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Standards Mapping

for New York 9-12


Standards in this Framework


Standards Mapped


Mapped to Course

Standard Lessons
Create a simple digital model that makes predictions of outcomes.
  1. 1.8 Visualizing and Interpreting Data
  2. 1.9 Data Collection & Limitations
Collaboratively design and develop a program or computational artifact for a specific audience and create documentation outlining implementation features to inform collaborators and users.
  1. 2.7 Commenting Your Code
Collect and evaluate data from multiple sources for use in a computational artifact.
  1. 1.9 Data Collection & Limitations
Refine and visualize complex data sets showing how to tell different stories with the same data set.
  1. 1.8 Visualizing and Interpreting Data
Implement a program using a combination of student-defined and third-party functions to organize the computation.
  1. 2.4 Functions in Karel
  2. 2.5 The Start Function
  3. 2.9 Super Karel
  4. 3.2 Challenge Problems
  5. 5.5 Using Graphics in JavaScript
  6. 6.1 Graphics Challenges
Modify a function or procedure in a program to perform its computation in a different way over the same inputs, while preserving the result of the overall program.
  1. 9.1 Functions and Parameters 1
  2. 9.2 Functions and Parameters 2
  3. 9.3 Functions and Parameters 3
  4. 9.4 Functions and Return Values 1
  5. 9.5 Functions and Return Values 2
  6. 9.6 Timers
  7. 9.7 Random Circles
  8. 9.8 Random Ghosts
  9. 9.9 Bouncing Ball
  10. 9.10 Mouse Events: Mouse Clicked
Demonstrate how at least two classic algorithms work and analyze the trade-offs related to two or more algorithms for completing the same task.
  1. 9.12 Adding/Removing From an Array
  2. 9.13 Array Length and Looping Through Arrays
  3. 9.14 Iterating Over an Array
  4. 16.2 Finding an Element in a List
  5. 16.3 Removing an Element From an Array
  6. 17.7 Looping Over a Grid
Design or remix a program that utilizes a data structure to maintain changes to related pieces of data.
  1. 17.1 Intro to Objects/Maps
  2. 17.2 Basics of Objects
  3. 17.3 Iterating Over an Object
  4. 17.4 When Do I Use an Object?
Develop a program that effectively uses control structures in order to create a computer program for practical intent, personal expression, or to address a societal issue.
  1. 7.4 If Statements
  2. 7.9 While Loops
  3. 8.1 Control Structures Challenges
  4. 10.4 Project Prep and Development
Systematically test and refine programs using a range of test cases, based on anticipating common errors and user behavior.
  1. 3.2 Challenge Problems
  2. 6.1 Graphics Challenges
  3. 8.1 Control Structures Challenges
  4. 10.4 Project Prep and Development
Determine the types of personal and organizational information and digital resources that an individual may have access to that needs to be protected.
  1. 1.1 What is Cybersecurity?
  2. 1.6 Privacy & Security
Describe physical, digital, and behavioral safeguards that can be employed to protect the confidentiality, integrity, and accessibility of information.
  1. 1.2 The CIA Triad
  2. 1.6 Privacy & Security
Explain specific trade-offs when selecting and implementing security recommendations.
  1. 1.6 Privacy & Security
Evaluate applications of cryptographic methods.
  1. 1.1 What is Cybersecurity?
  2. 1.2 The CIA Triad
  3. 1.6 Privacy & Security
  4. 1.11 Hacking Ethics
Recommend multiple actions to take prior and in response to various types of digital security breaches.
Type proficiently on a keyboard.
  1. 3.2 Challenge Problems
  2. 6.1 Graphics Challenges
  3. 8.1 Control Structures Challenges
Communicate and work collaboratively with others using digital tools to support individual learning and contribute to the learning of others.
  1. 3.1 Collaborative Programming
  2. 10.4 Project Prep and Development
Independently select advanced digital tools and resources to create, revise, and publish complex digital artifacts or collection of artifacts.
  1. 10.1 Intro to Design Thinking
  2. 10.2 Prototype
  3. 10.3 Test
  4. 10.4 Project Prep and Development
Transfer knowledge of technology in order to use new and emerging technologies on multiple platforms.
Actively manage digital presence and footprint to reflect an understanding of the permanence and potential consequences of actions in online spaces.
  1. 1.3 Digital Footprint and Reputation
Design and implement strategies that support safety and security of digital information, personal identity, property, and physical and mental health when operating in the digital world.
  1. 1.4 Cyberbullying
  2. 1.5 Internet Safety
  3. 1.6 Privacy & Security
Evaluate the impact of computing technologies on equity, access, and influence in a global society.
  1. 1.10 Creative Credit & Copyright
  2. 1.11 Hacking Ethics
  3. 1.12 Project: Public Service Announcement
  4. 1.13 Digital Citizenship and Cybersecurity Quiz
  5. 4.1 Intro to the Internet
  6. 4.7 The Impact of the Internet
Debate laws and regulations that impact the development and use of computing technologies and digital information.
  1. 1.10 Creative Credit & Copyright
Debate issues of ethics related to real world computing technologies.
  1. 1.3 Digital Footprint and Reputation
  2. 1.10 Creative Credit & Copyright
Assess personal and societal tradeoffs related to computing technologies and data privacy.
  1. 1.6 Privacy & Security
Describe ways that complex computer systems can be designed for inclusivity and to mitigate unintended consequences.
  1. 4.7 The Impact of the Internet
Create accessible computational artifacts that meet standard compliance requirements or otherwise meet the needs of users with disabilities.
  1. 10.1 Intro to Design Thinking
  2. 10.2 Prototype
  3. 10.3 Test
  4. 10.4 Project Prep and Development
Investigate the use of computer science in multiple fields.
  1. 11.1 Computer Science Careers
Design a solution to a problem that utilizes embedded systems to automatically gather input from the environment.
Explain the levels of interaction existing between the application software, system software, and hardware of a computing system.
Develop and communicate multi-step troubleshooting strategies others can use to identify and fix problems with computing devices and their components.
  1. 2.17 Debugging Strategies
Describe the components and design characteristics that allow data and information to be moved, stored and referenced over the Internet.
  1. 4.1 Intro to the Internet
  2. 4.2 Internet Hardware
  3. 4.3 Internet Addresses
  4. 4.4 DNS
  5. 4.5 Routing
  6. 4.6 Packets and Protocols
  7. 4.7 The Impact of the Internet
Describe how emerging technologies are impacting networks and how they are used.
  1. 1.1 What is Cybersecurity?
  2. 4.1 Intro to the Internet
  3. 4.2 Internet Hardware
  4. 4.3 Internet Addresses
  5. 4.4 DNS
  6. 4.5 Routing
  7. 4.6 Packets and Protocols
  8. 4.7 The Impact of the Internet