and Angles

Plan a Quest

Pinball Game Project

Mad Libs Project

Functions Dance Project

Flower Garden Functions Project

Design an App

Game Design Project

Decimal Division and Conditionals

Add and Subtract Fractions

Multiplying Fractions by Whole Numbers

Naming Numbers Game

Modeling Life Cycles

Fossils and Past Environments

State Project

Atoms and Molecules

Rates and Unit Rates

Positive and Negative Numbers

Evaluate Algebraic Equations

Balanced Ecosystems

Multimedia Book Report

micro:bit® Reaction Game

Animating Sprites with Factors

Animating Sprites with Division

Makey Makey®: Introduction

Makey Makey®: Graphing Points on a Coordinate Plane

micro:bit®: Graphing Points on a Coordinate Plane

Creating Algorithms

Introduction to Clones

Events: Dot in Space

Functions: Paint by Numbers

Loops: Catch the Ball

Scout's Quest: Functions with Boolean Inputs

Broadcast Messages: Marco Polo

Clones: Throwing Acorns Game

Scout's Quest: Functions with Number Inputs

Scout's Quest: Conditionals

Creating Turtle Graphics

Conditionals: Flying Bird

Broadcast Messages: Tell a Joke

Events: Traveling with Scout

Variables in Dance

Game Design Project

Operators: Coin Flip

4.AP.M.01
Decompose (break down) large problems into smaller, manageable subproblems to facilitate the program development process.


Game Mechanics with Comparison Operators

Decimal Multiplication and Conditionals

Plant and Animal Cells

Animating Poetry

Grammar Quiz Game

Dash Robot Mazes

Cycle of Matter

Multidigit Multiplication and Conditionals

Clones in Games

Interactive Map of the 13 Colonies

Interactive Map of the 13 Colonies with the BBC micro:bit®

Digital Pet Project

Dash Robot 1  Movement

Cue Robot 1  Movement

Cue Robot 2  Proximity Sensors

Cue Robot 3  Loops and Functions

VEX GO®: Introduction

VEX GO®: Measurement

Minecraft® Coding Fundamentals  Basic Moves

Minecraft® Coding Fundamentals  Repeat Loops with Sea Turtles

Skills Practice: Events

Skills Practice: Sequences

Skills Practice: Broadcast Events

Skills Practice: Operators

Skills Practice: Functions with Number Inputs

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit®: Animal Response to the Environment

Pair Programming: Create a Band

VEX GO®: Speed and Energy

How We See: Light Reflection

LEGO® SPIKE Essential: Design a Car Sensor

The US Government

Choose Your Own Path: Elements of Culture

VEX GO®: Lines and Angles

Plan a Quest

Pinball Game Project

Mad Libs Project

Functions Dance Project

Flower Garden Functions Project

Design an App

Game Design Project

Multiplying Fractions by Whole Numbers

Geographic Effects on Early Civilizations

Multiplying and Dividing Fractions

Multimedia Book Report

micro:bit® Reaction Game

Scout's Scratch Expedition Part 1

Scout's Scratch Expedition Part 2

Scout's Scratch Expedition Part 3

Create a Maze

Events: Dot in Space

Functions: Paint by Numbers

Broadcast Messages: Marco Polo

Scout's Quest: Functions with Number Inputs

Creating Turtle Graphics

Broadcast Messages: Tell a Joke

Events: Traveling with Scout

Game Design Project

Operators: Coin Flip

Sequences: Parallel Programming

4.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.


Game Mechanics with Comparison Operators

3D Design: Codeblocks

Animating Poetry

Multiple Algorithms

Game Effects

Clones in Games

Digital Pet Project

Giving Credit Through Attributions

Introduction to Classes and Objects in Games

Seasonal Project (Spring): Create a Chase Game!

LEGO® SPIKE Essential: Design a Car Sensor

Seasonal Project (Summer): Pop The Balloons

Seasonal Project (Fall): Gathering Apples Game

Choose Your Own Path: Elements of Culture

Plan a Quest

Animation Loops Project

Functions Dance Project

Modeling Life Cycles

Fossils and Past Environments

4.AP.PD.01
Use an iterative process to plan the development of a program that includes user preferences while solving simple problems.


Platform Game Design

Dash Robot Storytelling

Dash Robot Mazes

Clones in Games

Digital Pet Project

Coding with LEGO® Spike Prime

Introduction to Classes and Objects in Games

Pair Programming: Create a Band

LEGO® SPIKE Essential: Design a Car Sensor

Plan a Quest

Design an App

Game Design Project

Game Design Project

4.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.


Giving Credit Through Attributions

4.AP.PD.03
Analyze, create, and debug a program that includes sequencing, repetition, conditionals and variables in a programming language.


Exploring Ecosystems

Maze Game Project

Sound Frequency & Amplitude

Platform Game Design

Digital Greeting Card Project

Classifying Rocks

Nutrition Maze

Digital Vocabulary Flashcard Quiz

Nonfiction Animated Recordings

Grammar Quiz Game

Loops

Dash Robot Storytelling

Dash Robot Mazes

Classifying Shapes by Category

Cycle of Matter

Clones in Games

Revolutionary War Timeline

Digital Pet Project

Unit Fractions with Variables

Ozobot® Programming 1: Introduction

Ozobot® Programming 2: More Color Codes

Dash Robot 1  Movement

Cue Robot 1  Movement

Cue Robot 2  Proximity Sensors

Cue Robot 3  Loops and Functions

Minecraft® Coding Fundamentals  Basic Moves

Minecraft® Coding Fundamentals  Repeat Loops with Sea Turtles

Skills Practice: Events

Skills Practice: Sequences

Skills Practice: Broadcast Events

Skills Practice: If/Then Conditionals

Skills Practice: Repeat Loops

Skills Practice: Functions

Skills Practice: Forever Loops

Skills Practice: Variables

Scratch Drawing Tools

Skills Practice: Costumes, Backdrops, and Animations

Coding with LEGO® Spike Prime

Skills Practice: Functions with Boolean Inputs

Skills Practice: Operators

Skills Practice: Functions with Number Inputs

Area of a Rectangle with Tiles

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit® Rounding to the Nearest Ten

Punctuate a Title

micro:bit®: Animal Response to the Environment

Pair Programming: Create a Band

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Seasonal Project (Spring): Create a Chase Game!

LEGO® SPIKE Essential: Design a Car Sensor

Seasonal Project (Summer): Pop The Balloons

Seasonal Project (Fall): Gathering Apples Game

The Coordinate Plane

Choose Your Own Path: Elements of Culture

Classifying Shapes Using Lines and Angles

Classifying Quadrilaterals in a Hierarchy

Plan a Quest

Animation Loops Project

Pinball Game Project

Mad Libs Project

Functions Dance Project

Flower Garden Functions Project

Design an App

Game Design Project

Add and Subtract Fractions

Multiplying Fractions by Whole Numbers

Naming Numbers Game

Modeling Life Cycles

State Project

Atoms and Molecules

Geographic Effects on Early Civilizations

Rates and Unit Rates

Multiplying and Dividing Fractions

Evaluate Algebraic Equations

Scale of Planets in the Solar System

Balanced Ecosystems

Multimedia Book Report

micro:bit® Reaction Game

Ozobot® Timeline

Ozobot® Cycle

Scout's Scratch Expedition Part 1

Scout's Scratch Expedition Part 2

Scout's Scratch Expedition Part 3

Create a Maze

Events: Dot in Space

Functions: Paint by Numbers

Loops: Catch the Ball

Scout's Quest: Functions with Boolean Inputs

Maze Game Project

Broadcast Messages: Marco Polo

Scout's Quest: Functions with Number Inputs

Scout's Quest: Conditionals

Creating Turtle Graphics

Conditionals: Flying Bird

Broadcast Messages: Tell a Joke

Events: Traveling with Scout

Variables in Dance

Game Design Project

Operators: Coin Flip

Sequences: Parallel Programming

4.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.


3D Design: Recreate an Animal

Platform Game Design

Dash Robot Storytelling

Dash Robot Mazes

Programming and Data Project

Introduction to Classes and Objects in Games

3D Design: Keyboard Accommodations

LEGO® SPIKE Essential: Design a Car Sensor

Classifying Shapes Using Lines and Angles

Classifying Quadrilaterals in a Hierarchy

Design an App

Balanced Ecosystems

4.IC.C.01
Give examples of computing technologies that have changed the world, and express how those technologies influence, and are influenced by, cultural practices.


Our Words Have Power (Cyberbullying)

How Systems Work (What is a Computer?)

Training AI Using Data

Technology Timeline

4.IC.C.02
Brainstorm problems and ways to improve computing devices to increase accessibility to all users.


3D Design: Keyboard Accommodations

Design an App

4.IC.SI.01
Develop a code of conduct, explain, and practice gradelevel appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.


Internet Positivity (Unplugged)

Our Words Have Power (Cyberbullying)

Strong Usernames and Passwords

Digital Identity

Giving Credit Through Attributions

4.IC.SI.02
As a team, consider each others perspectives on improving a computational product.


Platform Game Design

Dash Robot Storytelling

Dash Robot Mazes

Digital Pet Project

Coding with LEGO® Spike Prime

3D Design: Keyboard Accommodations

Pair Programming: Create a Band

4.IC.SLE.01
Discuss the social impact of violating intellectual property rights.


Giving Credit Through Attributions

5.CS.HS.01
Model that information is translated into bits in order to transmit and process between software to accomplish tasks.


Networks, Packets, and the Internet

Networks Part 2: Network Protocols

5.CS.T.01
Identify, using accurate terminology, simple hardware and software problems that may occur during everyday use. Discuss problems with peers and adults, apply strategies for solving these problems and explain why the strategy should work.


Computer Detectives: Hardware and Software Problems

5.NI.NCO.01
Model how information is broken down into packets (smaller pieces) and transmitted through multiple devices over networks and the Internet, and reassembled at the destination.


Networks, Packets, and the Internet

5.NI.C.01
Discuss realworld cybersecurity problems and identify strategies for how ersonal information can be protected.


Strong Usernames and Passwords

Digital Identity

5.DA.S.01
Evaluate tradeoffs, including availability and quality, based on the type of file, storage requirements (file size, availability, available memory), and sharing requirements.


Data Storage

5.DA.CVT.01
Organize and present collected data to highlight comparisons and support a claim.


Weather and Climate

Research: Informational Programs

Using Digital Tools to Create Line Graphs

Programming and Data Project

5.DA.IM.01
Use data to highlight or propose cause and effect relationships, predict outcomes, or communicate an idea.


Weather and Climate

Research: Informational Programs

Using Digital Tools to Create Line Graphs

Programming and Data Project

Scale of Planets in the Solar System

5.AP.A.01
Compare and refine multiple algorithms for the same task and determine which is the most efficient.


Multiple Algorithms

Dash Robot 1  Movement

Cue Robot 1  Movement

Creating Algorithms

5.AP.V.01
Create programs that use variables to store and modify grade level appropriate data.


Game Mechanics with Comparison Operators

3D Design: Codeblocks

Balanced and Unbalanced Forces

Sound Frequency & Amplitude

Fractions and Variables

Introduction to Comparison Operators

Physical Changes

Variables

Digital Vocabulary Flashcard Quiz

Rights and Responsibilities

Wave Generator

Unit Converter

Clones in Games

Revolutionary War Timeline

Revolutionary War Timeline with the BBC micro:bit®

Interactive Map of the 13 Colonies

Interactive Map of the 13 Colonies with the BBC micro:bit®

Digital Pet Project

Unit Fractions with Variables

Multiplication Quiz Game

Cue Robot 3  Loops and Functions

Skills Practice: Variables

Skills Practice: Operators

Area of a Rectangle with Tiles

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit® Rounding to the Nearest Ten

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Seasonal Project (Summer): Pop The Balloons

Seasonal Project (Fall): Gathering Apples Game

Pinball Game Project

Mad Libs Project

Design an App

Game Design Project

Naming Numbers Game

Rates and Unit Rates

Positive and Negative Numbers

Scale of Planets in the Solar System

Balanced Ecosystems

micro:bit® Reaction Game

Functions: Paint by Numbers

Variables in Dance

Game Design Project

Operators: Coin Flip

5.AP.C.01
Create programs using a programming language that utilize sequencing, repetition, conditionals, event handlers and variables using math operations to manipulate values to solve a problem or express ideas both independently and collaboratively.


Introduction to Computer Science and Scratch

Practice with Conditionals Part 1

Adding with Loops

Game Mechanics with Comparison Operators

Loops (Unplugged)

3D Design: Codeblocks

Exploring Ecosystems

Balanced and Unbalanced Forces

Sound Frequency & Amplitude

Events

Platform Game Design

Communities Adapt to & Modify their Environment

Fractions and Variables

Creative Storytelling

Weather and Climate

Digital Greeting Card Project

From ScratchJr to Scratch

Introduction to Comparison Operators

Classifying Rocks

Complex Conditionals: If/Then/Else Chase the Star

Nutrition Maze

Exploring Heat

Decimal Multiplication and Conditionals

Exploring Adaptations

Physical Changes

Variables

Plant and Animal Cells

Digital Vocabulary Flashcard Quiz

Animating Poetry

Exploring the Water Cycle

Simple Algorithms

Random Sentence Generator

Introduction to Conditionals

Wave Generator

Division and Conditionals

Multiple Algorithms

Multiplication and Conditionals

Unit Converter

Sensing and Responding to the Environment

Effects of Pollution

Nonfiction Animated Recordings

Measuring Lengths

Grammar Quiz Game

Drawing with the BBC micro:bit® and Scratch

Loops

Dash Robot Storytelling

Dash Robot Mazes

Animating Sprites with Multiplication

Earth Systems

Day and Night

Cycle of Matter

Multidigit Multiplication and Conditionals

Game Effects

Clones in Games

Constructive and Destructive Processes

Revolutionary War Timeline

Revolutionary War Timeline with the BBC micro:bit®

Animal Classification

Interactive Map of the 13 Colonies

Interactive Map of the 13 Colonies with the BBC micro:bit®

Digital Pet Project

Unit Fractions with Variables

Multiplication Quiz Game

ScratchJr to Scratch: Events and Loops

Dash Robot 1  Movement

Cue Robot 1  Movement

Cue Robot 2  Proximity Sensors

Cue Robot 3  Loops and Functions

VEX GO®: Introduction

VEX GO®: Measurement

Create a Drawing App

Minecraft® Coding Fundamentals  Basic Moves

Minecraft® Coding Fundamentals  Repeat Loops with Sea Turtles

Skills Practice: Events

Skills Practice: Broadcast Events

Skills Practice: If/Then Conditionals

Skills Practice: Repeat Loops

Skills Practice: Functions

Skills Practice: Forever Loops

Skills Practice: If/Then/Else Conditionals

Skills Practice: Variables

Scratch Drawing Tools

Skills Practice: Costumes, Backdrops, and Animations

Coding with LEGO® Spike Prime

Skills Practice: Functions with Boolean Inputs

Skills Practice: Operators

Skills Practice: Functions with Number Inputs

Area of a Rectangle with Tiles

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit® Rounding to the Nearest Ten

Punctuate a Title

micro:bit®: Animal Response to the Environment

Pair Programming: Create a Band

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Seasonal Project (Spring): Create a Chase Game!

VEX GO®: Speed and Energy

How We See: Light Reflection

Practice with Conditionals Part 2

Practice with Conditionals Part 4

LEGO® SPIKE Essential: Design a Car Sensor

Seasonal Project (Summer): Pop The Balloons

Practice with Conditionals Part 3

Seasonal Project (Fall): Gathering Apples Game

Complex Conditionals: If/Then/Else Chase the Balloon Game

Choose Your Own Path: Elements of Culture

VEX GO®: Lines and Angles

Plan a Quest

Pinball Game Project

Mad Libs Project

Functions Dance Project

Flower Garden Functions Project

Design an App

Game Design Project

Decimal Division and Conditionals

Add and Subtract Fractions

Multiplying Fractions by Whole Numbers

Naming Numbers Game

Modeling Life Cycles

Fossils and Past Environments

State Project

Atoms and Molecules

Rates and Unit Rates

Multiplying and Dividing Fractions

Positive and Negative Numbers

Evaluate Algebraic Equations

Balanced Ecosystems

Multimedia Book Report

micro:bit® Reaction Game

Animating Sprites with Factors

Animating Sprites with Division

Makey Makey®: Introduction

Makey Makey®: Graphing Points on a Coordinate Plane

micro:bit®: Graphing Points on a Coordinate Plane

Creating Algorithms

Events: Dot in Space

Functions: Paint by Numbers

Loops: Catch the Ball

Scout's Quest: Functions with Boolean Inputs

Broadcast Messages: Marco Polo

Scout's Quest: Functions with Number Inputs

Scout's Quest: Conditionals

Creating Turtle Graphics

Conditionals: Flying Bird

Broadcast Messages: Tell a Joke

Events: Traveling with Scout

Variables in Dance

Game Design Project

Operators: Coin Flip

5.AP.M.01
Decompose (break down) large problems into smaller, manageable subproblems and then into a precise sequence of instructions.


Game Mechanics with Comparison Operators

Creative Storytelling

Decimal Multiplication and Conditionals

Plant and Animal Cells

Animating Poetry

Grammar Quiz Game

Dash Robot Mazes

Cycle of Matter

Multidigit Multiplication and Conditionals

Clones in Games

Interactive Map of the 13 Colonies

Interactive Map of the 13 Colonies with the BBC micro:bit®

Digital Pet Project

Dash Robot 1  Movement

Cue Robot 1  Movement

Cue Robot 2  Proximity Sensors

Cue Robot 3  Loops and Functions

VEX GO®: Introduction

VEX GO®: Measurement

Minecraft® Coding Fundamentals  Basic Moves

Minecraft® Coding Fundamentals  Repeat Loops with Sea Turtles

Skills Practice: Events

Skills Practice: Sequences

Skills Practice: Broadcast Events

Skills Practice: Functions with Boolean Inputs

Skills Practice: Operators

Skills Practice: Functions with Number Inputs

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit®: Animal Response to the Environment

Pair Programming: Create a Band

VEX GO®: Speed and Energy

How We See: Light Reflection

LEGO® SPIKE Essential: Design a Car Sensor

The US Government

Choose Your Own Path: Elements of Culture

VEX GO®: Lines and Angles

Plan a Quest

Pinball Game Project

Mad Libs Project

Functions Dance Project

Flower Garden Functions Project

Design an App

Game Design Project

Multiplying Fractions by Whole Numbers

Geographic Effects on Early Civilizations

Multiplying and Dividing Fractions

Multimedia Book Report

micro:bit® Reaction Game

Scout's Scratch Expedition Part 1

Scout's Scratch Expedition Part 2

Scout's Scratch Expedition Part 3

Create a Maze

Events: Dot in Space

Functions: Paint by Numbers

Scout's Quest: Functions with Boolean Inputs

Broadcast Messages: Marco Polo

Scout's Quest: Functions with Number Inputs

Creating Turtle Graphics

Broadcast Messages: Tell a Joke

Events: Traveling with Scout

Game Design Project

Operators: Coin Flip

Sequences: Parallel Programming

5.AP.M.02
With grade appropriate complexity, modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.


Game Mechanics with Comparison Operators

3D Design: Codeblocks

Animating Poetry

Multiple Algorithms

Game Effects

Clones in Games

Digital Pet Project

House Design with Area and Perimeter

Giving Credit Through Attributions

Introduction to Classes and Objects in Games

Seasonal Project (Spring): Create a Chase Game!

LEGO® SPIKE Essential: Design a Car Sensor

Seasonal Project (Summer): Pop The Balloons

Seasonal Project (Fall): Gathering Apples Game

Choose Your Own Path: Elements of Culture

Plan a Quest

Animation Loops Project

Functions Dance Project

Fossils and Past Environments

Multiplying and Dividing Fractions

5.AP.PD.01
Use an iterative process to plan the development of a program that includes others' perspectives and user preferences while solving simple problems.


Platform Game Design

Dash Robot Storytelling

Dash Robot Mazes

Clones in Games

Digital Pet Project

Coding with LEGO® Spike Prime

Introduction to Classes and Objects in Games

Pair Programming: Create a Band

Plan a Quest

Design an App

Game Design Project

Game Design Project

5.AP.PD.02
Observe intellectual property rights and give appropriate credit when creating or remixing programs.


Giving Credit Through Attributions

5.AP.PD.03
Analyze, create, and debug a
program that includes sequencing, repetition,
conditionals and variables in a programming
language.


Exploring Ecosystems

Maze Game Project

Sound Frequency & Amplitude

Platform Game Design

Digital Greeting Card Project

Classifying Rocks

Nutrition Maze

Digital Vocabulary Flashcard Quiz

Nonfiction Animated Recordings

Grammar Quiz Game

Loops

Dash Robot Storytelling

Dash Robot Mazes

Classifying Shapes by Category

Cycle of Matter

Clones in Games

Revolutionary War Timeline

Digital Pet Project

Unit Fractions with Variables

Ozobot® Programming 1: Introduction

Ozobot® Programming 2: More Color Codes

Dash Robot 1  Movement

Cue Robot 1  Movement

Cue Robot 2  Proximity Sensors

Cue Robot 3  Loops and Functions

Minecraft® Coding Fundamentals  Basic Moves

Minecraft® Coding Fundamentals  Repeat Loops with Sea Turtles

Skills Practice: Events

Skills Practice: Sequences

Skills Practice: Broadcast Events

Skills Practice: If/Then Conditionals

Skills Practice: Repeat Loops

Skills Practice: Functions

Skills Practice: Forever Loops

Skills Practice: Variables

Scratch Drawing Tools

Skills Practice: Costumes, Backdrops, and Animations

Coding with LEGO® Spike Prime

Skills Practice: Functions with Boolean Inputs

Skills Practice: Operators

Skills Practice: Functions with Number Inputs

Area of a Rectangle with Tiles

House Design with Area and Perimeter

Introduction to Classes and Objects in Games

micro:bit® Rounding to the Nearest Ten

Punctuate a Title

micro:bit®: Animal Response to the Environment

Pair Programming: Create a Band

micro:bit® Rounding to the Nearest Hundred

micro:bit® Rounding with Decimals

Seasonal Project (Spring): Create a Chase Game!

LEGO® SPIKE Essential: Design a Car Sensor

Seasonal Project (Summer): Pop The Balloons

Seasonal Project (Fall): Gathering Apples Game

The Coordinate Plane

Choose Your Own Path: Elements of Culture

Classifying Shapes Using Lines and Angles

Classifying Quadrilaterals in a Hierarchy

Plan a Quest

Animation Loops Project

Pinball Game Project

Mad Libs Project

Functions Dance Project

Flower Garden Functions Project

Design an App

Game Design Project

Add and Subtract Fractions

Multiplying Fractions by Whole Numbers

Naming Numbers Game

Modeling Life Cycles

State Project

Atoms and Molecules

Geographic Effects on Early Civilizations

Rates and Unit Rates

Multiplying and Dividing Fractions

Evaluate Algebraic Equations

Scale of Planets in the Solar System

Balanced Ecosystems

Multimedia Book Report

micro:bit® Reaction Game

Ozobot® Timeline

Ozobot® Cycle

Scout's Scratch Expedition Part 1

Scout's Scratch Expedition Part 2

Scout's Scratch Expedition Part 3

Scout's Scratch Expedition Part 4

Create a Maze

Events: Dot in Space

Functions: Paint by Numbers

Loops: Catch the Ball

Scout's Quest: Functions with Boolean Inputs

Maze Game Project

Broadcast Messages: Marco Polo

Scout's Quest: Functions with Number Inputs

Scout's Quest: Conditionals

Creating Turtle Graphics

Conditionals: Flying Bird

Broadcast Messages: Tell a Joke

Events: Traveling with Scout

Variables in Dance

Game Design Project

Operators: Coin Flip

Sequences: Parallel Programming

5.AP.PD.04
Communicate and explain your program development using comments, presentations and demonstrations.


3D Design: Recreate an Animal

Platform Game Design

Dash Robot Storytelling

Dash Robot Mazes

Programming and Data Project

Introduction to Classes and Objects in Games

3D Design: Keyboard Accommodations

LEGO® SPIKE Essential: Design a Car Sensor

Classifying Shapes Using Lines and Angles

Classifying Quadrilaterals in a Hierarchy

Design an App

Balanced Ecosystems

5.IC.C.01
Give examples and explain how computing technologies have changed the world, and express how computing technologies influence, and are influenced by, cultural practices.


Our Words Have Power (Cyberbullying)

How Systems Work (What is a Computer?)

Training AI Using Data

Technology Timeline

5.IC.C.02
Develop, test and refine digital artifacts to improve accessibility and usability.


3D Design: Keyboard Accommodations

Design an App

5.IC.SI.01
Develop a code of conduct, explain, and practice gradelevel appropriate behavior and responsibilities while participating in an online community. Identify and report inappropriate behavior.


Internet Positivity (Unplugged)

Our Words Have Power (Cyberbullying)

Strong Usernames and Passwords

Digital Identity

Giving Credit Through Attributions

5.IC.SI.02
As a team, collaborate with outside resources (other grade levels, online collaborative spaces) to include diverse perspectives to improve computational products.


Online Collaboration

5.IC.SLE.01
Observe intellectual property rights and give appropriate credit when using resources.


Giving Credit Through Attributions
